Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 17.0




Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.10 (any revision) for version 17.0. No other builds will work with this version.

Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.


Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.


  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.


Warning, videos below contain mild mature language.

Download Version 17.0!

Version 17.0 is out!

It will appear here once it's approved:

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate.

Version 17.0 notes:

  • Updated to Minecraft 1.7.10.


(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

You may want to play with Spawn Points, you can find the info here:

If you wish to develop your own plugin with my health API, check this page:

For Nightmare Mode, check here:

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

Simple Starvation: For when you really want to emphasize long term survival!

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  • Avatar of DinsMines DinsMines Jul 05, 2013 at 18:59 UTC - 0 likes

    Desperately looking for an update! Custom health doesn't seem to work and getting lot's of errors recently! Entirely depend on your work man! :) Keep up this awesome stuff!

  • Avatar of Absolutionmc Absolutionmc Jul 04, 2013 at 02:08 UTC - 0 likes

    Hey blainicus i'm just wondering if it's possible to change zombie/mob speed through potion effects or with the attribute system added on 1.6

  • Avatar of blainicus blainicus Jul 04, 2013 at 02:00 UTC - 0 likes

    @luridftw32: Go

    MA versions are not compatible with other bukkit versions. Wait for the update.

  • Avatar of luridftw32 luridftw32 Jul 03, 2013 at 19:28 UTC - 0 likes

    Needs an Update?

    Hello since the update to v 1.6.1 my console has been spammed with errors making it crash frequently.

    I have been using this plugin since 1.4.6 and love it. If anyone else is getting spam errors in the console please let me know!

    I use this plugin for custom drops on my server and its pretty important to my players, I have removed it until I can figure out why it is giving errors.

    I recall this happening when the game updated to 1.5.2, The same errors and the same amount of spam also.

    Please update this plugin! or any info on how to stop these errors please!!


  • Avatar of tgyk1337 tgyk1337 Jul 03, 2013 at 17:27 UTC - 0 likes

    @TommehRRR: Go

    Figured it out. It was "EHM" - Extra Hard Mode, it's a wonderful plugin. :)

  • Avatar of tgyk1337 tgyk1337 Jul 03, 2013 at 15:20 UTC - 0 likes

    @TommehRRR: Go

    It's such a massive config, I got lost in it. :( Checking to see if that fixed my problem (but remember, this exists for both Zombies AND Skele's (and probably all other mobs)

    [Update] Nope. Chuck Testa; still ten.

  • Avatar of TommehRRR TommehRRR Jul 03, 2013 at 07:02 UTC - 0 likes


        spawn: true
    **    spawncount: 6**
        spawnchance: 50.0
        spawnymin: 1
        spawnymax: 255
        replacement: Zombie

    You set in the natural section that each zombie spawns as 6, spawner eggs use the natural system to spawn zombies - hence the 6.

    Use /spawnmob zombie if you need to spawn only 1.

    Nothing to say... Walking dead server

  • Avatar of tgyk1337 tgyk1337 Jul 03, 2013 at 06:15 UTC - 0 likes

    Can someone tell me why a spawner egg spawns 10 of that mob? (Tested on Zombie and Skele)

    I'd appreciate it very much :)

  • Avatar of Zerkhaan Zerkhaan Jul 02, 2013 at 23:37 UTC - 0 likes

    @blainicus: Go

    Hi. I have a suggestion for Monster Apocalypse :

    Do you think it's possible to add a new line in config for protect chunk claimed by the plugin Factions against zombies ? Like this :

    Enable factions 'endergrief' flag checks for all monster block operations?

    The flag "endergrief" in Factions 1.8.2

  • Avatar of blainicus blainicus Jul 02, 2013 at 18:26 UTC - 0 likes

    1.6 might not be supported for a bit, the snapshot version has compile errors. I probably won't be able to update until beta build.


Date created
Jan 01, 2012
Last update
Jul 22, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Monster Apocalypse
Recent files