Multiworld

149 - Returning to world puts you at spawn point

What steps will reproduce the problem?
1. Have creative and survival worlds next to each other
2. move 10 (or 10000) blocks away from spawn point and /goto creative_world
3. again /goto survival_world
4. you are again at spawn point. That can be (ab)used as teleportation system in the survival world.

What is the expected output? What do you see instead?
The location of the player to be stored so that she returns to the location where she typed /goto.
It is annoying of you need to fly to your creation (if in creative) every time you switch worlds.

What version of the product are you using?
5.0.1

What version of the craftbukkit/bukkit are you using?
CB_1.7.2_R0.2

Do you have an error log of what happened?
no

Please provide the result of /mw debug below:
[00:07:07 INFO]: Now printing debug information
[00:07:07 INFO]: MultiWorld version: 5.0.1
[00:07:07 INFO]: Bukkit version: git-Bukkit-1.7.2-R0.2-b2974jnks (MC: 1.7.2)
[00:07:07 INFO]:
[00:07:07 INFO]: --<[Modules]>--
[00:07:07 INFO]: [ configState, enabled, loaded, pluginName–∑
[00:07:07 INFO]: [ False, False, False, WorldSpawnHandler
[00:07:07 INFO]: [ False, False, False, NetherPortalHandler
[00:07:07 INFO]: [ True, True, True, GameModeChancer
[00:07:07 INFO]: [ False, False, False, EnderChestBlokker
[00:07:07 INFO]: [ False, False, False, EndPortalHandler
[00:07:07 INFO]: [ False, False, False, WorldChatSeperatorPlugin
[00:07:07 INFO]:
[00:07:07 INFO]: --<[CommandStacks]>--
[00:07:07 INFO]: multiworld.command.DefaultCommandStack - /mw []
[00:07:07 INFO]: multiworld.command.DefaultCommandStack - /mw [debug]

User When Change
Scorpion_vn Jan 06, 2014 at 22:09 UTC Create

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Facts

Reported
Jan 06, 2014
Status
New - Issue has not had initial review yet.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees