MonsterBox

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Updated for 1.7.9! Now with horses!

MonsterBox will change the type of any monster spawner that you are looking at with the command /mbox set <creaturetype>. Some valid creature types are wolf, pigzombie, creeper. Capitalization does not matter. To change the options, just open settings.ini located in the plugins/MonsterBox folder. For economy support please download and install Vault
Now supports setting mob spawners through eggs and having mob spawners drop eggs upon breaking (both support permissions for specific mobs)

Please Note: For all of you having problems getting monsters to spawn: This only "sets" the type of monster spawner and lets minecraft do the spawning. It will not spawn certain types of monsters (like Giants or Steves) because the spawn rate and spawn conditions for a monster spawner of that type is not defined in the minecraft code.

To use:

To set a monster spawner:
Command Method
  1. Look at monster spawner. (Through glass is just fine)
  2. Type in /mbox set <creaturetype>
Command-less Method (Using Spout)
  1. Hit monster spawner with a gold sword
  2. Select the new mob that you want it to spawn
Command-less Method (Using Eggs)
  1. Right click the mob spawner with the type of egg you want it to be
To get which monster a spawner spawns:
Command Method
  1. Look at monster spawner. (Through glass is just fine)
  2. Type in /mbox get
Command-less Method (Using Spout)
  1. Hit monster spawner with a gold sword
  2. The type of spawner is at the top of the selection window

Features:

  • NEW! Placed mob spawners do not spawn anything until set
  • NEW! Set prices for setting a spawner via egg
  • NEW! Optional feature to have mob spawners only drop if you use a tool with silktouch on it.
  • NEW! Integrated egg spawning restriction built in! Deny them the right to spawn mobs while still having the right to set the spawner types!
  • Change the type of mob spawner using eggs! (Permissions support for each mob type) Also, please note that changing mob spawners through eggs doesn't have a cost associated with it.
  • Mob spawners can drop their corresponding spawn egg (permissions support for each mob type) so that you can set them upon placement again.
  • Spout enabled GUI. Just hit the monster spawner with a gold sword! (configurable)
  • Completely command-less mode of operation with the new Spout gui or with eggs!
  • Spout is 100% optional on both server and client.
  • Option to assign a price to every monster, not just a group price for setting the type of monster a mob spawner will spawn.
  • Compatible with your existing monster spawner drops from all versions of CreatureBox (Don't run both at once! They will conflict) for an easy transition.
  • Can change the type of monster spawner to any creature that minecraft natively supports.
  • Admins can restrict what mobs a player can set a monster spawner to spawn using permissions.
  • Monster spawners can drop monster spawners (With or without silk touch tools, depending on config) (Permissions support. If permissions is not installed it defaults to OPs only)
  • Find out which type of monster spawner you are looking at.
  • Restrict users from placing mob spawners using permissions. (if permissions is not installed it defaults to OPs only)
  • Permissions (Both bukkit superperms and the older permissions system) support (if permissions is not installed it defaults to OPs only)
  • ALL ECONOMY systems supported via the Vault plugin

Permission Nodes:

  • monsterbox.set - the ability to set the type of monster spawner
  • monsterbox.eggset - the ability to set the type of monster spawner using eggs
  • monsterbox.eggthrowmessage - Should this group see a message whenever they try to spawn a mob use a banned egg?
  • monsterbox.eggthrow.[monstertype] - the ability to spawn that mob using an egg
  • monsterbox.view - be able to use the /mbox get command
  • monsterbox.free - if iConomy is enabled this node lets this group/user use the command for free
  • monsterbox.freeegg - if iConomy is enabled this node lets this group/user set spawners using eggs for free
  • monsterbox.drops - the ability for the player to recieve a drop from breaking spawners
  • monsterbox.place - the ability to place any spawner
  • monsterbox.spawn.* - The ability for the player to change a monster spawner to any monster type. (The player will also need the node monsterbox.set in order to access the option)
  • monsterbox.spawn.[monstertype] - The ability for the player to change a monster spawner to [monstertype]. (The player will also need the node monsterbox.set in order to access the option)
  • monsterbox.eggspawn.* - The ability for the player to change a monster spawner to any monster type using eggs. (The player will also need the node monsterbox.eggset in order to access the option)
  • monsterbox.eggspawn.[monstertype] - The ability for the player to change a monster spawner to [monstertype] using eggs. (The player will also need the node monsterbox.eggset in order to access the option)
  • monsterbox.dropegg.* - The ability for the player to receive an egg drop of any spawner's mob type when breaking the spawner.
  • monsterbox.dropegg.[monstertype] - The ability for the player to receive an egg drop of [monstertype] when breaking those spawners.

Source Code

List of Mobs that are verified to spawn (others might, I just haven't tested):

  • Ghast
  • PigZombie
  • Wolf
  • Pig
  • Skeleton
  • Creeper
  • Zombie
  • Sheep (at least in 1.7, not sure about 1.6.6)
  • Cow (1.7+)
  • Chicken (1.7+)
  • Cave Spider (1.8+)
  • Enderman (1.8+)
  • Silverfish (1.8+)
  • Giant (1.8+)
  • Ender Dragon (1.0.1)
  • Mushroom Cow (1.0.1)
  • Villager (1.0.1)
  • Blaze (1.0.1)
  • IronGolem (1.2.3)

A Cool Video I Found of a Map Created With the Aid of My Plugin

Plugin Not working correctly?

For me to diagnose the issue properly please provide me with the following information:

Description of issue and how to reproduce:
Version of Craftbukkit:
Version of java:
OS:
Other plugins installed:
Output of console (If there are any error messages):
MonsterBox configuration file:

Changelog:

Version 0.3
  • Added new mob types (cave spiders, enderman, silverfish)
  • Added Bukkit SuperPerms support
  • Now supports all economy plugins via the Register plugin!
  • Added a little fix for bug in craftbukkit build 1240
  • Doing the /mbox command by itself now lists out all the possible mob types you can choose from. (Auto generated from your version of bukkit)
Version 0.2
  • Added permission nodes for each animal spawn type
  • Monster Spawners can now drop spawners (permissions support)
  • You can now view a monster spawner's current mob either in inventory by selecting it, or on the ground via command.
  • Dropped Monster Spawners retain their mob type.
  • Restrict Monster Spawner placing via permissions.
Version 0.1
  • First release

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  • Avatar of bounce_raff bounce_raff Jul 03, 2014 at 22:51 UTC - 0 likes

    Is there a list of permission nodes for monsterbox.spawn.[mobtype]? Particularly the [mobtype] part?

    I'm not sure what to define each mob as for [mobtype]. For example, is mushroom cow, just monsterbox.spawn.mushroomcow? or is it special since there are two words?

    It would be nice to have a list of the exact optional replacements for [mobtype] if possible.

    Thank you

  • Avatar of Tux2 Tux2 Jun 15, 2014 at 19:39 UTC - 0 likes

    @xion87: Go

    You don't need the silk touch plugin! Just set it so that players can only mine the spawners if they have silktouch.

    http://myfavs.me/bcs.pngDonate Bitcoins?1Lr7prAnqYpZe2UizvPKV2Cg4KSuj2weXb
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  • Avatar of Tux2 Tux2 Jun 15, 2014 at 19:38 UTC - 0 likes

    @jtull22: Go

    Try this permission node: monsterbox.eggthrow.[monstertype] - the ability to spawn that mob using an egg

    The reason it blocks it is because some admins don't want players just using the spawn eggs and only want them to use them to use on the actual spawner.

    @Justin330: Go

    You're in luck! I just updated it for 1.7! Version 1.1 should be available shortly as soon as bukkit dev approves it.

  • Avatar of jtull22 jtull22 Apr 22, 2014 at 02:37 UTC - 0 likes

    For some reason people on my server cannot place monster eggs. They can only place if clicking on a spawner or in water while clicking on another player.

  • Avatar of Justin330 Justin330 Apr 01, 2014 at 22:59 UTC - 0 likes

    This still works, but Updating all my plugins, and would be nice to make sure this doesnt take more RAM then is should! Ant

  • Avatar of spoonerds spoonerds Mar 30, 2014 at 04:41 UTC - 0 likes

    soooo is this gunna be updated to 1.7 or does it work with 1.7 already? any calrification would be nice

  • Avatar of xion87 xion87 Feb 16, 2014 at 00:56 UTC - 0 likes

    add compatibility with silktouch plugin i want migrate to this....!

    [url=http://minecraft-mp.com/server-s25044]<script type="text/javascript" src="http://185.25.204.14:8080/js/widget.js"></script>[/url]
  • Avatar of CommodoreAlpha CommodoreAlpha Feb 08, 2014 at 01:11 UTC - 0 likes

    Would it be possible to support LWC? It seems popular enough that most admins using this plugin would be satisfied (assuming they let their players place spawners).

    Sure, I'd love to include my server IP here. But it's under construction, and I wouldn't want to get sued for players wandering inside and getting hit by a random beam of steel floating about. And no, I doubt plugins would make very good lawyers either. I've never seen a plugin that forced you to sign a contract do so well.

  • Avatar of UnSHaken UnSHaken Jan 25, 2014 at 04:20 UTC - 0 likes

    Is there a way you can add a permission to allow certain people to break the Spawners with a Silktouch Enchant and other users to be able to break them with anything?

  • Avatar of usevalue usevalue Dec 16, 2013 at 10:05 UTC - 0 likes

    @ria80: Go

    Could use an area protect. Wouldn't be TOO inconvenient as long as it's only admins placing them (and if it's not, why do you want your players running all over your world placing invincible mob spawners?!).

    Developing plugins at funwithgoblins.clanservers.com:25585. Feel free to drop by.

Facts

Date created
Oct 06, 2011
Categories
Last update
Jun 15, 2014
Development stage
Release
License
GNU General Public License version 3 (GPLv3)
Curse link
MonsterBox
Downloads
140,124
Recent files
  • R: v1.1 for CB 1.7.9-R0.1 Jun 15, 2014
  • R: v1.0 for CB 1.6.2-R0.1 Aug 27, 2013
  • R: v0.9.0 for 1.5.1 Nov 02, 2012
  • R: v0.8.4 for CB 1.3.1-R2.0 Aug 20, 2012
  • R: v0.8.3 for CB 1.3.1-R2.0 Aug 16, 2012

Authors

  • Avatar of Tux2
    • Manager
    • Author