Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 17.0




Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.10 (any revision) for version 17.0. No other builds will work with this version.


Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.


  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.


Warning, videos below contain mild mature language.

Download Version 17.0!

Version 17.0 is out!

It will appear here once it's approved:

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate.

Version 17.0 notes:

  • Updated to Minecraft 1.7.10.


(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

You may want to play with Spawn Points, you can find the info here:

If you wish to develop your own plugin with my health API, check this page:

For Nightmare Mode, check here:

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

Simple Starvation: For when you really want to emphasize long term survival!

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  • Avatar of Desicions Desicions May 21, 2014 at 18:36 UTC - 0 likes

    Is there a way to make mobs spawn during day time in places that have light source? I'm trying to make a zombie apocalypse server, and I really need that :/

    Last edited May 21, 2014 by Desicions
  • Avatar of Brutalbic1 Brutalbic1 May 21, 2014 at 12:07 UTC - 0 likes

    I installed the plugin and it works fine, but whenever I save the config file then launch the server, all the settings reset back to default for some reason.

    Is there a way to stop this from happening?

    I am using the version for a 1.7.2 server.

    Last edited May 21, 2014 by Brutalbic1
  • Avatar of blainicus blainicus May 21, 2014 at 09:49 UTC - 0 likes

    @Desicions: Go

    Automatically over-write relevant parts of config to zombie apocalypse for next run?: true

    Last edited May 21, 2014 by blainicus
  • Avatar of Desicions Desicions May 20, 2014 at 16:29 UTC - 0 likes

    @blainicus: Go

    What do I have to enable again? I can't find the 'zombie-world/zombie/world' property you're talking about.

  • Avatar of blainicus blainicus May 19, 2014 at 22:00 UTC - 0 likes

    @Desicions: Go

    MA is not preconfigured to spawn hordes of mobs. Enable zombie world near the top of the config.

  • Avatar of Desicions Desicions May 19, 2014 at 05:36 UTC - 0 likes

    This plugin does not work for me! I'm using bukkit for 1.7.2,

    Servers says this:

    C:\Users\Aleksey\Desktop\Server stable>java -Xmx1024M -jar craftbukkit.jar -o tr ue Loading libraries, please wait... [08:31:44 INFO]: Starting minecraft server version 1.7.2 [08:31:44 INFO]: Loading properties [08:31:44 INFO]: Default game type: SURVIVAL [08:31:44 INFO]: Generating keypair [08:31:44 INFO]: Starting Minecraft server on *:25565 [08:31:44 INFO]: This server is running CraftBukkit version git-Bukkit-1.7.2-R0. 3-b3020jnks (MC: 1.7.2) (Implementing API version 1.7.2-R0.3) [08:31:44 INFO]: [Monster_Apocalypse] Loading Monster_Apocalypse v<16.0> [08:31:44 INFO]: Preparing level "world" [08:31:44 INFO]: Preparing start region for level 0 (Seed: 3889105699477369682) [08:31:44 INFO]: - Bukkit Auto Updater - [08:31:44 INFO]: It appears that you're running a Beta Build, when you've specif ied in bukkit.yml that you prefer to run Recommended Builds. [08:31:44 INFO]: If you would like to be kept informed about new Beta Build rele ases, it is recommended that you change 'preferred-channel' in your bukkit.yml t o 'beta'. [08:31:44 INFO]: With that set, you will be told whenever a new version is avail able for download, so that you can always keep up to date and secure with the la test fixes. [08:31:44 INFO]: If you would like to disable this warning, simply set 'suggest- channels' to false in bukkit.yml. [08:31:44 INFO]: - --- - [08:31:45 INFO]: Preparing spawn area: 56% [08:31:45 INFO]: Preparing start region for level 1 (Seed: -8693800268449957302)

    [08:31:46 INFO]: [Monster_Apocalypse] Enabling Monster_Apocalypse v<16.0> [08:31:46 INFO]: Monster Apocalypse enabled. [08:31:46 INFO]: Server permissions file permissions.yml is empty, ignoring it [08:31:46 INFO]: Done (2,048s)! For help, type "help" or "?" [08:33:04 INFO]: UUID of player Desicions is 450d480aa6d5481fb2e1043949f27a44 [08:33:04 INFO]: Desicions[/] logged in with entity id 310 at ([w orld] 49.442787867048665, 66.0, -40.30000001192093) [08:34:16 INFO]: Desicions hit the ground too hard

    Monsters are enabled, difficulty is set on 2, yet no hordes of monsters! Help!

    Last edited May 19, 2014 by Desicions
  • Avatar of LaughNgamez LaughNgamez May 13, 2014 at 17:06 UTC - 0 likes

    This error triggers when a monster is killed: Any reason why? Thanks in advance.

  • Avatar of blainicus blainicus May 12, 2014 at 12:28 UTC - 0 likes

    @bleuguillaume: Go

    Bonus spawns are wave-pattern, naturalistic is like vanilla.

    @Jacold: Go

    That's simply a node which runs mega-aggro and many other options.

    Last edited May 12, 2014 by blainicus
  • Avatar of Jacold Jacold May 11, 2014 at 17:42 UTC - 0 likes

    @blainicus: Go

    I have only enabled Mega-aggro afair and my server have only 20 slots with approx. 8 avg players online.

    I don't know why torchdestroyer consumes resources while this option is disabled.

    Last edited May 11, 2014 by Jacold

  • Avatar of bleuguillaume bleuguillaume May 11, 2014 at 15:48 UTC - 0 likes

    Hi, I'm sorry but i don't understand the difference between bonus spawn and naturalisc bonus spawn And how to put the health bar ? Thanks


Date created
Jan 01, 2012
Last update
Jul 22, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Monster Apocalypse
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