PlotMe

PlotMe logo by xDizasterCYx

Introduction

Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

What are UUIDs?

Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.

News 2014-08-23

We will now try to give limited support on an irc channel, on EsperNet channel #WorldCretornica.

News 2014-08-19

Added a bunch of plugins to the list of optional plugins, check them out!

News 2014-04-29

Released PlotMe v0.13c ONLY FOR 1.7.9 that provides support for UUIDs.
Also, I have posted a page containing the SURVEY RESULTS

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. http://ci.hawkfalcon.com/view/ZachBora/

InstallationFAQUsageRequirements
CommandsPermissionsConfiguration
LocalizationWorldEdit UsageDynMap Addon
MetricsRecruiting

Video Guides

EnglishGermanSpanishPolish


To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Plugins

Incompatibilities

  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Current Version Changes

Version 0.13f

Fixes

  • Nullpointerexception on player login
  • Nullpointerexception when looking at a plot information on a currency plot world

Version 0.13de

Fixes

  • Made SqlManager.addPlotComment() also accept the same arguments as the previous plotme version.

Version 0.13c

Additions

  • Updated to use UUIDs on Owner, Current Bidder, Allowed players, Denied players and commenters
    • On first start, server will fetch the UUID of every player in the database. This is made in an asynchronous process and should cause minimal lag to the server.
    • When testing if a player can build in an area, his UUID is now compared instead of his name.
    • Soon Mojang will allow players to change name. To compensate for that, when a player logs on the server, it will verify and update when needed his name on plots. This is also done asynchronously but I believe it could cause issues on dense servers with many many plots. If it becomes a problem, I might turn this into a manual process. The player would need to type a command to update plots with his name.
    • When you set a plot to a player, add a player, deny a player, if that player is not online, it will query the mojang server to fetch his UUID. This way, if the player changes name before he logs back on there is less chance of issues.

Fixes

  • Items from Item frames can no longer be removed by unauthorized players
  • Snowman no longer leave snow behind them (You will see ghost snow but it will be gone if you relog)
  • Fixed the generator to properly use the second value in blocks defined in configuration (i.e RoadMainBlockId: '159:9')
  • Fixed migration from Flat file to SQL where it would not copy the allowed/denied/comments
  • Fixed a typo in a caption when removing denied players

Full changelog history

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  • Avatar of zachbora zachbora Feb 27, 2013 at 00:14 UTC - 0 likes

    @Jakky89: Go

    wait wait if you're going to do stuff with the database we have to talk, I'm msging you my skype

  • Avatar of Jakky89 Jakky89 Feb 26, 2013 at 23:59 UTC - 0 likes

    @zachbora: Go

    I will change the database layout extremely because it is not the best as it is yet. Also I will rewrite the database layout uptater because of these and other changes. E.g. adding a table for plugin information and a row in that that is for saving the current database layout version so there will be no need anymore to rescan the whole current database scheme table but only the last x changes/recreating the tables and copying the data instead of modify specific rows so great changes are better to implement.

    Last edited Feb 27, 2013 by Jakky89

    ,___,
    {o,O}
    |)``)
    -"-"-

  • Avatar of zachbora zachbora Feb 26, 2013 at 20:07 UTC - 1 like

    @Jakky89: Go

    Sure jakky, any pull request will be looked at, if you don't break anything I'll integrate it.

    @indy7: Go

    Please create a ticket with all the information it asks.

  • Avatar of indy7 indy7 Feb 26, 2013 at 19:58 UTC - 0 likes

    Hello,

    I'm having a serious problem. People can break on my plot; people who AREN'T an OP.

    This is my permissions file: http://pastebin.com/UqfUH7Yk

    Please help me ASAP. I have to completely close this world due to this fact.

    Thank you! :D

  • Avatar of Jakky89 Jakky89 Feb 26, 2013 at 19:53 UTC - 1 like

    Hey zachbora,

    I found a few things I could improve in the source code (also increasing performance). Am I allowed to clone/edit your source code and/or contribute to your github repository? Btw: it's a great plugin!

    Last edited Feb 26, 2013 by Jakky89
  • Avatar of zachbora zachbora Feb 26, 2013 at 18:32 UTC - 0 likes

    @saxamafonet: Go

    Yes it's what we did on the demo server.

  • Avatar of saxamafonet saxamafonet Feb 26, 2013 at 17:58 UTC - 0 likes

    Is it safe to use World Border to force the map to generate out to the defined border? Will it still make the plots?

  • Avatar of zachbora zachbora Feb 26, 2013 at 13:00 UTC - 0 likes

    @radiancex: Go

    Check if you have a locking plugin. If you aren't blocking doors in plotme it shouldn't be it. Unless someone is trying to open a door while holding an item in your preventeditems list.

    @SwiftSwamp: Go

    Create a ticket with your idea

  • Avatar of SwiftSwamp SwiftSwamp Feb 26, 2013 at 05:14 UTC - 0 likes

    I currently have a rewards system set up, if a user votes a certain amount of times I give them plotme.limit.X according to their votes. It overrides the group permissions though, I would like to suggest a permission that stacks. Example, say Rank A can claim 5 plots, the user votes 50 times and earns 1 extra plot. I could then give them the permission plotme.limit.bonus.1 and then the user would have a total of 6 claimable plots.

  • Avatar of radiancex radiancex Feb 25, 2013 at 21:22 UTC - 0 likes

    Hi, first of all I love this plugin my server relies heavily on it but I have 1 question.

    Is there a way to let non plot owners use doors? I have dug around in the config file and doors aren't a protected block yet people cannot use them (unless they are op or own the plot).

    It may be a conflicting plugin but I wouldn't know what could be causing this,

    Hope you can help!

Facts

Date created
Jun 03, 2012
Categories
Last update
May 02, 2014
Development stage
Release
Language
  • enUS
License
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
PlotMe
Downloads
633,182
Recent files
  • R: v0.13f for CB 1.7.9-R0.2 May 02, 2014
  • R: v0.13e for CB 1.7.9-R0.2 Apr 30, 2014
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013

Authors

Relationships

Optional dependency
LWC
Vault
WorldEdit