A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.


Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.

Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:

Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes
  10. Repair signs to repair your ship, requires mats, and can require a fee

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas


Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml

movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport

You can also control these granularly with:


Movecraft does not require any other plugin to function, however certain features require additional plugins:

WorldEdit (>6.0) - For repair system
Vault - For payment system

In addition, the following plugins are supported for compatibility:

Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at

Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -


Donations go towards funding movecraft's development. Donate:

Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at:

Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance:

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  • Avatar of Loraxe42 Loraxe42 Sep 02, 2015 at 17:14 UTC - 0 likes

    @vapecloudbear: Go

    Yes, I'll definitely update it to 1.9 at some point. This week is kind of rough for me though.

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 15 -

  • Avatar of vapecloudbear vapecloudbear Aug 30, 2015 at 11:49 UTC - 0 likes

    Hi, I really enjoy your plugin. It is a vital part of the server I am admin on. I was wondering though, is there anything in the works to update this to the newest version of spigot in the future? Thanks!

    Last edited Aug 30, 2015 by vapecloudbear
  • Avatar of usevalue usevalue Aug 28, 2015 at 06:35 UTC - 0 likes

    @Loraxe42: Go

    I quite enjoy your series, by the way. It's the level of nerdiness I dream of some day achieving. Let's Plays were just the beginning.

    Plus, it's always good seeing how a developer uses their own plugin, if only so you can make different choices with it. I'm using Movecraft for sailing ships, which I can see from your work aren't a priority for you. So I've had to put some thinking and effort into writing .craft files. And after all, that's half the fun.

  • Avatar of Loraxe42 Loraxe42 Aug 24, 2015 at 15:05 UTC - 1 like

    @robotnikthingy: Go

    I'm not sure, I've never actually been on that server. The server I manage is actually the Airship Pirates server, set in the world of Airship Pirates from the youtube video series. You can read more about it here:

  • Avatar of robotnikthingy robotnikthingy Aug 23, 2015 at 23:07 UTC - 0 likes

    is the server still up and running?


  • Avatar of Loraxe42 Loraxe42 Aug 19, 2015 at 19:43 UTC - 0 likes

    @ebe0025: Go

    You need worldguard integration to be working (check server startup logs), and then you need a repair sign. Check this video for details on how to use the repair system:

  • Avatar of CloudeLecaw CloudeLecaw Aug 19, 2015 at 08:57 UTC - 0 likes

    @Loraxe42: Go

    Placing Commandblock on Netherroof in WG-Region

  • Avatar of ebe0025 ebe0025 Aug 18, 2015 at 00:41 UTC - 0 likes

    how to use repair system??

    Last edited Aug 18, 2015 by ebe0025
  • Avatar of Loraxe42 Loraxe42 Aug 17, 2015 at 18:46 UTC - 0 likes

    @snowfox12: Go

    Sort of. I do animation like windmills using worldedit and cbwrapper. To have a user controlled animation, we are experimenting with repair states for that. You can make essentially a "transformer" where you have different modes for a craft controlled by loading different repair states. They can be expensive to operate though.

  • Avatar of snowfox12 snowfox12 Aug 16, 2015 at 08:13 UTC - 0 likes

    I was wondering, Is it possible to build something like animated structures using Movecraft?


Date created
Nov 07, 2011
Last update
Jun 18, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
Curse link
Recent files