MV2 Logo

Multiverse 2 Logo

Multiverse Core Resources:

Latest Awesome Build is 2.4-AB (This is super old, try the beta!)

Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff.
Use them at your own risk.

About MV2

Multiverse was created at the dawn of Bukkit multiworld support. It has since then grown into a complete world management solution including special treatment of your nether worlds with Multiverse NetherPortals

In the second delivery of Multiverse, we've broken it up into several smaller plugins that are each feature packed but not bloated! Multiverse provides the easiest to use world management solution for your Minecraft server, big or small, and with great addons like Portals and NetherPortals, what's not to love!

Multiverse is back, and works for the latest server build! Is your server, a Multiverse?

MV2 Core Features

Information Collection

To see what information this plugin may collect and send out from your server click here

What is an Awesome Build?

You can think of this like Bukkit's RB system, but we don't want to create confusion, so instead of calling ours a Recommended Build also, we're going with "Awesome Build" or AB. Awesome Builds are ones that we've put some more testing into, and should be very stable. Unfortunately, due to lack of developers able to work on the Multiverse suite, and the inability to achieve the normal Awesome Build quality level, we have discontinued our Awesome Builds until further notice. Our beta builds available on this site are fairly stable so don't disregard them!

Looking for plugins per world? Solution

Full Multiverse Tutorial

Per world chat

Is Multiverse Missing that little something that you need?

Ask us! Or better yet, hop on our IRC (#multiverse) and tell us that you'd like to fork us and add a feature! You can of course do this without consulting us, but we cannot accept pull requests that will break Multiverse for the rest of our users! Don't go write your own World Management plugin, join the team and submit a pull request

Want your plugin to use the Multiverse API

See the JavaDocs!

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  • Avatar of jwpwns jwpwns Nov 29, 2014 at 03:04 UTC - 0 likes

    @CosmoConsole: Go

    What config is this in?

  • Avatar of TWSSYesterday TWSSYesterday Nov 28, 2014 at 23:49 UTC - 0 likes

    @CosmoConsole: Go

    Did the value not change with the command?

    @jwpwns: Go

    Nothing is wrong? o_O

    EnderHosts EnderHosts Latest Multiverse Core Build: Multiverse Core

  • Avatar of CosmoConsole CosmoConsole Nov 28, 2014 at 23:44 UTC - 0 likes

    @CosmoConsole: Go

    Found the problem!

    If keepSpawnInMemory is false, chunks do not unload.


  • Avatar of CosmoConsole CosmoConsole Nov 28, 2014 at 23:27 UTC - 0 likes

    Confirmed: It's a plugin conflict. Tested on a server with only Multiverse-Core and Essentials and chunks seem to unload. I'm now trying to discover what plugin is clashing.

  • Avatar of jwpwns jwpwns Nov 28, 2014 at 23:11 UTC - 0 likes

    i switched to a diffrent plugin no issues so far il switch back when this is fixed

  • Avatar of CosmoConsole CosmoConsole Nov 28, 2014 at 23:03 UTC - 0 likes

    @TWSSYesterday: Go

    The point is, I did not take too many timings in the case. But how would you go around explaining the constantly increasing amount of chunks? Currently that behavior seems pretty reluctant and stubborn.

    Last edited Nov 28, 2014 by CosmoConsole
  • Avatar of TWSSYesterday TWSSYesterday Nov 28, 2014 at 23:00 UTC - 0 likes

    @CosmoConsole: Go

    Chunks aren't the issue with your particular case, it's the entities within the chunks; I've seen your timings report and that is the case, if you have more timings, that'd be great :) PM me them please too.

  • Avatar of CosmoConsole CosmoConsole Nov 28, 2014 at 22:39 UTC - 0 likes

    @TWSSYesterday: Go

    The amount of entities (6000 entities) was merely caused by the massive amount of chunks loaded (11000 loaded chunks, this amount was slowly accumulated over time, which did NOT happen before I switched over to Spigot 1.8). I have no other explanation but that the chunk unloading refuses to work with Spigot 1.8 - and that is your problem. It is even further proven by the fact that I'm running the chunk unloading script every 5 minutes now and there has been no issues at all.

    Entity activation ranges are, by the way, way below than they are by default.

    Also, see this, where I took measurements of /etps (Essentials tps command) when doing something, which clearly also point to a bug in the chunk unloading. I am also obliged to show this in real-time.

    Last edited Nov 28, 2014 by CosmoConsole
  • Avatar of TWSSYesterday TWSSYesterday Nov 28, 2014 at 21:28 UTC - 0 likes

    @CosmoConsole: Go

    Entities are the issue here. You need to limit your entites, try limiting your entity activation rate to a lower value.

    @jwpwns: Go

    Timings report?

  • Avatar of jwpwns jwpwns Nov 28, 2014 at 20:21 UTC - 0 likes

    Yea multiverse is making some lag its definitely this plugin i un installed all other plugins but this one after a while it lags.


Date created
Aug 03, 2011
Last update
Jul 30, 2014
Development stage
BSD License
Curse link
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