Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 16.0

Nerdpole

Zombie

Break

Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.2 (any revision) for version 16.0. No other builds will work with this version.

Donate

Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Features

  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.

Video

Warning, videos below contain mild mature language.

NEW!

A new playthrough video, featuring yours truly!

http://www.youtube.com/watch?v=rHwaBpXT8vo

Old

http://www.youtube.com/watch?v=SwRKtiQ3aLM

http://www.youtube.com/watch?v=iwLW0YtUXZc

http://www.youtube.com/watch?v=y3JjjCYv4sk

http://www.youtube.com/watch?v=estgRv4ZnLY

http://www.youtube.com/watch?v=1P5NNDAU3AA

Download Version 16.0!

Version 16.0 is out!

It will appear here once it's approved:

http://dev.bukkit.org/server-mods/monster-apocalypse/files/

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Version 16.0 notes:

  • Updated to Minecraft 1.7.2.

Config

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/

(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html

You may want to play with Spawn Points, you can find the info here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/

If you wish to develop your own plugin with my health API, check this page:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/

For Nightmare Mode, check here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

http://dev.bukkit.org/server-mods/fear-darkness/

Simple Starvation: For when you really want to emphasize long term survival!

http://dev.bukkit.org/server-mods/simple-starvation/

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  • Avatar of DarkRyuZ7 DarkRyuZ7 May 03, 2013 at 23:33 UTC - 0 likes

    Pls. Update this Plugin! I need it on my 1.5.2 Server ...

  • Avatar of blainicus blainicus May 03, 2013 at 19:44 UTC - 0 likes

    @Snowolfleader: Go

    Enable custom monster health?: true

    Custom damage isn't support for wither bosses.

    @Normalius: Go

    This is all managed automatically.

  • Avatar of luridftw32 luridftw32 May 03, 2013 at 15:11 UTC - 0 likes

    @Snowolfleader: Go

    Check to see if you have Enable custom monster health?: true Enable custom monster damage?: true

    If it is false it will ignore any setting in the conifg.

    LuridCraftBanner1 LuridCraftBanner2

  • Avatar of Normalius Normalius May 03, 2013 at 12:19 UTC - 0 likes

    I wonder if this plugin is catching new entity spawning too? If that is the case, how can I integrate/leave out them into the config?

    Thank you.

  • Avatar of Snowolfleader Snowolfleader May 03, 2013 at 04:43 UTC - 0 likes

    ok i dont know what i am doing wrong but i cant seem to get this to work. i even tryied putting the withers helth up to 200,000 and i still sit there and kill him easly. can someone please tell me what i am doing wrong.

  • Avatar of blainicus blainicus May 03, 2013 at 02:42 UTC - 0 likes

    @Kwrifles: Go

    Mega-aggro accesses minecraft 1.5.1 imports in the current version, this should be fixed when the 1.5.2 version shows up.

  • Avatar of blainicus blainicus May 03, 2013 at 02:42 UTC - 1 like

    I've uploaded a 1.5.2 version, it should show up on the file page within 2 days. The old version may work in some capacity, but it is not intended to. Many things will break because of the version change.

  • Avatar of SplenectomY SplenectomY May 02, 2013 at 21:15 UTC - 0 likes

    Update: I made a fresh config and this seems to only happen when "mega agro" is turned on. Thanks for any insight!

  • Avatar of SplenectomY SplenectomY May 02, 2013 at 21:01 UTC - 0 likes

    Hello! I'm using the latest version of your plugin on my server and noticed an interesting problem. Using NoLagg's Examine feature, I've found that this function is taking a heavy toll on my server, despite my turning it off in the config:

    blainicus.MonsterApocalypse.MonsterApocalypse$torchdestroyer

    Any thoughts? I would love to continue using this great plugin, but as it stands, the lag generated from this bug is nearly unbearable. Thanks!

  • Avatar of Luts123 Luts123 May 02, 2013 at 20:00 UTC - 0 likes

    how do you make only zombies and giants and zombiepigman spawn but nothing else please help asap

Facts

Date created
Jan 01, 2012
Categories
Last update
Dec 14, 2013
Development stage
Mature
Language
  • enUS
License
All Rights Reserved
Curse link
Monster Apocalypse
Downloads
123,212
Recent files

Authors