Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 19.5

Version 19.5 is only supported on Minecraft 1.10.0+. Please visit the Spigot page for support.

Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here.




Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.10 (R1) for version 19.5. Only Spigot supports this build. No other builds will work with this version.

Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.


Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.


  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.


Warning, videos below contain mild mature language.

Download Version 19.4!

Version 19.4 is out!

It will appear here once it's approved:

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate.

Version 19.5 notes:

  • Updated to Minecraft/Spigot 1.10.0
  • Not officially supported yet
  • Version dependent on Spigot 1.10.0.

- Please view the supported release page here:


(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

You may want to play with Spawn Points, you can find the info here:

If you wish to develop your own plugin with my health API, check this page:

For Nightmare Mode, check here:

Need multiple configs?

- Note: This is outdated and may not work.

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

Simple Starvation: For when you really want to emphasize long term survival!

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  • Avatar of blainicus blainicus Jun 14, 2016 at 18:29 UTC - 0 likes

    Updated to Spigot 1.10.0.

    For early downloads and support, please view the supported release page here:

    Version 19.5 notes:

    • Updated to Minecraft/Spigot 1.10.0
    • Not officially supported yet
    • Version dependent on Spigot 1.10.0.
  • Avatar of blainicus blainicus May 13, 2016 at 05:26 UTC - 0 likes

    Updated to Spigot 1.9.4.

    For early downloads and support, please view the supported release page here:

    Version 19.4 notes:

    • Updated to Minecraft/Spigot 1.9.4
    • Fixed deaggro permission functionality
    • Not officially supported yet
    • Version dependent on Spigot 1.9.4.
    Last edited May 13, 2016 by blainicus
  • Avatar of blainicus blainicus Apr 30, 2016 at 00:18 UTC - 0 likes

    @xwerffx: Go

    Just a change in bukkit code.

  • Avatar of xwerffx xwerffx Apr 27, 2016 at 16:27 UTC - 0 likes

    <<reply 2796575>>

    Ok, thanks, i set that to false and it worked.

    Why that weird bug? XD

  • Avatar of blainicus blainicus Apr 26, 2016 at 15:45 UTC - 0 likes

    @xwerffx: Go

    Well, I've never seen the error before. It's not a versioning issue, vanilla doesn't cast players to monsters. I added a potential bugfix for next build. You should have no errors if you set this, it shouldn't be on for a non-modded server anyway:

    Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false

  • Avatar of xwerffx xwerffx Apr 25, 2016 at 19:28 UTC - 0 likes

    <<reply 2796066>>

    I have tested it with no plugin, and same error.

    I think it's because the 1.9 spiggot version i have, wich is the newest.

    Also the thing is that the zombies doesn't do damange at all, and the can't build nor destroy (i using only zombies and archers, but well, i think no one of them can :/)

    Last edited Apr 25, 2016 by xwerffx
  • Avatar of blainicus blainicus Apr 25, 2016 at 14:46 UTC - 0 likes

    @xwerffx: Go

    Looks like an incompatible plugin or mod.

  • Avatar of xwerffx xwerffx Apr 25, 2016 at 10:11 UTC - 0 likes

    <<reply 2782077>>

    A new full error, as an attached file

    Name Size MD5
    full_eror_log.rtf 84.7 KiB 4ea8887efcca...
  • Avatar of blainicus blainicus Apr 16, 2016 at 13:19 UTC - 0 likes

    @tonito1996: Go

    Not at all.

  • Avatar of tonito1996 tonito1996 Apr 16, 2016 at 10:13 UTC - 0 likes

    @blainicus: Go

    Oh okay.. Well, do you use the function : setNoDamageTicks(int) ? From here ->

    Because some people reported that this function didn't work anymore since 1.8, I think it's a bug which appeared since Spigot 1.8, I hope it will be solved for next version


Date created
Jan 01, 2012
Last update
Jun 16, 2016
Development stage
  • enUS
All Rights Reserved
Curse link
Monster Apocalypse
Recent files