OtherDrops

https://lh3.googleusercontent.com/-6F70Lqix6ss/USZFvy65wNI/AAAAAAAAA3s/L3hzRyfpJOU/s600/od%2520logo-fill.jpg

Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.

Conditions

  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns

Actions

  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands

Ideas

  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!

Documentation

Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.

Thanks

Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.
  • CommodoreAlpha: community support on the comments/forum, assisting with documentation.

Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate

Metrics

  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of Dane13 Dane13 Feb 03, 2016 at 15:29 UTC - 0 likes

    Anyone know if this works?

    • EMERALD_ORE:
    • - drop: EMERALD
    • quantity: 1
    • permissions: emerald1
    • EMERALD_ORE:
    • - drop: EMERALD
    • quantity: 2
    • permissions: emerald2
    • and putting otherdrops.custom.emerald1
    • otherdrops.custom.emerald2 ??
    Last edited Feb 04, 2016 by Dane13
  • Avatar of LanToaster LanToaster Jan 30, 2016 at 02:10 UTC - 0 likes

    Is there a setting for a Cooldown? So a drop cannot be executed more than 1 time every X seconds/minturs?

  • Avatar of zeroman9x zeroman9x Jan 24, 2016 at 18:19 UTC - 0 likes

    @ZariusT: Go

    Ya. Thanks you, I've found it. I was an error on the batch file. Can I ask for one more favor ? I can't summon a long config creature from config file even it was right when i test with /odd For Ex

        SKELETON:
            - action: MOBSPAWN
              drop: SKELETON@!!eq:hands:diamond_sword^HORSE@TAMED
    

    then the action MOBSPAWN give me the skeleton with diamond sword but the horse isn't tamed and throw him down. Trying to make a skeletal rider. Can I give the horse a saddle ? May be he can be rided Thanks you

    Last edited Jan 24, 2016 by zeroman9x
  • Avatar of ZariusT ZariusT Jan 22, 2016 at 08:42 UTC - 0 likes

    @ZariusT: Go

    I should note this is with the first config (drop: BONE"Xương Zombie";how and why) and not the javascript escapes, running in Linux Mint 17 with Spigot 1.8.8.

    BFAK:29094,007bd3b9c7cf630d7476ff7167537f6c25a18c7cb0a513a3ca0e0730674ba6c5

  • Avatar of ZariusT ZariusT Jan 22, 2016 at 08:39 UTC - 0 likes

    @zeroman9x: Go

    Works fine here (screenshot: https://goo.gl/photos/ApjnAewQnTRBHoHB6) - perhaps dependant on your OS and/or Bukkit version?

  • Avatar of zeroman9x zeroman9x Jan 21, 2016 at 14:08 UTC - 0 likes

    @ZariusT: Go

    Yes, please

    Unicode

    ZOMBIE:
            - drop: BONE~"Xương Zombie";how and why
              chance: 100
    

    Converted

    ZOMBIE:
            - drop: BONE~"&rX\u01B0\u01A1ng Zombie";how and why
              chance: 100
    

    I tried without the double quotes but same

    Last edited Jan 21, 2016 by zeroman9x
  • Avatar of ZariusT ZariusT Jan 21, 2016 at 09:02 UTC - 0 likes

    @zeroman9x: Go

    Can you paste an example of what you are trying to use (both in the Unicode and converted) and I'll give it a test?

  • Avatar of zeroman9x zeroman9x Jan 21, 2016 at 08:33 UTC - 0 likes

    Does it support Unicode ? I cant have a right lore even converted it to the JavaScript escapes via this https:r12a.github.io/apps/conversion/

  • Avatar of wopper87 wopper87 Jan 17, 2016 at 07:23 UTC - 0 likes

    @CommodoreAlpha

    I totally get where you are coming from. the /give command is just the minecraft command. it might be a nice feature for the future for something like a /od "place in inventory" type command instead of the drop command (kind of like the auto pickup - which I wonder if the auto pick up plugin would recognize the person as the one that it belongs to. but you would have to make the drop command that it drops at the player feet instead of where they are looking.) but thank you for the plugin it is neat to see the creations made. by the way I got here because I noticed snapcraft uses it and it would appear that their voting system uses otherdrops and somehow they have it to where they give it to the player.

    EDIT: I figured out a way I think. It works giving it to myself but I have to test it giving it to another player. do /give [player] [regular item id#] [amount] (this is where it has to match exactly as you made it in od [name:{color#name}] [lore:{if you did a lore it goes here}]. so for the example I used below WRITTEN_BOOK@!&9McMMO exp would be /give bobsthebest WRITTEN_BOOK 1 name:&9McMMO_exp that then gives the item that was created in od.

    Last edited Jan 17, 2016 by wopper87
  • Avatar of CommodoreAlpha CommodoreAlpha Jan 16, 2016 at 00:18 UTC - 0 likes

    @wopper87: Go

    Quote from wopper87:

    when using your examples with the custom id# (WRITTEN_BOOK@511) - this is 387:511. it gives the standard pink and black check block since there is not really a :511. is there a way to give it the block skin?

    Err, block skin? You mean item texture, right?

    Anyway, I take it you're using Minecraft 1.8+. You "can't" use items with custom data values anymore, since that's pretty much deprecated in Minecraft 1.8+, hence why you see the "square with pink and black squares" (that's the missing-item texture). I believe they strictly use NBT data for item-metadata now (correct me if I'm wrong, though). So you pretty much cannot use "custom item variants" with this trick in MC 1.8+ anymore; going to have to find another workaround.

    Also, you're trying to spawn an item with nbt data (that is, a custom item display name) using the "/give" command, yes? The problem is that OtherDrops isn't providing the give command to you. It provides the "/od drop" command, which seems to be working just fine. Ergo, this is not an OtherDrops issue, but rather an issue on your end; more precisely, it is an issue with whatever plugin you're using that provides the "/give" command (if you're using one at all).

    Don't get me wrong, it's not that I don't want to help out with whatever issue you're having, it's just that it's not an issue specific to OtherDrops. I'm still willing to help, but as of now, the only advice I can give is to find a plugin which provides you with the functionality you need in the "/give" command. Either that or you have to use the "/od drop" command. You could try looking into the Denizen plugin if you're willing to learn a new (and powerful) scripting language.

    Server Information: "antarcticspecops.webs.com"

    Antarctic Special Operations, home of the buggiest (modded) server ever! With the most incompetent admin (me) also! Currently unplayable on survival due to construction accidents involving but not limited to a rebar in the face. I'll consider opening for Beta testing as soon as I overcome my incompetence. <3

Facts

Date created
Aug 27, 2011
Categories
Last update
Jan 06, 2015
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
OtherDrops
Downloads
145,579
Recent files

Authors

Relationships

Optional dependency
Vault