Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 17.0

Nerdpole

Zombie

Break

Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.10 (any revision) for version 17.0. No other builds will work with this version.

Donate

Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Features

  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.

Video

Warning, videos below contain mild mature language.

http://www.youtube.com/watch?v=rHwaBpXT8vo

http://www.youtube.com/watch?v=SwRKtiQ3aLM

http://www.youtube.com/watch?v=iwLW0YtUXZc

http://www.youtube.com/watch?v=y3JjjCYv4sk

http://www.youtube.com/watch?v=estgRv4ZnLY

http://www.youtube.com/watch?v=1P5NNDAU3AA

Download Version 17.0!

Version 17.0 is out!

It will appear here once it's approved:

http://dev.bukkit.org/server-mods/monster-apocalypse/files/

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Version 17.0 notes:

  • Updated to Minecraft 1.7.10.

Config

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/

(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html

You may want to play with Spawn Points, you can find the info here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/

If you wish to develop your own plugin with my health API, check this page:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/

For Nightmare Mode, check here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

http://dev.bukkit.org/server-mods/fear-darkness/

Simple Starvation: For when you really want to emphasize long term survival!

http://dev.bukkit.org/server-mods/simple-starvation/

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  • Avatar of turtleguy123456 turtleguy123456 May 24, 2013 at 06:38 UTC - 0 likes

    @blainicus: Go

    I just did, and thing is I have only a few Zombies Spawning, I have flew around the area and all I see, even when I turn it false, are skelly's..... Help?

  • Avatar of blainicus blainicus May 24, 2013 at 05:38 UTC - 0 likes

    Version 14.0d is out!

    It will appear here once it's approved:

    http://dev.bukkit.org/server-mods/monster-apocalypse/files/

    If you need it earlier than this (it can take up to 5 days), send me a private message.

    Version 14.0d notes:

    • Monsters can now only place blocks if they are standing on a block or swimming.
  • Avatar of blainicus blainicus May 24, 2013 at 05:34 UTC - 0 likes

    @turtleguy123456: Go

    Try this and work from there.

    http://pastebin.com/Uim3UVa1

  • Avatar of turtleguy123456 turtleguy123456 May 24, 2013 at 04:51 UTC - 0 likes

    Doe's anyone have a Zombie Apocalypse Config? Where hundreds of Zombies Spawn and Swarm? Only protections are obsidian and stonebrick. And Pigmen spawn less common but are strong and hard to kill? :P I have been spending hours trying to figure this out with the help you provided, but it's a puzzle to me :P

  • Avatar of blainicus blainicus May 24, 2013 at 00:08 UTC - 0 likes

    Version 14.0c is out!

    It will appear here once it's approved:

    http://dev.bukkit.org/server-mods/monster-apocalypse/files/

    If you need it earlier than this (it can take up to 5 days), send me a private message.

    Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

    Version 14.0c notes:

    • Added an option to disable Skeletons, WitherSkeletons, and PigZombies, according to each mob, from spawning with default equipment (allowing other plugins to set it instead)
    • Fixed Spider mega-aggro, including a bug where silverfish would spawn at players' feet.
  • Avatar of blainicus blainicus May 23, 2013 at 21:47 UTC - 0 likes

    Check out my new plugin, Simple Starvation! Great for challenging long-term survival, in combination with Monster Apocalypse!

    http://dev.bukkit.org/server-mods/simple-starvation/

  • Avatar of blainicus blainicus May 23, 2013 at 21:23 UTC - 0 likes

    @deprication6321: Go

    You will need to disable spawning changes and custom mob health. Custom mob health requires other plugins to support its API.

    @UltrafaceGuy: Go

    I'll look into both things.

  • Avatar of UltrafaceGuy UltrafaceGuy May 23, 2013 at 19:45 UTC - 0 likes

    Sorry to bug you again, but could you perhaps look into two things for me?

    First off, spiders still have mega-aggro when you turn it off for them specifically.

    Secondly, could you perhaps make the swords and bows on pigmen and skeletons respectively toggleable? The reason being is that when running mods that edit mob inventories, MonsterApocolypse loves to overwrite any held items on skeletons (pigmen too as of the last update). Even better still, would be to put the spawnig of items into their hands as an extremely low priority. That way, monsters would have their default weapon by default, and something else if and only if overwritten.

    If you could fix those two, I would be FOREVER grateful. I want those skeletons and piggies to have a lot of variation AND be deadly! :D

    Face-banner

  • Avatar of deprication6321 deprication6321 May 23, 2013 at 19:07 UTC - 0 likes

    I use mcMMO on my server: Necropolis-mc.com And the zombies from Monster Apocalypse don't seem to give any xp I think this is because monster apocalypse doesn't accually spawn zombies but another kind of mob that looks like a zombie but is modified, can you please change this because im not the only server with mcMMO Also guns on my server don't affect zombies....

  • Avatar of blainicus blainicus May 23, 2013 at 18:35 UTC - 0 likes

    @Shelmak: Go

    Nightmare mode is for one-time events, it scales spawns up over time. So if you were playing with friends for 3 hours, you might try it.

    All periods in monster apocalypse are in 1/1000 of a second. 1000= one second. The only exception is naturalistic bonus spawn tick period. I recommend leaving it as 1.

Facts

Date created
Jan 01, 2012
Categories
Last update
Jul 22, 2014
Development stage
Mature
Language
  • enUS
License
All Rights Reserved
Curse link
Monster Apocalypse
Downloads
131,465
Recent files

Authors