A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.


Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.

Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:

Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes
  10. Repair signs to repair your ship, requires mats, and can require a fee

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas


Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml

movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport

You can also control these granularly with:


Movecraft does not require any other plugin to function, however certain features require additional plugins:

WorldEdit (>6.0) - For repair system
Vault - For payment system

In addition, the following plugins are supported for compatibility:

Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at

Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -


Donations go towards funding movecraft's development. Donate:

Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at:

Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance:

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  • Avatar of GodsDead GodsDead May 21, 2016 at 16:55 UTC - 0 likes

    Lets get this updated to 1.9.4 so were fully compatible again :)

  • Avatar of Ziptow Ziptow May 11, 2016 at 22:20 UTC - 0 likes

    Is there any way to get biomes to move with a ship? We use meta data blocks on my server and are able to get some quite amazing looking ships out of them, however of course the biome textures do not move with the ships, and change right back to default once moved one block. Is there any way to get those blocks, or biomes, to travel with the vessel uncharged? It would be great to be able to use the biome block textures on our ship builds.

    Also crew bunks and repair signs still not working for me...

  • Avatar of Loraxe42 Loraxe42 May 09, 2016 at 22:12 UTC - 0 likes

    @CPierce7: Go

    Yes, this is a little feature from my own custom build that has made its way into the full release. It's not well documented, but you can use it. Put a sign somewhere on the ship which says "Pilot:" and the next lines is anyone authorized to pilot the ship, one on each line. The sign itself is not protected whatsoever, and should be protected with other plugins like WorldGuard. What this means is that a pirate can board your ship, kill you, and steal it by replacing the sign. But only in the wilds. In a protected region, they can't remove the sign.

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 15 -

  • Avatar of CPierce7 CPierce7 May 09, 2016 at 21:49 UTC - 0 likes

    Is there by any chance there is a way to "claim" a ship? If so it would help my server graciously. Such as putting the character names under the ship type? I understand that there isn't too much time to work on it but if possible it would help to have a grief protection.

  • Avatar of Loraxe42 Loraxe42 May 07, 2016 at 15:43 UTC - 0 likes

    @MulverineX: Go Well, if someone wants to commit it back to the repository, I'll be happy to include it. I'm unlikely to implement it myself, as I have no use for it, and little free time these days.

  • Avatar of MulverineX MulverineX May 04, 2016 at 16:54 UTC - 0 likes

    Also, adding this feature to Movecraft would be a great addition for everyone. You should really consider adding this

  • Avatar of MulverineX MulverineX May 04, 2016 at 16:53 UTC - 0 likes

    @Loraxe42: Go

    Thanks for getting back to me, does this server happen to be StarQuest?

  • Avatar of Loraxe42 Loraxe42 May 03, 2016 at 17:09 UTC - 0 likes

    @MulverineX: Go

    The project is on github, you should probably look there if you are wanting a custom version of movecraft. A few people have made one, including one that was space-themed that sounds very similar to what you are after.

  • Avatar of MulverineX MulverineX May 02, 2016 at 21:43 UTC - 0 likes

    @MulverineX: Go

    Either that or you add a command for teleport signs and add Multiworld support

  • Avatar of MulverineX MulverineX May 02, 2016 at 21:42 UTC - 0 likes

    Hello, I am currently setting up a Space RPG and my server developer needs an un-encrypted Movecraft Jar. It would be great if you could get back to me on this. Thank You for your time.


Date created
Nov 07, 2011
Last update
Apr 27, 2016
Development stage
  • deDE
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
Curse link
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