PlotMe logo by xDizasterCYx


Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

What are UUIDs?

Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.

News 2014-08-23

We will now try to give limited support on an irc channel, on EsperNet channel #WorldCretornica.

News 2014-08-19

Added a bunch of plugins to the list of optional plugins, check them out!

News 2014-04-29

Released PlotMe v0.13c ONLY FOR 1.7.9 that provides support for UUIDs.
Also, I have posted a page containing the SURVEY RESULTS

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

LocalizationWorldEdit UsageDynMap Addon

Video Guides


To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Plugins


  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Current Version Changes

Version 0.13f


  • Nullpointerexception on player login
  • Nullpointerexception when looking at a plot information on a currency plot world

Version 0.13de


  • Made SqlManager.addPlotComment() also accept the same arguments as the previous plotme version.

Version 0.13c


  • Updated to use UUIDs on Owner, Current Bidder, Allowed players, Denied players and commenters
    • On first start, server will fetch the UUID of every player in the database. This is made in an asynchronous process and should cause minimal lag to the server.
    • When testing if a player can build in an area, his UUID is now compared instead of his name.
    • Soon Mojang will allow players to change name. To compensate for that, when a player logs on the server, it will verify and update when needed his name on plots. This is also done asynchronously but I believe it could cause issues on dense servers with many many plots. If it becomes a problem, I might turn this into a manual process. The player would need to type a command to update plots with his name.
    • When you set a plot to a player, add a player, deny a player, if that player is not online, it will query the mojang server to fetch his UUID. This way, if the player changes name before he logs back on there is less chance of issues.


  • Items from Item frames can no longer be removed by unauthorized players
  • Snowman no longer leave snow behind them (You will see ghost snow but it will be gone if you relog)
  • Fixed the generator to properly use the second value in blocks defined in configuration (i.e RoadMainBlockId: '159:9')
  • Fixed migration from Flat file to SQL where it would not copy the allowed/denied/comments
  • Fixed a typo in a caption when removing denied players

Full changelog history


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  • Avatar of zachbora zachbora Sep 02, 2014 at 20:44 UTC - 1 like

    @MinecraftAdmin: Go

    BungeeCord should already work with plotme uuid, I have someone who tested it. People who have issues didn't properly configure their server.

    What do you mean about WE6 and only online-mode servers? Latest code source has handles for WE6 but doesn't compile on jenkins due to WE6 repository not working. Waiting on that to do a PlotMe release.

  • Avatar of MinecraftAdmin MinecraftAdmin Sep 02, 2014 at 14:03 UTC - 0 likes

    @zachbora: Go

    Offline mode servers running behind BungeeCord proxies can resolve player UUID's.
    Not all offline mode server are cracked, an overwhelming majority of them run behind proxies.

    Couple WorldEdit 6.0 support on a recent build that only works on online-mode servers, and you're singling out each and every single plot server running on a hub network.

  • Avatar of SwetyGaming SwetyGaming Sep 02, 2014 at 11:36 UTC - 0 likes

    Satır 14529: [10:07:02] [Server thread/ERROR]: [SQLITE_CONSTRAINT] Abort due to constraint violation (columns idX, idZ, world, player are not unique) Satır 14528: [10:07:02] [Server thread/ERROR]: §9[PlotMe] §r Insert Exception :

    Help me!

  • Avatar of MB29GFX MB29GFX Sep 02, 2014 at 03:02 UTC - 0 likes

    Please do not submit issues in the comments. Please submit a ticket. It helps us make PlotMe better.

  • Avatar of MB29GFX MB29GFX Sep 02, 2014 at 03:00 UTC - 0 likes
  • Avatar of jake861 jake861 Sep 01, 2014 at 16:02 UTC - 0 likes

    PlotMe Won't Even Generate a Folder for the plugin

    I running CraftBukkit on a 1.7.10 server. I placed the PlotMe.jar (1.7.9 R0.2) file into my server plugins directory, and then reloaded the server. The server did not even create a folder for the plugin, and when I type /plugins, it does not show PlotMe. Can anyone help me? All of the other 1.7.9 Bukkit plugins I use work...

    Please help me... I need to be able to easily manage land plots on my server...

    Related ticket: #563
    Last edited Sep 01, 2014 by jake861
  • Avatar of Minecraftgirl756 Minecraftgirl756 Sep 01, 2014 at 14:01 UTC - 0 likes

    How do i make the plotme world????? pls help

  • Avatar of lukeask2 lukeask2 Sep 01, 2014 at 13:39 UTC - 0 likes

    Where to set the permissions? I tried group manager but no matter what i type it says "[PlotMe] denied"

  • Avatar of Antoniozzz Antoniozzz Aug 31, 2014 at 21:47 UTC - 0 likes

    Hi, all works with the plugin, the only problem is that people can build in all the plots even if they are not claimed

  • Avatar of NomarTheHero NomarTheHero Aug 31, 2014 at 18:21 UTC - 0 likes

    Latest version doesn't work for me, I update from 0.13b to 0.13f, restart server, /plot home, and it says no plot found. 1.8 is coming in 2 days, any help? D:

    My Plugin >> | << EasyMenu

    Quote from NomarTheHero:

    Chocolate doesn't taste good. It tastes like MOORREE!


Date created
Jun 03, 2012
Last update
May 02, 2014
Development stage
  • enUS
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
Recent files
  • R: v0.13f for CB 1.7.9-R0.2 May 02, 2014
  • R: v0.13e for CB 1.7.9-R0.2 Apr 30, 2014
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013



Optional dependency