Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.


  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns


  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands


  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!


Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.


Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.


Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate


  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of Templari0n Templari0n Feb 24, 2015 at 18:02 UTC - 0 likes


    I guess this doesn't work with Forge Mods? I tried customizing Mo' Creatures loot tables but didn't succeed. However, I was able to customize normal spider loot.

    These were my debug examples:

        MoCreatures.Bunny: RAW_CHICKEN/1-10/100%
        turkey: RAW_CHICKEN/1-10/100%
        bunny: RAW_CHICKEN/1-10/100%
        spider: RAW_CHICKEN/1-10/100%
    Last edited Feb 24, 2015 by Templari0n
  • Avatar of drexel_levante drexel_levante Feb 23, 2015 at 02:58 UTC - 0 likes

    I was trying to use the includes file that stops mob farming from spawners. Is this working correctly or am i just not seeing it? all mobs drop loot as normal when killed from a spawner. I am trying to prevent people from farming unique item drops by spawner farming.

  • Avatar of LanToaster LanToaster Feb 22, 2015 at 21:51 UTC - 0 likes

    @Bajads: Go I use the Plugin: "DeathControl" to block ItemDrops of Players. (Player can Keep their Inventory this way).

    With that you just need to Specify what Players should drop normaly like any other drop.

    If you like to delete the stuff the Player had, you should be able to do that, if you just make a Drop for Players, and specify: "flags: UNIQUE"

    Last edited Feb 22, 2015 by LanToaster
  • Avatar of Bajads Bajads Feb 22, 2015 at 18:11 UTC - 0 likes

    How do I make the only thing players drop, the things i've specified? (Players drop nothing, but the things i've written in the config)

  • Avatar of Noxcode Noxcode Feb 18, 2015 at 06:29 UTC - 0 likes

    @Treijim: Go

    Forget it, read the "edit" I've written the same day, just below my question. :)

    @drexel_levante: Go

    Yes, you should use the previous version. It spams a little the consol when you cut a tree, but it's the only problem I saw until now.

    Last edited Feb 18, 2015 by Noxcode
  • Avatar of drexel_levante drexel_levante Feb 17, 2015 at 23:55 UTC - 0 likes

    Ok thank you for your reply. Knowing this i may just tough it out til the next update for custom named drops.

  • Avatar of LanToaster LanToaster Feb 17, 2015 at 12:33 UTC - 0 likes

    Use: Version: 2.8b.582
    for the time beeing. The latest Version here has drops on named stuff broken.
    (This now throws errors on leavesdecay for me. But it doesnt appear to do much)

  • Avatar of drexel_levante drexel_levante Feb 16, 2015 at 22:37 UTC - 0 likes

    Hi I have a simple setup thats now broken since i updated. I have a named spider set to drop 1-3 smaller named cave spiders when killed. It has not been changed in the config at all and did what it was supposed to till i updated. any ideas? Also can u tell me what the code is to insert the text without it looping? I will post the setup afterwords.

  • Avatar of Treijim Treijim Feb 15, 2015 at 10:32 UTC - 0 likes

    @Noxcode: Go

    Sorry, how did I do what?

  • Avatar of Treijim Treijim Feb 15, 2015 at 10:30 UTC - 0 likes

    @CommodoreAlpha: Go

    Hey, this doesn't do anything. Is there another way to prevent sheep from being dyed?


Date created
Aug 27, 2011
Last update
Jan 06, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
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Optional dependency