OtherDrops

https://lh3.googleusercontent.com/-6F70Lqix6ss/USZFvy65wNI/AAAAAAAAA3s/L3hzRyfpJOU/s600/od%2520logo-fill.jpg

Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.

Conditions

  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns

Actions

  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands

Ideas

  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!

Documentation

Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.

Thanks

Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.
  • CommodoreAlpha: community support on the comments/forum, assisting with documentation.

Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate

Metrics

  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of khamseen_air khamseen_air May 02, 2016 at 00:58 UTC - 0 likes

    I'm curious if anybody else is having the issue I just reported here; https://github.com/Zarius/Bukkit-OtherBlocks/issues/396

    Or if anybody has been able to fix said issue.

    Edit: I was able to get it working properly by forking PDevil's edits on Git.

    Last edited May 02, 2016 by khamseen_air
  • Avatar of Treijim Treijim Apr 30, 2016 at 02:47 UTC - 0 likes

    Anyone know how I would go about making the unbreaking enchantment work on a block which has a custom drop? On my server, stone drops stone, and I have this so far:

        STONE@0:
            - trigger: break
              drop: STONE
              tool: ANY@!DURABILITY#3
              damagetool: 0
              chance: 75%
              exclusive: 1
            - trigger: break
              drop: STONE
              tool: ANY@!DURABILITY#3
              damagetool: 1
              chance: 25%
              exclusive: 1
            - trigger: break
              drop: STONE
              tool: [ANY, -ANY@!DURABILITY#3]
    

    But there's a chance that using unbreaking 3 will give the default drop of cobblestone (probably because there's a window between the two "chance" parameters). I feel like my way is too bloated. Is there an easier way? Because it seems custom drops makes enchantments like unbreaking useless.

  • Avatar of Roadhog360 Roadhog360 Apr 23, 2016 at 04:36 UTC - 0 likes

    How can I add data values to blocks in the 1.7.10 version?

  • Avatar of XxDawnsusxX XxDawnsusxX Apr 16, 2016 at 11:17 UTC - 0 likes

    Hey, I don't know how it works but every time a player seems to kill a mob. I would keep getting a message about the item they would receive on their end.

    MobName: - drop: command: /$ cratekeys give %p Legendary 1 chance: 1% message: "&dYou have found a Legendary Key!"

  • Avatar of DragonzRealm DragonzRealm Apr 14, 2016 at 11:24 UTC - 1 like

    @BooBear1973: Go

    Use this:

    HORSE:

    - drop:

    money: -20

    message: "&2&l[GYPSY-BOT]&f: You have been fined $20.00 for killing a horse!"

    Last edited Apr 14, 2016 by DragonzRealm
  • Avatar of BooBear1973 BooBear1973 Apr 14, 2016 at 04:24 UTC - 0 likes

    Hello there. I'm having issues setting a penalty to players that kill horses. Here is how I am running it.

    HORSE:

    - drop: default

    - drop: MONEY

    quantity: -20

    message: "&2&l[GYPSY-BOT]&f: You have been fined $20.00 for killing a horse!"

    Everything works fine with the message and the default drop, but it doesn't take the money out of the player account.

    I have no idea what I'm doing incorrectly. Can anyone give me some guidance?

    Last edited Apr 14, 2016 by BooBear1973
  • Avatar of _Snoogles_ _Snoogles_ Apr 09, 2016 at 00:47 UTC - 0 likes

    Beetroots and beetroot seeds dont register as objects in the current dev version.

  • Avatar of meytroCURSE meytroCURSE Apr 04, 2016 at 09:09 UTC - 0 likes

    @omgitsbob12: Go

    Seems like not.

  • Avatar of omgitsbob12 omgitsbob12 Apr 03, 2016 at 17:39 UTC - 0 likes

    Still getting errors related to arrows on the 1.9 dev build, will this be updated?

  • Avatar of DragonzRealm DragonzRealm Mar 27, 2016 at 13:58 UTC - 0 likes

    @Coltslayer: Go

    Your primary issue is the formatting in your file. You need a <space> after the ':' in your parameters, example:

    tools: ANY_SWORD or drop: GOLD_INGOT

    Also, take note that "Tools: ANY" is a defaulted value. You do not need to add the Tools parameter unless it is being set to something other than "ANY".

Facts

Date created
Aug 27, 2011
Categories
Last update
Jan 06, 2015
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
OtherDrops
Reverse relationships
1
Downloads
155,641
Recent files

Authors

Relationships

Optional dependency
Vault