Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Future Support
    • Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
    • blocks, items, mobs, enchantments, potion effects, biomes,
    • spawn reasons, tree, villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names, HP (health) & equipment for any mob
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors (and sheared/unsheared)
    • Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
    • Wither skeletons, Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.


  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Lorename, Heroes (class & level) conditions
  • Cooldowns


  • Apply actions alongside the drop (or even without a drop)
  • Damage tools and/or consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • Create explosions, lightning, visual effects (including particles), sound effects
  • Run commands


  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!


Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.


Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.


Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate


  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of Piginabag Piginabag Jul 14, 2015 at 19:24 UTC - 0 likes

    There some way to change the drop of webs broken by flowing water?

  • Avatar of phantom147 phantom147 Jul 11, 2015 at 08:47 UTC - 0 likes

    Default vanilla drop is still dropping while " loot_overrides_default: true ". Is there anyway to block default drop? Currently using Spigot 1.8.1 and latest version of OtherDrops 2.8b.596

  • Avatar of Gnusterftw Gnusterftw Jul 09, 2015 at 22:14 UTC - 0 likes

    Hey iv got the following code: How do it make it so that for each of these pickaxes it would drop different items?

            - replacementblock: STONE
              drop: {DIAMOND}
              tool: [IRON_PICKAXE~§9Mithril Pickaxe]
            - replacementblock: STONE
              Flags: UNIQUE
              drop: {IRON_INGOT}
              tool: [IRON_PICKAXE@!LOOT_BONUS_BLOCKS#1~§9Mithril Pickaxe]
            - replacementblock: STONE
              drop: {GOLD_INGOT}
              tool: [IRON_PICKAXE@!LOOT_BONUS_BLOCKS#2~§9Mithril Pickaxe]

    Now if i use an iron pickaxe with the name Mithril Pickaxe it would drop me a diamond If i use an iron pickaxe with the name Mithril Pickaxe with fortune 1 it would drop me BOTH diamond and iron ingot :( Any clue on how to make it drop me only the item that is set to drop with looting 1 pickaxe?

  • Avatar of delsolsi213 delsolsi213 Jul 08, 2015 at 18:12 UTC - 0 likes

    do you happen to know the ids for the new leaves ? acacia and dark oak, im trying to make it so they drop an item but it doesnt work, i tried item ids and didnt work i did notice it uses something like


    but idk how the new 2 leaves will work.


    Found a bug with leave blocks, i have it set so acacia drops an apple 100% of the times <an example to test it> the acacia tree does drop an apple when i break the first leave but then when i start breaking the leaves connected to the first one i broke they dont drop apples, same goes for dark oak leaves.

    Last edited Jul 08, 2015 by delsolsi213
  • Avatar of zarakh01 zarakh01 Jul 08, 2015 at 10:44 UTC - 0 likes

    @delsolsi213: Go


  • Avatar of delsolsi213 delsolsi213 Jul 07, 2015 at 20:05 UTC - 0 likes

    @zarakh01: Go

    hey do you know if thi ssupports data values for example i want to make a leaf block drop something but only oak tree leaves and not all.

  • Avatar of zarakh01 zarakh01 Jul 06, 2015 at 13:43 UTC - 0 likes

    @TheMercury199: Go

    You can give them names, lore and change the colour of the name too. Here is an example of my own.


  • Avatar of TheMercury199 TheMercury199 Jul 06, 2015 at 11:45 UTC - 0 likes

    I may have simply missed this when reading through the documentation, but is there a way to give drops a custom name? I can't seem to get it to work.

  • Avatar of zarakh01 zarakh01 Jul 05, 2015 at 14:54 UTC - 0 likes

    @iTz_AbsOrBx: Go

    Have it so when you mine a block, for example iron ore, the block doesn't drop an iron ore block, instead a console command is run for example the command would be /!*give %p Iron_ore 1

  • Avatar of zarakh01 zarakh01 Jul 05, 2015 at 14:35 UTC - 0 likes

    Anyone know if you can use specific player skulls as drops? like off of http://heads.freshcoal.com/heads.php?query=Apple

    And if so, how do you set it up?


Date created
Aug 27, 2011
Last update
Jan 06, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
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Optional dependency