PlotMe logo by xDizasterCYx


Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

What are UUIDs?

Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.

News 2014-09-25

Version 0.14 of PlotMe is being finished and is close to release. We have separated the Plot World Generator from PlotMe. These are now separate jars. Some of the changes include:

  • Ability to name plots.
  • Changed Plot Sign formatting
  • Added new permissions to Add and Remove Players from plots.
  • Major Code and Performance improvements.
  • Fixed world generation biome issue. We do not recommend using the development builds at the moment as they are still unstable. Use them at your own risk. We will not be providing support for issues caused by upgrading early. Please report any bugs you find in the development builds on our GitHub Page.

Need Help?

We will be giving support to users via our IRC EsperNet Channel, #WorldCretornica. Don't know how to use IRC? Click here to join the chat and choose a username to connect to the channel, #WorldCretornica!

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

LocalizationWorldEdit UsageDynMap Addon

Video Guides


To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Plugins


  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Current Version Changes

Version 0.13f


  • Nullpointerexception on player login
  • Nullpointerexception when looking at a plot information on a currency plot world

Version 0.13de


  • Made SqlManager.addPlotComment() also accept the same arguments as the previous plotme version.

Version 0.13c


  • Updated to use UUIDs on Owner, Current Bidder, Allowed players, Denied players and commenters
    • On first start, server will fetch the UUID of every player in the database. This is made in an asynchronous process and should cause minimal lag to the server.
    • When testing if a player can build in an area, his UUID is now compared instead of his name.
    • Soon Mojang will allow players to change name. To compensate for that, when a player logs on the server, it will verify and update when needed his name on plots. This is also done asynchronously but I believe it could cause issues on dense servers with many many plots. If it becomes a problem, I might turn this into a manual process. The player would need to type a command to update plots with his name.
    • When you set a plot to a player, add a player, deny a player, if that player is not online, it will query the mojang server to fetch his UUID. This way, if the player changes name before he logs back on there is less chance of issues.


  • Items from Item frames can no longer be removed by unauthorized players
  • Snowman no longer leave snow behind them (You will see ghost snow but it will be gone if you relog)
  • Fixed the generator to properly use the second value in blocks defined in configuration (i.e RoadMainBlockId: '159:9')
  • Fixed migration from Flat file to SQL where it would not copy the allowed/denied/comments
  • Fixed a typo in a caption when removing denied players

Full changelog history


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  • Avatar of zachbora zachbora Jan 20, 2013 at 01:55 UTC - 0 likes

    @Z645: Go

    Did they claim the plot? You have to claim a plot to be able to build.

  • Avatar of Z645 Z645 Jan 20, 2013 at 00:36 UTC - 0 likes

    Players on my server can't break blocks in Creative world with PlotMe. They could before when I didn't have this. What could be wrong?

    Join my Social Network

  • Avatar of zachbora zachbora Jan 19, 2013 at 19:02 UTC - 0 likes

    @frostlord22: Go

    When you change it to use mysql, it will import your plots into mysql. But it's not possible the other way around. It should be faster but I do not know by how much.

    I do not think Plotme updates the database very often. It should be more a strain on your cpu and ram then on your disk.

    @orkun1675: Go

    That's the same as before. You do not need to tell us further notifications of this error.

  • Avatar of orkun1675 orkun1675 Jan 19, 2013 at 18:05 UTC - 0 likes
  • Avatar of frostlord22 frostlord22 Jan 19, 2013 at 17:59 UTC - 0 likes

    Will mysql fix the spike issues? I have loads of claimed plots.. And how would i import it to mysql?


  • Avatar of zachbora zachbora Jan 19, 2013 at 16:49 UTC - 0 likes

    @orkun1675: Go

    ok thanks for reporting, we'll try to get it fixed for next release. I've created a ticket off your comment.

  • Avatar of orkun1675 orkun1675 Jan 19, 2013 at 16:45 UTC - 0 likes

    I sometimes get this error, while trying to sell a plot to bank:


    Related ticket: #183
  • Avatar of zachbora zachbora Jan 19, 2013 at 14:07 UTC - 0 likes

    @S1lverK3y: Go

    You could use worldedit and //regen after selecting the roads. I know it is long process but thats the only way without losing plots.

    Last edited Jan 19, 2013 by zachbora
  • Avatar of S1lverK3y S1lverK3y Jan 19, 2013 at 08:39 UTC - 0 likes

    "Customizable road blocks and values for every blocks generated. Just place the id as "id:value" in the configuration. Configuration 'RoadMainBlockId' and 'RoadStripeBlockId' added. Default to 5 and 5:2." Would i need to delete my current PlotMe World to apply street changes?



    Check it out! > ZirconCraft

  • Avatar of lukecfairchild lukecfairchild Jan 19, 2013 at 07:55 UTC - 0 likes

    @zachbora: Go

    do plots expire based on logon or by modifying the plot?


Date created
Jun 03, 2012
Last update
May 02, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: v0.13f for CB 1.7.9-R0.2 May 02, 2014
  • R: v0.13e for CB 1.7.9-R0.2 Apr 30, 2014
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013



Optional dependency