A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.


Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.

Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:

Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas


Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at

Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -


Donations go towards funding movecraft's development. Donate:

Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at:

Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance:

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  • Avatar of jakehowe2004 jakehowe2004 Dec 17, 2014 at 22:15 UTC - 0 likes

    @Loraxe42: Go

    Sorry about that some reason my copy / paste didn't work on adding the conversation. I should have paid more attention to what I was typing. My bad.

    Anyways ... I was talking about how in one of your posts. about how you "Copied the Block ID list and pasted below", for a work around on adding new block ID's to the list. And if anyone wanted the file showing what you did to PM you for it.

    because when I add a new ID for a block, I save / update on server, then reload server. but when I try and RIGHT CLICK the SHIPAIRSKIFF it does not do anything (Using STICK) But default list / file of ID's works fine.

    Question: What about block ID's of a Door? Light? would these be allowed to be added to structure if added ID's to list.

    I would have looked at the Server Log in the Multicraft Console but for some reason I cannot view the whole thing when new content is loaded, when I scroll down to view past content.

    I cannot see the craftbukkit / bukkit log files on my server anywhere... only forge. Any info on how to view / save a backup of the Cauldron server loading ..would be awesome.

    Thanks: Jake

    Last edited Dec 17, 2014 by jakehowe2004
  • Avatar of Loraxe42 Loraxe42 Dec 17, 2014 at 18:32 UTC - 0 likes

    @jakehowe2004: Go

    A link to download what?

    You are probably getting errors on your server console that would help me figure out what the problem is. A very good possibility is that the .craft file is screwed up. Check for errors when the server boots up.

    I have updated the file to have versions of the .craft files with all the new blocks for airship, airskiff, and car types.

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 3 -

  • Avatar of jakehowe2004 jakehowe2004 Dec 17, 2014 at 11:40 UTC - 0 likes

    @Loraxe42: Go

    Can you post a link to download it... Please...

    I'm trying also to add new Blocks (ID's) to the list, and when I did, I now cannot right click the

    Sign (Airship) as it does nothing.

    Thanks: Jake

  • Avatar of ChillerKraft ChillerKraft Dec 10, 2014 at 22:29 UTC - 0 likes

    movecraft doesnt notice its regions and block placing permissions though
    a while ago, islandworld started using it owns regions system and now plugins using worldguard arent very nicely compatibly with it

  • Avatar of ChillerKraft ChillerKraft Dec 10, 2014 at 22:27 UTC - 0 likes

    great tool for making a skyblock world

  • Avatar of Loraxe42 Loraxe42 Dec 10, 2014 at 18:18 UTC - 0 likes

    @ChillerKraft: Go

    From a quick glance it does seem there is an API for it. So, tell me about IslandWorld. What features does it have that you like, that sets it apart from WorldGuard?

    Last edited Dec 10, 2014 by Loraxe42
  • Avatar of Loraxe42 Loraxe42 Dec 10, 2014 at 18:15 UTC - 0 likes

    @inxiya: Go

    Well... drat. I thought I had that fixed in the latest build. I'm assuming you are running the latest build. Can you give me any more information on when it happens? Was it on 1.8 or 1.7? Size of ship? And anything else you can think of.

    You can actually do some limited autopiloting using CBWrapper to simulate a player. I made a video showing this off here:

    Although I do plan on improving this.

  • Avatar of Loraxe42 Loraxe42 Dec 10, 2014 at 18:13 UTC - 0 likes

    @bacondragon7: Go

    Oh, looks like that is not the build I used after all. Here is the one that seems to work for me:

    I have also updated the link on the video.

    Last edited Dec 10, 2014 by Loraxe42
  • Avatar of ChillerKraft ChillerKraft Dec 10, 2014 at 17:59 UTC - 0 likes

    could it be possible for movecraft to detect islandworld region build perms

  • Avatar of inxiya inxiya Dec 09, 2014 at 14:06 UTC - 0 likes

    overallSinkPercent still seems to cause random sinking on weak servers. Also the addition of some form of autopilot would be interesting... :)


Date created
Nov 07, 2011
Last update
Nov 30, 2014
Development stage
  • deDE
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
Curse link
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