What is MultiInv

MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.

MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.

If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib!

Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.

MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!

Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions


  • Separate world inventories
  • Create groups of worlds where the inventory is shared between them
  • Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
  • Option to ignore certain players completely (permissions based)
  • Can import Multiverse-Inventories/WorldInventories saved inventories.
  • Option to use mySQL instead of flat files.


The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.


  • /multiinv reload - Reloads config files.
  • /multiinv import - Imports flat files into a mysql database.
  • /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
  • /multiinv miimport - Imports WorldInventories into MultiInv.


  • multiinv.reload - Permission to use the reload command
  • multiinv.import - Permission to use the import command
  • multiinv.mvimport - Permission to use the mvimport command
  • multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)


^That's a link up there

Updating from MultiInv 2.x to 3.x

  1. Delete your old config.yml file in the plugins/MultiInv directory
  2. Start the server with the new plugin
  3. Rename the Worlds folder to Groups under the plugins/MultiInv directory.
  4. Rename shares.yml to groups.yml
  5. Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
  6. Edit the config.yml to your prefrences
  7. do: /multiinv reload
  8. If you are moving to the mysql database do: /multiinv import
  9. You're done, enjoy!

When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code

Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!

MC Stats for MultiInv
Stats provided by Plugin Metrics

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  • Avatar of Tux2 Tux2 Apr 13, 2015 at 17:31 UTC - 0 likes

    @Bronzeteufel: Go

    The latest dev build is not safe to use as it relies on TuxTwoLib build #5 which hasn't been released yet. I am still working with attributes, making sure they are saved correctly. Bitcoins?1Lr7prAnqYpZe2UizvPKV2Cg4KSuj2weXb
    If you didn't take the time to read how my plugins work, don't expect me to take the time to diagnose your stupidity.
    If updates to my plugins depended on donations, they would never update. Donate!

  • Avatar of Bronzeteufel Bronzeteufel Apr 13, 2015 at 17:07 UTC - 0 likes

    Is the latest dev build safe to use atm? Any experience with it?

  • Avatar of Azfaloth Azfaloth Apr 11, 2015 at 07:58 UTC - 0 likes

    I have issues randomly where rarely the inventory gets reset. I cannot replicate the issue, but it has happened twice in the last one month. It is a small server with about 30 players in total and these numbers are not an issue right now but they are concerning if more players should end up losing inventories.

    I am running the 3.3.2-dev on a 1.8 spigot server. I am not using the mysql database.

    The first time it happened was when a player got disconnected in the creative world due to a connection issue, this player logged back in to the survival world (Authme reloaded feature) and the survival inventory was empty. I thought that perhaps the quick teleporting to and from survival to creative caused it. And then I deactivated that authme reloaded feature so people would directly log in where they logged off.

    The second time was yesterday when a player logged in. He was OP and he says he switched game modes a few times, pretty fast after he logged on. This made his creative mode inventory overwrite his survival inventory in the survival world.

    Not sure if these issues are due to some kind of lag causing the plugin to malfunction? Would it be possible to somehow code-in double saving the inventories in some way? So if one inventory didnt have time to save, it would load the previous one? just suggestions and I am sure that you know best how to make it more reliable. :) thank you for your time and effort in this plugin.

    Edit: I have now deactivated the separate inventories for separate game-modes in the same world feature. Multiverse resets game modes on travelling between worlds. I believe that travelling from creative to survival first changes the world inventory, then when multiverse sets the gamemode it changes inventory again. Maybe the order I mentioned is wrong, but it seems a two step process and I want to eliminate the steps and reduce the number of times that this plugin saves and reloads inventories. Hopefully this will lead to less instances of data loss.

    Last edited Apr 11, 2015 by Azfaloth
  • Avatar of Tux2 Tux2 Apr 07, 2015 at 02:54 UTC - 0 likes

    @Waxin_My_Knee: Go

    There's no conversion necessary if all the players are in the current world, just remove the plugin.

  • Avatar of Waxin_My_Knee Waxin_My_Knee Apr 06, 2015 at 22:46 UTC - 0 likes

    Hello all, This plugin is very useful and works well, its just I am trying to convert the MultiInv inventory files back the the normal Player.dat files because my server is moving to a vanilla format, anybody know how to do this or if it is even possible?


  • Avatar of Tux2 Tux2 Apr 06, 2015 at 22:38 UTC - 0 likes

    @TNTUP: Go

    Using 3.3.0, an old version, and complaining about how it doesn't work right?! I'm sorry, but I DON'T SUPPORT 3.3.0 ANYMORE!!!! The entire reason I updated the plugin is to eliminate some of the exploits. I'll do some more digging on the exploits existing in the new version, however I do have a job, and this plugin doesn't really pull in any money! Please remember that I work on this plugin as often as I can, however I have to put my paying clients first, otherwise I wouldn't be able to pay my rent, buy food, or live.

    @TheOnlyRealTGS: Go

    Under what conditions do players lose their inventory?

    @thunderwolf456: Go

    HELP! MY BLENDER ISN'T WORKING!!! HELP ME!!!! Details please. Config files, etc. would be very helpful as there are several different modes in MultiInv and I would like to know how you have it configured.

  • Avatar of TheOnlyRealTGS TheOnlyRealTGS Apr 06, 2015 at 12:08 UTC - 0 likes

    Seems like there's tons of inventory loss on build #56, I use #45 which works fine.

    Owner of MC-Simple Gaming! Hope to see you there :)
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  • Avatar of thunderwolf456 thunderwolf456 Apr 05, 2015 at 23:53 UTC - 0 likes

    the player inventory's dont save on my server help.

  • Avatar of TNTUP TNTUP Apr 03, 2015 at 16:06 UTC - 1 like

    Using 3.3.0, players losign their sh* is mostly caused by disconnecting in another world, after a server restart, they go back in the main world... empty.

    Been 5 days Im waiting ASAP because im getting LOTS of inventory loss caused by this plugin!!!!

    Last edited Apr 03, 2015 by TNTUP


  • Avatar of zRA1Nz zRA1Nz Mar 31, 2015 at 00:32 UTC - 0 likes

    @crckdns: Go

    yup i tested this too


Date created
Aug 26, 2011
Last update
Jan 08, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • A: v3.3.2-dev for 1.8.1 Jan 08, 2015
  • R: v3.3.1 for CB 1.7.9-R0.2 Dec 03, 2014
  • R: v3.3.0 for CB 1.7.9-R0.1 Jul 05, 2014
  • R: v3.2.9 for CB 1.7.9-R0.1 Jun 22, 2014
  • R: v3.2.8 for CB 1.7.9-R0.1 Jun 15, 2014