Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

Note: features in orange are only available in the latest beta versions

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Where-ever possible the official Bukkit lists are used so OtherDrops:
    • supports all current and future blocks, items & mobs
    • supports all current and future enchantments & potion effects
    • supports all current and future biomes, spawn reasons & tree species
    • supports all current and future villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names
    • Custom HP (health) for any mob
    • Custom equipment (w/custom drop chance)
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors and/or whether they haven been sheared
    • Villager professions
    • Powered creepers
    • Baby & villager zombies
    • Agressive level for pig-zombies
    • Wither skeletons
    • Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.


  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Add lorename requirements
  • Heroes class & level conditions
  • Cooldowns


  • Apply actions alongside the drop (or even without a drop)
  • Damage tools
  • Consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • create explosions, lightning, visual effects (including particles), sound effects
  • run commands


  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!


Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.


Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.


Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate


  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of humperdink2 humperdink2 Sep 19, 2014 at 08:19 UTC - 0 likes

    @davis7457: Go

    Yeah, put NOTHING as the drop.

      - tool: ANY
        drop: NOTHING
    Last edited Sep 19, 2014 by humperdink2
  • Avatar of davis7457 davis7457 Sep 19, 2014 at 00:27 UTC - 0 likes

    Is there a way I can disable the default drops for zombies? I'm trying to get rid of the Rotten Flesh completely... But everything I try ends up with rotten flesh.

    Last edited Sep 19, 2014 by davis7457
  • Avatar of nelbrenn nelbrenn Sep 13, 2014 at 05:04 UTC - 0 likes


    Is there a way to give a player a block that he breaks, using the fortune on the pickaxe? Example: ( /give [Player Name] [Block Broken] [Fortune #]

    Thank You, - Nelbrenn

  • Avatar of hgt3345 hgt3345 Sep 09, 2014 at 14:32 UTC - 0 likes

    Is there a way to make enderdragons not drop experience orbs ? 12.000 experience points is a bit too much for what i intend on using dragons for, however any workaround I have tried so far has failed ... tips ?

    Update: I disabled it using an external plugin, so problem solved, however it would be better with less plugins :)

    Last edited Sep 10, 2014 by hgt3345

    'Its easier to know where you are going, when you know where you have been' -Eli Wallice

  • Avatar of Altyra Altyra Sep 06, 2014 at 11:15 UTC - 0 likes


    To avoid mob farming, it would be nice to add a parameters "timelimit".

    Example :

    CREATURE_HOSTILE: - tool: ALL drop: NOTHING time limit: 40

    If any hostile creature would be killed by any tools in a time limit of 40 tick (2seconds), it would drop nothing.

    Pray for it :)

  • Avatar of jayStepp jayStepp Sep 03, 2014 at 14:24 UTC - 0 likes

    Hi. First, I would like to say I love this plugin. However, I am trying to use LootCrates with it and am struggling to get it to work correctly. I can get it to drop vanilla Ender Chests. but the NoLock crates won't work. I feel it's something small and stupid I am doing wrong, but can't figure it out. Any pointers toward the right direction would be appreciated.

  • Avatar of DungeonMan10 DungeonMan10 Sep 02, 2014 at 05:29 UTC - 0 likes

    Hey there. I'm trying to incorporate Loot Box Into this plugin, but whenever I try to create a lore for the item it comes out like this: http://i.imgur.com/GLxCObj.png. Here's a link to my config file: http://pastebin.com/hYbtbt33. The Loot Box creator says it should work just fine, but it still combines the Name and the lore together as the name. Please help!

  • Avatar of Kofeyy Kofeyy Aug 29, 2014 at 08:30 UTC - 0 likes

    @Sckaletz: Go

    Not that I know of - the only work-around I know is to send a command to the console which will give the player the item (e.g. /give <player> <item id> <amount> if using Essentials).

  • Avatar of Sckaletz Sckaletz Aug 28, 2014 at 13:50 UTC - 0 likes

    I'm not sure if it's just me who can't find it, but is it possible to set the drops to go into the players inventory automatically?

  • Avatar of Noxcode Noxcode Aug 16, 2014 at 14:38 UTC - 0 likes

    is it possible to make an explosion event break the terrain but not hurt the player ?


Date created
Aug 27, 2011
Last update
Jul 04, 2013
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files