Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 17.0




Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.10 (any revision) for version 17.0. No other builds will work with this version.


Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.


  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.


Warning, videos below contain mild mature language.

Download Version 17.0!

Version 17.0 is out!

It will appear here once it's approved:

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate.

Version 17.0 notes:

  • Updated to Minecraft 1.7.10.


(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

You may want to play with Spawn Points, you can find the info here:

If you wish to develop your own plugin with my health API, check this page:

For Nightmare Mode, check here:

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

Simple Starvation: For when you really want to emphasize long term survival!

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  • Avatar of donsavage1 donsavage1 May 29, 2013 at 16:14 UTC - 0 likes

    Can you make self destructing creepers? Similarly to the delay before zombies piller up, can you make a delay to where if a creeper cant get past a wall they blow up with x force?

  • Avatar of Jacold Jacold May 29, 2013 at 12:25 UTC - 0 likes

    So what about NPC Zombies? They spawn only from monster spawners.
    What about picking up items by zombies? Only zombies from spawners can.
    What about Squids? They almost always spawn on land and they suffer.
    What about min and max light to spawn for each mob? Animals still can spawn only at night.

    I still wait for these features :/

    And one additional question: This is MA "feature" that 3 monsters are spawned from single monster egg? Ofc. including Villagers that always spawn at farmers. Next thing is no way to spawn named monster from monster egg. I'm weally sowwy for my poor English.

  • Avatar of Victor_Psycho Victor_Psycho May 29, 2013 at 03:21 UTC - 0 likes

    @blainicus: Go

    I use VanishNoPacket, the specific part of it is the nofollow function.

  • Avatar of blainicus blainicus May 27, 2013 at 10:55 UTC - 0 likes

    @donald1440: Go

    It depends on how the other plugin was coded.

    @dornalmidian: Go

    No problem.

  • Avatar of TommehRRR TommehRRR May 27, 2013 at 04:28 UTC - 0 likes


    It will inflict the set damage up until a strange state of the zombie, that you can never one-shot kill a zombie.

    This is usually due to the damage plugin not being compatible with the Monster Apocalypse AI.

    Nothing to say... Walking dead server

  • Avatar of dornalmidian dornalmidian May 26, 2013 at 22:09 UTC - 0 likes

    Thank you for still updating this. The last three servers we've built, this was the main plugin.

  • Avatar of donald1440 donald1440 May 26, 2013 at 21:46 UTC - 0 likes

    If another plugin changes the amount of damage a weapon make. And then someone hits a mob that have changed hp with this sword. How will that work?

  • Avatar of blainicus blainicus May 26, 2013 at 15:38 UTC - 0 likes

    @Victor_Psycho: Go

    I'll look into it. Which plugin do you use for vanish? Does it have an API? If you had a special plugin made to give deaggro to players who are vanished, that could be a workaround.

    @donald1440: Go


  • Avatar of donald1440 donald1440 May 26, 2013 at 10:32 UTC - 0 likes

    Is it possible to change the amount of time monsters use to destroy individual blocks?

  • Avatar of Victor_Psycho Victor_Psycho May 26, 2013 at 05:31 UTC - 0 likes

    @blainicus: Go

    "7. MA doesn't support vanish, but creative mode will stop this."

    Unfortunately that's a deal breaker for me, I don't give my admins creative. Is this something that's just outside the realm of possibility?


Date created
Jan 01, 2012
Last update
Jul 22, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Monster Apocalypse
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