Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 16.0

Nerdpole

Zombie

Break

Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.2 (any revision) for version 16.0. No other builds will work with this version.

Donate

Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Features

  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.

Video

Warning, videos below contain mild mature language.

NEW!

A new playthrough video, featuring yours truly!

http://www.youtube.com/watch?v=rHwaBpXT8vo

Old

http://www.youtube.com/watch?v=SwRKtiQ3aLM

http://www.youtube.com/watch?v=iwLW0YtUXZc

http://www.youtube.com/watch?v=y3JjjCYv4sk

http://www.youtube.com/watch?v=estgRv4ZnLY

http://www.youtube.com/watch?v=1P5NNDAU3AA

Download Version 16.0!

Version 16.0 is out!

It will appear here once it's approved:

http://dev.bukkit.org/server-mods/monster-apocalypse/files/

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Version 16.0 notes:

  • Updated to Minecraft 1.7.2.

Config

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/

(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html

You may want to play with Spawn Points, you can find the info here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/

If you wish to develop your own plugin with my health API, check this page:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/

For Nightmare Mode, check here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

http://dev.bukkit.org/server-mods/fear-darkness/

Simple Starvation: For when you really want to emphasize long term survival!

http://dev.bukkit.org/server-mods/simple-starvation/

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of FlameMatch FlameMatch Feb 27, 2014 at 22:25 UTC - 0 likes

    The config isn't working at all. Bukkit registers the plugin, because i see the /monsterapocalypse in the commands help page. But when i save the config and restart the server, the config doesnt apply at all, no matter what i configure, it doesnt do any difference to the world. To quickly go back and forth between the config and the server i set always night: true, and it just doesnt work. I don't know whats wrong with it. This looks like a really awesome plugin that you have here, please help?

    Im still messing around with it, and i had the bukkit cmd up and i saw something fly by on the screen that caught my eye. I scrolled up to find what it was and there is an error thats says exactly: ...ERROR] cannot load plugins\Monster_Apocalypse\config.yml org.bukkit.configuration.InvalidConfigurationException: mapping values are not allowed here in "<string>", line 8 , column 129: ...seEnable natural hostile spawns?: trueEnable natural passive spa... ^

    i dont know what to do, please help! Thank you!

    Last edited Feb 27, 2014 by FlameMatch
  • Avatar of blokzeil1 blokzeil1 Feb 27, 2014 at 16:34 UTC - 0 likes

    a reload command?

  • Avatar of blainicus blainicus Feb 26, 2014 at 04:24 UTC - 0 likes

    @AstralRevenant: Go

    1. No, but zombie world mode generates a nice one.

    2. Not at the moment.

    3. Nope.

    You're welcome :)

  • Avatar of AstralRevenant AstralRevenant Feb 26, 2014 at 02:28 UTC - 0 likes

    A few questions....

    1. Is there a sheet somewhere that lists all the blocks with seconds next to them for the zombie break properties? I'd do it myself but hand doing it is kind of tedious.

    2. Is it possible to give other mobs the block breaking feature as well?

    3. Is there a way to allow monsters to attack other mobs, destroy items, steal items, etc?

    Thanks for the great plugin. This plugin is a must have for survival mode imho. Keep up the great work blainicus. =)

  • Avatar of blainicus blainicus Feb 25, 2014 at 06:33 UTC - 0 likes

    @mrretrus: Go

    The hard cap is no longer supported. It was causing more lag than it saved.

  • Avatar of mrretrus mrretrus Feb 23, 2014 at 21:14 UTC - 0 likes

    hard cap on all mobs set to 10- /butcher killed 3000 mobs. Ive tried getting 3 other "despawn" plugins to stop insane amounts of mobs around players- nothing is working! I want there to always be zombies but not so they accumulate to the point where it crashes..... errrrgggg

  • Avatar of mrretrus mrretrus Feb 22, 2014 at 15:55 UTC - 0 likes

    Oh i also forgot to ask- is there a way to get it to not spawn more than X monsters near a player? Hard cap on all mobs spawning: 1000 I went to my spawn and did /butcher and killed over 3500 zombies :\

  • Avatar of mrretrus mrretrus Feb 22, 2014 at 15:48 UTC - 1 like

    I also noticed the wolves receive damage just by standing around- I dont have wolves spawning for this very reason because its annoying.

    I can use worldguard to limit where mobs spawn i suppose- ill just use the same method as global but have regions defined for Y ranges and deny specific mobs.

    As for "Naturalistic" spawns- that doesnt seem to work.... at all. I have the "naturalistic spawn per tick" set to 1000 and it doesnt make a different- not cave spiders are spawning in the Y range i define (I assume that would be the only way to get certain mobs to spawn in certain Y)

  • Avatar of Octyenoch Octyenoch Feb 22, 2014 at 12:26 UTC - 0 likes

    surprised that you have advanced properties for everything like squid and chicken...but no properties for slimes or magma cubes

  • Avatar of Wbfw Wbfw Feb 22, 2014 at 02:12 UTC - 0 likes

    If I set "Make wolves aggressive?: true", and wolves are consistently damaged while wolves chase players. and "explode on death? = true" setting doesn't apply. please fix it :)

    Last edited Feb 22, 2014 by Wbfw

Facts

Date created
Jan 01, 2012
Categories
Last update
Apr 18, 2014
Development stage
Mature
Language
  • enUS
License
All Rights Reserved
Curse link
Monster Apocalypse
Downloads
123,811
Recent files

Authors