PlotMe

PlotMe logo by xDizasterCYx

Introduction

Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

What are UUIDs?

Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.

News 2014-09-25

Version 0.14 of PlotMe is being finished and is close to release. We have separated the Plot World Generator from PlotMe. These are now separate jars. Some of the changes include:

  • Ability to name plots.
  • Changed Plot Sign formatting
  • Added new permissions to Add and Remove Players from plots.
  • Major Code and Performance improvements.
  • Fixed world generation biome issue. We do not recommend using the development builds at the moment as they are still unstable. Use them at your own risk. We will not be providing support for issues caused by upgrading early. Please report any bugs you find in the development builds on our GitHub Page.

News 2014-08-23

We will now try to give limited support on an irc channel, on EsperNet channel #WorldCretornica.

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. http://ci.hawkfalcon.com/view/ZachBora/

InstallationFAQUsageRequirements
CommandsPermissionsConfiguration
LocalizationWorldEdit UsageDynMap Addon
MetricsRecruiting

Video Guides

EnglishGermanSpanishPolish


To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Plugins

Incompatibilities

  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Current Version Changes

Version 0.13f

Fixes

  • Nullpointerexception on player login
  • Nullpointerexception when looking at a plot information on a currency plot world

Version 0.13de

Fixes

  • Made SqlManager.addPlotComment() also accept the same arguments as the previous plotme version.

Version 0.13c

Additions

  • Updated to use UUIDs on Owner, Current Bidder, Allowed players, Denied players and commenters
    • On first start, server will fetch the UUID of every player in the database. This is made in an asynchronous process and should cause minimal lag to the server.
    • When testing if a player can build in an area, his UUID is now compared instead of his name.
    • Soon Mojang will allow players to change name. To compensate for that, when a player logs on the server, it will verify and update when needed his name on plots. This is also done asynchronously but I believe it could cause issues on dense servers with many many plots. If it becomes a problem, I might turn this into a manual process. The player would need to type a command to update plots with his name.
    • When you set a plot to a player, add a player, deny a player, if that player is not online, it will query the mojang server to fetch his UUID. This way, if the player changes name before he logs back on there is less chance of issues.

Fixes

  • Items from Item frames can no longer be removed by unauthorized players
  • Snowman no longer leave snow behind them (You will see ghost snow but it will be gone if you relog)
  • Fixed the generator to properly use the second value in blocks defined in configuration (i.e RoadMainBlockId: '159:9')
  • Fixed migration from Flat file to SQL where it would not copy the allowed/denied/comments
  • Fixed a typo in a caption when removing denied players

Full changelog history

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  • Avatar of externo6 externo6 Jan 17, 2013 at 23:27 UTC - 0 likes

    @externo6: Go

    ive reverted to 0.11c for now.

  • Avatar of externo6 externo6 Jan 17, 2013 at 23:20 UTC - 0 likes

    @Bobbosells32: Go

    That one still contains the bug as posted bellow..

  • Avatar of externo6 externo6 Jan 17, 2013 at 23:06 UTC - 0 likes

    @zachbora: Go

    If your subscribed to file updates, as soon as you post the file even if its not approved people can still download it.

    Hence its still not approved but im on 0.12 and can confirm that the bug @Tallcraft is still happening.

    Nothing shows in the log. The server literally crashes on a plotme reset.

  • Avatar of zachbora zachbora Jan 17, 2013 at 15:39 UTC - 0 likes

    @Tallcraft: Go

    Are you sure you are using the NotAvailableYetBecauseIt'sNotApproved 0.12? What you're describing is what was happening before 0.12

    0.12 still hasn't been approved by bukkitdev staff.

    What shows in log when you clear?

  • Avatar of Tallcraft Tallcraft Jan 17, 2013 at 15:35 UTC - 0 likes

    @zachbora: Go

    Weird bug in the new v0.12: lags the whole server when clearing plots and kicks the players for Timeout.

    Tallcraft - a freebuild Minecraft server

  • Avatar of zachbora zachbora Jan 17, 2013 at 12:24 UTC - 0 likes

    @jdcvanderwal: Go

    Only in version 0.12 which hasn't been approved by BukkitDev yet. Please have patience.

    Last edited Jan 17, 2013 by zachbora
  • Avatar of jdcvanderwal jdcvanderwal Jan 17, 2013 at 12:06 UTC - 0 likes

    does plotme remove the lwc locks of the plot?? i have updated to the last version and it doest do it by me?

    If someone locked the chest and we reset the plot and you can build on the place there!

  • Avatar of zachbora zachbora Jan 17, 2013 at 05:03 UTC - 0 likes

    @DrJ7788: Go

    I don't know, I've never tried it. But a lot of people have had issues with GroupManager and PlotMe.

  • Avatar of DrJ7788 DrJ7788 Jan 17, 2013 at 05:00 UTC - 0 likes

    Can I use groupmanager with plotme?

  • Avatar of zachbora zachbora Jan 17, 2013 at 02:01 UTC - 0 likes

    @uplusion23: Go

    First check for any errors in your server log. If there isn't any, there seems to be one of your plugins overwritting the deny from PlotMe.

Facts

Date created
Jun 03, 2012
Categories
Last update
May 02, 2014
Development stage
Release
Language
  • enUS
License
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
PlotMe
Downloads
645,652
Recent files
  • R: v0.13f for CB 1.7.9-R0.2 May 02, 2014
  • R: v0.13e for CB 1.7.9-R0.2 Apr 30, 2014
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013

Authors

Relationships

Optional dependency
LWC
Vault
WorldEdit