Greetings dear server admins! I present to you, PlotMe, a multi-world plot
management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The paths/road surrounding the plots are protected against any type of griefing.
DynMap world example

News 2013-06-18

I now have a CI server where the latest test builds are produced. Please note that these builds have not been approved by the BukkitDev team and are served as is. I will not be responsible if they are used on your production server.

Dev builds :


Please help us make PlotMe better by answering this quick 11 questions survey :

LocalizationWorldEdit UsageDynMap Addon

Video Guides


Demo Server

A demo server has been made available to test PlotMe.

Demo Server Host:

Pro Minecraft Host

To Do List

  • Find a way to make /plot move more stable.
  • Add function to move a plot from a smaller world to a bigger plot world.
  • Add a command to flag plots Done and a command for admins to see plots that are done
  • Add function to connect adjacent plots of the same owner.
  • Find a way to generate normal world plots

Optional Addon Plugins


  • NoPlugins
  • PluginGaurd (I don't know where people get this one, but it's incompatible)

Example Servers

Pwegoserver live dynmap -
HoneyCraft live dynmap -
CopyPasta -
Mega Craft dynmap -

Current Version Changes



  • Fix converting database from SQLite to MySQL
  • Added the captions missing from info command for auctions
  • Fixed error when using plotme home from a non plot world
  • Added missing caption MsgNowAllowed
  • Fix error when teleporting caused by plugins not teleporting properly (they provide locations with null world)

Full changelog history


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  • Avatar of YiveMe YiveMe Apr 22, 2014 at 15:16 UTC - 0 likes

    @mikgreg: Go His github:

    I tested it and it doesn't seem stable right at this moment.

    Last edited Apr 22, 2014 by YiveMe
  • Avatar of KiLlerWiLd KiLlerWiLd Apr 22, 2014 at 13:06 UTC - 0 likes

    @noka123: Go

    No, just generate a PlotMe world using commands.

  • Avatar of highfaller highfaller Apr 22, 2014 at 03:12 UTC - 0 likes

    How do I make it so mobs (monsters/animals) do not "naturally" spawn but spawn from spawners?

  • Avatar of DiverseCraft DiverseCraft Apr 21, 2014 at 22:00 UTC - 0 likes

    @mikgreg: Go

    I have the same question

  • Avatar of mikgreg mikgreg Apr 21, 2014 at 19:21 UTC - 2 likes

    Is this going to have an update to support UUIDs and name changing? Very important to my server, thanks.

    Owner of - Twitter: @Mikgreg_

  • Avatar of connor8983454 connor8983454 Apr 21, 2014 at 14:14 UTC - 0 likes

    @noka123: Go

    No just get multiverse and type this command /mvc plotworld normal -g PlotMe

  • Avatar of connor8983454 connor8983454 Apr 21, 2014 at 14:12 UTC - 0 likes

    PlotMe is downloaded, but I have added the permissions into the permission system but it is not working when a player does /plotme claim or any plot me command and it says you don't have access to the command! Any Suggestions on how to fix

  • Avatar of connor8983454 connor8983454 Apr 21, 2014 at 14:10 UTC - 0 likes

    @zaka165: Go

    /plotme dispose

  • Avatar of zaka165 zaka165 Apr 21, 2014 at 11:23 UTC - 0 likes

    Hey! How do you remove a plot if you allready have one?

  • Avatar of noka123 noka123 Apr 21, 2014 at 09:40 UTC - 0 likes

    Do you need to download a map for this plugin?


Date created
Jun 03, 2012
Last update
May 30, 2013
Development stage
  • enUS
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
Recent files
  • R: v0.13b for CB 1.7.2-R0.2 May 30, 2013
  • R: v0.13 for CB 1.5.2-R0.1 Feb 02, 2013
  • R: v0.12e for CB 1.4.7-R0.1 Jan 30, 2013
  • R: v0.12d for CB 1.4.7-R0.1 Jan 27, 2013
  • R: v0.12c for CB 1.4.7-R0.1 Jan 25, 2013



Optional dependency