Movecraft

MoveCraft

Movecraft


A Brief Description

Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.

Credit

Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.


Documentation, Tutorials, Quick Start Guide, and Demo Videos

For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/


Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.

Here is a brief summary of Movecraft features covered on that site:

Control Method Options

  1. Sign and Pilot Tool
  2. Sign only
  3. Direct Control (the players movements control the craft)
  4. Misc Commands - /manoverboard, /release, etc
  5. Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)

Craft Options

  1. Basic craft configuration options including size, speed, allowed block types, required blocks, etc
  2. Customizable Cruise Control to keep the craft moving forward
  3. Customizable Fuel Burning behavior
  4. Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
  5. Restricting motion to horizontal or vertical planes
  6. Customizable "Hover" land contour following behavior for cars and surface vehicles
  7. Optional craft teleportation
  8. Require water contact for sailing ships and water craft
  9. Crafts that explode when they collide with things for ramming or torpedoes
  10. Repair signs to repair your ship, requires mats, and can require a fee

Server Options

  1. Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
  2. Man Overboard timeout to allow anyone who falls out of a craft to get back in it
  3. Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas

Permissions

Movecraft uses the following permissions:

movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair

For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.

There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml

movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport

You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport

Dependencies

Movecraft does not require any other plugin to function, however certain features require additional plugins:

WorldEdit (>6.0) - For repair system
Vault - For payment system


In addition, the following plugins are supported for compatibility:

Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features


madrealms.net

MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.

Join today at madrealms.net


Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <> -

Donations

Donations go towards funding movecraft's development. Donate:


Source Code

Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.

Builds are regularly posted to BukkitDev from our CI System.

GitHub Logo


Localisation

Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.

Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.

Submit a translation to your language at: http://www.getlocalization.com/movecraft/


Troubleshooting, Error Reporting

Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues

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  • Avatar of Loraxe42 Loraxe42 May 21, 2015 at 22:40 UTC - 0 likes

    @GodsDead: Go

    Yeah, that along with several other scriptability enhancements are on the roadmap. I need to get it "server-ready" in a few other ways first, and I have a server project of my own I need to get done in addition to the YouTube Airship Pirates series. Long story short: I'll get it done, but it may be a little while.

    AKA: BaccaYarro

    Check out this video featuring Movecraft gameplay with lots of warship combat:
    Minecraft Airship Pirates Episode 15 - https:www.youtube.com/watch?v=ztZkFk5WNSo

  • Avatar of GodsDead GodsDead May 21, 2015 at 16:32 UTC - 0 likes

    Really small request, since we now have /rotate commands, can we get a /move north 100 to move in whatever direction its facing that many blocks, since cruise just keeps going and going and you would have to figure out timings. So then we can have the CB wrapper actually move ships without having to use ghastly redstone, using a scripting plugin, even something like mycommand allows schedules and delays, we could stack up commands together.

    /cw FakePlayer1 pilot Ship1

    /cw FakePlayer1 move north 100

    /cw FakePlayer1 rotateleft

    /cw FakePlayer1 move east 10

    We would also need a delay, I know you can do it in mycommand...

    Last edited May 21, 2015 by GodsDead
  • Avatar of mwkaicz mwkaicz May 20, 2015 at 23:33 UTC - 0 likes

    @Aylith21: Go

    I'm afraid that there is no option which are you looking for. But you can use two craft types at one ship and just switch control when you want to use another option.

    CRAFTMAN.CZ
    Check out our MovecraftView script on http://www.craftman.cz/minecraft/MovecraftView
    - Simple way how to show .craft properties on your website.
  • Avatar of Aylith21 Aylith21 May 20, 2015 at 19:42 UTC - 0 likes

    Hello, how can I make it to where airships always obey the maxheightaboveground option? Once the craft has reached a certain height, like climbing a mountain, and can maintain that height even when its in say the plains, but when it clicks the ascend sign it starts going back down how do I make it to where it automatically goes back down when it is more then 30 blocks over the ground?

  • Avatar of Loraxe42 Loraxe42 May 20, 2015 at 15:51 UTC - 0 likes

    @giantawesomemeep: Go I'm using Structure In a Box for this. It's far from perfect and has several bugs. But it basically works.

  • Avatar of giantawesomemeep giantawesomemeep May 20, 2015 at 14:05 UTC - 0 likes

    Im looking to sell ships using in game ships that have been created by people from my server, im hoping to do it so i can sell them a block or a chest and they can place it and it will spawn the structure, does anyone know how to do this?

  • Avatar of mwkaicz mwkaicz May 20, 2015 at 08:56 UTC - 0 likes

    @ThatPolishKid: Go

    I think, that you will have more problems, because as I remember plugins Wireless Redstone and Quantum Connector stores location of transmitter and reciver, so if they didn't changed anything since I used it in the past, connection will stop working after ship moves ... or in worse case you will get undeleteable blocks in the area until you remove WR signs directly in plugin config.

  • Avatar of mwkaicz mwkaicz May 20, 2015 at 08:48 UTC - 0 likes

    @Aylith21: Go

    Hi, be careful with using

    canHover: true
    

    This function is too much rigorous for using it with big hoverLimit. It's designed for using by small crafts like rocket(torpedo), car etc. This function isn't in perfect condition (I am responsible for it) ... Absolutely correctly works only for

     hoverLimit: 0 
    

    . When is used bigger number, craft can go thru small objects (my fail, I plan to rewrite this function) I do not recommend to use bigger hoverLimit than 5. If you want to use biggers numbers, use

    maxHeightAboveGround
    

    property.

    Main difference is that hoverLimit tests all block on the craft, but maxHeightAboveGround tests only the middle of the craft.

    Last edited May 20, 2015 by mwkaicz
  • Avatar of Aylith21 Aylith21 May 20, 2015 at 01:05 UTC - 0 likes

    Hello can you help me with the hovering feature, I can get the max height limit to work, but for some reason I cannot get the hover limit to work when I use the ascend sign it ignores the hover limit, and only adheres to the max height limit I would really like my vehicles to conform to the land any help is much appreciated heres my config: https://www.dropbox.com/s/c48uv7iihvh5jqc/Airship.craft?dl=0

  • Avatar of ThatPolishKid ThatPolishKid May 20, 2015 at 00:22 UTC - 0 likes

    Hey Bacca, does Movecraft support Forge-microblocks/ tile entites of that sort? The reason I ask is because Chicken Bones Wireless Redstone Edition seems to be the only wireless redstone mod that doesnt use coordinates to send its signal, but it appears to be unable to move with Movecraft...I've added the ID of the block, the Forge Multipart block ID, and ANYTHING else remottely involved with the mod... No go, but the weird part is it just dissappears, not just floating there in the air as if it didnt connect, it just goes POOF.

    If you could get wireless systems working on ships, then one can use command blocks and CBWrapper to control more than ship, or even a fleet from a another command ship!! There would be a bit of finagling, and it would probably negate torpedoes, due to being unable to command those...but having a fleet of gunships command from a central battleship/command center would be incredible, and here is a list of mods/plugins you might be able to due support for

    List of Mods: 1.7.10:

    • Wireless Redstone Chicken Bones Edition
    • Slimevoid Wireless Redstone Core
    • Reika's Expanded Redstone

    List of Plugins: Various Versions 1.7-1.8:

    Last edited May 20, 2015 by ThatPolishKid

Facts

Date created
Nov 07, 2011
Categories
Last update
Apr 07, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • zhCN
License
GNU General Public License version 3 (GPLv3)
Curse link
Movecraft
Downloads
194,823
Recent files

Authors