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NametagEdit is an easy to configure plugin that allows users to change their nametags and tab names. With NametagEdit, users can add an additional 16 characters before and after their name. Additionally, the reflection in use will keep the plugin compatible with several minecraft versions (currently compatible with 1.5.2 - 1.7.10).

A detailed FAQ and Configuration guide can be found here.


/nte clear <player>Clears a player's prefix and suffix
/nte prefix <player> <text>Sets a player's prefix
/nte suffix <player> <text>Sets a player's suffix
/nte reloadRefreshes and applies any changes to the config files


nametagedit.useAllows use of the /nte command to display the command list
nametagedit.clearAllows a player to clear ANYONE's prefix/suffix
nametagedit.reloadAllows use of the /nte reload parameter
nametagedit.edittagsAllows a player to edit ANYONE's prefix/suffix


TabListDisabledIf true, NametagEdit will not format the tab
MetricsEnabledIf true, NametagEdit will collect stats for the project page

NametagEdit API

Jarcode wrote a nice little API for developers to use. You can eliminate features of this plugin and even have your own if you have some more advanced uses for these nametags. Click Here.

Servers Running NametagEdit


Video Tutorials

English - Video By: Koz4christ


Will this work with maps that use scoreboard features?

Trying this with adventure maps that already have pre set scoreboard teams is not reccomended. Although it will likely work, the scoreboard teams must have a letter or symbol in its name, and the players playing on the map cannot have a nametag assigned from this plugin.

I removed the plugin, but I still see prefixes and suffixes on my nametag!

Old versions of this plugin saves data along with the scoreboard.dat object in the world folder. In order to reset all the prefixes and suffixes, you must delete this file. Be carefull when doing this, as it will remove all scoreboard data in your server. Versions 1.6+ no longer do this.

How long can my name be with this plugin?

You can add a maximum of 16 characters for each a prefix and suffix, allowing a total of 32 characters that can be added to your nametag.

Does my nametag really change?

This plugin manipulates scoreboard teams to add prefixes and suffixes, the player's actual name, skin, and nametag stays enact.

Why not use TagAPI?

TagAPI makes edits to the actual nametag, thus allowing changes to your actual username above your head, but is limited to 16 characters for the entire nametag. TagAPI cannot be used to properly add a group prefix to player's nametags, since minecraft usernames can be up to 16 characters long.

Where's the original author?

The former author, Wacos, has taken a break from Minecraft and development and has given Cory full ownership over the source and plugin.


Example Use


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  • Avatar of sgtcaze sgtcaze Jul 29, 2014 at 02:06 UTC - 0 likes

    @SupremeMCNetwork: Go

    The newest versions do not support this.

    @NobleStrike: Go

    What version are you currently using?

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  • Avatar of NobleStrike NobleStrike Jul 28, 2014 at 18:26 UTC - 0 likes

    Cant wait to see the new build. This plugin eats data on login, Other then that goodplugin

  • Avatar of SupremeMCNetwork SupremeMCNetwork Jul 27, 2014 at 00:56 UTC - 0 likes

    @sgtcaze: Go

    But The newer versions do not support the auto changing of the nametag with the group changing. Is this correct?

  • Avatar of sgtcaze sgtcaze Jul 25, 2014 at 19:25 UTC - 0 likes

    @SupremeMCNetwork: Go

    We're currently on Beta NametagEdit v3.0. Build #5 on the Jenkins includes improvements and MySQL support. Consider testing it out, as we will be dropping support for old versions of this plugin once we promote a new build. This is because the newest builds are fully compatible with 1.5.2 - 1.7.10, and are considered the most stable.

    @Danielw107: Go

    Hmm that is interesting. I have never tested NametagEdit on a "Cauldron" server. I'll try it out soon.

  • Avatar of Danielw107 Danielw107 Jul 25, 2014 at 13:03 UTC - 0 likes

    Any ideas why name tags dont show up on a cauldron server? the commands work but nothing shows above players heads or in tab

    Versions are: Cauldron-MCPC-Plus version git-Cauldron-MCPC-Plus-1.7.2-1.1147.04.107 (MC: 1.7.2) (Implementing API version 1.7.2-R0.4-SNAPSHOT)

    And Nametagedit: 2.4


    There are also no plugins conflicting with it, as have tested it with no other plugins installed

  • Avatar of SupremeMCNetwork SupremeMCNetwork Jul 24, 2014 at 18:08 UTC - 0 likes

    @sgtcaze: Go

    Version: 2.4 Server: Bukkit 1.7.9 #3098


    Last edited Jul 24, 2014 by SupremeMCNetwork
  • Avatar of rfsantos1996 rfsantos1996 Jul 24, 2014 at 13:01 UTC - 0 likes

    How do I add space for this? lol, still, working as a charm (spigot 1.7.10 r0.1)

    - nevermind, space is enabled in code but not in commands, forgot that lol

    Well, nice plugin, I was using TagAPI and the limitation thing wouldn't be a problem for my name (4 characters) but for other moderators it would (;

    Minecraft Dota | RPGLeveling Plugin | Intresting plugins | GitHub | Bukkit is a great service

  • Avatar of iankiller77 iankiller77 Jul 24, 2014 at 05:56 UTC - 0 likes

    I looked for this for about 3 days before finding your plugin. It's exactly what I needed ! You more then made my day buddy!

    A little something you should add is a nick changer.So you can set the players edited nick you made for them also show in the tab list and as display name.

    Other then that the plugin is perfect. Thanks a lot !

  • Avatar of smallpen smallpen Jul 24, 2014 at 04:10 UTC - 0 likes

    @sgtcaze: Go

    Hello , sgtcaze ! I have one suggest that player can use new command to add his nickname, not let admin to modify his suffix value !

  • Avatar of sgtcaze sgtcaze Jul 23, 2014 at 17:56 UTC - 0 likes

    @SupremeMCNetwork: Go

    @Greenman1805: Go

    Remember to tell me the versions of the plugin and your server versions guys. Also include your configuration files. Without any of this I cannot help you.


Date created
Mar 17, 2013
Last update
May 11, 2014
Development stage
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