Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.


  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns


  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands


  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!


Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.


Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.


Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate


  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of Noxcode Noxcode Jan 27, 2015 at 10:39 UTC - 0 likes

    @Karudel: Go

    You need to use ALL things the player can target.
    There is a special object for that :

        - trigger: [RIGHT_CLICK, LEFT_CLICK]
          tool: your_item
          consumetool: 1

    Last edited Jan 27, 2015 by Noxcode
  • Avatar of Karudel Karudel Jan 27, 2015 at 02:21 UTC - 0 likes

    @ZariusT: Go

    One other quick question I have for you is; Is it currently possible to make an item that you have in your hand to turn into nothing on right or left click?


    Aside from that are you going to be porting this plugin over to Sponge Powered?

    Thanks for your answer as well, it just simplified a lot of things in my server and lowered my servers average delay per tick from 49ms/t @ 30 players to 42ms/t @ 30 players.

  • Avatar of ZariusT ZariusT Jan 26, 2015 at 13:48 UTC - 0 likes

    @Karudel: Go

    Howdy, glad you like it. I haven't tested it, but you could try:

        - drop: PAPER@~$5;Right click this paper to obtain $5
        - trig: RIGHTCLICK
          tool: PAPER@~$5
          drop: MONEY@5


  • Avatar of Karudel Karudel Jan 26, 2015 at 08:57 UTC - 0 likes

    Hello there ZariusT, just wanted to say that I love your plugin. It's made so many things possible for my modded server. I currently have a question and a request.

    Firstly, my question is; Is it possible to make a item with a custom name and lorename drop on block break? For example I want a piece of paper drop with the name being say, $5 dollars, and a lorename saying, Right click this paper to obtain $5? If so, would you mind giving me a configuration example as to how I would be able to achieve this? If not, would it be possible to add a feature like this in?

    Secondly, my feature request is; Would you be able to add Grief Prevention specific compatibility? As well as some default conditions such as claim-owned, claim-trusted and claim-not-trusted.

    That way on either right click or left click with a specific item within a claim that a person doesn't own, A server owner could make it so that the item disappears so as to completely prevent grief on modded servers where some modded items completely bypass protections with with grief preventing plugins.

    Thank you for taking the time to read this, and I really hope you consider the feature request.

    Last edited Jan 26, 2015 by Karudel
  • Avatar of ZariusT ZariusT Jan 26, 2015 at 02:09 UTC - 0 likes

    @xs0lidus: Go

    I'll look into this and the error soon.

  • Avatar of Noxcode Noxcode Jan 26, 2015 at 02:02 UTC - 0 likes

    @xs0lidus: Go

    Indeed, the error comes from the otherdrops.jar, not the config.
    I already have this kind of bug, but I can't help you anymore.
    You better wait an author. :/

  • Avatar of xs0lidus xs0lidus Jan 26, 2015 at 01:48 UTC - 0 likes

    Even the included one in the config doesn't work right. The glass is dropped, but not destroyed. Also see an error: http://i.imgur.com/iawJYIW.png

  • Avatar of xs0lidus xs0lidus Jan 26, 2015 at 01:40 UTC - 0 likes

    @Noxcode: Go

    This didn't work unfortunately, the ore dropped a diamond every time.

  • Avatar of Noxcode Noxcode Jan 25, 2015 at 05:24 UTC - 0 likes

    @xs0lidus: Go

    You better do it the other way, otherwise it will avoid blocking the Fortune effect on the enchanted pickaxes, when you break the diamond ore. This is supposed to work :

      - tool: ANY_PICKAXE
        drop: NOTHING
        chance: 90
    Last edited Jan 25, 2015 by Noxcode
  • Avatar of xs0lidus xs0lidus Jan 25, 2015 at 03:53 UTC - 0 likes

    Hey there.

    I'm having trouble here. I want to make diamond ore drop diamonds only 10% of the time, and the ore should disappear if it drops or not.
    When I tried, it would drop nothing but the ore would remain until it did.



Date created
Aug 27, 2011
Last update
Jan 06, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
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Optional dependency