Generates more than 28,000,000,000,000 (twenty-eight trillion) items with default settings!

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MythicDrops is a plugin that allows users to create special items that can be dropped from monsters, or spawned in using commands. These items can either be pre-made or randomized using a tier system, with customizable drop rates!


  • Built against the latest Bukkit
  • Completely customizable tiers
  • 462 possible tiers for one setup
  • Design custom items
  • Spawn Egg, Spawner, and Spawn command prevention
    • Choose what kind of spawning will let mobs spawn with items
  • Mod support
  • Extremely customizable
  • Simple to use
  • Upgradeable items through Socket Gems
  • Unidentified Items
  • Identity Tomes

Goes Well With

Adds more than a dozen attributes that can be put on items!

DungeonBridge by Nicoit
Automagically populates generated chests with MythicDrops items!


We proudly use MCStats in this plugin to gather some simple data about usage. You can make sure we don't see any of it by going into the Plugin Metrics folder on your server and setting "opt-out" to true.


Looking for Help

Want to help out with development? We are currently looking for people to do the following:

  • Documentation

If interested, join us on the IRC Channel (linked above) and talk to ToppleTheNun or Faceguy.


Notice a bug? Help us help you by letting us know! Report bugs when and if you find them, and we'll fix them right up!

Bug Tracker


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  • Avatar of tronman2020 tronman2020 Feb 01, 2014 at 06:03 UTC - 0 likes

    Hello I am trying to create a custom boss in "spawns" but I want him to spawn a specific tier of items from mythic drops. His classification is Zombie with a custom ID 'mc-zombieminiboss'. How can i make a custom ID mob by default to not spawn the elected tiers for zombie and spawn only epic or legendary items tiers with a higher percentage? Thanks for any help.

  • Avatar of rmh4209 rmh4209 Feb 01, 2014 at 05:09 UTC - 0 likes

    @mobilephone2003: Go

    It's not in the Bleeding builds, it's in the Razor builds on the same website.

    @Adam_Nox: Go

    Which build are you using? Because it was working last I tested in the Razor builds.

    It should be DAMAGE_UNDEAD. Let me take a peek in some code, I'll edit this and let you know.

    MobBountyReloaded | MythicDrops | ItemAttributes BFAK:90657123,3b2c54ec95c42ee5167b3a1339f881f072179ccee2308584781ff4c267692c82

  • Avatar of Adam_Nox Adam_Nox Feb 01, 2014 at 04:10 UTC - 0 likes

    No one was on IRC, so I'll ask here and see what's up. I saw juggernaut gem adds enchantments.

    So I decided to try to make more gems that add enchantments, played a while, and found one. I named it blessing 1, it was supposed to add the enchantment damage_undead.

    When I socketed it to a diamond sword that had 2 previous enchants, it only added the word Blessing 1 after the 2 enchants, and no damage undead.

    Is this a limitation of the plugin currently, or did I put it in the socket gems yml incorrectly? Is it not DAMAGE_UNDEAD?


  • Avatar of Adam_Nox Adam_Nox Jan 31, 2014 at 23:16 UTC - 0 likes

    %enchantment% variable still not working unless you updated it since I last posted.

    itemDisplayNameFormat: '%enchantment% %itemtype% of %generalsuffix%'

    Always ordinary etc etc.

    Took me a while, but I made a txt file for every enchantment to make use of enchantmentprefix, if that doesn't work I may have to go jump in front of a car :)

    Last edited Jan 31, 2014 by Adam_Nox
  • Avatar of mobilephone2003 mobilephone2003 Jan 31, 2014 at 22:24 UTC - 0 likes

    @rmh4209: Go

    Thanks, grabbed build:
    22:19:13 [INFO] [MythicDrops] Enabling MythicDrops v3.0.0-SNAPSHOT-b171-BLEEDING

    Unfortunately was able to repair a "common" tier wooden sword to full durability

    I run DuncsWeb - Minecrafting since Feb 2011

  • Avatar of rmh4209 rmh4209 Jan 31, 2014 at 21:44 UTC - 0 likes

    @mobilephone2003: Go

    mcMMO hook has been added in most recent development build.

  • Avatar of mobilephone2003 mobilephone2003 Jan 31, 2014 at 19:24 UTC - 0 likes

    @rmh4209: Go

    Much appreciated!

  • Avatar of jcornwellshiel jcornwellshiel Jan 31, 2014 at 18:48 UTC - 0 likes

    @rmh4209: Go

    Ah, very good. Glad they included that in there.

    That's pretty much what I figured your response would be, as well.


  • Avatar of rmh4209 rmh4209 Jan 31, 2014 at 18:41 UTC - 1 like

    @jcornwellshiel: Go

    You're reading it correctly. However, if you dig deeper into the source (like I did), you'll find this: RepairManager Line 129

    I can hook the event and cancel it.

    As I was saying, I have no issue hooking mcMMO. Any other plugins, though, and it might be an issue.

  • Avatar of jcornwellshiel jcornwellshiel Jan 31, 2014 at 16:34 UTC - 0 likes

    @mobilephone2003: Go

    Normally, yes, you could add a PlayerInteractEvent listener running at higher priority than mcMMO's listener, and check for similar criteria as mcMMO does for repairs:

    • Is the event a right click?
    • Is the player holding a MythicDrops item?
    • Is the target of the the right click an iron block?

    And if all are true, cancel the event.

    However, unless I'm reading the mcMMO source wrong here: ... mcMMO doesn't care if you cancelled the event, and repairs it anyway.

    Of course, if I'm reading it wrong, smack me. :P

    Last edited Jan 31, 2014 by jcornwellshiel


Date created
Mar 22, 2013
Last update
Apr 21, 2014
Development stage
MIT License
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