A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.


Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.

Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:

Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas


Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at

Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -


Donations go towards funding movecraft's development. Donate:

Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at:

Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance:

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  • Avatar of WolfeBersahd WolfeBersahd Nov 20, 2014 at 20:39 UTC - 0 likes

    Well done,

    I will apply it to my server tonight, when I get home from work. I'll keep you informed if any issues arise.

    I'm nothing but a lone wolf, misunderstood and labeled as dangerous.

  • Avatar of Xxgigabyt3xX Xxgigabyt3xX Nov 20, 2014 at 00:14 UTC - 0 likes

    Well done sir!

  • Avatar of GodsDead GodsDead Nov 19, 2014 at 15:40 UTC - 1 like

    @Loraxe42: Go

    Aww Yiss! You're the man @Loraxe42. It's gonna be party time over at PirateCraft!

  • Avatar of Loraxe42 Loraxe42 Nov 16, 2014 at 20:15 UTC - 2 likes

    With the news that Spigot will most likely continue to be updated, I have decided to risk continuing to update Movecraft instead of waiting in case everything must be rewritten.

    So I have just rolled out a bunch of features that several people have been asking for. I made a tutorial video as well:

    Here are the new features:

    Cruisespeed - allows you to control cruise speed separately from the main speed.

    CruiseOnPilotVertMove - allows you to make torpedoes or rockets that go up or down when launched.

    DisableCrates - disables the crate system

    RequireCreatePerm - allows you to control which players are permitted to create craft command signs for each craft type

    In addition, subcrafts (turrets, gates, etc) now provide better feedback. And Rmove and Move signs now respect the Speed attribute. And a few other misc features. I have updated the documentation on the plugins PMC page, and there is a download link there as well. I will get the version on this page updated ASAP. Until then, you can get it from the PMC page:

    Please be aware that the download there has not been verified by the bukkit staff, and use it at your own risk.

    Last edited Nov 16, 2014 by Loraxe42

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 3 -

  • Avatar of Loraxe42 Loraxe42 Nov 10, 2014 at 19:55 UTC - 1 like

    So, apparently Spigot is moving towards a 1.8 release in spite of Bukkit's legal troubles. If that does materialize, it means a complete rewrite will not be necessary and Movecraft can proceed unimpeded.

    While it's too early to tell for certain, it is encouraging for the moment.

  • Avatar of Loraxe42 Loraxe42 Nov 08, 2014 at 20:39 UTC - 0 likes

    @GodsDead: Go

    Looks pretty similar. With these types of repeated errors it often starts with a more useful error, and then spits out all that error spam. If you can look through the latest.log file, or send it to me and I can look through it, it might help find the underlying problem.

  • Avatar of GodsDead GodsDead Nov 08, 2014 at 13:15 UTC - 0 likes

    @Loraxe42: Go

    Now im getting this...

  • Avatar of Loraxe42 Loraxe42 Nov 04, 2014 at 15:29 UTC - 0 likes

    @GodsDead: Go

    Yeah, it's a strong possibility

  • Avatar of GodsDead GodsDead Nov 04, 2014 at 08:25 UTC - 0 likes

    @Loraxe42: Go

    It stopped after a server restart, Come to think of it I had a player sink a ship in the end somehow and it just went into the void, would this have caused it? I haven't changed and of the craft files in a long while.

  • Avatar of Loraxe42 Loraxe42 Nov 03, 2014 at 22:37 UTC - 0 likes

    @GodsDead: Go

    Does it continue through server restarts? Do you have any automated crafts on the server? And finally, have the .craft files been changed recently?

    When I've seen similar things it has been either a .craft that is checking it's borders outside the playable world, usually because the .craft file was screwed up.

    Also, a craft falling through the bottom of the world can cause it. Finally I sometimes see this with sinking, but it usually stops eventually.


Date created
Nov 07, 2011
Last update
Aug 26, 2014
Development stage
  • deDE
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
Curse link
Recent files