PlotMe logo by xDizasterCYx




PlotMe is a multi-world plot management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The roads surrounding the plots are protected from griefing.
DynMap world example

News 2014-11-17

We are no longer able to provide support for servers running PlotMe versions older than 0.13e We apologize for any inconvenience this may cause. We are working hard on version 0.15 of PlotMe and hope to have it out very soon. Java 8 support will not be required for this version but we still highly recommend you update your server. If you are using a server on 1.7.2 please upgrade to 1.7.5 or newer.

News 2014-10-29

Version 0.15 of PlotMe is in progress. This is a major update that is still being worked on. This will be released in Mid-November. Here are things you can expect: Features

  • Ability to name plots
  • Changed Plot Sign formatting
  • Major Code and Performance improvements
  • New Commands
  • Create new worlds through the console
    • Bug Fixes
  • Fixed WorldEdit Support
  • Fixed World Biome Generation
  • Fixed World Generation Issues
    • Removals
  • "allowToDeny" config toggle
  • Command "/plotme id"
  • Comments

We do not recommend using the development builds at the moment as they are still unstable. Use them at your own risk. We will not be providing support for issues caused by upgrading early. Please report any bugs you find in the development builds on our GitHub Page.

Need Help?

We will be giving support to users via our IRC EsperNet Channel, #WorldCretornica. We may not always be available right away so please be patient. Ask your question and stay logged on to wait for an answer. We also rely on our more advanced users to get online and provide support. Don't know how to use IRC? Click here to join the chat and choose a username to connect to the channel, #WorldCretornica!

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

LocalizationWorldEdit UsageDynMap Addon

Video Guides


Optional Plugins


Example Servers


Full changelog history


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  • Avatar of ViscousSummer88 ViscousSummer88 Jan 27, 2013 at 01:59 UTC - 0 likes

    @zachbora: Go

    yes, i gave them that too, but still limits to 2
    Personal Website:

  • Avatar of zachbora zachbora Jan 27, 2013 at 01:49 UTC - 0 likes

    @ViscousSummer88: Go

    250? are you kidding me? Why don't you just give them * ? You won't tell the difference.

    The max is 255 though.

    Last edited Jan 27, 2013 by zachbora
  • Avatar of ViscousSummer88 ViscousSummer88 Jan 27, 2013 at 00:19 UTC - 0 likes

    Players can only claim 2 plots even though I allow them 250 plots via permissions. Was working, now its not.

  • Avatar of Johnny_Bravo0_0 Johnny_Bravo0_0 Jan 26, 2013 at 23:53 UTC - 0 likes

    hey i have tried everything to fix so players can build and claim there plots but it dosent work they cant even build if i claim it for them...plz help me :/

  • Avatar of zachbora zachbora Jan 26, 2013 at 15:54 UTC - 0 likes

    @ravand: Go

    Clear and reset are already removing every lwc protections from the plot. Unless it doesn't, in which case you'll have to tell me your LWC version.

    @georgegoessmall: Go

    About flint and steel, did you try to set config DisableIgnition to false?

  • Avatar of georgegoessmall georgegoessmall Jan 26, 2013 at 14:38 UTC - 0 likes

    I have removed the block in the config for Fling and Steel (item 259), but it appears that PlotMe still will no allow fint and steel to be used. It makes fire, but the fire gets put out instantly. Is there anything I can do to make sure flint and steel is allowed?

  • Avatar of ravand ravand Jan 26, 2013 at 14:25 UTC - 0 likes

    Since you think LWC was the problem can you also add a feature that removes every LWC lock on the plot?

    Alot of people couldnt build or break blocks where previous protections were placed.

  • Avatar of Pythros Pythros Jan 26, 2013 at 06:36 UTC - 0 likes

    Yeah, I noticed that it didn't check for the player to build nor did it show up anything when I did the clear command. Trying to overwrite with WG didn't seem to work as a work around either.
    Come join us! We are a fun and friendly community.
    -Owner of ChiRho Entertainment- BFAK:Pythros,7679,9b45d362ceea0df587c6d1db9e78f66f960bd0be9f646307097918828e91b243

  • Avatar of zachbora zachbora Jan 26, 2013 at 05:17 UTC - 0 likes

    @Pythros: Go

    I don't think anything in the database is used when checking if the player can build. Plot ID and isallowed, that's it.

    The plot merging feature is on the to-do list and some code has already been written but sort of halted because or issues.

  • Avatar of Pythros Pythros Jan 26, 2013 at 05:13 UTC - 0 likes

    Instead of manually editing the database entries, is there a way to "merge" plots of the same owner together so that the road in between is buildable by that player? I mean, I could also define that big chunk, 9x9plots, as one plot.... but I'm not sure that would work in the long run or about overlapping the X and Z in the database... which took me a minute to understand your madness ;)

    Edit: Also, I just tested out the clear command in 0.12c, it took 10 seconds of "halt time"/lag to clear out a 75x75 plot. Before a couple updates ago, it seemed much faster.

    Last edited Jan 26, 2013 by Pythros


Date created
Jun 03, 2012
Last update
May 02, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: v0.13f for CB 1.7.9-R0.2 May 02, 2014
  • R: v0.13e for CB 1.7.9-R0.2 Apr 30, 2014
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013



Optional dependency