Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 17.0

Nerdpole

Zombie

Break

Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.10 (any revision) for version 17.0. No other builds will work with this version.

Donate

Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Features

  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.

Video

Warning, videos below contain mild mature language.

http://www.youtube.com/watch?v=rHwaBpXT8vo

http://www.youtube.com/watch?v=SwRKtiQ3aLM

http://www.youtube.com/watch?v=iwLW0YtUXZc

http://www.youtube.com/watch?v=y3JjjCYv4sk

http://www.youtube.com/watch?v=estgRv4ZnLY

http://www.youtube.com/watch?v=1P5NNDAU3AA

Download Version 17.0!

Version 17.0 is out!

It will appear here once it's approved:

http://dev.bukkit.org/server-mods/monster-apocalypse/files/

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Version 17.0 notes:

  • Updated to Minecraft 1.7.10.

Config

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/

(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html

You may want to play with Spawn Points, you can find the info here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/

If you wish to develop your own plugin with my health API, check this page:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/

For Nightmare Mode, check here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

http://dev.bukkit.org/server-mods/fear-darkness/

Simple Starvation: For when you really want to emphasize long term survival!

http://dev.bukkit.org/server-mods/simple-starvation/

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  • Avatar of blainicus blainicus Jun 10, 2013 at 03:03 UTC - 0 likes

    @KIMB00P: Go

    This is partially intentional; I've tested MobArena compatibility and a lot of Monster Apocalypse features will crash it.

  • Avatar of zade_ zade_ Jun 10, 2013 at 02:04 UTC - 0 likes

    @blainicus: Go

    2. Well, I was more referring to a separate list of breakable blocks for larger mobs that are working together since they would be stronger. What happens now, is that if I set stone as a breakable block, any single zombie can break through that block on his own (which you can imagine is kind of crazy).

    It would be cool if there were 2 lists of breakable blocks. The first list would be for blocks that any zombie can break on their own. The second list would be a list that could only be broken if a horde of zombies were trying to hit the same block. So in the first list, youd have more fragile blocks like glass and wood. And in the second list, you could include blocks like stone, and iron bars.

    Totally not an important feature, but would definitely be pretty cool. :)

  • Avatar of KIMB00P KIMB00P Jun 09, 2013 at 17:09 UTC - 0 likes

    The command for this plugin and mobarena conflict with each other. Is there anything I can do to keep both plugins working together? Ever since I have installed mobarena, none of my zombies are spawning at their assigned locations.

  • Avatar of blainicus blainicus Jun 09, 2013 at 15:26 UTC - 0 likes

    @N1T3SLAY3R: Go

    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: true

    @NoMansLand_MFGC: Go

    No, I can't.

  • Avatar of NoMansLand_MFGC NoMansLand_MFGC Jun 09, 2013 at 05:19 UTC - 0 likes

    @blainicus: Go

    Can you put in map rolling back? So the mobs can destroy stuff and after each round it's reset?

    MyFallen Gaming Community - http://www.myfallen.net - Community Manager
  • Avatar of N1T3SLAY3R N1T3SLAY3R Jun 08, 2013 at 22:56 UTC - 0 likes

    @blainicus: Go

    alright so what does the worldguard region flags need to be? because i will check the ma worldguard settings but is there a specific flag that needs to be set?

  • Avatar of blainicus blainicus Jun 08, 2013 at 17:56 UTC - 0 likes

    @N1T3SLAY3R: Go

    It should already be checking that, review your worldguard region flags and MA worldguard settings.

    @zade_: Go

    2. They already work as a team, and if they're clustered against a wall they hit the nearest block. Generally they all break at the same time.

    4. Unfortunately not, but if someone were to make an explosion damage plugin it would be compatible.

    @Roxasch: Go

    Wrong craftbukkit version.

  • Avatar of Roxasch Roxasch Jun 08, 2013 at 02:27 UTC - 0 likes
    I seem to get this every time I use Monster Apocalypse no matter what config I use

    22:13:18 [WARNING] [Monster Apocalypse] Task #5 for Monster Apocalypse v<14.0> g enerated an exception java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_5_R3/entity/CraftZombie

    at blainicus.MonsterApocalypse.MonsterApocalypse.livingEntityMoveTo(MonsterApocalypse.java:3054)

    at blainicus.MonsterApocalypse.MonsterApocalypse.megaaggro(MonsterApocalypse.java:2981)

    at blainicus.MonsterApocalypse.MonsterApocalypse.access$0(MonsterApocalypse.java:2957)

    at blainicus.MonsterApocalypse.MonsterApocalypse$torchdestroyer.run(MonsterApocalypse.java:2352)

    at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftTask.run(CraftTask.java:53)

    at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344)

    at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:530)

    at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:224)

    at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:494)

    at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:427)

    at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849)

    Any ideas of what could be wrong?

  • Avatar of welknair welknair Jun 08, 2013 at 00:12 UTC - 0 likes

    I don't see Witch in the config. Is it still being added..?

  • Avatar of zade_ zade_ Jun 07, 2013 at 04:03 UTC - 0 likes

    I am loving the plugin so far. I've been working on a zombie apocalypse world myself, and this is the only plugin I've found that gives me the options to do what I want.

    Here are a couple suggestions I would like to mention:

    1. Rather than "nerdpoling" directly up, I think a spiraling "stair" pattern option would be pretty cool. That would allow other mobs to follow the path up as well without having to build as well. It would also work well with the option that kills them after placing blocks, giving a more corpse piling effect.

    2. If there is a mob of zombies within a couple blocks of each other, and they are aggro'd to a player but blocked off by a wall, allow them to break an additional separate list of blocks. It would give the effect that a mob of zombies is putting pressure on the wall/structure to break through it.

    3. Combine the 2 configs you have on this page. The first one listed has all the comments and descriptions for the settings (and also missing updated ones), and the second one has no comments on it at all. Why not just use the commented config for the main config included with the plugin? It would probably help answer some of these questions.

    4. Also would it be possible to include a way to modify the explosion damage from skeleton arrows?

    Last edited Jun 07, 2013 by zade_

Facts

Date created
Jan 01, 2012
Categories
Last update
Jul 22, 2014
Development stage
Mature
Language
  • enUS
License
All Rights Reserved
Curse link
Monster Apocalypse
Downloads
137,710
Recent files

Authors