PlotMe logo by xDizasterCYx


Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

What are UUIDs?

Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.

News 2014-04-29

Released PlotMe v0.13c ONLY FOR 1.7.9 that provides support for UUIDs.
Also, I have posted a page containing the SURVEY RESULTS

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

LocalizationWorldEdit UsageDynMap Addon

Video Guides


To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add a command to flag plots Done and a command for admins to see plots that are done
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Addon Plugins


  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Current Version Changes

Version 0.13f


  • Nullpointerexception on player login
  • Nullpointerexception when looking at a plot information on a currency plot world

Version 0.13de


  • Made SqlManager.addPlotComment() also accept the same arguments as the previous plotme version.

Version 0.13c


  • Updated to use UUIDs on Owner, Current Bidder, Allowed players, Denied players and commenters
    • On first start, server will fetch the UUID of every player in the database. This is made in an asynchronous process and should cause minimal lag to the server.
    • When testing if a player can build in an area, his UUID is now compared instead of his name.
    • Soon Mojang will allow players to change name. To compensate for that, when a player logs on the server, it will verify and update when needed his name on plots. This is also done asynchronously but I believe it could cause issues on dense servers with many many plots. If it becomes a problem, I might turn this into a manual process. The player would need to type a command to update plots with his name.
    • When you set a plot to a player, add a player, deny a player, if that player is not online, it will query the mojang server to fetch his UUID. This way, if the player changes name before he logs back on there is less chance of issues.


  • Items from Item frames can no longer be removed by unauthorized players
  • Snowman no longer leave snow behind them (You will see ghost snow but it will be gone if you relog)
  • Fixed the generator to properly use the second value in blocks defined in configuration (i.e RoadMainBlockId: '159:9')
  • Fixed migration from Flat file to SQL where it would not copy the allowed/denied/comments
  • Fixed a typo in a caption when removing denied players

Full changelog history


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  • Avatar of zachbora zachbora Dec 23, 2012 at 17:06 UTC - 0 likes

    @EDawg878: Go

    That is quite interesting. I'll have to test that.

  • Avatar of LosTxDream LosTxDream Dec 23, 2012 at 11:04 UTC - 0 likes

    Hi, what is that if i restart my server, it do a rollback, but only in the plotworld, so, why is that so? Im running Beta build 1.4.6 and newest plotme. Newest Worldedit and newest worldguard :/

  • Avatar of EDawg878 EDawg878 Dec 23, 2012 at 07:24 UTC - 0 likes

    @sillyrosster: Go

    WorldEdit "protection" is only a WorldEdit global mask. There are various ways to bypass the global mask, but the most common method is by exploiting the undo and redo commands. Avoid giving your player's the permission to use ALL WorldEdit commands.

    Last edited Dec 23, 2012 by EDawg878
  • Avatar of moodoggy moodoggy Dec 23, 2012 at 06:23 UTC - 0 likes

    @zachbora: Go

    That was the issue! Thank you!

  • Avatar of sillyrosster sillyrosster Dec 23, 2012 at 06:10 UTC - 0 likes

    @zachbora: Go

    Did you test WorldEdit protection? I got a few reports saying that they could WE outside of their plot :/


  • Avatar of zachbora zachbora Dec 23, 2012 at 05:12 UTC - 0 likes

    @moodoggy: Go

    I'm pretty sure the guide called the world "plotworld" and not "plotme" but anyway. Make sure you have a "PlotMe" in your plotme configuration.

  • Avatar of moodoggy moodoggy Dec 23, 2012 at 02:00 UTC - 0 likes

    When I generate a PlotMe world I follow the guide and when I go /mvtp PlotMe it takes me to a normal world if no plots, just in the middle of nowhere. I followed the guide exactly.

    Please help!

  • Avatar of EDawg878 EDawg878 Dec 22, 2012 at 23:36 UTC - 0 likes

    @Puttemull: Go

    First of all the plot expiration date is set in the config. When a block is modified on a plot, the plot's expiration date is reset according to the config.

  • Avatar of s32ialx s32ialx Dec 22, 2012 at 21:39 UTC - 0 likes

    @Smanly: Go

    do you mean like using world edit to trim off the plots *chunks* i do not want? won't that mess with plot protection?

    Last edited Dec 22, 2012 by s32ialx


  • Avatar of gepardo43 gepardo43 Dec 22, 2012 at 18:40 UTC - 0 likes

    @Puttemull: Go

    Expiration updates when player break or builds a block on his plot


Date created
Jun 03, 2012
Last update
May 02, 2014
Development stage
  • enUS
GNU Lesser General Public License version 3 (LGPLv3)
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Optional dependency