PlotMe logo by xDizasterCYx



PlotMe is a multi-world plot management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The roads surrounding the plots are protected from griefing.
DynMap world example

News 2014-11-17

We are no longer able to provide support for servers running PlotMe versions older than 0.13e We apologize for any inconvenience this may cause. We are working hard on version 0.15 of PlotMe and hope to have it out very soon. Java 8 support will not be required for this version but we still highly recommend you update your server. If you are using a server on 1.7.2 please upgrade to 1.7.5 or newer.

News 2014-10-29

Version 0.15 of PlotMe is in progress. This is a major update that is still being worked on. This will be released in Mid-November. Here are things you can expect: Features

  • Ability to name plots
  • Changed Plot Sign formatting
  • Major Code and Performance improvements
  • New Commands
  • Create new worlds through the console
    • Bug Fixes
  • Fixed WorldEdit Support
  • Fixed World Biome Generation
  • Fixed World Generation Issues
    • Removals
  • "allowToDeny" config toggle
  • Command "/plotme id"
  • Comments

We do not recommend using the development builds at the moment as they are still unstable. Use them at your own risk. We will not be providing support for issues caused by upgrading early. Please report any bugs you find in the development builds on our GitHub Page.

Need Help?

We will be giving support to users via our IRC EsperNet Channel, #WorldCretornica. We may not always be available right away so please be patient. Ask your question and stay logged on to wait for an answer. We also rely on our more advanced users to get online and provide support. Don't know how to use IRC? Click here to join the chat and choose a username to connect to the channel, #WorldCretornica!

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

LocalizationWorldEdit UsageDynMap Addon

Video Guides


Optional Plugins


Example Servers


Full changelog history


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  • Avatar of Minecraftian_Servers Minecraftian_Servers Nov 28, 2014 at 14:52 UTC - 0 likes
  • Avatar of iRiaz iRiaz Nov 28, 2014 at 14:21 UTC - 1 like

    1.8 Support please!

    [09:20:39 WARN]: at [09:20:39 WARN]: Exception in thread "Craft Scheduler Thread - 2" [09:20:39 WARN]: org.apache.commons.lang.UnhandledException: Plugin PlotMe v0.13f generated an exception while executing task 3 at at java.util.concurrent.ThreadPoolExecutor.runWorker( at java.util.concurrent.ThreadPoolExecutor$ at Caused by: java.lang.NullPointerException at com.worldcretornica.plotme.SqlManager$ at at ... 3 more

    - CraftLine Server Owner -

  • Avatar of MB29GFX MB29GFX Nov 28, 2014 at 04:04 UTC - 0 likes

    @BlackAndWhite101: Go

    Lag is all based on the power of your server so I can't say yes or no to that.

  • Avatar of BlackAndWhite101 BlackAndWhite101 Nov 28, 2014 at 03:00 UTC - 0 likes

    @MB29GFX in the new update thats coming out, will it contain lag free plot clearing?

  • Avatar of MB29GFX MB29GFX Nov 26, 2014 at 22:57 UTC - 0 likes

    I apologize for the lack of updates and support on the IRC channel and here in the comments for the last 24 hours. I am currently traveling and have had major delays. I am currently fixing remaining bugs in plotme for version 0.15 and adding plot naming abilities.

    Questions I saw and were unanswered in the IRC last night:

    Question 1: will the plotme v15 contains plot merging? Answer: No but it is planned for version 0.16. We understand it is a highly requested feature and it will come out as soon as it is ready.

    Question 2: I am wondering if it is possible to limit how many plots are generated in a plotme world, or specify a world size. Can it just be controlled with World Border? Answer: Worlds will generate to the limit set in minecraft. There is no way to limit the number of plotworld size. I can look into this but do not expect anything. A worldborder would stop new chunks from generating though.

    Last edited Nov 26, 2014 by MB29GFX
  • Avatar of Spydar007 Spydar007 Nov 26, 2014 at 06:47 UTC - 0 likes

    @MB29GFX: Go

    Ok, thanks.

  • Avatar of MasterGabeMOD MasterGabeMOD Nov 26, 2014 at 03:49 UTC - 0 likes

    If you place sticky pistons at the edge of the plot, it can actually pull in the slabs.


  • Avatar of MB29GFX MB29GFX Nov 25, 2014 at 23:23 UTC - 1 like

    @Spydar007: Go

    I am hoping very very soon. I am in the final stages.

  • Avatar of MB29GFX MB29GFX Nov 25, 2014 at 23:22 UTC - 1 like

    @Spydar007: Go

    I am trying to optimize anything I can. I believe everything is stable but I cannot be certain.

  • Avatar of Spydar007 Spydar007 Nov 25, 2014 at 15:39 UTC - 0 likes

    @MB29GFX: Go

    The latest ETA I can find is "mid-November". We are now past that. Can you give me an updated one please? :P


Date created
Jun 03, 2012
Last update
May 02, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: v0.13f for CB 1.7.9-R0.2 May 02, 2014
  • R: v0.13e for CB 1.7.9-R0.2 Apr 30, 2014
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013



Optional dependency