MyceliumPains
MyceliumPains
A custom infected experience
Description
MyceliumPains adds a feature to your server that harms players when they get to close to "the infection" aka. mycelium. You can edit almost everything like damage, range and messages in the config (see "Config").
Permissions:
- mp.bypass : allows user to bypass the damaging
Commands:
- /mp : basic info
Config:
- approximation_dmg : damage dealt to player when entering approx-range
- enter_dmg : damage dealt to player when staying on top of mycelium block
- approximation_range : range for the approximation-damage (in blocks)
- enable_infected_creepers : should creepers replace grass with mycelium instead of blowing it up ?
- dmg_delay : the time passed between damage is dealt in milliseconds (DO NOT SET UNDER 50, this will cause overflow-errors)
- entermsg : printed when entering approx-range (supports color codes)
- leavmsg : printed when leaving approx-range (supports color codes)
- creeper_exp_radius : when a infected-creeper explodes all grass (2) blocks within this range are replaced with mycelium (in blocks)
- creeper_exp_range : the minimum distance a creeper needs to a mycelium block to be infected when exploding (in blocks) (0 if unlimited)
- wilt_range : range of leave blocks that disappear from a nearby mycelium-block in blocks
- wilt_delay : poll delay for wilting
Warnings:
- dmg_delay under 50 will cause overflow-disconnects because a game tick is 50 ms and everything below that will mess up the ingame-timers
Perhaps just have the biohazard option able to be turned off via config so that people who don't want it, don't have to have it?
I support the suggestion by Der_Wisch. (I would add that the kind of armour used should be configurable.)
@Zvarthos
What does it say (the stacktrace) ?
I keep getting the invalid plugin yml error :(
@Der_Wisch
I'll give it a try. But I dont know - if it's possible - when I'm able to add the feature, because the plugin is already finished because it was some kind of custom-made, and I have a few other projects running. But I definetly keep that idea in mind, thanks for your suggestion !
Sounds interesting, thought about adding some kind of biohazard suit?
Renamed (Gold/Yellow Leather) Armor which, if you are wearing a full set, protects you from the damage. Crafting recipe could be customizeable, defaults to armor shapes made from slimeballs maybe?