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NametagEdit is an easy to configure plugin that allows users to change their nametags and tab names. With NametagEdit, users can add an additional 16 characters before and after their name. Additionally, the reflection in use will keep the plugin compatible with several minecraft versions (currently compatible with 1.5.2 - 1.7.10).

A detailed FAQ and Configuration guide can be found here.


/nte clear <player>Clears a player's prefix and suffix
/nte prefix <player> <text>Sets a player's prefix
/nte suffix <player> <text>Sets a player's suffix
/nte reloadRefreshes and applies any changes to the config files


nametagedit.useAllows use of the /nte command to display the command list
nametagedit.clearAllows a player to clear ANYONE's prefix/suffix
nametagedit.reloadAllows use of the /nte reload parameter
nametagedit.edittagsAllows a player to edit ANYONE's prefix/suffix


TabListDisabledIf true, NametagEdit will not format the tab
MetricsEnabledIf true, NametagEdit will collect stats for the project page

NametagEdit API

Jarcode wrote a nice little API for developers to use. You can eliminate features of this plugin and even have your own if you have some more advanced uses for these nametags. Click Here.

Servers Running NametagEdit


Video Tutorials

English - Video By: Koz4christ


Will this work with maps that use scoreboard features?

Trying this with adventure maps that already have pre set scoreboard teams is not reccomended. Although it will likely work, the scoreboard teams must have a letter or symbol in its name, and the players playing on the map cannot have a nametag assigned from this plugin.

I removed the plugin, but I still see prefixes and suffixes on my nametag!

Old versions of this plugin saves data along with the scoreboard.dat object in the world folder. In order to reset all the prefixes and suffixes, you must delete this file. Be carefull when doing this, as it will remove all scoreboard data in your server. Versions 1.6+ no longer do this.

How long can my name be with this plugin?

You can add a maximum of 16 characters for each a prefix and suffix, allowing a total of 32 characters that can be added to your nametag.

Does my nametag really change?

This plugin manipulates scoreboard teams to add prefixes and suffixes, the player's actual name, skin, and nametag stays enact.

Why not use TagAPI?

TagAPI makes edits to the actual nametag, thus allowing changes to your actual username above your head, but is limited to 16 characters for the entire nametag. TagAPI cannot be used to properly add a group prefix to player's nametags, since minecraft usernames can be up to 16 characters long.

Where's the original author?

The former author, Wacos, has taken a break from Minecraft and development and has given Cory full ownership over the source and plugin.


Example Use


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  • Avatar of SanguinaryGames SanguinaryGames Nov 25, 2014 at 16:26 UTC - 0 likes

    I see that many have problems with the Tab Feature. When you relog it makes the color in the Tab from custom colors to default boring white. Please fix this...

  • Avatar of ThisUsernameIsMine ThisUsernameIsMine Nov 21, 2014 at 21:24 UTC - 0 likes

    Does the latest dev version work with Spigot 1.7.10-R0.1-SNAPSHOT #1649 + Spigot update 20141113a and Carbon v1.8 (for 1.8 content)?

    I added groups and the permission nodes to my groups, but people still say that they see white names in TAB and/or above player heads.

    I can confirm this too, and doing /ne reload file or memory doesn't change/solve this =/

    edit: i don't know why or how this happened but the white names problem seems to be caused by the groups that have magically/mysteriously disappeared from the config (noticed Order: [])

    Last edited Nov 21, 2014 by ThisUsernameIsMine
  • Avatar of AsianWiz AsianWiz Nov 20, 2014 at 19:34 UTC - 0 likes

    When I reload my server to show the correct color in the tab, then relog, it sets the color from red to pink. Any reason why this keeps happening?

  • Avatar of chris_61 chris_61 Nov 18, 2014 at 12:18 UTC - 0 likes

    Feature suggestion: MySQL Would be good for hub servers and buycraft.

    EDIT: updated to latest DEV Build 9 and it gave me an option. However i have filled in the database, password and user and it hasn't generated the tables.

    EDIT 2: Had to make a new database as it interfere with the geSuit table (players) that's why it wasn't working)

    Last edited Nov 18, 2014 by chris_61
  • Avatar of drew5494 drew5494 Nov 15, 2014 at 18:04 UTC - 0 likes

    Is this comparable with coloured name tags from PvP control plugin?

  • Avatar of xxtreepuncherxx xxtreepuncherxx Nov 09, 2014 at 16:58 UTC - 0 likes

    @MrAkiraEvil: Go

    Yeah same with me.

  • Avatar of MrAkiraEvil MrAkiraEvil Nov 06, 2014 at 00:04 UTC - 0 likes

    Bugs in version 2.4

    Have to type / ne reload to the tags appear in TabLIST

  • Avatar of Beaconplays Beaconplays Nov 02, 2014 at 14:43 UTC - 0 likes

    Thanks for this great plugin! No Bugs, its perfect!

    I use it on my Server. IP: (German)

  • Avatar of MrAkiraEvil MrAkiraEvil Nov 01, 2014 at 20:42 UTC - 0 likes

    Vídeo Tutorial PT-BR


    Créditos: Mr. Akira Evil

  • Avatar of Cryptite Cryptite Oct 29, 2014 at 13:08 UTC - 0 likes

    Great plugin! I'm a little confused about the TabListDisabled config setting. It is set to false because I handle creating my own tablist via TabAPI. Despite specifically setting my tab string to the player's name along, it still appends Prefixes/Suffixes despite whether I have TabListDisabled set to true or false. Any ideas what I'm doing wrong?

    Additionally, there was a feature of TagAPI that I loved to use, and that was not only receiving the player whose tag was changing, but the player receiving the updated tag. This was useful as I had members of the same town appear to each other as Green. I'd love to be able to get this functionality of out this plugin, because then I could have my Titles as well as per-player specific coloring. Any ideas how to go about that?

    Last edited Oct 29, 2014 by Cryptite



Date created
Mar 17, 2013
Last update
May 11, 2014
Development stage
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