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Multiverse Inventories Resources:

Latest Awesome Build is 2.4-AB

Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff.
Use them at your own risk.


Multiverse-Inventories has several critical bugs that have no apparent solution without a total wipe of all inventory data. As such, due to time constraints and our focus on the production of Multiverse 3 you use this product AT YOUR OWN RISK. Support for Multiverse-Inventories issues is next to non-existent. It may be possible that you can use this plugin without problems so again, do so at your own risk.

If you think we should wipe all the inventory data and attempt to fix the bugs you can come voice your opinion on in the #multiverse channel. If you leave a comment on this page it will very possibly be ignored.

Multiverse-Inventories Features

  • Have separated players stats and inventories per world or per group of worlds.
  • Choose what each group of worlds share: Inventories, Hunger, Health, Exp, and Bed Spawns (Bed Spawns only available in CB1.1+)
  • Import your data from WorldInventories 1.0.2+ and MultiInv 3.0.0.
  • Useful in game commands

What's an "Awesome Build"

You can think of this like Bukkit's RB system, but we don't want to create confusion, so instead of calling ours a Recommended Build also, we're going with "Awesome Build" or AB. Awesome Builds are ones that we've put some more testing into, and should be very stable. Currently, Multiverse-Inventories is still in Beta. You can get the latest development build here.

Is Multiverse Missing that little something that you need?

Ask us! Or better yet, hop on our IRC (#multiverse) and tell us that you'd like to fork us and add a feature! You can of course do this without consulting us, but we cannot accept pull requests that will break Multiverse for the rest of our users! Don't go write your own World Management plugin, join the team and submit a pull request

Want your plugin to use the Multiverse API

(currently undocumented, sorry...) Again, hop on IRC and tell us! We love talking to other devs and a bunch of us will be able to help you out!

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  • Avatar of lecraeman lecraeman Apr 13, 2014 at 02:12 UTC - 0 likes

    @TWSSYesterday: Go

    Yay :D

  • Avatar of The_Rock6 The_Rock6 Apr 12, 2014 at 15:22 UTC - 0 likes

    Ok can I have some help? I need to make economy per world with this plugin but I'm not sure how to do it since it is a built in optional. I don't knowhow to disable it! Will someone please tell me how to disable share economy!?

  • Avatar of lecraeman lecraeman Apr 12, 2014 at 00:53 UTC - 1 like

    @Iwitrag: Go

    Not abandoned at all. Check the developer builds ;)

  • Avatar of Iwitrag Iwitrag Apr 11, 2014 at 22:36 UTC - 0 likes
    This plugin is for 1.4.6 .. and now those UUID changes coming.... I think I have to use multiinv :( Because multiverse inventories is buggy and abandoned. I'm sad about that.
    Last edited Apr 11, 2014 by Iwitrag
  • Avatar of TWSSYesterday TWSSYesterday Apr 10, 2014 at 15:23 UTC - 2 likes

    We are going to prepare for UUIDs, do not worry.

  • Avatar of Darunia18 Darunia18 Apr 10, 2014 at 02:23 UTC - 0 likes

    @spazmonkey777: Go

    It'll affect it a lot. Since everyone's inventory is saved based off of their username, if this doesn't update to UUIDs, someone can change their username and lose all of their items, and someone else could change their username to someone else's old one and get all their items. Then, the server owner would have to constantly work to transfer peoples' inventories to different usernames, which is easy for just one player, but not tens, hundreds, or thousands depending on how large your server is.


  • Avatar of UnderscoreZero UnderscoreZero Apr 09, 2014 at 16:35 UTC - 0 likes

    @Mcraftpete: Go

    If a player is in world1 when you get the plugin, it saves the inventory for world1, but when they go to world2 it gives them a blank inventory. And players in world2 when you install the plugin will only save the inventory in world2.

  • Avatar of timsavage timsavage Apr 09, 2014 at 07:10 UTC - 0 likes

    I'll try to pop into your IRC channel sometime soon, but I thought I'd post here too, at the risk of being ignored.

    I would be more than happy to deal with resetting all inventory data if that were necessary for the bug fixes mentioned above. Personally, I haven't had any trouble with this plugin, so I continue to use it, but it does make me nervous to know there are acknowledged bugs waiting to bite me.

    I totally rely on MV Inventories to separate my inventories between worlds and gamemodes, and particularly the economy separation. I have one survivalworld on my server in which the economy is locked down as tight as possible, and it is critical that my other worlds are isolated. I tried a few other plugins to achieve this but I always had problems before settling on MVI.

    One last thing. I'm sure that you hate to be bothered with the 'When is...' question, but is there a tentative roadmap for MV3? Thanks for any information you can provide, it will help with migration planning. I'm really satisfied with the entire MV suite, and anxiously look forward to version 3.

  • Avatar of Mcraftpete Mcraftpete Apr 08, 2014 at 22:55 UTC - 0 likes

    Hi, I am copying my data onto a new server and will be using this plugin , when linking 2 worlds which inventory will it take first ? As I already have inventories on each world already ? Or does it combine both or does it depend on which world u visit first ?

    If it joins both what happens with full inventories ?

    Tahnks, Pete

  • Avatar of spazmonkey777 spazmonkey777 Apr 08, 2014 at 14:52 UTC - 0 likes

    Not sure how it will effect Multiverse-Inventories, but it may require an update for the new UUID's Mojang is putting in:


Date created
Jan 20, 2012
Last update
Jan 07, 2013
Development stage
BSD License
Curse link
Recent files
  • B: 2.5-b335 for CB 1.4.6-R0.3 Jan 07, 2013
  • A: 2.5-b329 for CB 1.4.6-R0.3 Jan 04, 2013
  • B: 2.5-b207 for CB 1.3.1-R2.0 Aug 21, 2012
  • B: 2.5-b195 for CB 1.3.1-R1.0 Aug 08, 2012
  • B: 2.4-b126 for CB 1.2.5-R1.0 Apr 20, 2012