Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

Note: features in orange are only available in the latest beta versions

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Where-ever possible the official Bukkit lists are used so OtherDrops:
    • supports all current and future blocks, items & mobs
    • supports all current and future enchantments & potion effects
    • supports all current and future biomes, spawn reasons & tree species
    • supports all current and future villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names
    • Custom HP (health) for any mob
    • Custom equipment (w/custom drop chance)
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors and/or whether they haven been sheared
    • Villager professions
    • Powered creepers
    • Baby & villager zombies
    • Agressive level for pig-zombies
    • Wither skeletons
    • Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.


  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Add lorename requirements
  • Heroes class & level conditions
  • Cooldowns


  • Apply actions alongside the drop (or even without a drop)
  • Damage tools
  • Consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • create explosions, lightning, visual effects (including particles), sound effects
  • run commands


  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!


Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.


Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.


Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate


  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of Nokaaj Nokaaj Jul 22, 2014 at 15:54 UTC - 0 likes

    Hi ! Is it possible to use this plugin to create different drop from an unexistant block ? I mean, if I choose for example, the bloc 16:1 (which mean the coal ore with the damage value 1) and transform his texture with a texture pack, can I choose to obtain a custom item when I destroy it ? (like 351:17 which will be cobalt and named cobalt) ?

    If not, I read it's possible to use custom taged Item (name / enchant ...) to have different drop when using it. Is it possible on blocks ? And can those blocks drop a custom Item (name and data value again, like my example before) ?

    Thank you in advance !

    Last edited Jul 22, 2014 by Nokaaj
  • Avatar of kev3200 kev3200 Jul 22, 2014 at 01:49 UTC - 0 likes

    @nelbrenn: Go

    There may be a different way to do this. But, I'm thinking you can do it so the block the player mines doesn't drop anything but instead the server issues a command such as: /give %p item_name to put it into their inventory. That of course would also depend on them actually having enough space in their inventory for the item.

    @DarkGalaxy: Go

    I think you mean that you want the block to not drop anything? If so, you can just turn the default drop off in the config and maybe set the block to drop air? Or I seem to recall a placeholder called NOTHING I think? I may be making things up but you can try that :P

    Last edited Jul 22, 2014 by kev3200
  • Avatar of DarkGalaxy DarkGalaxy Jul 20, 2014 at 20:20 UTC - 0 likes

    When players place the block down and break it. It still works. Is there any way to turn that off?

  • Avatar of Albert_le_ver Albert_le_ver Jul 20, 2014 at 06:39 UTC - 0 likes

    Hi ! Thanks for your plugin, this is an amazing work.

    I'm sorry to bother you... I have a little issue with the fishing probabilities (I want to loot custom fish, with later different loots for each "level" of fishing rods...).

    When I try to catch some fish, a lot of loots are what I expect, but I sometimes get vanilla loots despite my configuration.

    There are my current lines :

            - tool: 346@0-34~§fBasic rod;§6Text;§6Text.
              drop: { 349~§fBasic Fish;§6Text;§6text/1/85%, 349@2~§fClownfish;§6Text;§6Text/1/2%, 349@3~§fGlobefish;§6Text./1/13% }
              trigger: FISH_CAUGHT
              weather: CLEAR
              flags: UNIQUE
              chance: 95
              message: §bI got one !
            - tool: 346@0-34~§fBasic rod;§6Text;§6Text.
              drop: { 261@300~§fOld bow;§6Text/1/100% }
              trigger: FISH_CAUGHT
              weather: CLEAR
              flags: UNIQUE
              chance: 5
              message: §bI got one ! ..eh...

    With this line in the config file

    loot_overrides_default: true

    I probably made a mistake, but.. where ? :'( I spent so much time on that problem...
    I think it could be because of the chance parameter, but how can I set several categories (fishes, treasures, etc) with different chances of drops without this extra vanilla loot ?
    Would you know how to fix it ?

    Another question : can I set a drop on a mob with a custom name ?

    Thanks again for your work. Have a nice day ! :)

    Last edited Jul 21, 2014 by Albert_le_ver


  • Avatar of nelbrenn nelbrenn Jul 20, 2014 at 03:10 UTC - 0 likes


    For my server, when someone mines, i want the blocks to be placed in there inventory automaticly, is there anyway of doing things? Thanks!

    ~ Nelbrenn

  • Avatar of kev3200 kev3200 Jul 20, 2014 at 01:08 UTC - 0 likes

    @CommodoreAlpha: Go

    ok great thanks. If you want, I can make another updated video to address the problem. But only if you want me to :)

  • Avatar of vinzenco vinzenco Jul 19, 2014 at 23:45 UTC - 0 likes

    Hello :) I have a short question. I changed the Wither but the Wither Building (Soulsand and 3 wither skeleton skull) don´t despawn. What can i do ?

             - trigger: MOBSPAWN
               drop: WITHER@500h
               chance: 100

    Edit Found this:

             - spawnedby: BUILD_WITHER

    But that dont work :(

    Last edited Jul 20, 2014 by vinzenco
  • Avatar of CommodoreAlpha CommodoreAlpha Jul 19, 2014 at 01:12 UTC - 0 likes

    @XSilverSlayerX: Go

    That's on ZariusT's side, not mine. I'm just helping out with customer service.

    @kev3200: Go

    If "ANY_ITEM" hasn't worked for you, I'll try some testing myself. Hopefully I can get back to you soon.

    @MrCobayo: Go

    Well, even though I'm supposed to do the diagnosis, I would like to ask you: what do you think the "unrecognized target" is? Are you running any mods? Perhaps you tried to have OtherDrops work with mod-mobs, and it doesn't quite recognise those yet for some reason.

    Sure, I'd love to include my server IP here. But it's under construction, and I wouldn't want to get sued for players wandering inside and getting hit by a random beam of steel floating about. And no, I doubt plugins would make very good lawyers either. I've never seen a plugin that forced you to sign a contract do so well.

  • Avatar of MrCobayo MrCobayo Jul 17, 2014 at 17:52 UTC - 0 likes

    Why when i load OtherDrops, say this in the console? why not recognize these items?

    • 17.07 11:48:01 [Server] WARN Unrecognized target (skipping): 362 17.07 11:48:01 [Server] WARN Unrecognized target (skipping): 361 17.07 11:48:01 [Server] WARN Unrecognized target (skipping): 295 17.07 11:48:01 [Server] WARN Unrecognized target (skipping): 404 17.07 11:48:01 [Server] WARN Unrecognized target (skipping): 356 17.07 11:48:01 [Server] WARN Unrecognized target (skipping): 331 17.07 11:48:01 [Server] WARN Unrecognized target (skipping): 287 17.07 11:48:01 [Server] WARN Unrecognized target (skipping): 372 17.07 11:48:01 [Server] WARN Unrecognized target (skipping): 338
  • Avatar of kev3200 kev3200 Jul 17, 2014 at 10:10 UTC - 0 likes

    @CommodoreAlpha: Go

    My bad, I worded that edit wrong. I meant to say that the zombie doesn't take damage from my sword or fist. However, it does only drop the gold ingots when I hit it, which is good (not when on fire). Meaning, it takes damage from fire, lava, etc. but not from the player (I also tried bow and arrow).


Date created
Aug 27, 2011
Last update
Jul 04, 2013
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
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