PixelJump [MultiArena] UPDATE!
» » OUTDATED « «
NEW UPDATE COMING SOON!
************************
YOU NEED TO HAVE WORLDEDIT, ESSENTIALS AND TITLESAPI FOR THIS PLUGIN TO WORK!
Hey, my name is Edmond and I´m the developer of this minigame called PixelJump!
It´s a game where the blocks under you, start changing colors. First color is Yellow, then Orange and the final is Red. Then it´s starting to disappear. This is a small game, but it will grow even bigger with your help and ideas!
If you have any ideas, feel free to comment in the comment section below!
FEATURES:
- MultiArena System*
- Change every message.*
- Titles have been added.*
COMMANDS:
- ─ /pjstart <ArenaID>*
- ─ /pjrestart <ArenaID>*
- ─ /pjset1 <ArenaID>*
- ─ /pjset2 <ArenaID>*
- ─ /pjcreate <ArenaID>*
- ─ /pjjoin <ArenaID>*
- ─ /pjleave*
- ─ /pjsetspawn <ArenaID>*
- ─ /pjremove <ArenaID> (Not available yet)*
PERMISSIONS:
- ─ pixeljump.start*
- ─ pixeljump.restart*
- ─ pixeljump.set1*
- ─ pixeljump.set2*
- ─ pixeljump.create*
- ─ pixeljump.join*
- ─ pixeljump.leave*
- ─ pixeljump.setspawn*
- ─ pixeljump.remove (Not available yet)*
- ─ pixeljump.*
TUTORIAL:
- 1. Create an arena!*
- 2. Make a hole in the ground!*
- 3. Feel the ground with white wool!*
- 4. Create Arena with /pjcreate <ArenaID> (Must be a number)*
- 5. Set the positions of the ground with /pjset1 <ArenaID> and /pjset2 <ArenaID>*
- 6. Set the arena spawn with /pjsetspawn <ArenaID>*
- 7. Join the arena with /pjjoin <ArenaID>*
- 8. To start the arena, just type /pjstart <ArenaID>*
- 9. To reset the Arena just type /pjrestart <ArenaID>*
- 10. Leave arena with /pjleave*
CONFIGURATION:
- ─ Change every message, but don´t use color codes!*
- By downloading/using this plugin you agree to the following terms!: -> You are not permitted to claim this plugin as your own! -> You are not permitted to decompiling the plugin's sourcecode! -> You are not permitted to modify the code or the plugin and call it your own! -> You are not permitted to redistributing this plugin as your own!*
New update will come out soon with multiple arena creation.
@ipodtouch0218
For what version are you talking about? That is fixed in the 1.3 version.
@ipodtouch0218
Thx.
Here's a tip - remove or change:
Why? If a server owner modifies the config.yml while the server is on and restarts the server, the plugin will save the config.yml that was loaded while the server is online.
You can fix it and save the config by adding "reloadConfig()" then "saveConfig()"
@Dilen2002
Yes, I tested the plugin and it works well for me. I will check the code again and upload a new version and add the Title message to the config, so you can change the title when the game starts.
I didn´t stole the plugin. I´m not a professional developer, but neither a noob developer. I just find on the internet stuff to add to the plugin.
This is definitely stolen. No way could a beginner developer make this. Looks like some of the code is taken from other people's plugins too.
Hello again! Do you ever test these plugins, before you upload them? I don't want to be rude, but there is an another problem. My broadcast says that the game has started, but it isn't doing anything, until my console says that: "There isn't player with that name", and then: "CONSOLE issued server command: /sudo 0 (instead of playername) c://set 35:0(etc.)" Sorry if I was rude. Have a good day :)
@Dilen2002
Oh wait just the second paragraph is the right. I noticed my mistake. :)
Hi! I noticed a very BIG problem in your plugin. I know that you are a beginner, but it's a big problem if you want to write plugins. So the plugin's Gametart.class doesn't extends the JavaPlugin class. I imagine this like this example:
Because the plugin crashed with this message: "org.bukkit.command.CommandException: Unhandled exception executing command 'pjstart' in plugin PixelJump v1.0 [...] Caused by: java.lang.ClassCastException: me.skyvko.broadcast.GameStart cannot be cast to org.bukkit.plugin.Plugin Oh! I think you have forgotten something in the onCommand method. I think you used bukkit's scheduleSyncDelayedTaks() and you used the GameStart class as Plugin.
Oh okay :)
@Dilen2002
I deleted them, because someone thinks I stole the plugin.
Why did the other comments disappear?