A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.


Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.

Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:

Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes
  10. Repair signs to repair your ship, requires mats, and can require a fee

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas


Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml

movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport

You can also control these granularly with:


Movecraft does not require any other plugin to function, however certain features require additional plugins:

WorldEdit (>6.0) - For repair system
Vault - For payment system

In addition, the following plugins are supported for compatibility:

Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at

Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -


Donations go towards funding movecraft's development. Donate:

Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at:

Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance:

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  • Avatar of Loraxe42 Loraxe42 Jun 28, 2016 at 15:37 UTC - 0 likes

    As an update, problems were found in The Big Summer release, people are falling through ships again during high lag. So there will be a delay before it's public release while I figure out a way to fix it.

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 15 -

  • Avatar of Mouse1703 Mouse1703 Jun 25, 2016 at 05:35 UTC - 0 likes

    @SuperBower118: Go

    I believe to do that, you'd set

    blockedByWater: false

    in the .craft file. However, I also believe you'd have to make the elevator have at least a roof, as only air vertically between blocks that are part of a craft is preserved when the craft moves underwater.

  • Avatar of SuperBower118 SuperBower118 Jun 24, 2016 at 02:01 UTC - 0 likes

    Hi, I'm wondering if there was a way that you could make Elevators go into and underwater in the .craft file. Thanks!

  • Avatar of Loraxe42 Loraxe42 Jun 23, 2016 at 16:41 UTC - 1 like

    @Mouse1703: Go

    The Big Summer Release is still in beta. There were a huge number of changes and new features to test, and I'm not 100% comfortable with adding it to the public releases yet. However, there is a beta version you can get using a link in the video description where I show the changes. Here is that video, if anyone needs it:

    Here is a full list of my changes:

    1. Full rewrite of core map updater, faster, better lighting support
    2. Added Status: sign
    3. Added Contacts: sign
    4. Added Cannon Directors
    5. Added AA Directors
    6. Added DurabilityOverride

    Also merged contributions from several other programmers, including:

    1. Ability to specify an offset for subcraft rotations
    2. Ability to restrict certain signs on certain craft types
    3. Pilot signs are autofilled if empty
    4. Crafts are not automatically released if a merge would happen
    5. Admins can force release other players
    6. If the craft is obstructed, it plays a sound
    7. Sieges may be restricted to a day of the week
    8. Repair is logged better
    Last edited Jun 23, 2016 by Loraxe42
  • Avatar of Mouse1703 Mouse1703 Jun 22, 2016 at 04:12 UTC - 0 likes

    Any estimates as to when the Big Summer Release will be, err, released? I'm greatly looking forward to playing with the new mechanics.

    Also, is there any chance you'd consider allowing the fuel item(s) to be configured, rather than having it be hard-coded as coal/charcoal/coal blocks?


  • Avatar of Loraxe42 Loraxe42 Jun 20, 2016 at 15:20 UTC - 0 likes

    @RedstonePancake: Go

    It may be being blocked by worldguard or some other explosion damage prevention system.

  • Avatar of RedstonePancake RedstonePancake Jun 15, 2016 at 02:02 UTC - 0 likes

    HELP! Whenever I try to make the torpedo craft or WMD on my ship, they both collide with no terrien or block damage.

  • Avatar of Loraxe42 Loraxe42 Jun 14, 2016 at 02:18 UTC - 0 likes

    @axiomboy: Go

    1.10 will be a while. Haven't even finished 1.9.4.

  • Avatar of axiomboy axiomboy Jun 11, 2016 at 16:50 UTC - 0 likes

    PLZ, when are you Going to make it for 1.10

  • Avatar of Loraxe42 Loraxe42 Jun 09, 2016 at 16:18 UTC - 0 likes

    @SuperBower118: Go

    First off, if you really do have PVP disabled on the server, or the global region, and you still want crafts to sink, simply find:

    WorldGuardBlockSinkOnPVPPerm: true

    in your config.yml file and replace it with:

    WorldGuardBlockSinkOnPVPPerm: false

    (Or add that line if it does not already exist)

    If you don't have PVP disabled, I need to see the complete most recent server log to figure out what is going on. You can submit a ticket here with the logs:

    Last edited Jun 09, 2016 by Loraxe42


Date created
Nov 07, 2011
Last update
Apr 27, 2016
Development stage
  • deDE
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
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