OtherDrops

https://lh3.googleusercontent.com/-6F70Lqix6ss/USZFvy65wNI/AAAAAAAAA3s/L3hzRyfpJOU/s600/od%2520logo-fill.jpg

Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.

Conditions

  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns

Actions

  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands

Ideas

  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!

Documentation

Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.

Thanks

Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.

--

Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate

Metrics

  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of iTz_AbsOrBx iTz_AbsOrBx Jul 03, 2015 at 13:22 UTC - 0 likes

    Is there a way to make the custom block drop automatically go into your inventory upon mining? I cant find any plugins that seem to work with it, Im trying to use this for my private cannon server (Dont ask why :P) but I can't find a way to do it.

  • Avatar of zarakh01 zarakh01 Jun 28, 2015 at 00:06 UTC - 0 likes

    @Argagaes: Go

    Thanks :P

  • Avatar of Argagaes Argagaes Jun 27, 2015 at 08:37 UTC - 0 likes

    @zarakh01: Go

    You should check
    http://dev.bukkit.org/bukkit-plugins/otherdrops/pages/2-8-beta-features/
    Also for example with this u can make all snowballs spawn chickens with 12% chance:
    - trigger: PROJECTILE_HIT_BLOCK
    tool: PROJECTILE_SNOWBALL
    drop: chicken:baby
    chance: 12
    And you can mix normal and custom mobs possibly by replacing a certain % of mob spawns (like zombs or skels or just all) with custom mobs.

  • Avatar of zarakh01 zarakh01 Jun 25, 2015 at 23:45 UTC - 0 likes

    Does anyone have some sort of base config example to show me how to spawn custom mobs

  • Avatar of twixi007 twixi007 Jun 18, 2015 at 17:11 UTC - 0 likes

    plugin support animals (drop money vault) from the mods? (mocreatures)

  • Avatar of drexel_levante drexel_levante Jun 15, 2015 at 02:30 UTC - 0 likes

    is it possible for a tool to give a player a permission when they use it? but then after the tool is consumed and the permission is taken away? I made an item to warp you to another world but i dont want them to keep the warp command. the item wont work unless they have permission to use warps.

  • Avatar of CommodoreAlpha CommodoreAlpha Jun 11, 2015 at 04:12 UTC - 0 likes

    @semirotta: Go

    Have you tried using "PLAYER" as the object, "HIT" as the trigger, and "ZOMBIE" as the tool?

    Last edited Jun 11, 2015 by CommodoreAlpha

    Server Information: "antarcticspecops.webs.com"

    Antarctic Special Operations, home of the buggiest (modded) server ever! With the most incompetent admin (me) also! Currently unplayable on survival due to construction accidents involving but not limited to a rebar in the face. I'll consider opening for Beta testing as soon as I overcome my incompetence. <3

  • Avatar of semirotta semirotta Jun 06, 2015 at 14:05 UTC - 0 likes

    I would also like to know how can I make it so when for example Zombie hits the player, it causes the player to set on fire ? Can only get it work when player hits the zombie it gets on fire...

  • Avatar of kev3200 kev3200 Jun 06, 2015 at 12:28 UTC - 0 likes

    @semirotta: Go

    I don't, but if you find one, I'd love to take a look :)

  • Avatar of semirotta semirotta Jun 06, 2015 at 12:16 UTC - 0 likes

    I used to have like 5000 lines of configs about a lot of things with a lot of new monster types with abilities etc. Does anyone have proper config for RPG style gameplay with a lot of different kind of monsters that can spawn etc.? I lost my config file few years ago and completely forgot the name of this plugin, now I have finally found this again.

    EDIT: Is it possible to make the player drop zombie like this; PLAYER: - tool: ALL drop: ZOMBIE quantity: 1

    but also when it drops down; to recognize the items the player had (armor and weapon) so it would spawn with the same armor and weapon? basically the player just turns into zombie and has the same items.

    Last edited Jun 06, 2015 by semirotta

Facts

Date created
Aug 27, 2011
Categories
Last update
Jan 06, 2015
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
OtherDrops
Downloads
120,812
Recent files

Authors

Relationships

Optional dependency
Vault