Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 17.0




Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.10 (any revision) for version 17.0. No other builds will work with this version.


Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.


  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.


Warning, videos below contain mild mature language.

Download Version 17.0!

Version 17.0 is out!

It will appear here once it's approved:

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate.

Version 17.0 notes:

  • Updated to Minecraft 1.7.10.


(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

You may want to play with Spawn Points, you can find the info here:

If you wish to develop your own plugin with my health API, check this page:

For Nightmare Mode, check here:

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

Simple Starvation: For when you really want to emphasize long term survival!

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  • Avatar of RagingBearFish RagingBearFish Jun 23, 2013 at 05:32 UTC - 0 likes

    @SwiftClassic: Go

    You can edit pretty much anything you could want with the plugin. Health, damage, death spawn, true damage.

  • Avatar of SwiftClassic SwiftClassic Jun 23, 2013 at 04:48 UTC - 0 likes

    Is it possible with WorldGuard to do something like....

    Zombies in Region One do 10 damage and Zombies in Region Two do 20 damage?

    Different zones but with different settings on the monsters?

    Also, am I able to edit custom mobs in this pluggin? Such as editing the health of monsters from a mod, such as Mo's Creatures?

  • Avatar of RagingBearFish RagingBearFish Jun 22, 2013 at 19:39 UTC - 0 likes

    is there a way to make zombie placed blocks decay? I don't mind the digging, but the towers are annoying afte rawhile.

  • Avatar of Nightmare3985 Nightmare3985 Jun 20, 2013 at 03:55 UTC - 0 likes

    I'm trying to change the mob drops and i enabled custom mob drops and i change the items to what i wanted but my server says error adding drop to drop list for the monsters i changed can someone help me please?

  • Avatar of conflictxinside conflictxinside Jun 19, 2013 at 18:24 UTC - 0 likes

    Correction: it seems to be the mega aggro that is doing it. I have tried these settings, but it didn't help:

    Mega-aggro range: 30 Mega-aggro range Y: 10

  • Avatar of FriendlyBear FriendlyBear Jun 19, 2013 at 03:08 UTC - 0 likes

    Hey! Not sure if I did something wrong, but I'll make it brief.

    My version of Minecraft is 1.4.7, because I am using Feed the Beast, and using MCPC to make plugins work. I have, however, downloaded the 1.4.7 version of MA.

    MA works fine, for the most part - Zombies will not corpse pile, and nor will they dig through blocks/break walls to get to players. Is there actually a way to configure zombies digging through stuff, or what? I'm a tad confused, because I do have zombies attacking walls set on True. Some help would be great!

  • Avatar of conflictxinside conflictxinside Jun 18, 2013 at 16:50 UTC - 0 likes

    Hello there,

    We love the plugin and it works great, but when zombies are trying to break in to get to a player, the processor usage goes through the roof. We really want them to be able to break in, but we can't figure out why it redlines the proc. Any thoughts?

    Our config file is as follows:

  • Avatar of conflictxinside conflictxinside Jun 18, 2013 at 16:47 UTC - 0 likes

    @tylertran007: Go

    This means your config file has an error in it somewhere, possibly a tab made its way in there, or you backspaced out a colon or something to that effect. Are you sure that your server is completely shut down before uploading the modified config and then restarting?

  • Avatar of UltrafaceGuy UltrafaceGuy Jun 16, 2013 at 14:52 UTC - 0 likes

    @blainicus: Go

    Well I suppose it isn't 'extremely' popular, but the feature I suggested could open up compatibility to multiple other plugins that have a conflict with specific mobs, not just this particular one.

    It just so happens that that one change would make EnderDragonsPlus compatible as well ;D


  • Avatar of marubal21 marubal21 Jun 16, 2013 at 08:07 UTC - 0 likes

    would it be possible for you to add or is it even already possible to change which sound plays when a zombie is braking a block?

    Legends of Talaria


Date created
Jan 01, 2012
Last update
Jul 22, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Monster Apocalypse
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