PlotMe logo by xDizasterCYx


Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

What are UUIDs?

Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.

News 2014-08-23

We will now try to give limited support on an irc channel, on EsperNet channel #WorldCretornica.

News 2014-08-19

Added a bunch of plugins to the list of optional plugins, check them out!

News 2014-04-29

Released PlotMe v0.13c ONLY FOR 1.7.9 that provides support for UUIDs.
Also, I have posted a page containing the SURVEY RESULTS

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

LocalizationWorldEdit UsageDynMap Addon

Video Guides


To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Plugins


  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Current Version Changes

Version 0.13f


  • Nullpointerexception on player login
  • Nullpointerexception when looking at a plot information on a currency plot world

Version 0.13de


  • Made SqlManager.addPlotComment() also accept the same arguments as the previous plotme version.

Version 0.13c


  • Updated to use UUIDs on Owner, Current Bidder, Allowed players, Denied players and commenters
    • On first start, server will fetch the UUID of every player in the database. This is made in an asynchronous process and should cause minimal lag to the server.
    • When testing if a player can build in an area, his UUID is now compared instead of his name.
    • Soon Mojang will allow players to change name. To compensate for that, when a player logs on the server, it will verify and update when needed his name on plots. This is also done asynchronously but I believe it could cause issues on dense servers with many many plots. If it becomes a problem, I might turn this into a manual process. The player would need to type a command to update plots with his name.
    • When you set a plot to a player, add a player, deny a player, if that player is not online, it will query the mojang server to fetch his UUID. This way, if the player changes name before he logs back on there is less chance of issues.


  • Items from Item frames can no longer be removed by unauthorized players
  • Snowman no longer leave snow behind them (You will see ghost snow but it will be gone if you relog)
  • Fixed the generator to properly use the second value in blocks defined in configuration (i.e RoadMainBlockId: '159:9')
  • Fixed migration from Flat file to SQL where it would not copy the allowed/denied/comments
  • Fixed a typo in a caption when removing denied players

Full changelog history


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  • Avatar of xsonarx xsonarx Feb 23, 2013 at 05:39 UTC - 0 likes

    Request: disable XP orbs from enchant bottle.

  • Avatar of tryy3 tryy3 Feb 23, 2013 at 05:16 UTC - 0 likes

    Can plotme protect against worldedit? example if you got 2 plot next to eachother then use worldedit so it streches to the other plot, will plotme protect against that worldedit?


    Hey, need a good server? a owner that is online around 10-16h per day or more? a server with 6 worlds, skylands, normal (survival), flat (creative), 2 nether (both survival), and 1 the_end! Then check out humble dumble,

  • Avatar of jackattackbusa jackattackbusa Feb 23, 2013 at 02:58 UTC - 0 likes

    Ya I know u an only use worldedit in your plot even if u are the owner seems fine and harmless to me though

  • Avatar of saxamafonet saxamafonet Feb 23, 2013 at 02:51 UTC - 0 likes

    World edit is not allowing any changes to be made, even in another player's plot. /plot weanywhere allows it, but otherwise it is disabled everywhere. Ideas?

  • Avatar of KillerxPopxTart KillerxPopxTart Feb 22, 2013 at 23:37 UTC - 0 likes

    Plots work perfect, but when a player places a block, they can't break it. Is this because of the PlotMe plugin, like is there a configuration somewhere? Or is it from maybe WorldGuard maybe?

  • Avatar of zachbora zachbora Feb 22, 2013 at 19:39 UTC - 0 likes

    @kamuel87: Go

    We did not prevent boats and minecarts so people who build outside plots like admins can make big railways. It's not really possible to keep track of who placed what after server restarts and such.

    Best would be that you use a plugin like worldguard to prevent some ranks from using them in the blacklist.

  • Avatar of kamuel87 kamuel87 Feb 22, 2013 at 19:30 UTC - 0 likes

    maybe a bug? or you want so that boats and minecarts can move to other zones? or another question: gives a way to block this? ,

  • Avatar of JensonT JensonT Feb 22, 2013 at 17:09 UTC - 0 likes

    How do I block items, Im putting the item ID in the prevented items and it doesn't work.

  • Avatar of xsonarx xsonarx Feb 22, 2013 at 13:26 UTC - 0 likes

    Love this plugin for creative map!!! Thank you :)

  • Avatar of BeatZzzBaZzz BeatZzzBaZzz Feb 22, 2013 at 13:17 UTC - 0 likes

    how do make a plotworld with multiworld (/mw) or is there an update for multiverse-core??

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Date created
Jun 03, 2012
Last update
May 02, 2014
Development stage
  • enUS
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
Recent files
  • R: v0.13f for CB 1.7.9-R0.2 May 02, 2014
  • R: v0.13e for CB 1.7.9-R0.2 Apr 30, 2014
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013



Optional dependency