Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

Note: features in orange are only available in the latest beta versions

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Where-ever possible the official Bukkit lists are used so OtherDrops:
    • supports all current and future blocks, items & mobs
    • supports all current and future enchantments & potion effects
    • supports all current and future biomes, spawn reasons & tree species
    • supports all current and future villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names
    • Custom HP (health) for any mob
    • Custom equipment (w/custom drop chance)
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors and/or whether they haven been sheared
    • Villager professions
    • Powered creepers
    • Baby & villager zombies
    • Agressive level for pig-zombies
    • Wither skeletons
    • Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.


  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Add lorename requirements
  • Heroes class & level conditions
  • Cooldowns


  • Apply actions alongside the drop (or even without a drop)
  • Damage tools
  • Consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • create explosions, lightning, visual effects (including particles), sound effects
  • run commands


  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!


Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.


Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.


Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate


  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of ZariusT ZariusT Dec 19, 2014 at 13:34 UTC - 0 likes

    @Treijim: Go

    Can you paste or send me a copy of the config?


  • Avatar of Treijim Treijim Dec 19, 2014 at 13:27 UTC - 0 likes

    I'm looking for some help. I have three types of zombies on my server; regular ones, ones called Bandit (name tag appears above their head and stuff), and ones called ElderBandit.

    All of them but elder ones are meant to have a 1% chance of dropping a gold nugget, but for some reason they all have the same chance of dropping one as the elder bandit. The three entries begin with zombie: and zombie@Bandit: and zombie@ElderBandit:

    Is that the right way of doing? Thanks for any help

  • Avatar of ZariusT ZariusT Dec 18, 2014 at 03:41 UTC - 0 likes

    Dev server temporarily down, back up in a few hours or so.

  • Avatar of CommodoreAlpha CommodoreAlpha Dec 18, 2014 at 02:57 UTC - 0 likes

    @mrretrus: Go

    Have you tried using the latest dev build of OtherDrops to see if it works?

    Quote from ZariusT:

    Add: export enum lists feature

    If that doesn't solve your enum problem, then it could be some other issue we've yet to address. Either way, I'm sure extended mod support is a definite upcoming feature (if not now, then soon).

    Server Information: "antarcticspecops.webs.com"

    Antarctic Special Operations, home of the buggiest (modded) server ever! With the most incompetent admin (me) also! Currently unplayable on survival due to construction accidents involving but not limited to a rebar in the face. I'll consider opening for Beta testing as soon as I overcome my incompetence. <3

  • Avatar of mrretrus mrretrus Dec 18, 2014 at 01:51 UTC - 0 likes

    (Psst- Support for mod Biomes and mobs?) Luv ya ;)

  • Avatar of ZariusT ZariusT Dec 17, 2014 at 11:21 UTC - 0 likes

    @CommodoreAlpha: Go

    Yeah, I love the way I can shuffle things around and prioritise them - better than just a single list.

    Another small dev update:

    Fix: allow color drops for stained_glass/pane/clay - e.g. STAINED_GLASS@RED.  Also fixes drops for STAINED_GLASS@THIS.

    I'm mostly working on the easier stuff as I re-familiarise myself with the code then I can start to work on some of the more complex tickets.

  • Avatar of CommodoreAlpha CommodoreAlpha Dec 17, 2014 at 01:18 UTC - 0 likes

    @ZariusT: Go

    That's an awesome ticket organiser. Glad to see some of my reports on it. I also predict a crowd of server admins storming the front doors for dev build downloads. Or who knows, maybe it's a modest yet consistent increase. :D

  • Avatar of NanoEdit NanoEdit Dec 16, 2014 at 21:45 UTC - 0 likes

    Finally updates

    Best plugin ever!

    Last edited Dec 16, 2014 by NanoEdit
  • Avatar of ZariusT ZariusT Dec 16, 2014 at 15:42 UTC - 0 likes

    New dev build, only a minor change:

    *Add: allow permanent nameplates with double-tilde (~~) e.g. drop: cow~~Fred

    However I have had fun playing with a new display board for the GitHub issues - if you're interested in seeing what's being worked on next check it out here: https://waffle.io/zarius/bukkit-otherblocks.

    Backlog is stuff I haven't sorted yet, later is generally lower priority tasks, ready is stuff I plan to work on over the next couple of weeks and done is self-explanatory :)

    Last edited Dec 16, 2014 by ZariusT: double-tilde's didn't appear properly.
  • Avatar of ZariusT ZariusT Dec 16, 2014 at 10:06 UTC - 0 likes

    @DoubleZ: Go

    Did the update actually work or was that just general excitement? :)


Date created
Aug 27, 2011
Last update
Nov 25, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Optional dependency