Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 18.1

Version 18.1 is only supported on Minecraft 1.8+ (1.8.7, 1.8.8). Please visit the Spigot page for support.

Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here.




Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.8 (R3) for version 18.1. Only Spigot supports this build. No other builds will work with this version.

Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.


Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.


  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.


Warning, videos below contain mild mature language.

Download Version 18.1!

Version 18.1 is out!

It will appear here once it's approved:

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate.

Version 18.1 notes:

  • Updated to Minecraft 1.8.7/1.8.8
  • Not officially supported yet
  • Version dependant on Spigot 1.8.7/1.8.8.

- Please view the supported release page here:


(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

You may want to play with Spawn Points, you can find the info here:

If you wish to develop your own plugin with my health API, check this page:

For Nightmare Mode, check here:

Need multiple configs?

- Note: This is outdated and may not work.

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

Simple Starvation: For when you really want to emphasize long term survival!

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of TommehRRR TommehRRR Jul 19, 2013 at 09:23 UTC - 0 likes


    That's your loss.

    I've been waiting for a while now, it is worth the while!

    Nothing to say... Walking dead server

  • Avatar of blainicus blainicus Jul 19, 2013 at 03:24 UTC - 0 likes

    @Danonblade: Go

    You can't without removing features, it won't compile due to bukkit.

  • Avatar of RustyDagger RustyDagger Jul 17, 2013 at 12:45 UTC - 0 likes

    cant wait until a working 1.6 build :D come on bukkit work work :D

    • Current Job: Taxi Driver.
    • Hobby: OzCraft
  • Avatar of Danonblade Danonblade Jul 15, 2013 at 21:10 UTC - 0 likes

    I understand why you're having trouble updating but I need this plugin soon because I can't use console right now. If you're really not updating could you give me any ideas on how to stop it from spamming console? People are getting ahead in my Monster Apoc world and I don't want to shut it down. If not I am going to see if I can re code this plugin to somewhat work with 1.6.2. Any Ideas or help would be very appreciated.

    - Thanks for updating this plugin up to here and I hope you can keep it up!

    Last edited Jul 15, 2013 by Danonblade: Typo
  • Avatar of blainicus blainicus Jul 15, 2013 at 08:11 UTC - 0 likes

    Just a quick repost, I most likely won't be updating until craftbukkit beta, since they are exporting with compile errors.

  • Avatar of Lukethenuke Lukethenuke Jul 14, 2013 at 23:43 UTC - 0 likes

    @Snowolfleader: Go

    First thing I can suggest is putting your config file in a pastebin so that when someone can help with it replies, they don't look at a wall of text. Just go to and click "Create new paste".


    Name skills anything you want in the config, set the exp needed for individual levels and even perform console commands at configured levels that you setup! You are even able to display the skills in a menu-like system. Built for 1.6.2 and now has a Video Link!

    Custom Professions

  • Avatar of rascou rascou Jul 13, 2013 at 19:30 UTC - 0 likes

    @FlOppythp: Go

    The skeleton's arrows can hit any and everything this is basic vanilla behavior and has nothing to do with the MA plugin.

    You can stop skele's from using massive agro and turn off super shot and that will help.

    Last edited Jul 13, 2013 by rascou
  • Avatar of rascou rascou Jul 13, 2013 at 19:29 UTC - 0 likes

    @TommehRRR: Go

    The bukkit dev team stated they put in a place backward compatible code to take care of the health re-write so that plugin authors would have time to take of this so it shouldn't be a massive issue.

    " Will plugins break with this build? Minecraft 1.6.x has changed how health is stored for entities, which is something plugin developers have been relying on and expecting to never change. Usually a change of this kind would force us to completely break plugins, however, we've managed to come up with a way to support both the old and new health formats without any problems. This means that all the plugins that would have broken from this change will all work fine, giving plugin developers time to update their plugins properly and allowing you to keep your server running without any issues... "

    Last edited Jul 13, 2013 by rascou
  • Avatar of TommehRRR TommehRRR Jul 11, 2013 at 08:08 UTC - 0 likes


    Also, entities use the new attribute system for health now, so there isn't just one line in text to update, there's a fairly complex health overhaul needed.

  • Avatar of ryvix ryvix Jul 11, 2013 at 01:24 UTC - 0 likes

    @donald1440: Go

    When you see something like this:

    NoClassDefFoundError: org/bukkit/craftbukkit/v1_5_R3

    It means the plugin has to be updated for the version of Minecraft you use. In your case this is not v1_5_R3 but will be changed to v1_6_R1 in the code instead.

    Since there unfortunately is no source code available and there isn't an option in the config or anything implemented to dynamically adjust this variable you can't change this yourself and you have to just wait until the author of the plugin updates it when they can get a chance.


Date created
Jan 01, 2012
Last update
Jan 05, 2016
Development stage
  • enUS
All Rights Reserved
Curse link
Monster Apocalypse
Recent files