changelog
Changelog
1-1-2014 - Updated to v1.67
- Added support for MC 1.7.2 and BKC 1.57 new packet system
- Got rid of very old 1.6.2-support systems, as this build only works on 1.7.2 anyway
13-10-2013 - Updated to v1.66
- Added support for MC 1.6.4
- Fixed player position/rotation sometimes lost (related to remember last position feature)
- Added configuration option for toggling portal logic on/off
- Added configuration option for toggling portal (break) physics on/off
- Fix players not always properly teleported when entering nether/ender portals
15-9-2013 - Updated to v1.65
- Fixed world detection and general filesystem problems on linux operating systems
- Fixed player attributes not split between worlds (causing potion effects such as speed to stay)
- Fixed inventory splitting bug for newly created worlds
- Added Multiverse automatic world importing logic, with /world config reset to force it
- Moved various methods to the World Configuration to account for the right world name casing
- Fixed ender portals not working at all
- Moved world spawn fixing/calculations to a later stage to prevent spawning in the air/ground
- Spawn calculation for worlds no longer create portals (this caused problems with nether portals)
- Added 'preparing portal' message when a nether portal teleports to non-generated areas
16-8-2013 - Updated to v1.64
- Added MCPC+ support for custom world environments
- Added per-environment world defaults (defaultproperties.yml)
- Unloading a world where spawn is being loaded aborts spawn loading
- Spawn loading when creating worlds made slightly faster
- Added backwards support for 1.5.2 (using BKC 1.54-REVISITED)
4-8-2013 - Updated to v1.63
- Added support for the newly added 'doDayLightCycle' game rule when locking time
- Fixes for portal teleportation; getting stuck between two teleports
- Mob spawn whitelists now apply for entity portal usage
- Fixed world spawnpoint ending up as 0/128/0 occasionally
- Fixed world repair: was having some problems
- Fixed 'no destination' spams when entering portals
- Slightly reduced the amount of 'loading spawn area' messages when creating worlds
- Added 'last position' world option and player permission to teleport back where you were
5-7-2013 - Updated to v1.62
- Performance improvements for the mob spawning whitelists
- Fixed world-default portals not teleporting to portals properly
- Fixed MCPC+ support for nether/the_end (DIM1 and DIM-1)
- Fixed issue of teleporting on top of portals instead of inside
- Now adjusts yaw to avoid teleporting into portal facing frame
- Changes in Chunk Generator persistence to reduce bugs
- More informative world loading fail message
- Fixes to world copying and world repair
- Fixed message spam when inside waterfalls
- Minor performance improvements (most in BKCommonLib)
30-4-2013 - Updated to v1.61
- Now allows no-name destination-only portals (line 2 empty)
- Some small bugfixes related to portal teleportation and inventory splitting
8-3-2013 - Updated to v1.60
- Removed all CraftBukkit specific access - uses BKCommonLib instead. (will remain compatible this way)
- Fixed player world loading/saving issues (NBT based system of BKC is used, and fixed)
24-12-2012 - Updated to v1.56
- Compatibility with new BKC
- Refactor for changes in CraftBukkit
20-11-2012 - Updated to v1.55
- Fixed the bugged spawn points of newly created worlds
- Fixed nether portals not working (all the time)
- Fixed world copying not copying configuration
- World unloading fix for 1.4.5 (fixed the error)
- /world load now allows a world chunk generator to be specified (has additional permission for this)
- Fixed teleporting to nether portals making it impossible to exit the portal sometimes
- Potion effects are now split between split inventories as well
- Fixed worlds not getting detected if the world container was changed
- Fixed 'none' game mode being re-set to survival/creative on server restart
- The end portals can now be used as well and a default destination can be set
4-11-2012 - Updated to v1.54
- Fixed the weird world types being set when creating worlds
- Slightly changed the world creation logic to get rid of unneeded processing
- Fixed the void-spawning problem (please do verify it is fixed yourself!)
- Potions are now separated when the inventories are separated (and merged if set)
29-10-2012 - Updated to v1.53
- Compatibility update for 1.4
- Added portal enter hotfix for bug in 1.4
- Localization update
- Added large biomes as possible type
- Portal teleportation optimizations
8-10-2012 - Updated to v1.52
- First played player property is working again
- World names with '.' and ':' in the name will work again
- There are now default world properties in the defaultproperties.yml file
- World inventory groups of one world are no longer saved
- World inventory group names are now persistent (allow you to rename them, name is not used anywhere though)
- Fixing the odd respawn location after server restart for worlds that share inventories
- World size calculation can be disabled (for some worlds it might be too slow and hang the server)
- Main world where players spawn can now be defined
- You can now set all players to force spawn at the main world
- Fixed gamemode not getting set when respawning
3-10-2012 - Updated to v1.51
- Fixed player load/save errors after merging inventories
- Added togglerespawn property and command
- Changed keepinventory default to false
30-9-2012 - Updated to v1.50
- Restored the useWorldInventories setting (can be disabled again)
- Fixed the 'can not load inventory' errors when new players join worlds
- Added proper 'initial' load information for new players (as fix for above)
22-9-2012 - Updated to v1.49
- Fixed world inventory splitting
- Added hunger, health and experience as being splitted
- Added inventory enable and disable commands to auto-clear players on certain worlds
- Compatibility update for BKCommonLib
7-8-2012 - Updated to v1.48
- Compatibility updates for 1.3.1
- Fixed the 'missing world' warnings (had to do with inventories)
21-7-2012 - Updated to v1.47
- Fixed the errors when unloading a time-locked world
- Added setting to enable/disable world inventories
- World inventories properly load from file again
6-6-2012 - Updated to v1.46
- Fixed time not staying locked
- New world inventory separation and merging abilities
- Added player-only setting for portal teleportation
- New BKCommonLib and MyWorlds has NPC spawning toggling added
NOTICE: Older changelog got erased when the Bukkit WIKI started deleting pages. Hopefully I can retrieve it from somewhere or I have a backup, until then, it is unknown. (I will probably re-read the commits on GitHub to recreate this)
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