OtherDrops

https://lh3.googleusercontent.com/-6F70Lqix6ss/USZFvy65wNI/AAAAAAAAA3s/L3hzRyfpJOU/s600/od%2520logo-fill.jpg

Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.

Conditions

  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns

Actions

  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands

Ideas

  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!

Documentation

Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.

Thanks

Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.

--

Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate

Metrics

  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of kev3200 kev3200 May 30, 2015 at 12:24 UTC - 0 likes

    Hi there, having some trouble. I'm trying to create a crit ability for certain named swords:

    ZOMBIE:
            - chance: 20%
              trigger: HIT
              tool: DIAMOND_SWORD
              lorename: "&aDragon Sword"
              message: ["&6Your %displayname &6strikes true for 5 damage!"]
              effect: MOBSPAWNER_FLAMES
              damage.victim: 5          
              
            - chance: 80%
              trigger: HIT
              tool: DIAMOND_SWORD
              lorename: "&aDragon Sword"
              damage.victim: 2 
              message: ["&6Your %displayname &6did 2 damage!"]
    

    Problem is that when I attack with the "Dragon Sword", it does damage to the zombie (from the normal sword) but no message appears, and then suddenly on the next attack or so, the chat box will be flooded with about 5-10 messages and the zombie will go flying back and die. (It looks as if he was hit with a knockback 2 sword, and zombie also makes a sound like he was hit multiple times in a row)

    Any guesses as to the problem? Is it my code or OtherDrops?

  • Avatar of kev3200 kev3200 May 30, 2015 at 11:39 UTC - 0 likes

    @xH3LLRAIZ3Rx: Go

    Love this idea. I think this would be awesome as well :)

  • Avatar of xH3LLRAIZ3Rx xH3LLRAIZ3Rx May 30, 2015 at 04:12 UTC - 0 likes

    can you add HOLD Trigger and WEAR Trigger so if the player wears or holds the item it will do the potioneffects and stuff

  • Avatar of drexel_levante drexel_levante May 28, 2015 at 04:02 UTC - 0 likes

    i have this enchantment setup but i may have missed something. drop: DIAMOND_PICKAXE@!&lDragon_Fang@!DIG_SPEED#5!UNBREAKING#5

    Last edited May 29, 2015 by drexel_levante
  • Avatar of drexel_levante drexel_levante May 27, 2015 at 03:33 UTC - 0 likes

    just checking in the latest update said theres a fix for custom named mob drops but im still having trouble. I can get one named mob to drop upon the mobspawn of a spider but that named mob wont drop the next named mob i want it to and so on. this used to work a while back but has since been broken for me.

  • Avatar of Treijim Treijim May 25, 2015 at 15:30 UTC - 0 likes

    @Argagaes: Go

    Your first two tips worked perfectly. Thanks!

  • Avatar of Argagaes Argagaes May 24, 2015 at 08:19 UTC - 0 likes

    @Treijim: Go

    I think u need to set the trigger first instead of potioneffects, also it's not potioneffects but potioneffect and if u want to define what potion, u could use names with "POTION~[name]"
    as shown here:
    - trigger: CONSUME_ITEM
    potioneffect: BLINDNESS@100@1
    tool: POTION~Potion of Blindness

    Potions name must be "Potion of Blindness" (colors work)

    Last edited May 24, 2015 by Argagaes
  • Avatar of Treijim Treijim May 23, 2015 at 17:10 UTC - 0 likes

    I'm trying to force potion effects on drinking certain items. This is what I have:

        PLAYER:
            - potioneffects: BLINDNESS@10@1
              trigger: CONSUME_ITEM
              tool: POTION
    

    But it does nothing at all. I've tried changing things like POTION@0 and various status effects but nothing works. Any ideas on how to do this?

  • Avatar of Argagaes Argagaes May 22, 2015 at 12:50 UTC - 0 likes

    @syberia97: Go

    Well in a world for sure, if not from otherdrops itself, you could even use perworldplugins plugin.

  • Avatar of syberia97 syberia97 May 20, 2015 at 05:16 UTC - 0 likes

    Can I disable otherdops on any region or world ?

Facts

Date created
Aug 27, 2011
Categories
Last update
Jan 06, 2015
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
OtherDrops
Downloads
116,695
Recent files

Authors

Relationships

Optional dependency
Vault