OtherDrops

https://lh3.googleusercontent.com/-6F70Lqix6ss/USZFvy65wNI/AAAAAAAAA3s/L3hzRyfpJOU/s600/od%2520logo-fill.jpg

Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.

Conditions

  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns

Actions

  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands

Ideas

  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!

Documentation

Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.

Thanks

Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.
  • CommodoreAlpha: community support on the comments/forum, assisting with documentation.

Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate

Metrics

  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of _Snoogles_ _Snoogles_ Jun 24, 2016 at 18:43 UTC - 0 likes

    @omgitsbob12: Go

    Agreed. I would love to see this continued maybe someone can pick it up and make it premium on spigot. I would be more than happy to pay for it. Meanwhile if anybody finds a good equivalent let us know!

  • Avatar of omgitsbob12 omgitsbob12 Jun 19, 2016 at 01:18 UTC - 0 likes

    Would really like this to be updated to 1.10, I used this for a long time..

  • Avatar of Grimmie_XII Grimmie_XII Jun 15, 2016 at 06:58 UTC - 0 likes

    @Grimmie_XII: Go

    Are mob (and all entity drops) not working because of this error?

    "Plugin OtherDrops v2.8b.582 has failed to register events for class com.gmail.zariust.otherdrops.listener.OdEntityListener because org/bukkit/event/painting/PaintingBreakEvent does not exist."

    If so, how do I fix that?

  • Avatar of drexel_levante drexel_levante Jun 14, 2016 at 16:09 UTC - 0 likes

    still getting errors for custom mobs and mob names in 1.10 but was wondering if anyone knew if it was possible to make a custom weapon drop a random peice of inventory from another player during pvp. I am currently using a deathcontrol plugin to keep items from dropping altogether but would like an item to instead pull a peice or two from the defeated player.

    Last edited Jun 14, 2016 by drexel_levante
  • Avatar of _Snoogles_ _Snoogles_ Jun 11, 2016 at 21:15 UTC - 0 likes

    Has anybody heard/seen anything that implies that this is going to be updated completely for 1.9 and now 1.10?

  • Avatar of drexel_levante drexel_levante Jun 09, 2016 at 19:25 UTC - 0 likes

    1.10 is sending errors to my console about custom mob names arent usable except in versions 1.5 or higher. Also for a few updates now the ability to create a custom named mob that drops a custom named mob has stopped working as well. I would like to have for example a named spider drop 5-10 named cave spiders Any info on an update would be great. This is by far my favorite plugin to use on my server and would hate to see it fall to shambles.

    Last edited Jun 09, 2016 by drexel_levante
  • Avatar of Grimmie_XII Grimmie_XII Jun 08, 2016 at 09:40 UTC - 0 likes

    @CrunchingPotato: Go

    I think you could format it like:

        STONE:
           - drop: {COBBLESTONE/1/99%, CLAY_BRICK@!durability#1~&4Ruby Ingot/1/1%}
    

    for a version that doesn't let people just mine one or a few stone blocks to infinitely get Rubies out of them without losing the stone, this will only drop either a stone block or Ruby or you could do:

        STONE:
           - drop: COBBLESTONE
           - drop: CLAY_BRICK@!durability#1~&4Ruby Ingot
             chance: 1%
    

    for a more exploitable version. I tested both and they work for me. Sorry that this is coming probably much later than you need.

    Last edited Jun 08, 2016 by Grimmie_XII
  • Avatar of Grimmie_XII Grimmie_XII Jun 08, 2016 at 09:29 UTC - 0 likes

    Any ideas why my custom mob drops would not be working at all? Monsters only seem to be dropping their default drops, regardless of how I setup any custom drops for them, and no errors are coming up in-game or the console. All of the custom block drops I've tried have worked just fine - it's just the mobs giving me trouble. Custom biomes couldn't affect this, right?

    I'm using version 2.8b.582 in MC/Spigot 1.9.2, here's an example of a drop I'm trying to run:

        CREEPER:
           - drop: BREAD
             chance: 100%
             
           - drop: {GOLD_NUGGET/1/10%, GOLD_NUGGET/2/25%, GOLD_NUGGET/3/2.5%}
             spawnedby: NATURAL
             tool: [PLAYER, ALL]
             
           - drop: {GOLD_NUGGET/1/20%, GOLD_NUGGET/2/50%, GOLD_NUGGET/3/10%, GOLD_INGOT/1/5%}
             spawnedby: [SPAWNER, SPAWNER_EGG]
             tool: [PLAYER, ALL]
           
           - drop: SNOW_BALL
             height: ">70"
             weather: [SNOW, THUNDER, STORM]
             lightlevel: ">3"
             chance: 10%
    

    Also I don't know if "PLAYER" is a valid enough tool to detect any means that a player can directly damage a mob or not, but even the drops not tied to those conditions aren't working anyways.

    Last edited Jun 08, 2016 by Grimmie_XII
  • Avatar of CrunchingPotato CrunchingPotato May 15, 2016 at 21:36 UTC - 0 likes

    PLEASE RESPOND ASAP

    Hello, and I own a towny server with some custom stuff. So, on my server I have came up with an idea that when you break stone, you will get one of the custom ingots/ores that I am adding to my server. -examples: -Copper -Ruby -Manymore (They have custom names with color) -And with those, you can craft the type of tools, armor, and more. Well, what I am wondering is how can I make it so when you are breaking stone there is a 1% chance of getting an enchanted brick with unbreaking I and the name is &4Ruby Ingot? Please respond to this question asap.

  • Avatar of BooBear1973 BooBear1973 May 10, 2016 at 12:55 UTC - 0 likes

    @boushwa: Go

    In order to get new lines on the lore you would add a " ; " . For example:

    - drop: STICK@!DURABILITY#10&6&lWand of Icor;&8[VENDER DROP]; ;&2&lFrom the viscera you find &6&lthe Wand of Icor&2&l

    If you want a blank line in the lore you would add "; ;" .

    Last edited May 10, 2016 by BooBear1973

Facts

Date created
Aug 27, 2011
Categories
Last update
Jan 06, 2015
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
OtherDrops
Reverse relationships
1
Downloads
161,782
Recent files

Authors

Relationships

Optional dependency
Vault