MyHorse let's your players have more control over their horses!

Simple, easy and lightweight.

  • Name your horse
  • Protect it from stealing & inventory theft
  • Protect it from dying (Owned horses are invulnerable)
  • Protect it from being unleashed by others
  • Simple transfer of ownership of horses (great for buying/selling!)
  • Put your horse for sale (Right-click to buy it)
  • Keep a list of your owned horses
  • Teleport to your owned horses
  • Teleport your owned horses to you
  • Option to allow putting a chest on any type of horse

Select your horse

Simply mount your horse to select it as your currently selected horse.
By default, only the owner can mount his horse.


To name your selected horse simply use the command:

 /myhorse name <horsename>

When your horse has a name, it is only ridable by you

Anti Theft

After taming your horse, the horse is "locked" and can only be used and accessed by its owner. To allow others to use your horse, use the commands:

/myhorse lock
/myhorse unlock

Come here!

After selecting your horse, you can summon it to you with the command:

/myhorse comehere

My horses?

See a list of your owned horses with the command:

/myhorse list

How cool is my horse?

Check out the info about your selected horse with the command:

/myhorse info

Goto my horse!

After seeing the list of your horses, you can goto any of them with command:

/myhorse goto <id>

Note that this command is disabled in config.yml by default

Set a new owner for your horse

After selecting your horse, you can set a new owner for it with the command:

/myhorse setowner <ownername>

Go away!

Set your selected horse free with the command:

/myhorse goaway

Sell that horse

Set your selected horse for sale with the command:

/myhorse sell <price>

Any player with the permission node can now right-click to buy the horse.
(Note that Vault is required for this feature)

Spawn a horse

Admin can spawn any type of horse with the command:

/myhorse spawn <normal|mule|undead|skeleton> <baby>

Multiple Worlds

Set the worlds you wish to enable MyHorse in the config.yml file:

  - world
  - world_nether
  - world_the_end

Damage Types

Configure the types of damage which owned horses should be protected from in the config.yml file:

  - FIRE
  - LAVA

All valid damage types and their descriptions can be found here

Permission Groups

You can set certain values for MyHorse for your groups in the config.yml file:

    HorseNameColor: WHITE
    MaximumHorses: 3
    HorseNameColor: GOLD
    MaximumHorses: 10

All valid colors can be found here

Note that MyHorse will automatically detect your permission groups and write default settings in your config.yml.


Not happy with the text of the plugin?
Just change the file /lang/english.yml to whatever you want!

Note that MyHorse auto-downloads the language file from my server at
This can be disabled by using the DownloadLanguageFile setting in the config.yml.


Put the MyHorse.jar file in your /plugins folder and you are ready to go!


myhorseShow the basic info
myhorse nameGives your selected horse a name
myhorse comehereTeleports your selected horse to you
myhorse goawaySets your selecte horse free
myhorse listLists all your owned horses
myhorse goto <id>Teleports to a specific horse from the list
myhorse setowner <playername>Sets a new owner for your selected horse
myhorse addfriend <playername>Adds a friend for your selected horse
myhorse removefriend <playername>Removes a friend for your selected horse
myhorse killKills your selected horse
myhorse reloadReloads configuration from disk
myhorse sell <amount>Sets your selected horse for sale
myhorse claimClaims the horse you have mounted
myhorse select <id>Selects a horse from your list
myhorse spawn <horsetype> <baby>Spawn a horse of a specific type

Permission Nodes

  • myhorse.* - Player can do everything below
  • myhorse.list - Player can see a list of his owned horses
  • myhorse.goto - Player can teleport to his owned horses
  • myhorse.comehere - Player can teleport his selected horse to himself
  • myhorse.lock - Player can lock his horse
  • myhorse.unlock - Player can unlock his horse
  • - Player can name his horse
  • myhorse.setowner - Player can set new owner for his horse
  • myhorse.addfriend - Player can add friends for his horse
  • myhorse.removefriend - Player can remove friends for his horse
  • - Player can display info about his horse
  • - Player can buy horses
  • myhorse.sell - Player can sell horses
  • myhorse.goaway - Player can set his selected horse free
  • myhorse.kill - Player can kill his selected horse
  • myhorse.claim - Player can claim un-owned horses
  • - Player can select a horse from his list of owned horses
  • - Player can see the help page
  • myhorse.bypass.mount - Player can bypass mount protection
  • myhorse.bypass.leash - Player can bypass leash protection
  • myhorse.bypass.inventory - Player can bypass inventory protection
  • myhorse.admin - Player can operate on a horse owned by any player
  • myhorse.spawn - Player can spawn horses
  • myhorse.updates - Player gets notifications about updates to MyHorse


SettingDescriptionDefault Value
Settings.ServerNameName of the server"Your Server"
Settings.WorldsList of worlds in which MyHorse is enabled<list of world names>
Settings.DamageProtectionWhat types of damage are horses protected from?<list>
Settings.AllowChestsOnAllHorsesPlayers are able to put a chest on any type of horsefalse
Settings.DownloadLanguageFileShould MyHorse auto-download language file?true
Settings.MetricsOptOutDo not send metrics to mcstats.orgfalse
Settings.DisplayUpdateNotificationsShow notifications about new updates to MyHorsetrue


This plugin contacts and checks for newer versions by using the Curse ServerMOD API.
Opting out of this service can be done by editing config.yml and changing DisplayUpdateNotifications to false.

This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version

Opting out of this service can be done by editing config.yml and changing MetricsOptOut to true.

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  • Avatar of DoggyOnFire DoggyOnFire Aug 24, 2013 at 08:04 UTC - 0 likes

    @FabiMC: Go

    Will do.

    Brewing unusual plugins for the Minecraft community since 2012 : Gods Werewolf Exams MyHorse

  • Avatar of DoggyOnFire DoggyOnFire Aug 24, 2013 at 07:30 UTC - 0 likes

    @OriginalMadman: Go

    Consider it done for 0.1.8 :)

  • Avatar of Bobcat00 Bobcat00 Aug 23, 2013 at 21:20 UTC - 0 likes

    I'm still running 1.4. Do I dare try 1.7?

  • Avatar of FabiMC FabiMC Aug 23, 2013 at 20:28 UTC - 0 likes

    /myhorse removefriend does not work please fix it. :)) btw nice plugin

  • Avatar of OriginalMadman OriginalMadman Aug 23, 2013 at 16:54 UTC - 0 likes


    The dependency problem in ticket #17 is not fixed, it still breaks in 1.7 since you didn't add Multiverse-Core as a softdepend and I have to manual add it every update for the plugin to even start.

    Please actually put in the softdepend, it doesn't hurt anything just makes sure it loads AFTER Multiverse - and helps anyone with the same issue. - Lots of Plugin fun - Custom Worlds - Developers: FREE donor status!

  • Avatar of buddhist09 buddhist09 Aug 23, 2013 at 14:25 UTC - 0 likes

    @DoggyOnFire: Go

    @DigitalKlepto: Go

    I have the plugin running on 4 servers and no problems with it, one of the servers has 50+ players online at any time and we have never recieved even one complaint about this plugin. Every update has made the plugin better and I hope DoggyOnFire keeps up the great work.

  • Avatar of DoggyOnFire DoggyOnFire Aug 23, 2013 at 08:11 UTC - 0 likes

    @DigitalKlepto: Go

    I am of course sorry that you feel unhelped and that things are not sorted.

  • Avatar of DigitalKlepto DigitalKlepto Aug 23, 2013 at 06:39 UTC - 0 likes


    Thanks, that's going to help me for sure. I've already disabled the plugin, and set alerts for the server community to keep them posted as to what's going on. This weekend, we'll whitelist the server, wipe the horses stored in the plugin, and basically do a full re-install of the server, keeping the world files, and the configs of the rest of the plugins that aren't trying to kill the server.

    Many thanks to the USERS out there helping those of us that remained unhelped by the plugin coder.

    I sent a formal request to the admins to pull this plugin, or at the very least mark it as server damaging. I urge those of you having problems to do the same. Just because we caused problems for our own servers does not mean we have to stand by and let other unknowing admins do the same to their own server. This is nothing against the coder. The ideas behind the plugin are mostly good notions, just very, very poor execution. DoggyOnFire, you really should pull it until you get it sorted. No point in ruining any more worlds out there.

    Last edited Aug 23, 2013 by DigitalKlepto
  • Avatar of DoggyOnFire DoggyOnFire Aug 23, 2013 at 06:26 UTC - 0 likes

    @CommodoreAlpha: Go

    I am constantly providing updated versions which attempts to handle the issues that people are facing.
    Some people choose to try them, some do not.

    Don't worry about people raging. That is just a natural consequence of beta testing software in full public.

    But for me, rage is not a free ticket to getting attention. (and is also an open invitation to flame wars)

    As long as any error report is constructive and makes sense, it will be taken care of as always.

    Now, excuse me while i'm off to do some more coding :)

  • Avatar of CommodoreAlpha CommodoreAlpha Aug 23, 2013 at 04:21 UTC - 1 like

    @DoggyOnFire: Go

    You should probably provide an explanation as to why some of the (angry) commentors are experiencing what they are currently experiencing. In other words, you should do something about it, regardless of whether you think their claims are accurate or not.

    Sure, I'd love to include my server IP here. But it's under construction, and I wouldn't want to get sued for players wandering inside and getting hit by a random beam of steel floating about. And no, I doubt plugins would make very good lawyers either. I've never seen a plugin that forced you to sign a contract do so well.


Date created
Jun 30, 2013
Last update
Apr 17, 2014
Development stage
All Rights Reserved
Curse link
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