Source on GitHub Plugin Metrics DevBuilds


Quote from xXKeyleXx:

Minecraft 1.7.5 and 1.7.8/9
MyPet DevBuilds for Minecraft 1.7.5 and 1.7.8/9 can be found here.

Quote from xXKeyleXx:

Do you want to help translating MyPet into other languages? Read this!

Quote from xXKeyleXx:

MyPet-NPC has been released on BukkitDev!!

What is MyPet?

MyPet is a highly customizable pet plugin with a lot of cool features. Take them on a lead, train them and make them a very powerful companion!

Some features of MyPet are:

  • most mobtypes are leadable
  • You can ride your MyPets
  • Hunger-System
  • Configurable Damage/Hitpoints/Food/LeashFlags/Speed
  • Customizable skills and skilltrees
  • Skilltrees are configurable for every MyPet-type
  • ! SkilltreeCreator !
  • and much more!

How to get a MyPet?

Firstly check what requirements has to be met to take a mob on a lead here (Leashable option)
If if this requirement is met just leftclick the mob with the leash (default is lead)
You can find more info about taking a MyPet on a lead here.


What is MyPet-NPC?
MyPet-NPC is a simple addon for MyPet that adds Citizens-traits that allows MyPet-owners to store their MyPets.


Test MyPet out on our Partner Server

Test out the plugin now LIVE


Installation/SkilltreeCreator/Showcase MobArena/Installation Usage Usage Usage Usage Usage


MyPet uses the Metrics system to collect some data to determine the usage of the plugin.
This will help the plugin developers to see how many servers are using the plugin,
how many pets are out there and some other things.
If you don't want this, edit plugins/PluginMetrics/config.yml and set opt-out to true.


Complete Changelog

Version 1.1.7

  • + added Stomp skill
  • - removed support for the old color format (%color%)
  • - fixed some bugs

Version 1.1.6

  • + added level cap for skilltrees
  • + added level requirement for skilltrees
  • + added config option to enable: Zombies attacking MyPets
  • + Pickup can also pick up XP now
  • + added config option to set a maximum petname length
  • + added permission for colors in petnames (default: true)
  • o speed and jump height can be set for the Ride skill
  • o improved the performance of the XP-JavaScript part (example: exp.js)
  • o improved the Beacon skill
    • choosable receiver (owner, everyone)
    • more buffs (12)
    • no tribute item required
    • easy on/off switching
  • o the exp option of the admin command can now change the level too (like the vanilla ''/xp'' command)
    • example: ''/petadmin exp Keyle 5L add''
  • - levelsystem can not be disabled anymore
  • - fixed some bugs

Version 1.1.5

  • o MyPet is usable with Java6 again
  • - removed the donator perk (had to because the BukkitDev team said so)

Don't post errorlogs in the comments! Create a Ticket!
(Don't forget to attach the "MyPet.log" file to the ticket)
Do you have a feature requests? Create a Ticket!

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  • Avatar of sakura_blades sakura_blades Apr 24, 2014 at 01:13 UTC - 0 likes

    Be nice if people would take a moment to read things before begging/demanding/requesting things that are already clearly done, and available. Instead of just skipping right down to it and asking for what's already there...

    @Simple_PvP: Go

    Please read the listing of this plugin, before requesting things...
    You'd see this plugin is already updated....

  • Avatar of Simple_PvP Simple_PvP Apr 23, 2014 at 19:19 UTC - 0 likes

    Please update I need this for people who donate!

  • Avatar of sakura_blades sakura_blades Apr 21, 2014 at 01:41 UTC - 2 likes

    @nashoxx: Go


  • Avatar of nashoxx nashoxx Apr 20, 2014 at 19:44 UTC - 0 likes


  • Avatar of FoxyFullmoon FoxyFullmoon Apr 18, 2014 at 16:21 UTC - 0 likes

    Would it be possible to add in different skill trees for different sub-types of pets? One of my players brought me this idea:

    "A tamed Baby Mooshroom stays small therefore inherits the mild speed increase of the baby. Charged Creeper could maybe come with blast resistance buff instead of strength. Rainbow Sheep (named "jeb_" when tamed) could give daze on hit buff."

    I'm currently in the process of adding support classes to mobs, and I love the idea of a charged creeper being slightly more powerful, or a baby animal offering different classes (so you can't ride the baby mooshroom or sheep). The name maybe unlocking additional skill trees would be fun to add too, but I'm mainly interested in sub-type classes.

  • Avatar of sakura_blades sakura_blades Apr 18, 2014 at 00:05 UTC - 0 likes

    @nofatasiansplz: Go

    The skill should be inherited. You do not need to add the skills for every level, Keyle already said that he would fix this in the next version from when it was reported.
    Just be patient and the skills will inherit along the levels as they were intended, once again.

  • Avatar of nofatasiansplz nofatasiansplz Apr 17, 2014 at 08:09 UTC - 0 likes

    @collller: Go

    Same problem too, i think you need to go edit the skills for each level and add in the fight function. (I need to test it out, haven't done this)

  • Avatar of xXKeyleXx xXKeyleXx Apr 16, 2014 at 18:44 UTC - 1 like

    @collller: Go I totally love your way to show me your problem. If everyone would do that everything would be much easier for me :D
    This problem should be fixed in the latest dev builds.


  • Avatar of collller collller Apr 16, 2014 at 03:17 UTC - 1 like

    @xXKeyleXx: Go


    i already do my best to explain what the problem is , can u help me

  • Avatar of sakura_blades sakura_blades Apr 15, 2014 at 01:39 UTC - 0 likes

    @moisesortiz: Go

    What changes? I find no previous messages from you, and have no idea what you're talking about.


Date created
Dec 12, 2011
Last update
Jan 17, 2014
Development stage
  • deDE
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
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