PlotMe

PlotMe logo by xDizasterCYx

Introduction

Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

What are UUIDs?

Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.

News 2014-08-23

We will now try to give limited support on an irc channel, on EsperNet channel #WorldCretornica.

News 2014-08-19

Added a bunch of plugins to the list of optional plugins, check them out!

News 2014-04-29

Released PlotMe v0.13c ONLY FOR 1.7.9 that provides support for UUIDs.
Also, I have posted a page containing the SURVEY RESULTS

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. http://ci.hawkfalcon.com/view/ZachBora/

InstallationFAQUsageRequirements
CommandsPermissionsConfiguration
LocalizationWorldEdit UsageDynMap Addon
MetricsRecruiting

Video Guides

EnglishGermanSpanishPolish


To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Plugins

Incompatibilities

  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Current Version Changes

Version 0.13f

Fixes

  • Nullpointerexception on player login
  • Nullpointerexception when looking at a plot information on a currency plot world

Version 0.13de

Fixes

  • Made SqlManager.addPlotComment() also accept the same arguments as the previous plotme version.

Version 0.13c

Additions

  • Updated to use UUIDs on Owner, Current Bidder, Allowed players, Denied players and commenters
    • On first start, server will fetch the UUID of every player in the database. This is made in an asynchronous process and should cause minimal lag to the server.
    • When testing if a player can build in an area, his UUID is now compared instead of his name.
    • Soon Mojang will allow players to change name. To compensate for that, when a player logs on the server, it will verify and update when needed his name on plots. This is also done asynchronously but I believe it could cause issues on dense servers with many many plots. If it becomes a problem, I might turn this into a manual process. The player would need to type a command to update plots with his name.
    • When you set a plot to a player, add a player, deny a player, if that player is not online, it will query the mojang server to fetch his UUID. This way, if the player changes name before he logs back on there is less chance of issues.

Fixes

  • Items from Item frames can no longer be removed by unauthorized players
  • Snowman no longer leave snow behind them (You will see ghost snow but it will be gone if you relog)
  • Fixed the generator to properly use the second value in blocks defined in configuration (i.e RoadMainBlockId: '159:9')
  • Fixed migration from Flat file to SQL where it would not copy the allowed/denied/comments
  • Fixed a typo in a caption when removing denied players

Full changelog history

Donate

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  • Avatar of NinjarakuPwnz NinjarakuPwnz Aug 27, 2014 at 15:49 UTC - 0 likes

    @iMarkus1994: Go

    Read where it says this plugin is for 1.7.9 R0.2 a lot of plugins just don't work in .10 version of CB that are up to .9

  • Avatar of ZALK851 ZALK851 Aug 27, 2014 at 13:38 UTC - 0 likes

    how to enable mob damage to player in plotme world ? thanks

  • Avatar of zachbora zachbora Aug 27, 2014 at 13:26 UTC - 0 likes

    @iMarkus1994: Go

    look at your server log

  • Avatar of iMarkus1994 iMarkus1994 Aug 27, 2014 at 00:18 UTC - 0 likes

    Hey I am a bit confused right now. Which Plotme Version is working with which Minecraft Version and which World edit?

    I have an 1.7.10 Server and tried some 5.x WorldEdit Versions, but Plotme won't run, it does not even create a folder for that. :/

  • Avatar of x_Jake_s x_Jake_s Aug 26, 2014 at 19:45 UTC - 0 likes

    Help... So i just got Plotme v.013f and a error that it isnt up to date keeps popping up and when i use it ingame a white text says: /plotme anyone else seeing this im using the latest recommended version of bukkit R0.2

  • Avatar of zachbora zachbora Aug 26, 2014 at 18:34 UTC - 0 likes

    @Wolfy262: Go

    Hi Wolfy,

    You're getting http error 429 which is : 429 Too Many Requests (RFC 6585)The user has sent too many requests in a given amount of time. Intended for use with rate limiting schemes.

    I'll have to see if I can do soemthing about it. Did you get that error on server start or doing something else?

    @roboticonx8: Go

    Look at the installation link above

  • Avatar of roboticonx8 roboticonx8 Aug 26, 2014 at 18:03 UTC - 0 likes

    When I create a PlotMe world with multiverse using the PlotMe generator it is created but when I try to use any PlotMe command it says "This is not a plot world." Help?

  • Avatar of Wolfy262 Wolfy262 Aug 25, 2014 at 19:47 UTC - 0 likes

    Hi, I have this error related to PlotMe and I was wondering how I could fix it and report it.

    Here is the pastebin link: http://pastebin.com/9eGrYAkN

  • Avatar of seemorebuttzs seemorebuttzs Aug 25, 2014 at 14:15 UTC - 0 likes

    Sorry for being such a noob, but how do i make it for where when a normal player joins the creative area, that the go into creative mode and not be in survival

Facts

Date created
Jun 03, 2012
Categories
Last update
May 02, 2014
Development stage
Release
Language
  • enUS
License
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
PlotMe
Downloads
616,301
Recent files
  • R: v0.13f for CB 1.7.9-R0.2 May 02, 2014
  • R: v0.13e for CB 1.7.9-R0.2 Apr 30, 2014
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013

Authors

Relationships

Optional dependency
LWC
Vault
WorldEdit