Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.


  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns


  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands


  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!


Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.


Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.


Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate


  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of Noxcode Noxcode Aug 19, 2015 at 21:07 UTC - 0 likes

    @marcotaub: Go

    Use the last version of the plugin (2.8b.596)
    The LeavesDecayEvent bug has been fixed on it.

  • Avatar of marcotaub marcotaub Aug 19, 2015 at 16:06 UTC - 0 likes

    Ok I think I found a Bug or sth like that!

    Here the Console: [18:05:30 ERROR]: Could not pass event LeavesDecayEvent to OtherDrops v2.8b.582 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:310) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at net.minecraft.server.v1_8_R3.BlockLeaves.e(BlockLeaves.java:137) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at net.minecraft.server.v1_8_R3.BlockLeaves.b(BlockLeaves.java:127) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at net.minecraft.server.v1_8_R3.Block.a(Block.java:299) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at net.minecraft.server.v1_8_R3.WorldServer.h(WorldServer.java:495) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at net.minecraft.server.v1_8_R3.WorldServer.doTick(WorldServer.java:253) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at net.minecraft.server.v1_8_R3.MinecraftServer.B(MinecraftServer.java:773) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at net.minecraft.server.v1_8_R3.DedicatedServer.B(DedicatedServer.java:367) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at net.minecraft.server.v1_8_R3.MinecraftServer.A(MinecraftServer.java:657) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:560) [spigot187.jar:git-Spigot-f928e7a-e91aed8] at java.lang.Thread.run(Thread.java:745) [?:1.7.0_79] Caused by: java.lang.IncompatibleClassChangeError: Found interface com.sk89q.worldguard.protection.ApplicableRegionSet, but class was expected at com.gmail.zariust.otherdrops.listener.OdBlockListener.checkWorldguardLeafDecayPermission(OdBlockListener.java:62) [?:?] at com.gmail.zariust.otherdrops.listener.OdBlockListener.onLeavesDecay(OdBlockListener.java:78) [?:?] at sun.reflect.GeneratedMethodAccessor780.invoke(Unknown Source) [?:?] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [?:1.7.0_79] at java.lang.reflect.Method.invoke(Method.java:606) [?:1.7.0_79] at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:306) [spigot187.jar:git-Spigot-f928e7a-e91aed8] ... 13 more

    Maybe sth with WG? "Caused by: java.lang.IncompatibleClassChangeError: Found interface com.sk89q.worldguard.protection.ApplicableRegionSet, but class was expected"

    I hope it helps! Thanks

    Last edited Aug 19, 2015 by marcotaub
  • Avatar of marcotaub marcotaub Aug 19, 2015 at 15:59 UTC - 0 likes

    @kev3200: Go

    Ok I finnaly got it! I forgot the "~"


    Last edited Aug 19, 2015 by marcotaub
  • Avatar of marcotaub marcotaub Aug 19, 2015 at 14:41 UTC - 0 likes

    @kev3200: Go

    I don't get it Worked.. here the config:

    SAND: - drop: prismarine_shard@!Blauer Kristall world: sicher chance:50

    Here the Console Log:

    [16:40:15 INFO]: [OtherDrops:2.8b.582] Found supported plugin(s): 'WorldGuard, LogBlock, mcMMO' [16:40:15 INFO]: [OtherDrops:2.8b.582] Loading file: otherdrops-drops.yml [16:40:15 WARN]: [OtherDrops:2.8b.582] Illegal data for PRISMARINE_SHARD: !Blauer Kristall [16:40:15 INFO]: [OtherDrops:2.8b.582] Config loaded - total targets: 2 sections: 2 failed: 0 [16:40:15 INFO]: [OtherDrops:2.8b.582] Config reloaded by KaBroHD.

    I hope u can help me :D Thanks KaBroHD

    Last edited Aug 19, 2015 by marcotaub
  • Avatar of kev3200 kev3200 Aug 19, 2015 at 13:44 UTC - 0 likes

    @marcotaub: Go

    From: http://dev.bukkit.org/bukkit-plugins/otherdrops/pages/parameters/

    Specify an optional color or data value for the drop. Alternately, specify this with an @ sign after the drop name (eg. drop: WOOL@RED).
    color: Data can also be represented as an integer drop value (eg. drop: 318@1022)
    enchantments: Enchantments can be added to item drops after the data value (eg. drop: diamond_sword@!damage_all#2) - use #x at the end for the enchantment level.
    The name of the dropped item can also be changed by specifying it with an @!~ after the drop name (ex. drop: RAW_FISH@!Raw Tuna). If using
    data values or enchantments the lorename comes last.

    Last edited Aug 19, 2015 by kev3200
  • Avatar of marcotaub marcotaub Aug 19, 2015 at 13:40 UTC - 0 likes

    @kev3200: Go

    Really I can't find it! :( Thanks

  • Avatar of kev3200 kev3200 Aug 19, 2015 at 00:47 UTC - 0 likes

    @marcotaub: Go

    Yes you can make items drop with custom names, attributes, etc. All the metadata stuff. Read the links up above for more info.

  • Avatar of marcotaub marcotaub Aug 18, 2015 at 20:16 UTC - 0 likes

    Is the plugin able to set a custom name? For example "Kristall" for an Prismarine Shard

    Thanks for help! KaBroHD

  • Avatar of Noxcode Noxcode Aug 14, 2015 at 01:51 UTC - 0 likes

    @Stormofblood: Go

    ~~~~~~~~~~\\ " I can't seem to figure this out, is it possible to make a certain block drop an actual potion after its broken with any pickaxe instead of instantly giving them the potion effect? "

    Just add the DV info to the potion dropped. You can found them here : http://minecraft.gamepedia.com/Potion e.g. :

      - tool: ANY_PICKAXE
        drop: POTION@8193

    Will give you a potion of Regeneration I (0:45) when you break a stone with a pickaxe.

    ~~~~~~~~~~\\ " Also, is there a way to add multiple collections to a drop, for example every time an event is triggered it will drop 1-3 items of various quantities from a large list of materials? "

    For multiple drops, just check at the "Multiple Drops (Choose One via Percentages)" category on this page : http://dev.bukkit.org/bukkit-plugins/otherdrops/pages/drops/
    With this format, If you want, you can create several effect, with several drops, and several chance to drop it. e.g. :

      - drop: {FEATHER/1-2/50%, IRON_SWORD/1%}
      - drop: {EMERALD/1-2/5%, DIAMOND/1%}
      - drop: {XP/5-15/50%}

    In this situation, when you kill a Zombie, you'll have differents issues :
    - You can drop nothing at all, if the random system select nothing for each drops.
    - You can drop only one item of a drops line, among the three drops line.
    - You can drop two of them.
    - You can drop three item, one of each line.

    You can also use classic bracket [ ] to drops severals items of a same line depending of their chances. Curly brackets force the system to choose only one item of the line, depending of its chance here too.

    You can also use drops groups http://dev.bukkit.org/bukkit-plugins/otherdrops/pages/drop-groups/ to reduce the size of the code.

    Last edited Aug 14, 2015 by Noxcode
  • Avatar of Stormofblood Stormofblood Aug 13, 2015 at 18:37 UTC - 0 likes


    I can't seem to figure this out, is it possible to make a certain block drop an actual potion after its broken with any pickaxe instead of instantly giving them the potion effect?

    Also, is there a way to add multiple collections to a drop, for example every time an event is triggered it will drop 1-3 items of various quantities from a large list of materials? Thank you!



Date created
Aug 27, 2011
Last update
Jan 06, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Optional dependency