A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.


Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.

Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:

Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas


Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at

Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -


Donations go towards funding movecraft's development. Donate:

Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at:

Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance:

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  • Avatar of Loraxe42 Loraxe42 Aug 28, 2014 at 17:43 UTC - 0 likes

    @GodsDead: Go

    Yeah, crates only exist for legacy purposes. There are a few users that really like them. I think it has to do with having an alternative to chests that function in chest forbidden areas. They can be disabled by forbidding pistons on your craft. I may add another way to disable them, so people can still use pistons for torpedo doors or whatever.

    I doubt the duplication bug is related to crates, I'm sure its the same as the iron door duplication bug. If its powered when the craft moves, it gets moved in an inconsistent state, sometimes resulting in a drop. I may just make it so crafts won't move with pistons extended. Pistons have always caused problems, although I didn't know about the drop thing until you pointed it out. I'll address this when I get back. I'm going to be out of town for a week with no internet.

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 3 -

  • Avatar of GodsDead GodsDead Aug 28, 2014 at 12:51 UTC - 0 likes

    @Loraxe42: Go

    Its not anything to do with the dodgy crates system is it? Pistons are used for those if I remember rightly, Whats happening with crates anywho? They are still getting explited by users createing them to fix items when the server restarts and the storage for them for corrupted not long ago, causing crashes. are they only supported for legacy resons at present?

  • Avatar of Loraxe42 Loraxe42 Aug 28, 2014 at 02:54 UTC - 0 likes

    @iamrj7111: Go

    I'm asuming you mean the teleporter craft.

    Make a sign on the craft that says:

    Where 100,80,200 is the x,y,z coordinate of the place you want the teleporter to teleport to. Make sure you include commas. Also, be aware the teleportation of the craft is centered around the sign. So after the teleport, the sign will be at the position indicated.

    Last edited Aug 28, 2014 by Loraxe42
  • Avatar of iamrj7111 iamrj7111 Aug 27, 2014 at 22:20 UTC - 0 likes

    how do we use the teleported?

  • Avatar of Loraxe42 Loraxe42 Aug 27, 2014 at 21:08 UTC - 0 likes

    @GodsDead: Go

    I didn't know about that one. Bah, I may have to put back in the drop removal code, maybe just for certain drops. Just when you think you have a bug fixed...

  • Avatar of GodsDead GodsDead Aug 27, 2014 at 20:58 UTC - 0 likes

    @Loraxe42: Go

    Oh, strange. I'll have to do some more testing, I also assumed off the bat that the players were using it wrong! haha

    I don't supose you already know about the Extended Piston duplication bug on crafts do you? If not, It's a problem! I have a server deprived of slimes, but some players figured out this duplication glitch and are exploting it. :( Which is a shame since pistons are superb for locking a craft to land!

  • Avatar of Loraxe42 Loraxe42 Aug 24, 2014 at 22:46 UTC - 0 likes

    @GodsDead: Go

    To maintain only a single set of documentation, I have replace the bad documentation on this site with a link to the updated documentation on the PMC site. That link should be current and I would encourage you to take a look at it. There is lots of cool new stuff.

    /manoverboard does not have permissions, but can be enabled or limited server wide in the config.yml file. If it's not working for people, I would start by making sure people understand what it does and what it doesn't do. For example:

    1. It won't teleport you back to a ship that has been released
    2. It will only teleport players that have been moved by that ship within the manoverboardtimout limit. By default that means they have to have been moved by the ship within the past 30 seconds. If you pilot a ship and jump out without moving the ship first, it won't work
    3. Depending on ship configuration, you may find the teleport spot inconvenient. It teleports you to the middle of the top layer of your ship
    Last edited Aug 26, 2014 by Loraxe42
  • Avatar of GodsDead GodsDead Aug 24, 2014 at 15:37 UTC - 0 likes

    Does /manoverboard have its own perm? players cant use it by ops can. Docs are still really out of date. Also its not in the docs, but requireWaterContact: true, is that right? I found it via comments, and just added it in my craft file.

  • Avatar of Helrin Helrin Aug 23, 2014 at 03:42 UTC - 0 likes

    @Loraxe42: Go

    Thank you very much! I don't mind the sound of video :D. I just wish there was a place I could read about these things instead of watching a video because it's faster (or if you could just put links to what time what things are happening in the video that'd be fantastic.) I don't like watching a whole video when I only need 1 min of info. Thank you very much and I know you're busy so keep up the good work!

  • Avatar of Loraxe42 Loraxe42 Aug 21, 2014 at 23:41 UTC - 0 likes

    @Helrin: Go Basically RMove signs let you move a ship a set number of blocks in a set direction by right clicking a sign rather than by using the pilot tools. To see how to use them, check out this video:

    The relavent section talking about RMove signs starts at about 5:16. I apologize for the sound quality, this was before I got better recording equipment.

    If you prefer, you can check out the updated documentation here:

    Under the section "Methods of Control / Command Signs"


Date created
Nov 07, 2011
Last update
Jul 29, 2014
Development stage
  • deDE
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
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