PlotMe

PlotMe logo by xDizasterCYx

IMPROVE PLOTME! TAKE OUR SURVEY!!!

FOR FUTURE PLOTME SUPPORT, UPDATE TO JAVA 8

Introduction

PlotMe is a multi-world plot management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The roads surrounding the plots are protected from griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

News 2014-10-29

Version 0.15 of PlotMe is in progress. This is a major update that is still being worked on. This will be released in Mid-November. Here are things you can expect: Features

  • Ability to name plots
  • Changed Plot Sign formatting
  • Major Code and Performance improvements
  • New Commands
  • Create new worlds through the console
    • Bug Fixes
  • Fixed WorldEdit Support
  • Fixed World Biome Generation
  • Fixed World Generation Issues
    • Removals
  • "allowToDeny" config toggle
  • Command "/plotme id"
  • Pending Change Comments

We do not recommend using the development builds at the moment as they are still unstable. Use them at your own risk. We will not be providing support for issues caused by upgrading early. Please report any bugs you find in the development builds on our GitHub Page.

Need Help?

We will be giving support to users via our IRC EsperNet Channel, #WorldCretornica. Don't know how to use IRC? Click here to join the chat and choose a username to connect to the channel, #WorldCretornica!

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. http://ci.hawkfalcon.com/view/ZachBora/

InstallationFAQUsageRequirements
CommandsPermissionsConfiguration
LocalizationWorldEdit UsageDynMap Addon
MetricsRecruiting

Video Guides

EnglishGermanSpanishPolish


Optional Plugins

Incompatibilities

Example Servers

Changelog

Full changelog history

Donate

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Jamesst20 Jamesst20 Mar 04, 2013 at 21:04 UTC - 0 likes

    Is it possible to have different plots size in the same world? That would be really nice

  • Avatar of Jakky89 Jakky89 Mar 04, 2013 at 21:00 UTC - 0 likes

    @zachbora: Go

    Yes I pushed all my changes to github (also to have a backup). At the moment, I am using my Premature branch for pushing changes: https:github.com/Jakky89/PlotMe/tree/Premature

    ,___,
    {o,O}
    |)``)
    -"-"-

  • Avatar of zachbora zachbora Mar 04, 2013 at 19:09 UTC - 0 likes

    @Jakky89: Go

    Did you commit your things to github? I'll try to get a look tonight, I know you sent a lot of things last week but I've been sick and stuff.

    Instead of making comments, it would have been more helpful if you had put the additions/fixes in a pull request or in a ticket on PlotMe. Comments tend to get lost.

  • Avatar of Jakky89 Jakky89 Mar 04, 2013 at 16:06 UTC - 0 likes

    @FilipEbR: Go

    I will try to fix this also. Don't know if the original author will continue development :/

    Edit: it was just a missing entry in the messages property. Fixed in my forked plotme premature branch.

    Last edited Mar 04, 2013 by Jakky89
  • Avatar of Jakky89 Jakky89 Mar 04, 2013 at 16:05 UTC - 0 likes

    @alexmarkey: Go

    Thats a good point to fix :)

    Also I will implement that pistons that try to push blocks over another players plot get destroyed (maybe also for high-frequency-redstone-circuits).

    Last edited Mar 04, 2013 by Jakky89
  • Avatar of FilipEbR FilipEbR Mar 04, 2013 at 10:57 UTC - 1 like

    Some people sometimes get this when adding player to plot

    11:56:12 [WARNING] [PlotMe] Missing caption: MsgNowAllowed

    I dont know how to fix this

  • Avatar of lukecfairchild lukecfairchild Mar 04, 2013 at 09:22 UTC - 0 likes

    @alexmarkey: Go

    You can use a plugin like worldguard to prevent this.

  • Avatar of alexmarkey alexmarkey Mar 04, 2013 at 05:45 UTC - 0 likes

    @Jakky89: Go

    Sounds promising =) ALso protecting peoples plots so people that arent owners cant walk on their crops, such as seeds.

    Make it so only the plot owner can walk over the seeds, causing them to get destroyed. (My players complain about this all the time)

  • Avatar of shadvalentine shadvalentine Mar 04, 2013 at 04:39 UTC - 0 likes

    Is there a way to enable WorldEdit?

    doh ..why could i not see the large WorldEdit usage on the main page?!?!

    Last edited Mar 04, 2013 by shadvalentine

    Hosted by VA Hosting



    Starting at $5 per GB per month



  • Avatar of Jakky89 Jakky89 Mar 03, 2013 at 20:18 UTC - 0 likes

    @alexmarkey: Go

    Yes, I already improved plot movements (also from one world to another). Not tested nor released yet. It will work so that you first stand in the plot that you want to move and execute the command /plot from. Then you go to the target plot and execude command /plot to. Then the plot would be moved ;)

    I will see what I can do to make it possible to move multiple plots from one world to another at once. I think I will also make it so you can select an area of plots you would like to move with WorldEdit.

    Last edited Mar 04, 2013 by Jakky89

Facts

Date created
Jun 03, 2012
Categories
Last update
May 02, 2014
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
PlotMe
Downloads
669,249
Recent files
  • R: v0.13f for CB 1.7.9-R0.2 May 02, 2014
  • R: v0.13e for CB 1.7.9-R0.2 Apr 30, 2014
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013

Authors

Relationships

Optional dependency
LWC
Vault
WorldEdit