Changelog
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Version v1.5.1 (21. 2. 2012)
- Switched economy system from Register to Vault
- Fixed whitespace at beginning of new lines
- Ability to enter & for colors
- Switched to new event system
- Version is now outputted at startup
- Switched to new config system
- Added metrics
- Fixed console commands
- Removed native Permissions 2/3 support. Use Vault if you still use them.
Version 1.5 (16. 12. 2011)
- Added support for 1.0 mobs and passive mobs
Version 1.4 (7. 10. 2011)
- Added support for Enderman, Silverfish and Cave Spider
- Some internal changes to config system
- Fixed bow detection for 1.8
- Count only mobs spawned outside is now blacklist instead of whitelist (less false positives)
- Added RewardEveryoneMinimumPoints
- Added ability to announce when someone signs up
- Added SuperPerms support
- Now supports all major economy systems via Register
Version 1.3.1 (17.7.2011)
- Fixed players receiving points before hunt started
- Fixed MySQL table creation
Version 1.3.0 (6.7.2011)
- Fixed MySQL
- Removed ExtendDay support
- When starting hunt manually (via /huntstart), it will not be stopped until you use /huntstop
- Added hunt zone mode
- Hunt scores are now read directly from database (smaller memory usage)
- You may now see other's score, check your rank and see best scores on the server
- Added option to allow players to sign up after hunt have already started
- You don't need to specify world on /huntstart or /huntstop if you have only one world
- Killer's data is now read directly from death event (fixed wolves detection and improved performance)
- Default reward is now dirt
Version 1.2.0 (28.5.2011)
- Now you can select how many points player get based on item he carries
- Improved tree detection (thanks, Stym)
- Hunt will now properly stop when restarting server or reloading plugins
- Added option to set how high should anti-grinder protection checks.
Version 1.1.1 (20.5.2011)
- Fixed percentage rewards (again :P)
- When player have full inventory, prize will be dropped on the ground
Version 1.1.0 (14.5.2011)
- Percentage rewards fixed
- iConomy 5 support
- Global config is now global.txt instead of global.config
- Separated values for tamed and wild wolf
- Separated values for normal and charged creeper
- Added option to award points if you kill player
- Added option that your pet can also get you some points of it kills anything
- Added lead takeover message (plugin broadcasts when someone takes lead)
- Added MinimumPoints setting per each place
Version 1.0.2 (25.4.2011)
- Fixed error message when using percentages in RewardParameters
Version 1.0.1 (9.4.2011)
- Fixed error when typing hunt in the middle of the night
Version 1.0.0 (8.4.2011)
- Added "multiple places" support (first place, second place, third place etc.)
- You may now disable RewardEveryone permission
- You may now define item data for reward such as wool color
- Added wolves support (Warning: both tamed and wild wolf will count as a kill)
- Setting mob value to 0 will stop counting that mob
- You may now define percentages for the random reward
- Added option to skip night when not enough players
- When someone is rewarded, plugin will tell him, what item exactly he got
- Fixed several errors
- possible fix for DB locked error..
Version 0.5.2 (5.4.2011)
- Fixed error on hunt stop
- possible fix for DB error.
Version 0.5.1 (3.4.2011)
- Fixed pile of errors.
Version 0.5 (29.3.2011)
- Multi-world configuration
- Updated for newest CraftBukkit
Version 0.4.3 (18.3.2011)
- Fixed SkipDays and StartChance not working when using sign up period
- SQLite lib now must be in lib folder instead of root folder.
- Fixed null when using /huntscore
- Fixed <Points> inside text with /huntstatus.
- Fixed formatting in reward message.
Version 0.4.2 (11.3.2011)
- Fixed /huntstatus
- Fixed /huntscore
- Fixed hunt not starting when participation period is enabled and sign ups disabled.
Version 0.4.1 (4.3.2011)
- Fixed command error on newest craftbukkit
- Updated iConomy support to iConomy 4 (thanks @Androw)
Version 0.4
- Configuration moved to yml files
- Update command system (support for new CraftBukkit and ability to start/stop hunt from console)
- Giants are now supported
- Added localization of the /hunstatus messages
- Added ability to count only mobs that spawned outside
- Multiworld fixed
- Now using bukkit scheduler instead of timer (fixed repeating messages when reloading MonsterHunt)
Version 0.3.2
- Fixed for the newest craftbukkit
- Fixed hunt starting despite not enough people signed up
Version 0.3.1
- Fixed ExtendDay support
- Fixed participation period starting right after hunt ended.
- Fixed player death detection
- Fixed /huntstart and /huntstop
- You may now use & for the colors
- Possibly fixed NormalReward error (and thus prevent hunt from running forever)
- /huntstatus now takes ExtendDay in acount, when calculating remaining time
Version 0.3
- Updated to never CraftBukkit revision
- Fixed StartChance
- Fixed SkipDays
- Fixed starting hunt with signup period disabled
- Possibly fixed multiple messages
- Added multiple worlds support
- Added "Reward Everyone" feature.
- Added support for [url=http://forums.bukkit.org/threads/mech-extend-day-make-day-or-night-last-longer.413/]ExtendDay[/url] (thanks to feverdream)
- Improved player death detection
Version 0.2.2
- Fixed for the new CraftBukkit
Version 0.2.1
- Fixed SQL error
Version 0.2
- Added high scores
- Added iConomy support
- Added Permissions support
Version 0.1.1
- Fixed rewards not being calculated right
- Fixed announcement of more than one winner
Version 0.1
- Intial release.
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