Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.


  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns


  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands


  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!


Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.


Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.
  • CommodoreAlpha: community support on the comments/forum, assisting with documentation.

Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate


  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of Isaacey Isaacey Feb 12, 2016 at 22:10 UTC - 0 likes


    Can you please link me to that download, it's broken.

  • Avatar of ZariusT ZariusT Feb 11, 2016 at 08:06 UTC - 0 likes

    @Dane13: Go

    Just noticed an error here - please note you can't use the same "tag" for block names twice, just leave it out and put two options under the same block - e.g.

    <<code> EMERALD_ORE: - drop: EMERALD quantity: 1 permissions: emerald1 - drop: EMERALD quantity: 2 permissions: emerald2 <</code>>

    Docs probably show "permission" but it should work with either "permission" or "permissions".


  • Avatar of LanToaster LanToaster Feb 10, 2016 at 23:00 UTC - 0 likes

    @ZariusT: Go

    I KNEW it. I actually found it in my Configs yesterday. Just Thought. "Well, he said it doesnt exist, dunno why i made that" ^^

    Good, now I can add a Cooldown to my Teleport Books.

  • Avatar of MikyoM MikyoM Feb 10, 2016 at 15:49 UTC - 0 likes

    Hey, i am trying to get mushroom block stems to drop themselves(custom world trees using them), but they data value for the drop doesn't seem to be working, it keeps dropping the value 14(mushroom cap on all sides), as if you had used Silk Touch.

         - Tool: ALL
           drop: HUGE_MUSHROOM_1@10
           chance: 100
         - Tool: ALL
           drop: HUGE_MUSHROOM_2@10
           chance: 100

    And i also tried

         - Tool: ALL
           drop: HUGE_MUSHROOM_1
           data: 10
           chance: 100
         - Tool: ALL
           drop: HUGE_MUSHROOM_2
           data: 10
           chance: 100

    Could this be me typing it wrong somehow or could it be a bug? As i had used it in previous versions in an old server back in 2013, and it was working fine.

    Last edited Feb 11, 2016 by MikyoM
  • Avatar of ZariusT ZariusT Feb 09, 2016 at 08:56 UTC - 0 likes

    @LanToaster: Go

    There is a cooldown feature! :) It's not yet documented except in the changelog:

    • Add: cooldown condition eg. "cooldown: click.$p@5" gives a unique cooldown for the player ($p) that lasts 5 seconds (default cooldown is 2 seconds)

    @Isaacey: Go

    Try the latest dev version - for anyone interested there is a link at the top of the OtherDrops GitHub page. Let me know if that solves the issue for you.

  • Avatar of Isaacey Isaacey Feb 08, 2016 at 18:28 UTC - 0 likes

    @CommondoreAlpha @Steelsouls @Jadedwolfs @ZariusTZariusT

    Please update! I get that stupid lead decay in my console and it just spams through-out the day. Could you please resent the plugin privately and delete the leaf - decay plugin for me. I only use the plugin so when you mine you get ores.

    Thank you.

  • Avatar of LanToaster LanToaster Feb 08, 2016 at 12:02 UTC - 0 likes

    Okey, Thanks. :) I was so Sure there was a way. But its also a long time since I added something to my Drop Files.

    I recently Added that Players could Craft "Teleport Books" using RecipeManager. And the way the books work is based on OtherDrops. :)

  • Avatar of CommodoreAlpha CommodoreAlpha Feb 07, 2016 at 17:56 UTC - 0 likes

    @LanToaster: Go

    The only way to set a cooldown, using only OtherDrops, is to utilise permissions. If you don't like that approach, you can try using Denizen's scripting system as it lets you set flags on players instead of having to mess with permissions.

    @Dane13: Go

    Yes, but it's permission:, not permissions:

    Server Information: "antarcticspecops.webs.com"

    Antarctic Special Operations, home of the buggiest (modded) server ever! With the most incompetent admin (me) also! Currently unplayable on survival due to construction accidents involving but not limited to a rebar in the face. I'll consider opening for Beta testing as soon as I overcome my incompetence. <3

  • Avatar of Dane13 Dane13 Feb 03, 2016 at 15:29 UTC - 0 likes

    Anyone know if this works?

    • - drop: EMERALD
    • quantity: 1
    • permissions: emerald1
    • - drop: EMERALD
    • quantity: 2
    • permissions: emerald2
    • and putting otherdrops.custom.emerald1
    • otherdrops.custom.emerald2 ??
    Last edited Feb 04, 2016 by Dane13
  • Avatar of LanToaster LanToaster Jan 30, 2016 at 02:10 UTC - 0 likes

    Is there a setting for a Cooldown? So a drop cannot be executed more than 1 time every X seconds/minturs?


Date created
Aug 27, 2011
Last update
Jan 06, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Optional dependency