OtherDrops

https://lh3.googleusercontent.com/-6F70Lqix6ss/USZFvy65wNI/AAAAAAAAA3s/L3hzRyfpJOU/s600/od%2520logo-fill.jpg

Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

Note: features in orange are only available in the latest beta versions

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Where-ever possible the official Bukkit lists are used so OtherDrops:
    • supports all current and future blocks, items & mobs
    • supports all current and future enchantments & potion effects
    • supports all current and future biomes, spawn reasons & tree species
    • supports all current and future villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names
    • Custom HP (health) for any mob
    • Custom equipment (w/custom drop chance)
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors and/or whether they haven been sheared
    • Villager professions
    • Powered creepers
    • Baby & villager zombies
    • Agressive level for pig-zombies
    • Wither skeletons
    • Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.

Conditions

  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Add lorename requirements
  • Heroes class & level conditions
  • Cooldowns

Actions

  • Apply actions alongside the drop (or even without a drop)
  • Damage tools
  • Consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • create explosions, lightning, visual effects (including particles), sound effects
  • run commands

Ideas

  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!

Documentation

Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.

Thanks

Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.

--

Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate

Metrics

  • OtherDrops uses Metrics for anonymous usage stats (learn more).

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of ZariusT ZariusT Oct 20, 2014 at 03:59 UTC - 1 like

    @Roadhog360: Go

    You have to read past the first page :P Whilst the documentation could use updating and improving there is still a lot of information and tutorials in there.

    @CommodoreAlpha: Go

    Great to have you back, your assistance is always appreciated :-)

    I too am trying to get around to updating, as time permits.

    Last edited Oct 20, 2014 by ZariusT

    BFAK:29094,007bd3b9c7cf630d7476ff7167537f6c25a18c7cb0a513a3ca0e0730674ba6c5

  • Avatar of CommodoreAlpha CommodoreAlpha Oct 19, 2014 at 23:47 UTC - 0 likes

    @To whom this may concern,

    It's been awhile since I was here - I apologise for the fact that I seem to have disappeared all of a sudden. It's because with both college and the fact that I've recently (during August) decided to bootstart my server once again that I've been far too busy these past weeks to pay much heed to OtherDrops. And I'm still busy - if not busier.

    But now that OtherDrops is - and will be - on my scope again, probably because recently started redoing my config files for it, that I'll be here on occasion to answer questions once again.

    And I know I was supposed to clean up documentation, but that fell to the bottom in my list of priorities - I can't really tell when I'll clean it up even now. Heck, the documentation for my own server/files is pretty terrible so I gotta fix myself up before I can fix up other things. ;)

    @Roadhog360: Go

    Sure, you can blame me, but I think making that "-_-" face isn't necessary.

    @bananoke: Go

    From the top of my head, I don't remember a way to do this, but have you tried using damage values in addition to custom names?

    @nelbrenn: Go

        ANY_BLOCK:
          - tool: ANY_PICKAXE@!LOOT_BONUS_BLOCKS#3
            drop: THIS
    

    I don't remember off the top of my head if enchantments can be applied to group-aliases of items; if not, then you have to specify each item individually. According to this code, all pickaxes with a fortune level of 3 will drop the block they break. Fortune level 4, 2, or any other level will not work. I believe you can specify a range of levels.

    @hgt3345: Go

    If I recall correctly, the death of an enderdragon is handled differently compared to the death of other mobs.

    @Everyone else

    If you've a question I didn't answer, please post it again and I'll answer to the best of my ability. I'm a little rusty on OtherDrops config as of now, though.

    Sure, I'd love to include my server IP here. But it's under construction, and I wouldn't want to get sued for players wandering inside and getting hit by a random beam of steel floating about. And no, I doubt plugins would make very good lawyers either. I've never seen a plugin that forced you to sign a contract do so well.

  • Avatar of Roadhog360 Roadhog360 Oct 17, 2014 at 05:59 UTC - 0 likes

    I like how it tells you how many features it has yet it doesn't tell you how to put any in the config... -_-

  • Avatar of bananoke bananoke Sep 24, 2014 at 12:45 UTC - 0 likes

    Hej guys,

    i have queston to you.

    How could i consume all items with oryginal names (items that drop on destroy block etc) on click? i want remove all those items on right or left click. Items with custom names should stay.

    example: it should do nothing with stone with name: magicstone but if player click with normal stone then this stone should dissaperd.

    can i do that with otherdrop?

  • Avatar of humperdink2 humperdink2 Sep 19, 2014 at 08:19 UTC - 1 like

    @davis7457: Go

    Yeah, put NOTHING as the drop.

      ZOMBIE:
      - tool: ANY
        drop: NOTHING
    
    Last edited Sep 19, 2014 by humperdink2
  • Avatar of davis7457 davis7457 Sep 19, 2014 at 00:27 UTC - 0 likes

    Is there a way I can disable the default drops for zombies? I'm trying to get rid of the Rotten Flesh completely... But everything I try ends up with rotten flesh.

    Last edited Sep 19, 2014 by davis7457
  • Avatar of nelbrenn nelbrenn Sep 13, 2014 at 05:04 UTC - 0 likes

    Hello,

    Is there a way to give a player a block that he breaks, using the fortune on the pickaxe? Example: ( /give [Player Name] [Block Broken] [Fortune #]

    Thank You, - Nelbrenn

  • Avatar of hgt3345 hgt3345 Sep 09, 2014 at 14:32 UTC - 0 likes

    Is there a way to make enderdragons not drop experience orbs ? 12.000 experience points is a bit too much for what i intend on using dragons for, however any workaround I have tried so far has failed ... tips ?

    Update: I disabled it using an external plugin, so problem solved, however it would be better with less plugins :)

    Last edited Sep 10, 2014 by hgt3345

    'Its easier to know where you are going, when you know where you have been' -Eli Wallice

  • Avatar of Altyra Altyra Sep 06, 2014 at 11:15 UTC - 0 likes

    Hi,

    To avoid mob farming, it would be nice to add a parameters "timelimit".

    Example :

    CREATURE_HOSTILE: - tool: ALL drop: NOTHING time limit: 40

    If any hostile creature would be killed by any tools in a time limit of 40 tick (2seconds), it would drop nothing.

    Pray for it :)

  • Avatar of jayStepp jayStepp Sep 03, 2014 at 14:24 UTC - 0 likes

    Hi. First, I would like to say I love this plugin. However, I am trying to use LootCrates with it and am struggling to get it to work correctly. I can get it to drop vanilla Ender Chests. but the NoLock crates won't work. I feel it's something small and stupid I am doing wrong, but can't figure it out. Any pointers toward the right direction would be appreciated.

Facts

Date created
Aug 27, 2011
Categories
Last update
Jul 04, 2013
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
OtherDrops
Downloads
87,456
Recent files

Authors