A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.


Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.

Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:

Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes
  10. Repair signs to repair your ship, requires mats, and can require a fee

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas


Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml

movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport

You can also control these granularly with:


Movecraft does not require any other plugin to function, however certain features require additional plugins:

WorldEdit (>6.0) - For repair system
Vault - For payment system

In addition, the following plugins are supported for compatibility:

Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at

Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -


Donations go towards funding movecraft's development. Donate:

Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at:

Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance:

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  • Avatar of MulverineX MulverineX May 02, 2016 at 21:43 UTC - 0 likes

    @MulverineX: Go

    Either that or you add a command for teleport signs and add Multiworld support

  • Avatar of MulverineX MulverineX May 02, 2016 at 21:42 UTC - 0 likes

    Hello, I am currently setting up a Space RPG and my server developer needs an un-encrypted Movecraft Jar. It would be great if you could get back to me on this. Thank You for your time.

  • Avatar of Ziptow Ziptow May 01, 2016 at 23:36 UTC - 0 likes

    Any idea why crew bunks wouldn't be working on a 1.7.10 server?

  • Avatar of Loraxe42 Loraxe42 Apr 28, 2016 at 18:42 UTC - 0 likes

    @eirikh1996: Go

    I do have one, my own server is still 1.8. PM me and I'll get you a link.

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 15 -

  • Avatar of eirikh1996 eirikh1996 Apr 27, 2016 at 07:47 UTC - 0 likes

    @Loraxe42: Go

    Will there be a 1.8 compatible version too for those still using 1.8 on their server?

  • Avatar of Loraxe42 Loraxe42 Apr 27, 2016 at 04:21 UTC - 0 likes

    Ok, the 1.9.2 version is done, including support for rotating purpur stairs. I also added an important fix for some exploits where players could mine up blocks of a piloted ship and replace them. This can be used to crash your server, so I would recommend enabling it. Simply put:

    ProtectPilotedCrafts: true

    In your config.yml for movecraft. This will prevent players from mining up a piloted craft, although the craft can still be damaged with explosives and fireballs.

  • Avatar of Loraxe42 Loraxe42 Apr 25, 2016 at 16:20 UTC - 0 likes

    I'm sorry guys, I got slammed at work, then had to go out of town for a week. I'll get 1.9 done ASAP.

  • Avatar of GodsDead GodsDead Apr 22, 2016 at 15:56 UTC - 0 likes

    Can't wait for a compatible 1.9 version, I do hope its kept updated to not always throw it into compatibility mode when Spigot updates

  • Avatar of mwkaicz mwkaicz Apr 21, 2016 at 19:20 UTC - 0 likes

    @rockymountains1: Go

    teleport sign:


    (f.e. 0,100,0 ... without spaces between coords!)

    repair sign:


    (unique id/name of the craft ... it's used for save WE schematic)

    More info you can find here:

    Last edited Apr 21, 2016 by mwkaicz
  • Avatar of rockymountains1 rockymountains1 Apr 20, 2016 at 23:35 UTC - 0 likes

    What are the stuff to put in the signs, like teleporting a craft or repairing one,?


Date created
Nov 07, 2011
Last update
Apr 27, 2016
Development stage
  • deDE
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
Curse link
Recent files