Movecraft

MoveCraft

Movecraft


A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.

Credit

Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.


Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/


Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas

Permissions

Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.


madrealms.net

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at madrealms.net


Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -

Donations

Donations go towards funding movecraft's development. Donate:


Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation

Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at: http://www.getlocalization.com/movecraft/


Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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  • Avatar of SethexGS2 SethexGS2 Sep 01, 2014 at 18:43 UTC - 0 likes

    Is there a plugin that works along side this but allows movecraft ships to go through a multiverse portal? Or a Bungee portal allowing players to go from world to world or server to server with their ships?

    Also this is an amazing plugin!

    Last edited Sep 01, 2014 by SethexGS2
  • Avatar of Loraxe42 Loraxe42 Aug 31, 2014 at 13:50 UTC - 0 likes

    @GodsDead: Go

    Yeah, that should be in the documentation. Look for overallSinkPercent under "Features and Customization"

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 3 - https:www.youtube.com/watch?v=I5wur3G2kM0

  • Avatar of GodsDead GodsDead Aug 30, 2014 at 20:22 UTC - 0 likes

    @Loraxe42: Go

    Alright, superb. People use extended pistons for decoration purposes for ships, they work really well as a ship wheel that you can put a [helm] on, well until you move the ship...

    Another thing, I read somewhere on a comment that theres an overal sink percent? instead of just fly blocks?

  • Avatar of Loraxe42 Loraxe42 Aug 30, 2014 at 14:39 UTC - 0 likes

    @Milodus: Go

    You can use any standard permissions plugin to prevent people from building on the ship, but realize the protected region will not move with the ship. A common practice would be to park your airship in a region only you can build in, and put down a block marked as "forbidden" in the craft file, so it can not be piloted without mining up the block first.

    If you want to prevent people from building on the craft, but still be able to pilot it, just protect the region with worldguard or towny or whatever. They will still be able to pilot it, but unable to place blocks.

  • Avatar of Milodus Milodus Aug 30, 2014 at 14:13 UTC - 0 likes

    Still kinda new to all this. Is there a way to make people unable to edit or build on the craft, but still control it? I'm using worldguard, if that helps.

  • Avatar of Loraxe42 Loraxe42 Aug 28, 2014 at 17:43 UTC - 0 likes

    @GodsDead: Go

    Yeah, crates only exist for legacy purposes. There are a few users that really like them. I think it has to do with having an alternative to chests that function in chest forbidden areas. They can be disabled by forbidding pistons on your craft. I may add another way to disable them, so people can still use pistons for torpedo doors or whatever.

    I doubt the duplication bug is related to crates, I'm sure its the same as the iron door duplication bug. If its powered when the craft moves, it gets moved in an inconsistent state, sometimes resulting in a drop. I may just make it so crafts won't move with pistons extended. Pistons have always caused problems, although I didn't know about the drop thing until you pointed it out. I'll address this when I get back. I'm going to be out of town for a week with no internet.

  • Avatar of GodsDead GodsDead Aug 28, 2014 at 12:51 UTC - 0 likes

    @Loraxe42: Go

    Its not anything to do with the dodgy crates system is it? Pistons are used for those if I remember rightly, Whats happening with crates anywho? They are still getting explited by users createing them to fix items when the server restarts and the storage for them for corrupted not long ago, causing crashes. are they only supported for legacy resons at present?

  • Avatar of Loraxe42 Loraxe42 Aug 28, 2014 at 02:54 UTC - 0 likes

    @iamrj7111: Go

    I'm asuming you mean the teleporter craft.

    Make a sign on the craft that says:
    Teleport:
    100,80,200

    Where 100,80,200 is the x,y,z coordinate of the place you want the teleporter to teleport to. Make sure you include commas. Also, be aware the teleportation of the craft is centered around the sign. So after the teleport, the sign will be at the position indicated.

    Last edited Aug 28, 2014 by Loraxe42
  • Avatar of iamrj7111 iamrj7111 Aug 27, 2014 at 22:20 UTC - 0 likes

    how do we use the teleported?

  • Avatar of Loraxe42 Loraxe42 Aug 27, 2014 at 21:08 UTC - 0 likes

    @GodsDead: Go

    I didn't know about that one. Bah, I may have to put back in the drop removal code, maybe just for certain drops. Just when you think you have a bug fixed...

Facts

Date created
Nov 07, 2011
Categories
Last update
Jul 29, 2014
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • zhCN
License
GNU General Public License version 3 (GPLv3)
Curse link
Movecraft
Downloads
175,895
Recent files

Authors