A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.


Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.

Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:

Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes
  10. Repair signs to repair your ship, requires mats, and can require a fee

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas


Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml

movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport

You can also control these granularly with:


Movecraft does not require any other plugin to function, however certain features require additional plugins:

WorldEdit (>6.0) - For repair system
Vault - For payment system

In addition, the following plugins are supported for compatibility:

Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at

Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -


Donations go towards funding movecraft's development. Donate:

Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at:

Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance:

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  • Avatar of mwkaicz mwkaicz Jul 22, 2016 at 15:58 UTC - 0 likes

    @Miclebrick: Go

    I can't imagine 10k armor stand entities on one place.

    @Mouse1703: Go

    yes, you must set lower maxHeightLimit

    Last edited Jul 22, 2016 by mwkaicz
    GAMECRAFT.CZ - Free CZ/SK Network of Minecraft Minigames Servers

  • Avatar of Miclebrick Miclebrick Jul 17, 2016 at 00:12 UTC - 0 likes

    I had an idea - you could try using armor stands instead of actual blocks for smooth movement, and NoAI invisible shulkers for collision. That should be pretty easy, and I think it'd be less laggy than block changes, plus it'd be freaking awesome to have smooth moving ships. One problem would be water, but there is a ships mod that replaces water that the ship is in with air, you could do something like that. I was thinking of making something like this, but I thought the movecraft professionals might do better :P


  • Avatar of eirikh1996 eirikh1996 Jul 15, 2016 at 22:53 UTC - 0 likes

    Can you update the info on the plugin plox with the new features?

  • Avatar of FraazT0 FraazT0 Jul 14, 2016 at 20:46 UTC - 0 likes

    Will you update to 1.10?

    Last edited Jul 15, 2016 by FraazT0
  • Avatar of Mouse1703 Mouse1703 Jul 09, 2016 at 03:14 UTC - 0 likes

    I've been experimenting on my server with trying to create a torpedo that will descend down to just above water level and cruise there until it hits something, but whenever the torpedo is about to hit any target I set up for it, unless the target is simply massive in size, the torpedo just ascends over it and descends again to continue cruising on the other side. I've tried numerous different configurations using useGravity, canHover, canHoverOverWater, hoverLimit, min/maxHeightLimit, and maxHeightAboveGround, but I can't get the torpedoes to actually hit any reasonable sized target, even if that target is a large vertical wall. I believe that canHover is handling the (unwanted) ascending, but without it the torpedo will not descend as I need it to. Is there a way to prevent such a torpedo from ascending at all, while still allowing it to descend to a cruising altitude? Thanks in advance for any insights into this.

    Last edited Jul 09, 2016 by Mouse1703
  • Avatar of JaffaMC JaffaMC Jul 07, 2016 at 16:47 UTC - 0 likes

    @Loraxe42: Go

    Sorry, I'm feeling kind of dumb, but would that fix people not spawning in their bunks? I need it so that in battle, if someone dies they respawn at their "Crew: <name>" bunk on the ship, even if it's moved

  • Avatar of Loraxe42 Loraxe42 Jul 07, 2016 at 06:23 UTC - 0 likes

    I found another bug with the new version. It's another big one, corrupting ships and cargo. *Sigh*. I'll keep working on it.

    @JaffaMC: Go

    You can set: SetHomeToCrewSign: false to true in your config.yml. On many servers they don't like it setting the essentials home spawn, because it stays there even if the ship is sunk and has disappeared, conceivably setting the users home several hundred blocks in the air. If your server is combat orientated, that may be a problem. A better solution may be to not use the essentials home system, and use regular minecraft beds instead. But it's up to you. Try it both ways, see which your users like better.

    @BlueYoshi68: Go

    I'll be honest, I don't use the harvest system, it was contributed by one of our excellent code contributors, but I don't understand it very well. I think it may be looking for a string or integer describing the materials to harvest. I hate trying to guess the correct string for minecraft blocks, so I would suggest using the integer. IE: 31 for grass.

    Last edited Jul 07, 2016 by Loraxe42

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 15 -

  • Avatar of JaffaMC JaffaMC Jul 07, 2016 at 01:14 UTC - 0 likes

    Hey! I'm using the 1.7 version of the plugin, and crew bunks aren't working. When a player dies, they spawn in the usual Essentials-assigned location and not at their bunk. Is this because Essentials is screwing with it? Is there a fix? Thank you.

  • Avatar of BlueYoshi68 BlueYoshi68 Jul 05, 2016 at 14:53 UTC - 0 likes

    When it says harvestBlocks: and it tells me to add the string, idk what it means by that, and the example is broken, it says 404 error. please help someone.

  • Avatar of Loraxe42 Loraxe42 Jul 05, 2016 at 06:18 UTC - 1 like

    There is a new beta version with the new features, the link is in the youtube video showing the features off:

    I *think* I have all the bugs fixed now. Give it a few more days for testing on our server, and I will upload the new build here.


Date created
Nov 07, 2011
Last update
Apr 27, 2016
Development stage
  • deDE
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
Curse link
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