Movecraft

MoveCraft

Movecraft


A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.

Credit

Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.


Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/


Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas

Permissions

Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.


madrealms.net

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at madrealms.net


Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -

Donations

Donations go towards funding movecraft's development. Donate:


Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation

Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at: http://www.getlocalization.com/movecraft/


Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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  • Avatar of Loraxe42 Loraxe42 Oct 29, 2014 at 22:01 UTC - 0 likes

    @holynexus: Go

    Well, I can tell you that the permissions you need are (craft name).pilot, (craft name).move, and (craft name).rotate.

    So if you have a galley.craft and the "name" in the craft file is "galley", then you would need galley.pilot, galley.move, and galley.rotate. It sounds like the .pilot must already be working, so we need to look at the others.

    I'm not familiar with PermissionsBukkit, but if you PM me your permissions file I will take a look at it. The only other thing to check is to make sure the "name" in your craft file is correct.

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 3 - https:www.youtube.com/watch?v=I5wur3G2kM0

  • Avatar of holynexus holynexus Oct 29, 2014 at 18:00 UTC - 0 likes

    Hello there,

    Probably a very stupid question (I ask a lot of them) but I'm just clueless as to how to config permissions. I have a couple of custom types (galley and frigate) that I added, but non-OPs can't use them. (They can activate the craft by clicking on it, but not move it)

    Where do I put the permission nodes exactly? I use PermissionsBukkit, and have put the proper commands in the "default" group.

    Other than that, very pleased with the plugin, it is excellent and honestly what I've been wanting for a long long time.

    Last edited Oct 29, 2014 by holynexus
  • Avatar of WolfeBersahd WolfeBersahd Oct 17, 2014 at 13:11 UTC - 0 likes

    @Loraxe42: Go

    Hi,

    The changes and suggestions there sound great, some more than others, of course.

    As for the "ability to create which .craft, i have a permissions+buypem (using in game currency) plugins so that people can buy movecraft.<craft>.* permissions per each .craft.

    A separate cruise speed.... PLEASE, setting normal ships to less that 4 is too slow for precisions movement and it's borderline too fast for people to be able to move, act or even turn off the cruise sign... using /release seams to be the only solution at the moment.

    I feel like a child waiting for Christmas now :p

    I'm nothing but a lone wolf, misunderstood and labeled as dangerous.

  • Avatar of Loraxe42 Loraxe42 Oct 16, 2014 at 15:44 UTC - 1 like

    @WolfeBersahd: Go

    Actually, if you are curious you can look at upcoming features and bug fixes here:
    https://github.com/msummers123/Movecraft-3/issues

    Here is a short list:
    Ability to control who can create which crafts (basically the right to place the command sign)
    A separate cruisespeed (not just cruiseskipblocks)
    Ability to cruise up and down

    And, of course, numerous bug fixes.

  • Avatar of Loraxe42 Loraxe42 Oct 16, 2014 at 15:38 UTC - 0 likes

    @FlOppythp: Go

    I felt your post did not add to the conversation, so I removed it. In the future please refrain from pressuring for updates, pressuring to have "your feature" put in, and disparaging the developers.

    Frankly, I expected more from an "Author" of other plugins. I note none of them have been updated since April. If you would like to respond in PM's that would be fine. But stop flaming this comment board.

    For the record, I have never received any donations whatsoever.

    Last edited Oct 16, 2014 by Loraxe42
  • Avatar of WolfeBersahd WolfeBersahd Oct 16, 2014 at 12:37 UTC - 0 likes

    Hi again,

    Overall as it is right now Movecraft is great, okay so a small hiccup with overallsinkpercent, nothing server owners can't work around.

    Great work you two, thanks for keeping this alive.

    One question, what will Movecraft 4 bring, what new features, etc? Since Sponge's API won't be out till November and a Sponge server will be a while after that, I'm curious to know the future plans for Movecraft, maybe a little teaser?

    Last edited Oct 16, 2014 by WolfeBersahd
  • Avatar of Loraxe42 Loraxe42 Oct 06, 2014 at 18:13 UTC - 0 likes

    Ok, yeah looks like there is a bug with overallSinkPercent. It didn't show up in my tests because it only becomes an issue when there is lag on the server. I apologize but I can't get it fixed right now due to the re-write. So for now I'd recommend not using overallSinkPercent.

  • Avatar of GodsDead GodsDead Oct 05, 2014 at 11:31 UTC - 0 likes

    @Loraxe42: Go

    I have been having the same problems! It turned out to be a problem with overallSinkPercent and sinkPercent both being on, overallSinkPercent didn't work at all for me, so I removed that from my .craft files and ships stopped sinking after they were piloted.

  • Avatar of Loraxe42 Loraxe42 Oct 03, 2014 at 19:52 UTC - 0 likes

    @inxiya: Go

    Interesting. There is supposed to be code to prevent it from checking for sinking while the ship is being moved, which is what you describe sounds like.

    Could you PM me your .craft file so I can run some tests? Also if anyone else has seen this behavior, please let me know.

    I do have quite a few things on my plate at the moment, so I apologize in advance if I don't respond as rapidly as I normally do.

  • Avatar of inxiya inxiya Oct 03, 2014 at 17:16 UTC - 0 likes

    not sure if a bug but my ships now suddenly sink even when undamaged... this only started after I updated to movecraft 1.7.10

Facts

Date created
Nov 07, 2011
Categories
Last update
Aug 26, 2014
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • zhCN
License
GNU General Public License version 3 (GPLv3)
Curse link
Movecraft
Downloads
179,997
Recent files

Authors