Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 17.0

Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here.




Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.10 (any revision) for version 17.0. No other builds will work with this version.

Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.


Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.


  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.


Warning, videos below contain mild mature language.

Download Version 17.0!

Version 17.0 is out!

It will appear here once it's approved:

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate.

Version 17.0 notes:

  • Updated to Minecraft 1.7.10.


(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

You may want to play with Spawn Points, you can find the info here:

If you wish to develop your own plugin with my health API, check this page:

For Nightmare Mode, check here:

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

Simple Starvation: For when you really want to emphasize long term survival!

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  • Avatar of blainicus blainicus Sep 16, 2015 at 15:30 UTC - 1 like

    @rysroma: Go

    Support has been moved to Spigot. You can make spiders aggressive by using mega-aggro. Protection plugins other than Worldguard will not be added.

    Last edited Sep 16, 2015 by blainicus
  • Avatar of rysroma rysroma Sep 16, 2015 at 13:25 UTC - 0 likes

    @blainicus: Go

    Could you please make support for Residence too? Could you please also add option to make neraby spiders aggresive like pigmans in config?

    Last edited Sep 16, 2015 by rysroma
  • Avatar of blainicus blainicus Sep 12, 2015 at 23:40 UTC - 0 likes

    I have checked and it appears that the spigot version should work for 1.8.8 minecraft as well.

  • Avatar of SPGEARClub SPGEARClub Sep 12, 2015 at 17:29 UTC - 1 like

    @blainicus: Go

    YAY! It lives on!

  • Avatar of blainicus blainicus Sep 11, 2015 at 20:36 UTC - 2 likes

    I have posted a version for Spigot, for Minecraft version 1.8.7 revision 3. Find more info here:

  • Avatar of SPGEARClub SPGEARClub Sep 04, 2015 at 16:39 UTC - 1 like

    @rysroma: Go

    I'll see what I can do.

  • Avatar of rysroma rysroma Sep 01, 2015 at 13:44 UTC - 0 likes

    @SPGEARClub: Go

    Could you please add option to make neraby spiders aggresive like pigmans in config?

    Last edited Sep 01, 2015 by rysroma
  • Avatar of Monkeytime1 Monkeytime1 Aug 24, 2015 at 20:18 UTC - 0 likes

    @SPGEARClub ok thanks!

  • Avatar of SPGEARClub SPGEARClub Aug 24, 2015 at 16:37 UTC - 0 likes

    @Monkeytime1: Go

    Assuming you're using Spigot (which you should if you're still on Craftbukkit), just try editing the mob spawn rate in spigot.yml

  • Avatar of Monkeytime1 Monkeytime1 Aug 24, 2015 at 07:53 UTC - 0 likes

    I am having trouble with the maximum mob count on version: 18.1. it just seems to have no effect on how many mobs spawn.


Date created
Jan 01, 2012
Last update
Jul 22, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Monster Apocalypse
Recent files