OtherDrops

https://lh3.googleusercontent.com/-6F70Lqix6ss/USZFvy65wNI/AAAAAAAAA3s/L3hzRyfpJOU/s600/od%2520logo-fill.jpg

Make anything drop anything, anyhow!

Minecraft 1.7 features (click)!!

OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.

OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.

Getting Started (tutorials)

Core Features

Note: features in orange are only available in the latest beta versions

  • Drop anything!* (*from Bukkit - if it doesn't, let me know)
  • Use triggers such as block break, combat, fishing & more
  • Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
  • Add actions including damage, healing, messages, potion effects & more
  • Easy syntax allows you to quickly customize drops & rewards for your server
  • Where-ever possible the official Bukkit lists are used so OtherDrops:
    • supports all current and future blocks, items & mobs
    • supports all current and future enchantments & potion effects
    • supports all current and future biomes, spawn reasons & tree species
    • supports all current and future villager professions, cat & skeleton types
  • Support for special item data:
    • Custom names & lore text
    • Enchanted weapons & armour (or add random enchantments)
    • Enchant anything with unlimited levels (dirt with level 30 damage?)
    • Enchanted books with any enchantment
    • Written books (wtih custom title/author/pages)
    • Leather armour colors
    • Custom fireworks colors
    • Skull types & custom player heads
  • Support for special mob data:
    • Custom names
    • Custom HP (health) for any mob
    • Custom equipment (w/custom drop chance)
    • Baby animals (all "Ageable" mobs - chicken, cow, pig, etc)
    • Tame wolves (including collar color) or cats (& different cat types)
    • Sheep colors and/or whether they haven been sheared
    • Villager professions
    • Powered creepers
    • Baby & villager zombies
    • Agressive level for pig-zombies
    • Wither skeletons
    • Slime & lava-slimes of any size
  • Economy support (via Vault)
    • Support for all major economy plugins (see Vault project page)
    • Players can gain, lose or steal money based on fixed amount or percentage
    • Compatible with "MoneyDrop" to drop physical money items.

Conditions

  • Multi-world support - create separate files to handle each world
  • Add super rare drops with chance values down to 0.000000001%
  • Specify tools required (or a list of tools eg. [any sword, -diamond sword])
  • Add lorename requirements
  • Heroes class & level conditions
  • Cooldowns

Actions

  • Apply actions alongside the drop (or even without a drop)
  • Damage tools
  • Consume items (eg. use dyes to color wool)
  • Damage or heal the victim, player or even the whole world
  • Apply potion effects to the victim, player, radius, world or server
  • Display custom messages (or a list of messages with one selected at random)
  • create explosions, lightning, visual effects (including particles), sound effects
  • run commands

Ideas

  • Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
  • Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
  • Allow gold and iron to be mined directly into ingots with a golden pickaxe.
  • Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
  • Nerf mob traps by disabling drops from environmental damage.
  • Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
  • Make mobs that don't normally spawn naturally spawn.
  • Make mob spawning, drops, and events biome specific!

Documentation

Dev Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Help Wanted

Would you like to help improve OtherDrops? Here are some ways to get involved:

  • Media/art: OtherDrops could really do with some tutorial and example videos.
  • Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
  • Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.

Thanks

Many thanks to these people who helped with OtherDrops:

  • Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
  • Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
  • Rofang: major update of OtherDrops documentation.
  • RugRats13: lots of testing and some documentation.
  • Faldonboy & Steelsouls: currently maintaining and improving the documentation.

--

Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) Donate

Metrics

  • OtherDrops uses Metrics for anonymous usage stats (learn more).

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  • Avatar of ZariusT ZariusT Nov 28, 2014 at 09:46 UTC - 0 likes

    @Onewingseraphim: Go

    I'll be looking into this soon, if it's easy to fix should have a dev update this weekend.

    BFAK:29094,007bd3b9c7cf630d7476ff7167537f6c25a18c7cb0a513a3ca0e0730674ba6c5

  • Avatar of Onewingseraphim Onewingseraphim Nov 28, 2014 at 07:00 UTC - 0 likes

    @CommodoreAlpha: Go

    Although I understand it's benign and doesn't affect server performance my issue is I can't see anything in the console due to rapid error spam messages so it's kind of hard to moderate the server sometimes because of that.

    Do I have to wait for this plugin to be updated for it to hook into WG 6.x?

  • Avatar of CommodoreAlpha CommodoreAlpha Nov 28, 2014 at 05:42 UTC - 0 likes

    @Onewingseraphim: Go

    It has nothing to do with TreeAssist and everything to do with the fact that WorldGuard is now version 6.x instead of 5.x, which means that all plugins which used to support WorldGuard 5.x have broken support for WorldGuard 6.x.

    It can be fixed by updating the hook into WorldGuard. The error is benign, however, so there is no need for a rapid bugfix response to this.

    Server Information: "antarcticspecops.webs.com"

    Antarctic Special Operations, home of the buggiest (modded) server ever! With the most incompetent admin (me) also! Currently unplayable on survival due to construction accidents involving but not limited to a rebar in the face. I'll consider opening for Beta testing as soon as I overcome my incompetence. <3

  • Avatar of Onewingseraphim Onewingseraphim Nov 27, 2014 at 16:07 UTC - 0 likes

    I keep getting spammed with this message here:

    [Server thread/ERROR]: Could not pass event LeavesDecayEvent to OtherDrops

    Console Message: http://pastebin.com/f3BcMtSm

    I think I saw somewhere about worldguard permissions for leaf decay or something similar to that, I think it happens when Tree-Assist breaks the tree down and rapidly decays the leaves.

    Any idea what could be done to fix that?

    I'm using Spigot 1.7.9 btw

    Last edited Nov 27, 2014 by Onewingseraphim
  • Avatar of CommodoreAlpha CommodoreAlpha Nov 27, 2014 at 04:41 UTC - 0 likes

    @ZariusT: Go

    Actually, wouldn't specifying player names be problematic as skins are based on UUIDs now?

  • Avatar of ZariusT ZariusT Nov 27, 2014 at 03:32 UTC - 1 like

    Howdy :-)

    Names with dots should be supported if surrounded by quote marks (it's the config file that doesn't like the dot with quotes) but probably won't do anything yet.

    Custom heads can be dropped if you know the name of a player with that skin but keep in mind that if the player changes their skin then your custom drop will change too.

  • Avatar of CommodoreAlpha CommodoreAlpha Nov 26, 2014 at 16:02 UTC - 0 likes

    @Onewingseraphim: Go

    There are no such thing as spider or endermen heads in vanilla Minecraft. Plugins can imitate the effect of a "spider head" or some other mob head but cannot create one, as that would require a mod. How it works is that they basically reskin a player head based on a stock player with that specific skin. This requires editing NBT data on the player head, which OtherDrops currently has no support for.

    I can, however, redirect you to a plugin that deals with player heads.

  • Avatar of Graitt Graitt Nov 26, 2014 at 14:20 UTC - 0 likes

    @mrretrus
    Yea the "dot in name" bug is what I spotted in one of my first comments here. It should be considered a bug, because names with dots in them should be supported for the sake of the future customizations ;} Not sure if it's just about OD not reading the name after dot, maybe it's about how Cauldron works? I guess there are 0 vanilla names with dots in them so it's impossible to test it further.

    But did you try other mod mobs in your OD config. I know, you probably don't need them, I'm only asking for the sake of testing, because the correct enum for ProjectZulu mod mobs does not work, although it shows no errors for the config.

    @CommodoreAlpha
    Thanks, you don't owe me anything, so no need to say 'sorry' ;}
    I was actually just throwing some info from my tests that, I hope, might help others, and with a tiny chance, help ZariusT if he will go for implementing this someday.
    Basically, what my tests show, is that adding the support for ID names of mod mobs is, sadly, not supposed to help perfectly, and that "other methods" should actually go for using Forge events somehow, or overwriting them, and that's not something we could dare to ask :{

    But well, as been said before, it's a great plugin anyway, a real minecraft spirit in it. MC to me is all about customization ;}

    Last edited Nov 26, 2014 by Graitt
  • Avatar of Onewingseraphim Onewingseraphim Nov 26, 2014 at 12:46 UTC - 0 likes

    If I wanted a mob to drop their own head how would I do that in the drop table?

    I don't want just the vanilla heads I'd like custom mob heads like Spider, Enderman, etc.

  • Avatar of mrretrus mrretrus Nov 26, 2014 at 02:43 UTC - 0 likes

    Thats fine- I just really like the plugin and thought maybe my scrutiny could be useful. For one thing though I can say that it does support items and blocks from mods- which is a nice thing to add support for FTB, and hopefully ZariusT gets intrigued enough to look into adding support for this :)

    Thanks guys! Great plugin

Facts

Date created
Aug 27, 2011
Categories
Last update
Nov 25, 2014
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
OtherDrops
Downloads
90,786
Recent files

Authors

Relationships

Optional dependency
Vault