Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 17.0

Nerdpole

Zombie

Break

Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.10 (any revision) for version 17.0. No other builds will work with this version.

Donate

Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Features

  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.

Video

Warning, videos below contain mild mature language.

http://www.youtube.com/watch?v=rHwaBpXT8vo

http://www.youtube.com/watch?v=SwRKtiQ3aLM

http://www.youtube.com/watch?v=iwLW0YtUXZc

http://www.youtube.com/watch?v=y3JjjCYv4sk

http://www.youtube.com/watch?v=estgRv4ZnLY

http://www.youtube.com/watch?v=1P5NNDAU3AA

Download Version 17.0!

Version 17.0 is out!

It will appear here once it's approved:

http://dev.bukkit.org/server-mods/monster-apocalypse/files/

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Version 17.0 notes:

  • Updated to Minecraft 1.7.10.

Config

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/

(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html

You may want to play with Spawn Points, you can find the info here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/

If you wish to develop your own plugin with my health API, check this page:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/

For Nightmare Mode, check here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

http://dev.bukkit.org/server-mods/fear-darkness/

Simple Starvation: For when you really want to emphasize long term survival!

http://dev.bukkit.org/server-mods/simple-starvation/

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  • Avatar of mc_crinkle mc_crinkle Jun 26, 2013 at 19:23 UTC - 0 likes

    hi there, pelase tell me whats wrong with this config:

    Basically the plugin loads but it acts like its not installed because things just spawn naturally. this config should have exploding chickens, no errors, but it doesnt do anything.

    Worlds:
    - world
    Always night: false
    Nightmare mode multiplier: 1.0
    Nightmare mode period: 1200000
    Nightmare mode exponential?: true
    Use new event system?: true
    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
    Enable natural hostile spawns?: true
    Enable natural passive spawns?: false
    Enable spawn points?: false
    Allow this MA installation to register the spawnpoint command?: true
    Enable bonus spawns?: true
    Enable naturalistic bonus spawns?: false
    Hard cap on all mobs spawning: 1000000
    Main server spawn X (used for calculating wilderness spawn scaling): 0
    Main server spawn Z (used for calculating wilderness spawn scaling): 0
    Only enable bonus spawns on one world?: false
    'Bonus spawn world name:': world
    Only enable naturalistic bonus spawns on one selected world?: false
    Naturalistic bonus spawn world name: world
    Enable worldguard spawn flag checks?: false
    Spawn individual wave mobs in the same spot?: false
    Enable bonus spawns midair? (Useful for Ghasts): false
    Enable custom monster health?: false
    Enable custom monster damage?: false
    Enable worldguard damage flag checks?: false
    Enable Ender Dragons destroying blocks?: false
    Enable Endermen picking blocks?: true
    Enable custom monster explosion properties? (Normal Creeper/Ghast): false
    Enable spawning changes?: false
    Enable custom monster drops?: false
    Enable monsters destroying nearby torches?: false
    Enable monsters attacking from a massive range?: false
    Minimum distance sprint with their custom speed: 12
    Mega-aggro range: 160
    Mega-aggro range Y: 80
    Use daytime mega-aggro range?: false
    Daytime Mega-aggro range: 160
    Daytime Mega-aggro range Y: 80
    Enable Zombies attacking walls?: false
    Enable Zombie wall destruction sounds?: true
    Enable Zombie wall hit sounds?: true
    Enable PigZombies attacking walls?: false
    Drop the block item when a Zombie destroys it?: true
    Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
    Enable monsters nerdpoling? (Building straight up): false
    Enable monsters airbridging? (Building across gaps): false
    Kill the monster when it nerdpoles or airbridges?: false
    Minimum frustration period before nerdpoling or airbridging: 10
    Block to use for monsters building: DIRT
    Make wolves aggressive?: false
    Make zombie pigmen aggressive?: false
    Make zombie pigmen use mega-aggro?: false
    Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
    Check block spawn blacklist (deny spawn on these blocks)?: false
    Invert block spawn list? (Make whitelist): false
    Enable all other monster properties?: false
    Bonus monsters per player: 10
    Percent chance of spawning a monster in bonus waves: 100.0
    Minimum light level to spawn: 0
    Maximum light level to spawn: 15
    Minimum bonus spawn distance: 24
    Maximum bonus spawn distance: 80
    Bonus spawn Y offset: 0
    Bonus spawn period: 60000
    Naturalistic bonus spawn mob attempts per tick: 2
    Number of mobs to spawn in a spot if found: 6
    Bonus distance max scale: 1.0
    Max bonus distance from spawn before max spawns: 3000
    Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
    Minimum naturalistic bonus spawn distance: 24
    Maximum naturalistic bonus spawn distance: 160
    Minimum light level to spawn naturalistic bonus: 0
    Maximum light level to spawn naturalistic bonus: 9
    Minimum Y for naturalistic bonus: 0
    Maximum Y for naturalistic bonus: 255
    Naturalistic distance max scale: 1.0
    Max natural distance from spawn before max spawns: 3000
    Automatically remove mobs who spawn inside blocks?: false
    Action RPG mode! Milliseconds required between damage, vanilla=500: 500
    Bonus Spawns:
      Bat:
        spawn: false
        chance: 100.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: false
        chance: 100.0
      Chicken:
        spawn: false
        chance: 100.0
      Creeper:
        spawn: false
        chance: 100.0
      EnderDragon:
        spawn: false
        chance: 100.0
      Enderman:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      Giant:
        spawn: false
        chance: 100.0
      IronGolem:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: false
        chance: 100.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Ocelot:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: false
        chance: 100.0
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: false
        chance: 100.0
      Skeleton:
        spawn: false
        chance: 100.0
      Slime:
        spawn: false
        chance: 100.0
      Spider:
        spawn: false
        chance: 100.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wither:
        spawn: false
        chance: 100.0
      WitherSkeleton:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
      Zombie:
        spawn: true
        chance: 100.0
    Naturalistic Bonus Spawns:
      Bat:
        spawn: false
        chance: 100.0
      Blaze:
        spawn: false
        chance: 100.0
      CaveSpider:
        spawn: false
        chance: 100.0
      Chicken:
        spawn: false
        chance: 100.0
      Creeper:
        spawn: false
        chance: 100.0
      EnderDragon:
        spawn: false
        chance: 100.0
      Enderman:
        spawn: false
        chance: 100.0
      Ghast:
        spawn: false
        chance: 100.0
      Giant:
        spawn: false
        chance: 100.0
      IronGolem:
        spawn: false
        chance: 100.0
      MagmaCube:
        spawn: false
        chance: 100.0
      MushroomCow:
        spawn: false
        chance: 100.0
      Ocelot:
        spawn: false
        chance: 100.0
      Pig:
        spawn: false
        chance: 100.0
      PigZombie:
        spawn: false
        chance: 100.0
      Sheep:
        spawn: false
        chance: 100.0
      Silverfish:
        spawn: false
        chance: 100.0
      Skeleton:
        spawn: true
        chance: 100.0
      Slime:
        spawn: false
        chance: 100.0
      Spider:
        spawn: false
        chance: 100.0
      Squid:
        spawn: false
        chance: 100.0
      Villager:
        spawn: false
        chance: 100.0
      Wither:
        spawn: false
        chance: 100.0
      WitherSkeleton:
        spawn: false
        chance: 100.0
      Wolf:
        spawn: false
        chance: 100.0
      Zombie:
        spawn: true
        chance: 100.0
    Monster Properties:
      Bat:
        health: 6
        damage: 0
      Blaze:
        health: 20
        damage: 5
      CaveSpider:
        health: 20
        damage: 2
        uses mega-aggro: true
      Chicken:
        health: 4
        damage: 0
      Cow:
        health: 10
        damage: 0
      Creeper:
        health: 20
        damage: 0
        standard explosion radius: 3.0
        standard fire: false
        uses mega-aggro: true
      EnderDragon:
        health: 200
        damage: 10
      Enderman:
        health: 40
        damage: 7
        burns in sunlight: true
      Ghast:
        health: 10
        damage: 0
        standard explosion radius: 1.0
        standard fire: true
      Giant:
        health: 100
        damage: 17
      IronGolem:
        health: 100
        damage: 14
      MushroomCow:
        health: 10
        damage: 0
      Ocelot:
        health: 10
        damage: 0
      Pig:
        health: 10
        damage: 0
      PigZombie:
        health: 20
        damage: 5
        uses mega-aggro: true
      Sheep:
        health: 8
        damage: 0
      Silverfish:
        health: 8
        damage: 1
      Skeleton:
        health: 20
        damage: 4
        burns in sunlight: true
        uses mega-aggro: true
      Spider:
        health: 16
        damage: 2
        uses mega-aggro: true
      Squid:
        health: 10
        damage: 0
      Villager:
        health: 20
        damage: 0
      TamedWolf:
        health: 20
        damage: 4
      Wither:
        health: 300
        damage: 5
      WitherSkeleton:
        health: 20
        damage: 9
        uses mega-aggro: true
      Wolf:
        health: 8
        damage: 2
      Zombie:
        health: 20
        damage: 4
        burns in sunlight: true
        uses mega-aggro: true
    Advanced Monster Properties:
      Bat:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Bat
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Blaze:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Blaze
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      CaveSpider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: CaveSpider
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Chicken:
        true damage (completely ignores armor): 0
        explode on death: true
        death explosion causes fire?: true
        death explosion radius: 5.0
        spawn new mob on death: false
        death spawn type: Chicken
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Cow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Cow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Creeper:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Creeper
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        can nerdpole up: false
        can make air bridges across: false
        Mass aggro run speed: 1.0
      EnderDragon:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: EnderDragon
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Enderman:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Enderman
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Ghast:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Ghast
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Giant:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Giant
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      IronGolem:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: VillagerGolem
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      MushroomCow:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: MushroomCow
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Ocelot:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Ozelot
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Pig:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Pig
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      PigZombie:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: PigZombie
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        can nerdpole up: false
        can make air bridges across: false
        spawns with standard equipment: true
      Sheep:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Sheep
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Silverfish:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Silverfish
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Skeleton:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Skeleton
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        can nerdpole up: false
        can make air bridges across: false
        spawns with standard equipment: true
        Enable Super Arrows: false
        Super Arrow period: 5000
        Super Arrow chance: 100.0
        Super Arrow X/Z attack range: 20.0
        Super Arrow Y attack range: 80
        Make skeleton arrows explode?: false
        Arrow explosion radius: 2.0
        Super Arrow Player Protection Radius: 0
        Arrow chance to explode on collision: 100.0
        Arrow explosion causes fire?: false
        Mass aggro run speed: 1.0
      Spider:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Spider
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Squid:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Squid
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Villager:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Villager
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      TamedWolf:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Wither:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      WitherSkeleton:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        can nerdpole up: false
        can make air bridges across: false
        spawns with standard equipment: true
        Enable Wither Skeletons to fire Skeleton super arrows: false
      Wolf:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Wolf
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
      Zombie:
        true damage (completely ignores armor): 0
        explode on death: false
        death explosion causes fire?: false
        death explosion radius: 1.0
        spawn new mob on death: false
        death spawn type: Zombie
        death spawn count: 1
        death spawn chance: 100.0
        Immunities:
          cactus: false
          drowning: false
          attacks: false
          explosions: false
          falling: false
          fire: false
          lava: false
          projectiles: false
        can nerdpole up: false
        can make air bridges across: false
        Use the new zombie destruction method, with block hp?: true
        Attackable blocks:
        - block:seconds
        Mass aggro run speed: 1.0
    Natural:
      Creeper:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Creeper
      Enderman:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Enderman
      Skeleton:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Skeleton
      Zombie:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Zombie
      Bat:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Bat
      Blaze:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Blaze
      CaveSpider:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: CaveSpider
      Chicken:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Chicken
      Cow:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Cow
      Ghast:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Ghast
      IronGolem:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: VillagerGolem
      Ocelot:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Ozelot
      MagmaCube:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: LavaSlime
      MushroomCow:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: MushroomCow
      Pig:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Pig
      PigZombie:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: PigZombie
      Sheep:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Sheep
      Silverfish:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Silverfish
      Slime:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Slime
      Spider:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Spider
      Squid:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Squid
      Villager:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Villager
      Wither:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Wither
      WitherSkeleton:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: WitherSkull
      Wolf:
        spawn: true
        spawncount: 1
        spawnchance: 100.0
        spawnymin: 1
        spawnymax: 255
        replacement: Wolf
    Drops:
      Bat:
        drops:
        - item:count:chance
        - item:count:chance
        Overwrite?: false
      Creeper:
        drops:
        - item:count:chance
        - item:count:chance
        Overwrite?: false
      Enderman:
        drops:
        - item:count:chance
        Overwrite?: false
      Skeleton:
        drops:
        - item:count:chance
        Overwrite?: false
      Spider:
        drops:
        - item:count:chance
        Overwrite?: false
      Zombie:
        drops:
        - item:count:chance
        Overwrite?: false
      Blaze:
        drops:
        - item:count:chance
        Overwrite?: false
      CaveSpider:
        drops:
        - item:count:chance
        Overwrite?: false
      Chicken:
        drops:
        - item:count:chance
        Overwrite?: false
      Cow:
        drops:
        - item:count:chance
        Overwrite?: false
      EnderDragon:
        drops:
        - item:count:chance
        Overwrite?: false
      Ghast:
        drops:
        - item:count:chance
        Overwrite?: false
      Giant:
        drops:
        - item:count:chance
        Overwrite?: false
      IronGolem:
        drops:
        - item:count:chance
        Overwrite?: false
      MagmaCube:
        drops:
        - item:count:chance
        Overwrite?: false
      MushroomCow:
        drops:
        - item:count:chance
        Overwrite?: false
      Ocelot:
        drops:
        - item:count:chance
        Overwrite?: false
      Pig:
        drops:
        - item:count:chance
        Overwrite?: false
      PigZombie:
        drops:
        - item:count:chance
        Overwrite?: false
      Sheep:
        drops:
        - item:count:chance
        Overwrite?: false
      Silverfish:
        drops:
        - item:count:chance
        Overwrite?: false
      Slime:
        drops:
        - item:count:chance
        Overwrite?: false
      Squid:
        drops:
        - item:count:chance
        Overwrite?: false
      Villager:
        drops:
        - item:count:chance
        Overwrite?: false
      Wither:
        drops:
        - item:count:chance
        - item:count:chance
        Overwrite?: false
      WitherSkeleton:
        drops:
        - item:count:chance
        - item:count:chance
        Overwrite?: false
      Wolf:
        drops:
        - item:count:chance
        Overwrite?: false
    Spawn Block Blacklist:
    - block
    
  • Avatar of blainicus blainicus Jun 26, 2013 at 16:46 UTC - 0 likes

    @mek86: Go

    Don't use mega-aggro for spiders or pigmen.

    @poiNt3D: Go

    Light limits do work. It's possible you're off by one, minecraft light ranges from 0 to 15.

    @conflictxinside: Go

    No, and no features are planned.

    @UltrafaceGuy: Go

    I'll check on it once 1.6 is mainstream.

    @tylertran007: Go

    Don't advertise for server help here.

    @Pitsbrgparatrpr: Go

    Not without more information.

  • Avatar of Pitsbrgparatrpr Pitsbrgparatrpr Jun 24, 2013 at 18:48 UTC - 0 likes

    I am getting this on launch: CONSOLE:

    [SEVERE] Could not pass event EntityDeathEvent to Monster Apocalypse v<14.0>

    any idea what this means? Thanks!

  • Avatar of UltrafaceGuy UltrafaceGuy Jun 24, 2013 at 14:41 UTC - 0 likes

    Next update could you use bukkit's newish setMaxHealth? To help with compatibility for health displaying plugins, I can't usually get them to work with MA unless the dev for the plugin adds a special check for MA.

    Face-banner

  • Avatar of conflictxinside conflictxinside Jun 24, 2013 at 05:41 UTC - 0 likes

    Is the source for this plugin openly available? If not, I'd be happy to offer my assistance for writing new features and/or testing.

  • Avatar of mek86 mek86 Jun 23, 2013 at 20:35 UTC - 0 likes

    Hi, this is a great mod. Seems very easy to use and configure. I just have one issue so far I can't figure out how to get rid of.

    Every few minutes a silverfish appears at a player's feet. Follows them around for awhile blinking in and out of sight. They don't damage the player but they do get in the way while digging. This makes it very annoying of course. I've tried to turn off silverfish spawning all together but it still appears. Is there a way I can get rid of that?

  • Avatar of poiNt3D poiNt3D Jun 23, 2013 at 12:30 UTC - 0 likes

    Do the light limits work? I want my hostiles to spawn only in caves\under a trees. I set Maximum light level to spawn: 3
    Maximum light level to spawn naturalistic bonus: 3

    But they still do spawn in the fields, where the light level is 4 (at night).
    I use version 13.3a, beceuse not updated to 1.5.2 yet. Please, let me know if it's fixed in the newer versions. Or am i only one having this problem?

    Last edited Jun 23, 2013 by poiNt3D
  • Avatar of blainicus blainicus Jun 23, 2013 at 11:12 UTC - 0 likes

    @RagingBearFish: Go

    Use creeperheal in combination with MA.

    @conflictxinside: Go

    Performance has been optimized to the best settings possible for a bukkit plugin. Forge mods accomplishing the same goal would likely use less processor power.

    @SwiftClassic: Go

    No to both.

    @redpowerrocks: Go

    Set up a config.

  • Avatar of redpowerrocks redpowerrocks Jun 23, 2013 at 06:08 UTC - 0 likes

    I need some help I installed the plugin and nothing has changed help (How i installed it ==>) I dragged the jar into my plugins then i started the server then i stopped the server and went into the config files there I looked at some stuff but didn't touch anything then i closed the config and started the server to play but nothing happened. I would really appriciate it if someone could help me

  • Avatar of RagingBearFish RagingBearFish Jun 23, 2013 at 05:32 UTC - 0 likes

    @SwiftClassic: Go

    You can edit pretty much anything you could want with the plugin. Health, damage, death spawn, true damage.

Facts

Date created
Jan 01, 2012
Categories
Last update
Jul 22, 2014
Development stage
Mature
Language
  • enUS
License
All Rights Reserved
Curse link
Monster Apocalypse
Downloads
141,911
Recent files

Authors