Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 17.0

Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here.




Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.10 (any revision) for version 17.0. No other builds will work with this version.

Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.


Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.


  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.


Warning, videos below contain mild mature language.

Download Version 17.0!

Version 17.0 is out!

It will appear here once it's approved:

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate.

Version 17.0 notes:

  • Updated to Minecraft 1.7.10.


(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

You may want to play with Spawn Points, you can find the info here:

If you wish to develop your own plugin with my health API, check this page:

For Nightmare Mode, check here:

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

Simple Starvation: For when you really want to emphasize long term survival!

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  • Avatar of dornalmidian dornalmidian Jul 08, 2013 at 18:00 UTC - 0 likes

    Once again, stopping by to say thank you for this awesome plugin! Keep up the great work.

  • Avatar of Cthulhutron Cthulhutron Jul 08, 2013 at 14:14 UTC - 0 likes

    Can you control which worlds it happens in?

  • Avatar of blainicus blainicus Jul 08, 2013 at 03:18 UTC - 0 likes

    @Asril: Go

    You need mega-aggro enabled too.

  • Avatar of Asril Asril Jul 07, 2013 at 23:06 UTC - 0 likes
        Enable monsters nerdpoling? (Building straight up): true
        Enable monsters airbridging? (Building across gaps): true
        can nerdpole up: true
        can make air bridges across: true
        Use the new zombie destruction method, with block hp?: true
        Attackable blocks:
        - STONE:1
        - DIRT:2
        - GRASS:5

    Doesn't work for me. Zombies don't destroy stone, dirt or grass and they don't place blocks.
    Using bukkit 1.5.2, plugins: permissionsex and monster apocalypse.

    Last edited Jul 07, 2013 by Asril


  • Avatar of TommehRRR TommehRRR Jul 07, 2013 at 12:54 UTC - 0 likes


    This plugin will take some time to update - Firstly, no Beta builds yet - secondly, the new mob attribute system requires a large patch, and is somewhat complicated.

    Give Blain some time!

    Nothing to say... Walking dead server

  • Avatar of DinsMines DinsMines Jul 06, 2013 at 16:42 UTC - 0 likes

    Donate some money and may go faster :P

  • Avatar of googri googri Jul 06, 2013 at 16:06 UTC - 0 likes

    need update for 1.6.1.

  • Avatar of DinsMines DinsMines Jul 05, 2013 at 18:59 UTC - 0 likes

    Desperately looking for an update! Custom health doesn't seem to work and getting lot's of errors recently! Entirely depend on your work man! :) Keep up this awesome stuff!

  • Avatar of Absolutionmc Absolutionmc Jul 04, 2013 at 02:08 UTC - 0 likes

    Hey blainicus i'm just wondering if it's possible to change zombie/mob speed through potion effects or with the attribute system added on 1.6

  • Avatar of blainicus blainicus Jul 04, 2013 at 02:00 UTC - 0 likes

    @luridftw32: Go

    MA versions are not compatible with other bukkit versions. Wait for the update.


Date created
Jan 01, 2012
Last update
Jul 22, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Monster Apocalypse
Recent files