Multiworld - The official Multiworld Project

The easy to use multiworld plugin, support custom end and nether worlds for each worlds, you can configure what you want, and you get it (limited to what I programmed)


I made this plugin because the previous author "Baummann", the original creator of Multiworld, became inactive. Before, it was just a simple plugin with 2 commands: /goto and /newworld. I took control of the project and developed a better version. We are now at version 5.2.6 of Multiworld.


  • Custom world generators like a world with deserts
  • Allows you to change the gamemode of a player when you enters a world
  • Supports relative coordinates with /mw move and /mw goto like the /teleport from vanila minecraft
  • Block chat coming from other worlds to create worlds where the users have their own private chat

Commands and Permissions

world commands

/mw create
<world name>
Adds a new world to the Multiworld Database.
Notice: you can also use this command to add existing worlds.
Warning: Do not give to players you don't thrust because they can create unlimited worlds!
/mw load
<world name>
Loads a world that has been defined in the Multiworld databasemultiworld.command.load
/mw unload
<world name>
Unloads a world that has been defined in the Multiworld database, other plugins cannot see this world anymoremultiworld.command.unload
/mw delete
<wold name>
Removes a world from the MultiWorld database.
Warning: This action is destructive to the settings multiworld has defined to the world!
/mw listList the worlds multiworld has generated in your server.multiworld.command.list
/mw infoShows information from a
/mw listgensList the supported world generators to use with /mw createmultiworld.command.listgens
/mw listflagsList the possible flags to use with the following commands.multiworld.command.flags
/mw setflag
Sets a flag/option on a world.multiworld.command.setflag
/mw getflag
Gets a flag from a world, tip use * to get al the world flags.multiworld.command.getflag
/mw link
Links all nether portals from <src-world> to <dst-world>.
Notice, to use this you need to turn on the nether portal handler!
/mw link-end
Links al end portals from <src-world> to <dst-world>.
Notice, to use this you need to turn on the end portal handler
/mw goto
<world name>
Teleports yourself to a world, this command can also be used as alias /goto <world>multiworld.command.goto
/mw move
Moves a player to an worldmultiworld.command.move
/mw spawnTeleports yourself to spawn, to move other people use /mw move.multiworld.command.spawn
/mw setspawnSets the spawn of a world, you can use this to correct the starting spawn pointmultiworld.command.setspawn
Core and Utility
/mw saveSaves the plugin
/mw reloadReload the plugin datamultiworld.command.reload
/mw debugShows some debugging information, this information is very handy when you create a bug reportmultiworld.command.debug
/mw helpShows help about the commands used in Multiworld, useful so you don't need to go to this
/mw eastereggNot a real command, but there is a easter egg hidden in multiworld-
-Permission used to allow multiworld to change the gamemode of the affected player when entering a creative world. Its recommend to give everyone this permission.multiworld.creativemode
-Gives access to the basic Multiworld moderator controll, this permission won't allow users to modefy settings of existing world, it only allows them to view the settings / teleport to worldsmultiworld.basic
-All the permissions from multiworld, you can also use the star permission to give them all permissions.Multiworld.admin

Optional features

Feature NameDescriptionConfiguration location
End portal handlerThe end portal handlers allows you to define custom end portals per worldoptions.useEndPortalHandler
Nether portal handlerThis addon makes it posiable to redirect netherportals to custom nether worlds, this setting is per-worldoptions.usePortalHandler
WorldChatSeperatorThis allows you to use the RecieveChat and the SendChat flags on a worldoptions.useWorldChatSeperator
GamemodeChangerThis allows you to use the flag CreativeWorld to turn on creative mode for a world, to use this you need to give you users the following permissions on all worlds: multiworld.creativemode
This module also comes with a other configuration settings, when you turn off usecreativemodeinv, it ONLY handles the gamemode part, it won't change the inventory contents, this can be used if you have a custom plugin for per world inventories.
EnderBlockPrevents the use of ender chests in creative mode, this can be used to prevent people from cheating stuff by storing it inside a ender chest in a creative world, and then removing it in a survival world.options.blockEnderChestInCrea
WorldSpawnHandlerThis allows you to have custom respawn worlds per world group, this can be setup by turning this part on to generate the configuration needed for this.options.useWorldSpawnHandler
CraftbukkitHooksAllows multiworld to hook into craftbukkit to display information that the bukit api won't provide. This feature will try to turn itself off when there are any errors.options.craftbukkitHooks

Multiworld and Data Collecting

Multiworld is using a statistcs tracking code so useage statistics wil be logged, for more information what is logged see:

  • LocationTeleport - This plugin teleports users when they enter a arena, when you shape the area like a portal, you can have your own portals
  • hothgenerator - Generates a awesome snow world
    /mw create WorldName plugin:HothGenerator
    (Case sensitive)
  • multiinv - Allows more control between the inventories of worlds than multiworld can provide on its own.

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  • Avatar of Zachary_DuBois Zachary_DuBois Jul 26, 2013 at 18:41 UTC - 0 likes

    --Zachary J.DuBois

    Owner and founder of AccountProductions

  • Avatar of Vivi_Coral Vivi_Coral Jul 25, 2013 at 17:50 UTC - 0 likes

    Is there a proper way to change the difficulty without manually editing the config file?

    A new command would be good for this, e.g.:

    /mw difficulty 0, 1, 2 or 3 worldname

  • Avatar of Reazaaa Reazaaa Jul 25, 2013 at 16:17 UTC - 0 likes

    @Vukir: Go

    Yeah, I've tried it on my PC before I waste my beautyful world :D
    I got the tip from one of the support tickets I've read. (

    Thanks for writing it down. I hope the author will include it in the description until there's a special command for importing.


  • Avatar of Vukir Vukir Jul 25, 2013 at 14:41 UTC - 0 likes

    @Vukir: Go

    That was fast! Multiworld pulls the proper seed file (compared to an old multiverse config showing the seed), so that wasn't a problem.

    A quick run-down of importing non-MW worlds

    Just in case it hasn't been spelled out for those 'special' people like me who need help:

    1.) Get your server up and running with MW.

    2.) Move your previous world or worlds into your Minecraft directory. They should sit along-side the world you either created, or was already in the directory, when you deployed MW.

    3.) Once the files have been copied over (always have a back up), use the /mw create [worldname]. This will not overwrite the world file, and the seed of the import world will be imported. This will have to be done for the Nether and End worlds as well if you plan to import them. Might be a good idea to double check and ensure the seed files do line up, just in case though.

    4.) Verify the world is active with a /mw list. If the world isn't active, use /mw load [worldname].

    5.) From there, verify proper links from world to world, I.E. World 1 links to World 1_Nether and World 1_End, or however you need the links to work.

    I hope that helps anyone stuck on the MW import, and thanks to Reazaaa for finding where I screwed up.

    edit: Grammar

    Last edited Jul 25, 2013 by Vukir
  • Avatar of Vukir Vukir Jul 25, 2013 at 14:25 UTC - 0 likes

    @Reazaaa: Go

    Thanks. I will give that a shot.

    I thought I had caught something like that earlier, however I was concerned that it would create the world with a different seed than what the world was created with in the config.yml. Do you know if I have to manually change this back to avoid world corruption?

    I'll dabble with it and see if I get an answer on my own. I think this would be good information to include in the FAQ or somewhere evident though.

    Thanks again.

  • Avatar of Reazaaa Reazaaa Jul 25, 2013 at 07:32 UTC - 0 likes

    @Vukir: Go

    You mus type in /mv create worldname for importing worlds. worldname must be the name of the worldfolder in your directory. I hope there will be a better way/command for this in future.

    kind regards

    Last edited Jul 25, 2013 by Reazaaa
  • Avatar of Melonking Melonking Jul 25, 2013 at 01:03 UTC - 0 likes

    Can you do multiple generators per world? I need to do something like /mw create Noka nether plugin:Underdark

  • Avatar of Vukir Vukir Jul 24, 2013 at 20:18 UTC - 0 likes

    Just like Deepbullets, I'm having an issue getting my old worlds into MW. I have the previous worlds loaded into the folder alongside the current world settings, however they aren't listed with a /mw list and when I try to /mw load, I am told they aren't there. I've deleted the config.yml and re-saved to generate a new one with the worlds in the folder, but still nothing.

    What am I doing wrong?

  • Avatar of Reazaaa Reazaaa Jul 24, 2013 at 19:56 UTC - 0 likes

    Does the command /mw link <world1> <world2> really link ALL the nether portals to the other world or is there a way to choose a special portal to use?

    Thanks for this great plugin!

  • Avatar of Mooribus Mooribus Jul 24, 2013 at 12:58 UTC - 0 likes

    @ferrybig: Go

    I've found where the bug is. It occur when I enable "usecreativemode" (in config.yml). :/


Date created
Oct 21, 2011
Last update
Jan 22, 2015
Development stage
  • enUS
All Rights Reserved
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Recent files
  • R: v5.2.6 for 1.8.1 Jan 22, 2015
  • R: v5.2.5 for CB 1.7.9-R0.1 Dec 07, 2014
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