NBTEditor allows easy customization of many aspects of Minecraft, through the modification of NBT tags. This is not like any other NBT editor, entity customization is easy, using a book based GUI.

Features include:

  • Customization of entities;
  • Customization of spawners;
  • Renaming of items;
  • Creation of multi-effect potions, with no limits;
  • Enchantment of items, with no limits;
  • Dyeing of leather armor, with any RGB color;
  • Creation of player heads;
  • and much more...

Edit now, spawn later: The Book of Souls is most powerful feature of the NBTEditor, it allows for easy entity customization. Create bosses, custom villagers, flying creepers, flower pots or anything you like. No data files, no one-time customization, just keep the book safe and you can spawn as many entities as you like.

In addition to editing entities, you can edit spawners, potions, items (name, lore and enchantments) as well as player heads, beacons and jukeboxes.

All Items, Entities and Spawners are fully compatible with the Vanilla Minecraft!
Great for creating adventure maps!

NBTEditor is open-source under GPLv3.

Dev. Builds have not been approved by the BukkitDev staff. Use them at your own risk.

Please read the FAQ before asking any questions.

The awesome NBTEditor logo was made by Sy_Gibbon from the french Minecraft community nefald.fr, they also have the documentation of NBTEditor and other plugins in french. Check them out.

Version compatible with 1.7.8-R0.1 is available

Download it here, 1.1.3-SNAPSHOT
These have not been approved by the BukkitDev staff. Use them at your own risk.

Support for 1.7.8-R0.1;
New command '/nbtt to-command', converts tile entities to command blocks;
New command '/nbtt command-colors', replaces & with § on command blocks AKA write with colors;
New command '/nbtt sign', set text on signs;
Other stuff;

This is not a release version, the documentation does not reflect the changes.

If you like what I'm doing and you want contribute:

Thanks for your support.

Check out my other plugin: CustomItemsAPI that adds a few cool items to the game.

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  • Avatar of traipop115 traipop115 Apr 20, 2014 at 23:51 UTC - 0 likes

    @goncalomb: Go

    thank you i will try this out

    - It worked thank you ! this plugin is a big and great plugin, and i appreciate that you actually reply and help :)

    Last edited Apr 20, 2014 by traipop115
  • Avatar of goncalomb goncalomb Apr 20, 2014 at 14:48 UTC - 0 likes

    @traipop115: Go

    Hi, I don't think it is a NBTEditor problem, that "Failed to load suffix from X file!" error is from ItemLoreStatus.

    I never used ItemLoreStatus, from what I've seen, it seems that setting dropCustomILSLoot: false on the ItemLoreStatus config might fix the problem.

    I could not test it, I'm using java 6 and ItemLoreStatus is using java 7.

  • Avatar of traipop115 traipop115 Apr 20, 2014 at 06:21 UTC - 0 likes

    bos is such a good plugin and i use item lore stats too, which also is an amazing plugin, but item lore stats does not drop with bos ;/ i wish there were a way to fix then id be happiest ever

  • Avatar of traipop115 traipop115 Apr 20, 2014 at 05:05 UTC - 0 likes

    i use item lore stats as another plugin and idk if that is the problem but when i fix mob drops i get this as drop



    anyone that can help?

  • Avatar of goncalomb goncalomb Apr 19, 2014 at 21:40 UTC - 0 likes

    @owen102: Go

    Well I never really "announced" that feature, it is not very robust. I would forget the dispensers and use command blocks. While looking at a command block use /bos tocommand, it will create a /summon command that spawns the entity.

    I may fix those dispenser glitches in the future, but is not a priority.

  • Avatar of owen102 owen102 Apr 19, 2014 at 06:12 UTC - 0 likes

    whenever i use a bos in an upward facing dispenser the mob just falls through the floor and dies inside the dispenser. is there a way of preventing this?

  • Avatar of CombatBorn CombatBorn Apr 17, 2014 at 22:00 UTC - 0 likes

    @goncalomb: Go

    Thanks for the quick response; It will only be for personal use, thanks again!

  • Avatar of goncalomb goncalomb Apr 17, 2014 at 16:38 UTC - 0 likes

    @xXBadeye: Go

    Yes that exists, Use the EntitySpawnEvent to set it on all entities and you're set.

  • Avatar of goncalomb goncalomb Apr 17, 2014 at 16:36 UTC - 0 likes

    @CombatBorn: Go

    The NBTEditor is under GPLv3. It is totally fine to make changes for internal use. If you want to release a modified version, it needs to be under GPLv3. The code in on GitHub, it builds with Maven. You will need to do some digging (the code is not documented). Have fun.

  • Avatar of xXBadeye xXBadeye Apr 17, 2014 at 14:30 UTC - 0 likes

    @goncalomb: Go

    Hey, your plugin looks great :D I need to do just one simple thing, i want to deny Living entitys picking up items, so they wont pick up the items on the ground (Players should still be able to do so). I read that that would be posssible with NBT tag modification, is that possible with your plugin / do you know some pieces of code to do achieve that goal? Sadly there is no EntityPickupItemEvent yet, so i have to search for alternatives :)

    Thanks, badeye

    Edit: Sorry for bothering you, i was too stupid. There was this method, i had no clue :D e.getEntity().setCanPickupItems(false);

    Last edited Apr 17, 2014 by xXBadeye



Date created
Mar 12, 2013
Last update
Mar 02, 2014
Development stage
  • enUS
  • ptBR
GNU General Public License version 3 (GPLv3)
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