PlotMe logo by xDizasterCYx


Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

What are UUIDs?

Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.

News 2014-08-23

We will now try to give limited support on an irc channel, on EsperNet channel #WorldCretornica.

News 2014-08-19

Added a bunch of plugins to the list of optional plugins, check them out!

News 2014-04-29

Released PlotMe v0.13c ONLY FOR 1.7.9 that provides support for UUIDs.
Also, I have posted a page containing the SURVEY RESULTS

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

LocalizationWorldEdit UsageDynMap Addon

Video Guides


To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Plugins


  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Current Version Changes

Version 0.13f


  • Nullpointerexception on player login
  • Nullpointerexception when looking at a plot information on a currency plot world

Version 0.13de


  • Made SqlManager.addPlotComment() also accept the same arguments as the previous plotme version.

Version 0.13c


  • Updated to use UUIDs on Owner, Current Bidder, Allowed players, Denied players and commenters
    • On first start, server will fetch the UUID of every player in the database. This is made in an asynchronous process and should cause minimal lag to the server.
    • When testing if a player can build in an area, his UUID is now compared instead of his name.
    • Soon Mojang will allow players to change name. To compensate for that, when a player logs on the server, it will verify and update when needed his name on plots. This is also done asynchronously but I believe it could cause issues on dense servers with many many plots. If it becomes a problem, I might turn this into a manual process. The player would need to type a command to update plots with his name.
    • When you set a plot to a player, add a player, deny a player, if that player is not online, it will query the mojang server to fetch his UUID. This way, if the player changes name before he logs back on there is less chance of issues.


  • Items from Item frames can no longer be removed by unauthorized players
  • Snowman no longer leave snow behind them (You will see ghost snow but it will be gone if you relog)
  • Fixed the generator to properly use the second value in blocks defined in configuration (i.e RoadMainBlockId: '159:9')
  • Fixed migration from Flat file to SQL where it would not copy the allowed/denied/comments
  • Fixed a typo in a caption when removing denied players

Full changelog history


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  • Avatar of Asaky Asaky Feb 23, 2013 at 17:35 UTC - 0 likes

    Could you add a way so only certain PEX permission groups can claim plots in a specific world. IE donators in the donatorplot world. And everyone in the plotfree world

  • Avatar of KillerxPopxTart KillerxPopxTart Feb 23, 2013 at 17:03 UTC - 0 likes

    I'm still having trouble, people can't break blocks on their plot, but they can break them, please help, or at least tell me what other plugins could be doing this

  • Avatar of saxamafonet saxamafonet Feb 23, 2013 at 16:47 UTC - 0 likes

    I think I know what my earlier issue is related to. When a player claims a plot, PlotMe only allows them to use worldedit on that plot, even if they are in a different world, and then they sometimes can't even use WE on their own plot. Is there a way to avoid this on my end, or do I have to wait for an update?

  • Avatar of diannetea diannetea Feb 23, 2013 at 16:12 UTC - 1 like

    Plot expiration days are set to 30, plotme.use is the only permission specified (per WORLD so only on that world using PEX and multiverse), other than that I didn't really change anything in the config so I'm completely at a loss as to how this could happen

  • Avatar of diannetea diannetea Feb 23, 2013 at 16:06 UTC - 0 likes

    We're having issues on my creative world of claimed plots being reclaimed by others. I don't know why or how this can happen.

  • Avatar of zachbora zachbora Feb 23, 2013 at 14:49 UTC - 0 likes

    @ThoLav: Go

    You're right, there is a part here I forgot. I'll fix it for next version.

    @saxamafonet: Go

    Yes I noticed that issue yesterday. I probably need to listen to more events.

  • Avatar of saxamafonet saxamafonet Feb 23, 2013 at 14:04 UTC - 0 likes

    Yeah, PlotMe isn't allowing WorldEdit use anywhere, even on other worlds. I have to use /plotme weanywhere on a different world within the multiverse to use it, and it won't let players use worldedit in their own plots.

    Last edited Feb 23, 2013 by saxamafonet
  • Avatar of ThoLav ThoLav Feb 23, 2013 at 07:31 UTC - 0 likes


    I'm translating the messages to german, not yet finisehd. When I doe /plotme info, the following translations are not shown. plotme continues displaying the englisch message. it looks like:

    Could you please fix it?! When I finished translation, I'll send translation to you, then you can add it to file section, and other are able to use it.

    If I had helped you, a like would be nice. Thank you.

    Have a nice day,

  • Avatar of zachbora zachbora Feb 23, 2013 at 06:09 UTC - 0 likes

    @tryy3: Go

    It does, except if the playing has "/plotme weanywhere", which is an admin permission. You should also NOT give permission //redo because that will not be restricted to the plot.

  • Avatar of xsonarx xsonarx Feb 23, 2013 at 05:39 UTC - 0 likes

    Request: disable XP orbs from enchant bottle.


Date created
Jun 03, 2012
Last update
May 02, 2014
Development stage
  • enUS
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
Recent files
  • R: v0.13f for CB 1.7.9-R0.2 May 02, 2014
  • R: v0.13e for CB 1.7.9-R0.2 Apr 30, 2014
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013



Optional dependency