OtherDrops

https://lh3.googleusercontent.com/-6F70Lqix6ss/USZFvy65wNI/AAAAAAAAA3s/L3hzRyfpJOU/s600/od%2520logo-fill.jpg

Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

Note: features in orange are only available in the latest beta versions

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Where-ever possible the official Bukkit lists are used so OtherDrops:
    • supports all current and future blocks, items & mobs
    • supports all current and future enchantments & potion effects
    • supports all current and future biomes, spawn reasons & tree species
    • supports all current and future villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names
    • Custom HP (health) for any mob
    • Custom equipment (w/custom drop chance)
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors and/or whether they haven been sheared
    • Villager professions
    • Powered creepers
    • Baby & villager zombies
    • Agressive level for pig-zombies
    • Wither skeletons
    • Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.

Conditions

  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Add lorename requirements
  • Heroes class & level conditions
  • Cooldowns

Actions

  • Apply actions alongside the drop (or even without a drop)
  • Damage tools
  • Consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • create explosions, lightning, visual effects (including particles), sound effects
  • run commands

Ideas

  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!

Documentation

Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.

Thanks

Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.

--

Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate

Metrics

  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of CommodoreAlpha CommodoreAlpha Dec 23, 2014 at 02:05 UTC - 0 likes

    @Treijim: Go

    Wait, did you just want aggressive wolves in general? You can spawn aggressive wolves via "WOLF@ANGRY" (the wolves with red eyes, that is). But if you want them to become angry after killing something, that's not possible.

    Server Information: "antarcticspecops.webs.com"

    Antarctic Special Operations, home of the buggiest (modded) server ever! With the most incompetent admin (me) also! Currently unplayable on survival due to construction accidents involving but not limited to a rebar in the face. I'll consider opening for Beta testing as soon as I overcome my incompetence. <3

  • Avatar of mrretrus mrretrus Dec 23, 2014 at 01:10 UTC - 0 likes

    This build does work, but im guessing it doesnt have that "Add: export enum lists feature" you were talking about? Mod biome still doesnt work in this build, and "latest" build obviously wont work on my 1.5.2

  • Avatar of Treijim Treijim Dec 22, 2014 at 22:58 UTC - 0 likes

    @CommodoreAlpha: Go

    I see. It seems like I need a plugin just to have this happen. There goes my idea of having aggressive wolves spawn. Thanks anyway.

  • Avatar of ZariusT ZariusT Dec 22, 2014 at 22:19 UTC - 0 likes

    @mrretrus: Go

    Yes, version 2.8b.566 should work. I'll see what I can do about detecting the version and using a different function (Minecraft 1.6 changed the health variables which is why you have the error).

    BFAK:29094,007bd3b9c7cf630d7476ff7167537f6c25a18c7cb0a513a3ca0e0730674ba6c5

  • Avatar of mrretrus mrretrus Dec 22, 2014 at 22:06 UTC - 0 likes

    I found the dev build (facepalm Im an idiot), unfortunately I get errors when I kill the chicken that's supposed to drop something in a mod biome. Is it required to use a specific version (older) for 1.5.2 since this is on FTB?

    http://pastebin.com/sBGk67uf

    Last edited Dec 22, 2014 by mrretrus: typos
  • Avatar of CommodoreAlpha CommodoreAlpha Dec 22, 2014 at 18:04 UTC - 0 likes

    @Treijim: Go

    The short answer is no. It's not possible to do that with OtherDrops as of now.

    I think such a feature would be out of the scope of this plugin, but it's really not my judgment call. If it were to be implemented, the only way I could think of its implementation would be by adding a "keephostility: boolean" or "keephostility: time in seconds" parameter. Ideally, it would do nothing unless specified on a neutral mob like iron golems or endermen.

  • Avatar of ZariusT ZariusT Dec 22, 2014 at 14:50 UTC - 0 likes

    @KelvinKam: Go

    You need to be using one of the latest dev builds - that worldguard/leaves error is only fixed in version 2.8b.584 or later.

    @mrretrus: Go

    There's a section of this page called dev builds :)

  • Avatar of mrretrus mrretrus Dec 22, 2014 at 12:19 UTC - 0 likes

    Where can I get the latest Dev build from? Specifically the one that has the "Add: export enum lists feature" so I can test it with mods? I looked around but couldnt find a repository that had a jar :\

  • Avatar of Treijim Treijim Dec 22, 2014 at 09:29 UTC - 0 likes

    Thanks for the last update. Is it possible to add an entry so that angry wolves don't become passive after killing a sheep?

  • Avatar of KelvinKam KelvinKam Dec 22, 2014 at 07:29 UTC - 0 likes

    It still spam my console :(

    http://pastebin.com/3XcvPQAR

    http://status.minecraftservers.org/ice/138025.png

Facts

Date created
Aug 27, 2011
Categories
Last update
Nov 25, 2014
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
OtherDrops
Downloads
93,998
Recent files

Authors

Relationships

Optional dependency
Vault