PlotMe logo by xDizasterCYx


Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

What are UUIDs?

Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.

News 2014-04-29

Released PlotMe v0.13c ONLY FOR 1.7.9 that provides support for UUIDs.
Also, I have posted a page containing the SURVEY RESULTS

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

LocalizationWorldEdit UsageDynMap Addon

Video Guides


To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add a command to flag plots Done and a command for admins to see plots that are done
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Addon Plugins


  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Current Version Changes

Version 0.13f


  • Nullpointerexception on player login
  • Nullpointerexception when looking at a plot information on a currency plot world

Version 0.13de


  • Made SqlManager.addPlotComment() also accept the same arguments as the previous plotme version.

Version 0.13c


  • Updated to use UUIDs on Owner, Current Bidder, Allowed players, Denied players and commenters
    • On first start, server will fetch the UUID of every player in the database. This is made in an asynchronous process and should cause minimal lag to the server.
    • When testing if a player can build in an area, his UUID is now compared instead of his name.
    • Soon Mojang will allow players to change name. To compensate for that, when a player logs on the server, it will verify and update when needed his name on plots. This is also done asynchronously but I believe it could cause issues on dense servers with many many plots. If it becomes a problem, I might turn this into a manual process. The player would need to type a command to update plots with his name.
    • When you set a plot to a player, add a player, deny a player, if that player is not online, it will query the mojang server to fetch his UUID. This way, if the player changes name before he logs back on there is less chance of issues.


  • Items from Item frames can no longer be removed by unauthorized players
  • Snowman no longer leave snow behind them (You will see ghost snow but it will be gone if you relog)
  • Fixed the generator to properly use the second value in blocks defined in configuration (i.e RoadMainBlockId: '159:9')
  • Fixed migration from Flat file to SQL where it would not copy the allowed/denied/comments
  • Fixed a typo in a caption when removing denied players

Full changelog history


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  • Avatar of highfaller highfaller Jul 30, 2014 at 20:45 UTC - 0 likes

    Any way of removing the gaps between the plot top layer and the road? My path design looks wierd with it.

  • Avatar of ChadRich ChadRich Jul 30, 2014 at 01:56 UTC - 0 likes

    Having the ERROR Abort due to constraint violation (columns idX, idZ, world, player are not unique) Problem. I think this is happening everytime someone uses /plotme deny (player). I am running craftbukkit 1.7.2

  • Avatar of essem2 essem2 Jul 29, 2014 at 14:59 UTC - 0 likes

    so unnötig es findet weder die welt noch den mysql noch kanns die config finden -,- ich werde dieses plugin nie wieder verwenden und nichtmal wenn man schritt für schritt die anleitung benutzt funktioniert es -,-

    hoffe da kommt mal ein update raus -,-

    Don't programm plugins for this website!

  • Avatar of TheRealWoxin TheRealWoxin Jul 29, 2014 at 13:54 UTC - 0 likes

    @zachbora: Can you add a command to delete a comment at the plot you are standing on? But you can only delete you own comments (the comments that you have createt on that plot). And can you add that nobody can kill animals on your plot? But monsters can be killed by others.

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  • Avatar of jacob_vejvoda jacob_vejvoda Jul 27, 2014 at 21:28 UTC - 0 likes

    Is there any hook API so I can check if a player is allowed to brake a block from my plugin?

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  • Avatar of Superior_Slime Superior_Slime Jul 27, 2014 at 19:55 UTC - 0 likes

    @mscott1106: Go

    Multiverse can do that


  • Avatar of Greenman1805 Greenman1805 Jul 26, 2014 at 07:36 UTC - 0 likes

    @Cyprusdemon13: Go

    You can do that with WorldGuard ;) There is an option in the config.

  • Avatar of Cyprusdemon13 Cyprusdemon13 Jul 25, 2014 at 20:33 UTC - 0 likes

    Hello! I saw on another server that when somebody jumps on crops, they don't break, but on my server they do? How can I stop this?

  • Avatar of mscott1106 mscott1106 Jul 25, 2014 at 01:38 UTC - 0 likes

    THX SOOO much!!! Anyway, how to you change it to where when someone enters the world , there are in creative?

  • Avatar of reneg1990 reneg1990 Jul 25, 2014 at 00:05 UTC - 0 likes

    So everything is working as intended for me, really a nice plugin you lot made. I have one questions though, how exactly does the auctions work? I know how to set a plot for auction and set a start bid, but i can literally not find out when a plot's auction actually ends, nor can i find a place to do any sorts of configuring for that, any help?


Date created
Jun 03, 2012
Last update
May 02, 2014
Development stage
  • enUS
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
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Optional dependency