Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.


  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns


  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands


  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!


Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.


Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.


Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate


  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of Karudel Karudel Apr 01, 2015 at 18:16 UTC - 0 likes

    Hello there ZariusT, would it be possible for you to make a change in the code to make it so when you're using %loc.x/y/z, that it instead shows as 100 instead of 100.0? Or if you're not able to do that, would you be able to show me where to go so I can make the changes myself? Thank you!

  • Avatar of kev3200 kev3200 Mar 25, 2015 at 17:02 UTC - 0 likes

    @luridftw32: Go

    Why don't you just get it to drop the amount you want?


      - drop: SULPHUR/1-2
        chance: 20%

    That should lower the drop chance of sulphur to 20% from creepers. Let me know if it works!

  • Avatar of luridftw32 luridftw32 Mar 25, 2015 at 11:17 UTC - 0 likes

    Overriding default drops do not work!

    - It will let you override it with anything of a higher value.

    - Setting it to drop less items then MC is defaulted to does nothing.

    - Setting it to drop at a lower % chance then MC is defaulted to does nothing.

    I'm trying to lower the rates of sulphur and iron bars from Creepers and Iron Golems. But it will not override unless the values are higher then default.

    Last edited Mar 25, 2015 by luridftw32


  • Avatar of kev3200 kev3200 Mar 21, 2015 at 04:18 UTC - 0 likes

    @nuggs1331: Go

    You can "drop" commands on player or any mob death. Just specify which mob in the config and then example: (%p = player)

    - drop: NOTHING
    command: ["/!$give %p your_item_name_here 1"]

    Something like that would give the player 1 of your item. You can also just change the command to whatever you want.

    Source: I've tried it before.

    Also a reply by one of the authors on my question would be very helpful, thanks!

    Last edited Mar 21, 2015 by kev3200
  • Avatar of nuggs1331 nuggs1331 Mar 21, 2015 at 04:09 UTC - 0 likes

    Does this allow command based items such as mobs giving kits or money?

    If not can it be added?

  • Avatar of kev3200 kev3200 Mar 20, 2015 at 20:24 UTC - 0 likes

    And another one,

    I'm looking to have the same sword do different amounts of damage to the victim depending on the name of the sword. I got the plugin to recognize when a "different" sword is being used but no damage is dealt.

    I'm using the following:

    Zombie: - drop: NOTHING trigger: HIT tool: DIAMOND_SWORD lorename: "Dark Sword" message: "Dark Sword Attack!" damage.victim: 2 - drop: NOTHING trigger: HIT tool: DIAMOND_SWORD lorename: "Dragon Sword" message: "Dragon Sword Attack!" damage.victim: 4

    However, when I hit a zombie, the console is spammed with a ton of "Dragon Sword Attack!" or "Dark Sword Attack!" messages and eventually times out. Is my syntax for damage wrong or the plugin?

  • Avatar of kev3200 kev3200 Mar 19, 2015 at 20:08 UTC - 0 likes

    Got a question I'm hoping someone can answer. Is there a way to configure a block to have custom lore text when dropped? Like how you can have nbt tags when using the /give command to specify item name and lore. Is there a parameter for the drops I can use to get the same effect? (hopefully supports colors and fonts as well :D)

  • Avatar of Treijim Treijim Mar 15, 2015 at 00:47 UTC - 0 likes

    Hey Is there a way to make a tool (such as a hoe) into a weapon? So every time you attack a mob with it, it subtracts some durability of the tool and inflicts more than ordinary damage on the victim? I've tried it, but the things I tried didn't do anything except cause the monster to die dozens of times at once, spamming loot drops in heaps.

  • Avatar of Argagaes Argagaes Mar 14, 2015 at 19:03 UTC - 0 likes

    @Argagaes: Go

    Well it doesn't really matter if it needs to be that simple, there is no point for me to use it at all if I can't do it with armor so... I guess I'll just have to wait and see. Also idk about heavy, might seem so but it works just fine? only thing that doesn't work is the !!24h, also that command of yours needs "!!" instead of "!" :) and actually I tried that what you did, didn't work, I don't know how it does it.. maybe it sets the hp to 24, but the BASE hp is something else? thats what it's counted by right?

    Last edited Mar 14, 2015 by Argagaes
  • Avatar of ramin654 ramin654 Mar 14, 2015 at 16:42 UTC - 0 likes

    Does this not work with forge mobs? mobs added by other mods, such as NeverMine? Also, how can i make it so that ALL mobs, or ALL aggressive mobs drop a certain thing (maybe like a global drop section, that would be nice?)


Date created
Aug 27, 2011
Last update
Jan 06, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Optional dependency