PlotMe

PlotMe logo by xDizasterCYx

Introduction

Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

What are UUIDs?

Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.

News 2014-04-29

Released PlotMe v0.13c ONLY FOR 1.7.9 that provides support for UUIDs.
Also, I have posted a page containing the SURVEY RESULTS

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. http://ci.hawkfalcon.com/view/ZachBora/

FAQUsageRequirements
CommandsPermissionsConfiguration
LocalizationWorldEdit UsageDynMap Addon
MetricsRecruiting

Video Guides

EnglishGermanSpanishPolish


To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add a command to flag plots Done and a command for admins to see plots that are done
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Addon Plugins

Incompatibilities

  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Current Version Changes

Version 0.13f

Fixes

  • Nullpointerexception on player login
  • Nullpointerexception when looking at a plot information on a currency plot world

Version 0.13de

Fixes

  • Made SqlManager.addPlotComment() also accept the same arguments as the previous plotme version.

Version 0.13c

Additions

  • Updated to use UUIDs on Owner, Current Bidder, Allowed players, Denied players and commenters
    • On first start, server will fetch the UUID of every player in the database. This is made in an asynchronous process and should cause minimal lag to the server.
    • When testing if a player can build in an area, his UUID is now compared instead of his name.
    • Soon Mojang will allow players to change name. To compensate for that, when a player logs on the server, it will verify and update when needed his name on plots. This is also done asynchronously but I believe it could cause issues on dense servers with many many plots. If it becomes a problem, I might turn this into a manual process. The player would need to type a command to update plots with his name.
    • When you set a plot to a player, add a player, deny a player, if that player is not online, it will query the mojang server to fetch his UUID. This way, if the player changes name before he logs back on there is less chance of issues.

Fixes

  • Items from Item frames can no longer be removed by unauthorized players
  • Snowman no longer leave snow behind them (You will see ghost snow but it will be gone if you relog)
  • Fixed the generator to properly use the second value in blocks defined in configuration (i.e RoadMainBlockId: '159:9')
  • Fixed migration from Flat file to SQL where it would not copy the allowed/denied/comments
  • Fixed a typo in a caption when removing denied players

Full changelog history

Donate

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  • Avatar of zachbora zachbora Feb 09, 2013 at 21:55 UTC - 0 likes

    @a1mbot: Go

    If you want something, make a ticket.

  • Avatar of 1337minecrafer 1337minecrafer Feb 09, 2013 at 19:24 UTC - 0 likes

    The world doesn't generate infinitely for me. I'm running the latest MV dev build and latest PlotMe build with CB 1.4.7-R1.0

    Last edited Feb 09, 2013 by 1337minecrafer
  • Avatar of a1mbot a1mbot Feb 09, 2013 at 18:38 UTC - 0 likes

    @zachbora: Go

    Ok thanks, but i think this feature need in the future.

  • Avatar of zachbora zachbora Feb 09, 2013 at 16:12 UTC - 0 likes

    @kwhabashi: Go

    @WeRockOMg: Go

    You need to define in the PlotMe config.yml the name of the world instead of "plotworld:" it should be "nameofmyworld:".

    @SwiftSwamp: Go

    There is already a ticket about that feature. Message on plot enter.

    @a1mbot: Go

    Use worldedit's //butcher -a

    Last edited Feb 09, 2013 by zachbora
  • Avatar of a1mbot a1mbot Feb 09, 2013 at 14:49 UTC - 0 likes

    I've a problem. I have a bugged plot, lots of entities. If we go to the plot, the minecraft crashed,. How can i reset plot remote? I can't stand on!

  • Avatar of SwiftSwamp SwiftSwamp Feb 09, 2013 at 09:34 UTC - 0 likes

    So you can't disable commands in regions that are not theirs? WorldGuard had a feature like this but that's okay. Another suggestion I have is to have a message that sends to the player when they go into someone's plot like, "You are in %playernames% plot" Or you are in an empty plot. Configurable to enable or disable. Just something I think would be useful.

  • Avatar of WeRockOMg WeRockOMg Feb 09, 2013 at 09:04 UTC - 0 likes

    @kwhabashi: Go

    I have the same problem...

  • Avatar of kwhabashi kwhabashi Feb 09, 2013 at 05:45 UTC - 0 likes

    when i type /plotme claim they said you are not on plot world and am in i need i quick answer plz

  • Avatar of zachbora zachbora Feb 08, 2013 at 23:46 UTC - 0 likes

    @Nikz11: Go

    Give plotme.limit.1

    PreventedItems doesn't mean it prevents EVERYONE from using it, it means it prevents others from using them in plots that aren't theirs. Like bonemeal. You wouldn't want people to go around using bonemeal right?

    If you want to prevent Everyone, try worldguard blacklist.

    Last edited Feb 08, 2013 by zachbora
  • Avatar of Nikz11 Nikz11 Feb 08, 2013 at 23:38 UTC - 0 likes

    Also am I the only one that's noticed prevented items do not work at all?

Facts

Date created
Jun 03, 2012
Categories
Last update
May 02, 2014
Development stage
Release
Language
  • enUS
License
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
PlotMe
Downloads
583,283
Recent files

Authors

Relationships

Optional dependency
LWC
Vault
WorldEdit