Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 17.0




Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.10 (any revision) for version 17.0. No other builds will work with this version.


Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.


  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.


Warning, videos below contain mild mature language.

Download Version 17.0!

Version 17.0 is out!

It will appear here once it's approved:

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate.

Version 17.0 notes:

  • Updated to Minecraft 1.7.10.


(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

You may want to play with Spawn Points, you can find the info here:

If you wish to develop your own plugin with my health API, check this page:

For Nightmare Mode, check here:

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

Simple Starvation: For when you really want to emphasize long term survival!

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  • Avatar of blainicus blainicus Jun 28, 2013 at 19:42 UTC - 0 likes

    @mek86: Go


    @Joxiscraft: Go

    Enable naturalistic bonus spawns at default per-tick and tick-period.

  • Avatar of poiNt3D poiNt3D Jun 28, 2013 at 16:31 UTC - 0 likes

    @Joxiscraft: Go

    Try changing

    Maximum light level to spawn: 15 Maximum light level to spawn naturalistic bonus: 15

  • Avatar of Joxiscraft Joxiscraft Jun 28, 2013 at 13:18 UTC - 0 likes

    @blainicus: Go

    I don't really get the whole spawning system with the bonus spawns. I just want mobs to spawn like in vanilla but during the day. I also want more zombies to spawn but not at certain place. How can I do this?

  • Avatar of mek86 mek86 Jun 28, 2013 at 13:00 UTC - 0 likes

    @blainicus: Go

    What do you use to edit your config file? Using Notepad but its not recognizing the information when I add it.

  • Avatar of blainicus blainicus Jun 28, 2013 at 06:59 UTC - 0 likes

    @predawnia: Go


    @Joxiscraft: Go

    Depends on how you set up your bonus spawns.

    @laacis2: Go

    No idea, but I'd wager that's an out of memory error if I had to.

  • Avatar of laacis2 laacis2 Jun 27, 2013 at 21:21 UTC - 0 likes

    causes this error over time of continuous running:

    # A fatal error has been detected by the Java Runtime Environment:
    #  SIGSEGV (0xb) at pc=0x0000000000000000, pid=26800, tid=140649485403904
    # JRE version: 7.0_03-b21
    # Java VM: OpenJDK 64-Bit Server VM (22.0-b10 mixed mode linux-amd64 compressed oops)
    # Derivative: IcedTea7 2.1.1
    # Distribution: Debian GNU/Linux unstable (sid), package 7~u3-2.1.1-1
    # Problematic frame:
    # C  0x0000000000000000

    any idea why? With ma removed, i've never had this crash happen.

  • Avatar of Joxiscraft Joxiscraft Jun 27, 2013 at 18:02 UTC - 0 likes

    @blainicus: Go

    How do I make it so mobs also spawn during the day? I'm a bit confused by the config file and the help page didn't really help...

  • Avatar of predawnia predawnia Jun 27, 2013 at 16:46 UTC - 0 likes

    @blainicus: Go

    Monster Apocalypse.deaggro with a space between Monster and Apocalypse?

    Last edited Jun 27, 2013 by predawnia

    Project: Zombie Afterlife - The real zombie server, totally hardcore survival and Factions PVP server

  • Avatar of blainicus blainicus Jun 27, 2013 at 15:30 UTC - 0 likes

    @Joxiscraft: Go

    No, but you can. It makes the world only night-time.

    @mek86: Go

    See the example config. I recommend disabling spiders and pigmen spawning entirely.

    Last edited Jun 27, 2013 by blainicus
  • Avatar of mek86 mek86 Jun 27, 2013 at 14:10 UTC - 0 likes

    @blainicus: Go

    @Blainicus, thank you for the help. I don't see the option in the config file to not use mega agro for spider and pigmen. I can turn it off for everyone. Is there a line I need to add?

    Also, I can't get the zombies to destroy walls. I have it turned on in the config.

    Update: Issue with zombies to destroy walls, I looked at the config file above to get me started. The lines for the blocks to destroy (ex. -Dirt:10) when entered into the config file cause it to reset. The letters turn red when entered , I assume its not accepting it. What is the proper way to put the block information into the config file to accept it?

    Last edited Jun 27, 2013 by mek86


Date created
Jan 01, 2012
Last update
Jul 22, 2014
Development stage
  • enUS
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Monster Apocalypse
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