A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.


Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.

Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:

Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes
  10. Repair signs to repair your ship, requires mats, and can require a fee

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas


Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml

movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport

You can also control these granularly with:


Movecraft does not require any other plugin to function, however certain features require additional plugins:

WorldEdit (>6.0) - For repair system
Vault - For payment system

In addition, the following plugins are supported for compatibility:

Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at

Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -


Donations go towards funding movecraft's development. Donate:

Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at:

Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance:

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  • Avatar of Hmmcrunchy Hmmcrunchy Feb 05, 2016 at 08:10 UTC - 0 likes

    @Triple_D_Crafter: Go

    You amaze sure the furnace is an allowed block in the ship type?

  • Avatar of Aylith21 Aylith21 Jan 30, 2016 at 04:18 UTC - 0 likes

    Hello, whenever I move a ship bigger then 6000 blocks it moves in pieces. For example every time it moves 1/3 of it moves forward, then the other 1/3 and the other. What can I do so the entire ship moves at once?

  • Avatar of RedstonePancake RedstonePancake Jan 19, 2016 at 04:12 UTC - 0 likes

    Hi Can you update movecraft so that you can set portals for ships? So like you use world edit to set a area that is a invisible portal, so when a ship goes through a certain area it gets teleported to somewhere where the owner can set?

    Recommended commands

    /set mp (name of the portal) - This creates a portal at the space you set with world edit /set mp des (name of portal) - This sets the destination of the designated portal when a ship comes through

    /mp delete (name of portal) - Deletes the designated portal

  • Avatar of BradsterGaming BradsterGaming Jan 14, 2016 at 22:44 UTC - 0 likes

    Um for some reason torpedoes,collisions everything with explosions (except actual tnt cannons) dont work like they dont damage at all i dont have world guard or anything that prevents tnt... i hope it will be fixed soon cause this is my FAVORITE plugin!

    Last edited Jan 14, 2016 by BradsterGaming
  • Avatar of eirikh1996 eirikh1996 Jan 13, 2016 at 08:41 UTC - 0 likes

    Will Movecraft be updated soon?

  • Avatar of Triple_D_Crafter Triple_D_Crafter Dec 18, 2015 at 20:30 UTC - 0 likes

    Hello Developer, i have a problem with my submarine. If i put a furnace in it it says that it can't move because there is a furnace in the way and if i break it it says it has no fuel. help! Thx for your time

  • Avatar of CPierce7 CPierce7 Dec 16, 2015 at 00:07 UTC - 0 likes

    @mcneproj: Go

    I see that you got this plugin idea from the same server I did but warping ships would be nice if it were to be implemented into the future.

  • Avatar of mwkaicz mwkaicz Dec 14, 2015 at 20:24 UTC - 0 likes

    @nashoxx: Go

    you have problem with correct format of the .craft file (it's Yaml file type) and there should be no TABs, try open it with some text editor and replace each TAB with two spaces (twice spacebar). It should solve your problem.

    @mcneproj: Go

    :) In Movecraft v1.0 there was a warp function, but it was unsafe. I belive that we can look on it, because you are not only one, who has space server. We have plugin with WE dependecy in the past for solve this. But my opinion is, that Multiverse portals isn't the best way (to many wasteful possible problems with parsing the craft). ... much better will be do it like a warp, directly in movecraft code. Because, when we can use teleport, I don't see any reason, why we can't move the craft to the another world. ... or am I wrong, @Loraxe42 ?

    Last edited Dec 14, 2015 by mwkaicz
  • Avatar of mwkaicz mwkaicz Dec 14, 2015 at 20:21 UTC - 0 likes

    @Calaxer: Go

    Yes, there is partial support for WorldGuard and full for WG Custom Flags and Towny. Check and look for WGCustomFlagsUsePilotFlag, WGCustomFlagsUseSinkFlag ... there should be more info and some flags description.

  • Avatar of Calaxer Calaxer Dec 13, 2015 at 04:55 UTC - 0 likes


    Is there anyway I can restrict users from flying in a certain region? Maybe a WorldGuard flag?

    Kind regards,


    Last edited Dec 13, 2015 by Calaxer


Date created
Nov 07, 2011
Last update
Jun 18, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
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