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What is MyZ?

MyZ is not simply a Bukkit plugin. It is a complete re-imagination of Minecraft. Featuring a highly immersive new gamemode, MyZ aims to emulate and enhance a combination of DayZ and MineZ. With new mobs, items, chat features and more, MyZ has a lot to boast about and nearly endless opportunities.

Survive and prosper in a post-apocalyptic wasteland. Be careful though - you'll have to pay close attention to your hunger, health, thirst, visibility and temperature. Not to mention the enhanced undead mobs and bosses. When you die - and you will die - become a zombie, or a ghost and get a second chance at surviving.

See a full list of features and highly configurable options in the links below.

Table of Contents

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  • Avatar of TeeePeee TeeePeee Mar 26, 2015 at 02:13 UTC - 0 likes

    @Paxination: Go

    Hey Pax,

    I wasn't aware that there was a version of DisguiseCraft for any recent versions of Minecraft? If so, link me and I'll be sure to include it as an option.

    There is, in fact, a 4.0 repository for MyZ 4.0, it's just named NyZ.

    But awhile ago, Bukkit made me change my uploading policy, so I can't multi-build Premium and Free MyZ from one project. As such, I have essentially stopped working on the Free branch. PM me on SpigotMC (same username) and I'll help you out there.

  • Avatar of Paxination Paxination Mar 25, 2015 at 16:03 UTC - 0 likes

    @TeeePeee: Go

    And how long before you get a 1.8.3 release?

    I am bout tempted to fork your repository and and make a couple changes to see if it will work on 1.8.3 as it is.

    Yeah nvm, your repository only has your 3.0 build. More interested in 4.0.

    Last edited Mar 25, 2015 by Paxination
  • Avatar of Paxination Paxination Mar 25, 2015 at 15:14 UTC - 0 likes

    @lolboy1231: Go

    You should learn to read..... That box to the right that says OPTIONAL dependency, means its optional

    And if you clicked on the CONFIGURATION link you would see protocollib is a required dependency. As well as libsdisguises.....

  • Avatar of Paxination Paxination Mar 25, 2015 at 06:28 UTC - 0 likes

    @TeeePeee: Go

    @TeeePeee is there no way you can give the option of EITHER libsdisguises or DisguiseCraft? We alread run DisguiseCraft on our server.

  • Avatar of lolboy1231 lolboy1231 Mar 23, 2015 at 01:58 UTC - 0 likes

    Sir do i need this all dependency to run correctly and also please add protocol support Sir

  • Avatar of duck58 duck58 Mar 11, 2015 at 03:24 UTC - 0 likes

    @teeepeee I hope it's huge! :) your amazing

    I am duck58!

  • Avatar of TeeePeee TeeePeee Mar 10, 2015 at 17:50 UTC - 0 likes

    Loving all the suggestions and bug reports! An update will follow soon, I promise!

  • Avatar of duck58 duck58 Mar 04, 2015 at 12:30 UTC - 0 likes

    @kingnicolas26 I beleive it follows Eula... It's not giving donors acess to somthing that basics don't have... Technically anyone can spawn at any point... If there was special donor spawns that would be against Eula.

  • Avatar of kingnicolas26 kingnicolas26 Mar 04, 2015 at 02:36 UTC - 0 likes

    @duck58: Go

    That's already something listed on my idea. :P

    @duck58: Go

    1. I agree with the spawning mechanic, I think that would prevent a lot of players from spawn camping.

    2. Wouldn't that go against the EULA? It would allow players to have an advantage over others by picking the spawns they want. They could go in a town and get completely decked out, etc.

    @duck58: Go

    1. I think you can make it so that you can break specific blocks with specific tools in the config already. No?

    2. Flesh, almost every time. There would be a RARE chance to spawn any medical supply's/armor, but if a zombie popped out by chance, there would be a fairly good chance to get med. items/armor since you had to go through the trouble XP

  • Avatar of kingnicolas26 kingnicolas26 Mar 04, 2015 at 01:11 UTC - 0 likes

    Idea #2:

    - Zombie Blood...... *cough* ....... never seen it before :I Trust me bb....

    Anyways, there should be an item that once used, takes away a certain percentage of your current health (configurable in the config), in exchange for this effect:

    "Complete Immunity": Once activated the item potency will be at 100%, and obviously go down once you start to use it. After it has been activated you will obtain the following effects (you can change them/add some more if you want):

    • All Zombies will, well, basically forget you ever existed... all Zombies will stop attacking you. If any Zombies are incoming towards you specifically they will stop, etc.
    • You may hit Zombies without them attacking you back.
    • As the item slowly loses its potency, zombies will get curious and there's a small chance that they will "nibble" on your arm to see if you taste like human or not. c:
    • You will have a dark green particle effect emitting from you as the item is in use. (I think you get these with nausea or something)
    • You will get an adrenaline rush, and you will have Speed 1 + Haste 1 (faster attacking) while the item is in effect. Note: If you're worried about advanced players picking on people who have just spawned in, you can balance it out and give them Weakness 1 or 2+
    • (Optional Feature) This will kinda be the "everything comes with a price" thing, and It would kinda nerf it a bit.If you make WAY to much noise (your xp bar is almost filled to the top for a certain length or amount of time) there is a chance that a zombie or two may become hostile towards you since you're acting too human.

    Possible options in the config:

    • Immunity Length: {true (or) false} - Will allow you to change the time the item will be in effect.
    • Immunity Decrease Rate: {true (or) false} - Will allow you to change the rate that the item will wear off at.
    • Curious Zombies: {true (or) false} - Will enable/disable the option that makes a zombie become curious and attempt to hit you when the potion loses a certain amount of potency.
    • Free Zombie Kills: {true (or) false} - Will allow you to make it so that the player can walk freely among zombies kill as many as they please, or they can walk among them, but if you hit a zombie that zombie ALONE will target you. All other zombies would still remain oblivious unless they are hit.
    • Go Crazy: {true (or) false} - Will enable/disable the feature where a zombie or two may become hostile towards you if your xp bar is high enough for a long time.
    • Health Penalty: {true (or) false} -

    Ex: "10%" "20%" etc. Will allow you to change the damage that you take when you use the item.

    • Particle Effects: {true (or) false}

    If you could customize it:

    - "particle effect name"-"range"-"particle time" (<- Idk what you would call it) Will allow you to enable and customize the particles that you emit while the item is in use, or disable it all together. It will be on by default with the green nausea potion effects, and can be customized to have any effects the owner wants on the player, as well as how far out they will spawn/how long they will be visible till they disappear.

    • Status Effects: {true (or) false}

    If you could customize it:

    - "potion effect"-"Strength"-"time it will last" Will allow you to customize the potion effects you will obtain when you activate the item.

    Welp, that's all that I can think of atm. I hope you add this feature to the plugin! Thanks for reading!

    PLUS, this also ties in with my scoreboard idea! c: There could be an extremely useful stat for the scoreboard that tells you the potency of the item In a %, and will auto update so players can see how long they have left before they need to stop creeping around any zombies.

What new feature would you like the most?

  1. Choice:

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Date created
Apr 09, 2013
Last update
Feb 23, 2015
Development stage
  • enUS
  • zhCN
  • zhTW
GNU General Public License version 3 (GPLv3)
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