PlotMe logo by xDizasterCYx


Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

Connections to Mojang server

The latest version of this plugin (v0.13d) and the next version going forward now connect to the mojang servers to request UUIDs of offline players when needed. This is to ensure players that change name do not lose their plots. This feature cannot be turned off.

What are UUIDs?

Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.

News 2014-09-25

Version 0.14 of PlotMe is being finished and is close to release. We have separated the Plot World Generator from PlotMe. These are now separate jars. Some of the changes include:

  • Ability to name plots.
  • Changed Plot Sign formatting
  • Added new permissions to Add and Remove Players from plots.
  • Major Code and Performance improvements.
  • Fixed world generation biome issue. We do not recommend using the development builds at the moment as they are still unstable. Use them at your own risk. We will not be providing support for issues caused by upgrading early. Please report any bugs you find in the development builds on our GitHub Page.

Need Help?

We will be giving support to users via our IRC EsperNet Channel, #WorldCretornica. Don't know how to use IRC? Click here to join the chat and choose a username to connect to the channel, #WorldCretornica!

CI - Continuous Integration

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

LocalizationWorldEdit UsageDynMap Addon

Video Guides


To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Plugins


  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Current Version Changes

Version 0.13f


  • Nullpointerexception on player login
  • Nullpointerexception when looking at a plot information on a currency plot world

Version 0.13de


  • Made SqlManager.addPlotComment() also accept the same arguments as the previous plotme version.

Version 0.13c


  • Updated to use UUIDs on Owner, Current Bidder, Allowed players, Denied players and commenters
    • On first start, server will fetch the UUID of every player in the database. This is made in an asynchronous process and should cause minimal lag to the server.
    • When testing if a player can build in an area, his UUID is now compared instead of his name.
    • Soon Mojang will allow players to change name. To compensate for that, when a player logs on the server, it will verify and update when needed his name on plots. This is also done asynchronously but I believe it could cause issues on dense servers with many many plots. If it becomes a problem, I might turn this into a manual process. The player would need to type a command to update plots with his name.
    • When you set a plot to a player, add a player, deny a player, if that player is not online, it will query the mojang server to fetch his UUID. This way, if the player changes name before he logs back on there is less chance of issues.


  • Items from Item frames can no longer be removed by unauthorized players
  • Snowman no longer leave snow behind them (You will see ghost snow but it will be gone if you relog)
  • Fixed the generator to properly use the second value in blocks defined in configuration (i.e RoadMainBlockId: '159:9')
  • Fixed migration from Flat file to SQL where it would not copy the allowed/denied/comments
  • Fixed a typo in a caption when removing denied players

Full changelog history


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  • Avatar of MB29GFX MB29GFX Oct 21, 2014 at 16:25 UTC - 0 likes

    @janie177: Go

    Support for a newer version of worldedit is already working in the next version. ;)

  • Avatar of janie177 janie177 Oct 21, 2014 at 13:07 UTC - 0 likes

    Would it be possible for you to compile against the newer worldedit versions? They changed some classes which now cause PlayerMoveEvent errors to be spammed :/

    Last edited Oct 21, 2014 by janie177
  • Avatar of Minecraftian_Servers Minecraftian_Servers Oct 20, 2014 at 21:01 UTC - 0 likes

    @MB29GFX: Go

    If it's compitable for bukkit, then it's compitable for spigot. I dont know if you've heard, but md_5 made thread on where they are right now, saying that it's around 1-2 months before they release a true version of 1.8 but late october or early november sounds good

  • Avatar of MB29GFX MB29GFX Oct 19, 2014 at 04:30 UTC - 0 likes

    @Minecraftian_Servers: Go

    At the moment the new version is possibly very unstable. There are many many improvements. I was originally planning for a few weeks ago but it now looks like we will be releasing Late October/Early November. When we release the next version it will only be compatible for Bukkit. Future versions will be supporting other Server Implementations.

  • Avatar of Minecraftian_Servers Minecraftian_Servers Oct 19, 2014 at 00:09 UTC - 0 likes

    I think everyone wants an answer to this question.. around when will the new version be released? and will it be compitable with Bukkit, or Sponge?

  • Avatar of Floodeer Floodeer Oct 18, 2014 at 04:12 UTC - 0 likes

    Players can break any PlotMe, even without having bought out, what could it be?

  • Avatar of MB29GFX MB29GFX Oct 17, 2014 at 17:58 UTC - 0 likes

    @Minecraftian_Servers: Go

    You will not have to reset anything. We will be working on a tool to convert config files.

  • Avatar of Minecraftian_Servers Minecraftian_Servers Oct 17, 2014 at 17:03 UTC - 0 likes

    When 0.14 is out, will we have to reset our plotworld?

  • Avatar of crazydred crazydred Oct 16, 2014 at 14:27 UTC - 0 likes

    Please help, I get a console error everytime someone enters my plotworld

    Using Spigot 1.7.10 Plotme v0.13f

    [Server thread/ERROR]: Could not pass event PlayerTeleportEvent to PlotMe v0.13f org.bukkit.event.EventException

    Last edited Oct 16, 2014 by crazydred
  • Avatar of PhatMale PhatMale Oct 16, 2014 at 12:28 UTC - 0 likes

    @cpd1999: Go

    do you mean it began generating normal world, mountains/oceans etc? or are you just trying to change the config setting from such wood to say stone?

                      My Minecraft server, online 24/7


Date created
Jun 03, 2012
Last update
May 02, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: v0.13f for CB 1.7.9-R0.2 May 02, 2014
  • R: v0.13e for CB 1.7.9-R0.2 Apr 30, 2014
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013



Optional dependency