MonsterHunt

35 - Having a hard time with rewards...

What steps will reproduce the problem?
1. Players join hunt
2. Players get points
3. Players get placed by score, but don't receive prizes

What is the expected output? What do you see instead?
The players get money based off of their pacing.
They don't get money.

What version of the product are you using?
v1.6.0-alpha1

Do you have an error log of what happened?
No.

Please provide any additional information below.
I am trying to give my players money (different amounts depending on the place they come in) here is my config:

Value:
  Zombie:
    General: 5
    Wolf: 3
    Arrow: 2
    Snowball: 20
    '283': 5
  Skeleton:
    General: 10
    Wolf: 7
    Arrow: 4
    Snowball: 20
    '283': 10
  Creeper:
    General: 20
    Wolf: 14
    Arrow: 8
    Snowball: 20
    '283': 20
  Spider:
    General: 10
    Wolf: 7
    Arrow: 4
    Snowball: 20
    '283': 20
  Ghast:
    General: 15
    Wolf: 11
    Arrow: 6
    Snowball: 20
    '283': 15
  Slime:
    General: 2
    Wolf: 1
    Arrow: 1
    Snowball: 20
    '283': 2
  ZombiePigman:
    General: 15
    Wolf: 11
    Arrow: 6
    Snowball: 20
    '283': 15
  Giant:
    General: 15
    Wolf: 11
    Arrow: 6
    Snowball: 20
    '283': 15
  TamedWolf:
    General: 2
    Wolf: 1
    Arrow: 1
    Snowball: 20
    '283': 2
  WildWolf:
    General: 10
    Wolf: 7
    Arrow: 4
    Snowball: 20
    '283': 10
  ElectrifiedCreeper:
    General: 30
    Wolf: 21
    Arrow: 12
    Snowball: 20
    '283': 30
  Player:
    General: 10
    Wolf: 7
    Arrow: 4
    Snowball: 20
    '283': 10
  Enderman:
    General: 30
    Wolf: 21
    Arrow: 0
    Snowball: 20
    '283': 30
  Silverfish:
    General: 15
    Wolf: 11
    Arrow: 6
    Snowball: 20
    '283': 15
  CaveSpider:
    General: 15
    Wolf: 11
    Arrow: 6
    Snowball: 20
    '283': 15
  EnderDragon:
    General: 500
    Wolf: 350
    Arrow: 200
    Snowball: 1000
    '283': 500
  MagmaCube:
    General: 15
    Wolf: 11
    Arrow: 6
    Snowball: 20
    '283': 20
  Blaze:
    General: 10
    Wolf: 7
    Arrow: 4
    Snowball: 20
    '283': 20
  MushroomCow:
    General: 0
  Chicken:
    General: 0
  Cow:
    General: 0
  Pig:
    General: 0
  Sheep:
    General: 0
  SnowGolem:
    General: 0
  Squid:
    General: 0
  Villager:
    General: 0
MinimumPointsPlace1: 1
MinimumPointsPlace2: 1
MinimumPointsPlace3: 1
MinimumPointsPlace4: 1
MinimumPointsPlace5: 1
Rewards:
  RewardParametersPlace1: 0 76-100
  RewardParametersPlace2: 0 51-75
  RewardParametersPlace3: 0 26-51
  RewardParametersPlace4: 0 11-25
  RewardParametersPlace5: 0 1-10
  EnableReward: true
  EnableRewardEveryonePermission: false
  RewardEveryone: false
  NumberOFWinners: 5
  RewardParametersEveryone: 3 1-1
StartTime: 13000
EndTime: 23600
DeathPenalty: 50
TellTime: true
EnableSignup: true
MinimumPlayers: 2
StartChance: 50
SkipDays: 0
SignUpPeriodTime: 5
AllowSignUpAfterStart: false
EnabledWorlds: Midnight
OnlyCountMobsSpawnedOutside: true
OnlyCountMobsSpawnedOutsideHeightLimit: 0
OnlyCountMobsSpawnedOutsideBlackList: true
SkipToIfFailsToStart: -1
AnnounceLead: true
SelectionTool: 268
HuntZoneMode: false
AnnounceSignUp: true
MinimumPointsEveryone: 1
Database:
  UseMySQL: false
  MySQLConn: jdbc:mysql://localhost:3306/minecraft
  MySQLUsername: root
  MySQLPassword: password
Debug: false
HuntZone:
  FirstCorner: 0,0,0
  SecondCorner: 0,0,0
  TeleportLocation: 0,0,0
  World: Midnight
Messages:
  StartMessage: '&2Monster Hunt has started in <World>! Go kill those monsters!'
  FinishMessageWinners: 'Sun is rising, so monster Hunt is finished in <World>! Winners
    of the today''s match are: [NEWLINE] 1st place: <NamesPlace1> (<PointsPlace1>
    points) [NEWLINE] 2nd place: <NamesPlace2> (<PointsPlace2> points) [NEWLINE] 3rd
    place: <NamesPlace3> (<PointsPlace3> points) [NEWLINE] 4th place: <NamesPlace4> (<PointsPlace4> points) [NEWLINE] 5th place: <NamesPlace5> (<PointsPlace5> points)'
  KillMessageGeneral: You got <MobValue> points from killing that <MobName>. You have <Points> points so far. Keep it up!
  KillMessageWolf: You got <MobValue> points because your wolf killed <MobName>. You have <Points> points so far. Keep it up!
  KillMessageArrow: You got only <MobValue> points because you used bow when killing <MobName>. You have <Points> points so far. Keep it up!
  KillMessageSnowball: You got <MobValue> points for killing <MobName> with a snowball!. You have <Points> points so far. Keep it up!
  RewardMessage: Congratulations! You have received <Items>
  DeathMessage: You have died, so your Monster Hunt score is reduced by 50%. Be more careful next time!
  SignupBeforeHuntMessage: You have signed up for the next hunt in <World>!
  SignupAtHuntMessage: You have signed up for the hunt in in <World>. Now hurry and kill some monsters!
  HighScoreMessage: 'You have reached a new high score: <Points> points!'
  FinishMessageNotEnoughPoints: Sun is rising, so monster Hunt is finished in <World>! Unfortunately nobody killed enough monsters, so there is no winner.
  FinishMessageNotEnoughPlayers: Sun is rising, so monster Hunt is finished in <World>! Unfortunately there were not enough players participating, so there is no winner.
  MessageSignUpPeriod: Sharpen your swords, strengthen your armor and type /hunt, because Monster Hunt will begin in several mintues in <World>!
  MessageTooLateSignUp: Sorry, you are too late to sign up. More luck next time!
  MessageAlreadySignedUp: You are already signed up!
  MessageStartNotEnoughPlayers: 'Monster Hunt was about to start, but unfortunately
    there were not enough players signed up. '
  KillMobSpawnedInsideMessage: Your kill was not counted. Go outside!
  MessageHuntStatusNotActive: Hunt is currently not active anywhere
  MessageHuntStatusHuntActive: Hunt is active in <Worlds>
  MessageHuntStatusLastScore: Your last score in this world was <Points> points
  MessageHuntStatusNotInvolvedLastHunt: You were not involved in last hunt in this world
  MessageHuntStatusNoKills: You haven't killed any mob in this world's hunt yet. Hurry up!
  MessageHuntStatusCurrentScore: Your current score in this world's hunt is <Points> points! Keep it up!
  MessageHuntStatusTimeReamining: Keep up the killing! You have only <Timeleft>% of the night left in this world!
  MessageLead: <Player> has just taken over lead with <Points> points!
  MessageHuntTeleNoHunt: You cannot teleport to hunt zone when there is no hunt!
  MessageHuntTeleNotSignedUp: You cannot teleport to hunt zone if you are not signed up to the hunt!
  SignUpAnnouncement: <Player> has signed up for the hunt in <World>!

User When Change
XMidnightSunX Mar 06, 2013 at 18:44 UTC Create

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Facts

Reported
Mar 06, 2013
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees