A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.


Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.

Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:

Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas


Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at

Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -


Donations go towards funding movecraft's development. Donate:

Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at:

Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance:

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  • Avatar of Loraxe42 Loraxe42 Oct 02, 2014 at 02:49 UTC - 0 likes

    @FlOppythp: Go

    Ah, yes, harvesting only applies to hovercraft / cars (IE: when canhover is set to 1). You rotate the tank/car using the [helm] sign just like any other craft. To prevent people from going directly to the sides, use sign only based controls. Disable the pilot tool by setting it to something unobtainable (9999 will work). Then use rmove and cruise signs to actually control the thing.

    Also, if you want you can make a turret that rotates independently of the tank, but moves along with it. Thats what the subcraft rotate sign is for. Can't do anything about sounds for now. Might do something in the future, but it would be down the road a bit.

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 3 -

  • Avatar of FlOppythp FlOppythp Oct 01, 2014 at 21:04 UTC - 0 likes

    @Loraxe42: Go

    Man i don't care about those selfish people, you can still work on it and send it like others do right ?

    There are many plugin makers who are working on and release their creation even on bukkit.

    And i don't want a plugin for 1.8 as this version is pure shit, client bugued and server unstable as always, plus no one seems to be moving their ass to work on a fix (i mean the mojang or Microsoft team).

    It is ok for the harvesting this is a bug from yours, but i already found a fix, by using hover set to 1 instead of 0. Ithought harvesting was collecting item in front of it when he encounters something harvestable, but no then i had to set hover to 1.

    I'll survive with that but thanks.

    Now other issues, i want to know how can i make the craft to be rotable, because it sucks to be moving to the left or right for real my tank for example does not look real at all with that.

    So i would prefer it to be movable only back and forward :) and rotate. I hope it is possible.

    Another feature i would like and didn't see anything for it, would be adding some sounds because now the tank is moving but in a silence which kill anything.

    Thank you for reading and sorry for my hard language, but i am really concern beside i had some bug on my server with a few plugin installed and yours was in it, so i don't know yet if your plugin is causing that (not sure at all), but i will have to check :)

    Have a good day.

    Magestia Private Server. The freedom has never been so real.

  • Avatar of Loraxe42 Loraxe42 Oct 01, 2014 at 19:28 UTC - 0 likes

    @FlOppythp: Go

    Yeah, some blocks are still not supported. Heads are one of them.

    You'll have to send me your craft file so I can look at the issue with harvesting. Send it in a PM, I don't want to clutter up the main thread here if we don't have to.

    As far as additional features, I'm afraid due to the legal drama with Bukkit, development is currently at a standstill. Once the APIs come out for 1.8 I might be able to implement that. Fill out a feature request "issue" here:

    So I can track it.

  • Avatar of FlOppythp FlOppythp Oct 01, 2014 at 10:29 UTC - 0 likes

    @Loraxe42: Go

    Man i have other issues with your plugin, for exampleit changes the data value of the heads, so i putted 397:1, and when you move it turns to be a skeleton head instead of the wither skeleton head (it ain't a big deal i'll use them instead) but just wanted to mention.

    Another big issue this time is that i can't harvest block so my tank is not moving because of grass WTF lol, so please tell me why in the config file the harvest blocks are here and grass is in the list.

    Please help me for that or i can't use your plugin if a tank can't harvest a little grass.

    PS: could you add a feature very urgently, because to me it should have be done at the first place, which is to allow a maximum of players on a "craft", so for example a tank could only have 3 players inside and if there are 4 players you can move it.

    Because now you can just go with all your friends inside a small vehicule and drive it normally which sucks.

    Thank you.

    Last edited Oct 01, 2014 by FlOppythp
  • Avatar of Loraxe42 Loraxe42 Oct 01, 2014 at 03:20 UTC - 0 likes

    @FlOppythp: Go

    Hard to say, if you find out please let everyone know. At a quick glance I would say it might work or it might not, depending on how they implemented their materials.

  • Avatar of FlOppythp FlOppythp Sep 30, 2014 at 20:55 UTC - 0 likes

    @Loraxe42: Go


    Is your plugin compatible with obsidian destroyer ?

    So we can make more resistant vehicules ?

  • Avatar of Loraxe42 Loraxe42 Sep 29, 2014 at 15:19 UTC - 0 likes

    @inxiya: Go

    Here is a video that may be helpful:

    It's basically the same system, except used to make buildings that collapse due to damage. Just change the triggering device to be a button you can push, and, of course, change the coordinates of the automated piloting command to be somewhere on the targetting balloon. Or ship in your case. Hope that helps!

    Last edited Sep 29, 2014 by Loraxe42
  • Avatar of inxiya inxiya Sep 29, 2014 at 12:20 UTC - 0 likes

    How do you make unmanned crafts like the target balloons from the Airship Pirates series? I want to test the "sinkability" of my ships before I let people join my server. Thanks :)

  • Avatar of Loraxe42 Loraxe42 Sep 27, 2014 at 04:44 UTC - 0 likes

    @FlOppythp: Go

    Yeah, I should probably add some functionality like that. I'll add it to my list. Right now development is on pause until the API for 1.8 comes out. That feature would be pretty easy to add, so expect it fairly soon after I can start writing for 1.8 (probably Sponge if anyone cares)

    On that note, since development of the 1.8 version will take a while, I have developed a Movecraft-like airship system that works in 1.8 using NO MODS OR PLUGINS at all. Just command blocks in vanilla 1.8 minecraft single or multi player.

    The airship can rise, descend, turn, cruise forward, and consume fuel. It also has living areas, a water ladder system so you don't have to land to explore the terrain, and a private cargo area that persists through rotations. You can see the video demoing it here:

    There is a world save there too.

    So if you want to use airships in 1.8 before the APIs become available, now you can.

    Last edited Sep 27, 2014 by Loraxe42
  • Avatar of FlOppythp FlOppythp Sep 26, 2014 at 22:11 UTC - 0 likes

    This plugin could be nice, but it ain't because i can't force my players to have the ships i want by using shematics for example.

    Basicly now my players can do anything they want by the limitation i gave them...

    But for example if i want to build a standard spaceship how can i do that, and force my player to build ships like the one i want ?

    Can we at least put a permision to block the crafting ?

    I only see permissions for piloting but not actually craft ?

    Thank you if you could help about these questions.


Date created
Nov 07, 2011
Last update
Aug 26, 2014
Development stage
  • deDE
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
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