Monster Apocalypse

Monster Apocalypse

Monster Apocalypse Version 17.0

Nerdpole

Zombie

Break

Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.

Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.

Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!

PLEASE USE CRAFTBUKKIT 1.7.10 (any revision) for version 17.0. No other builds will work with this version.

Donate

Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Features

  • Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
  • INSTANT setup options!
  • Consume the world in darkness - Always night mode, and bonus spawns!
  • Action RPG Mode - Make combat more exciting!
  • Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
  • Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
  • Monsters can be set to nerdpole and airbridge, like players on the hunt!
  • Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
  • Nightmare Mode for the ultimate increasing challenge!
  • FULL World-Guard region support, works even when worldguard regions isn't!
  • Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
  • Multi-world support - Will only run on worlds YOU select!
  • Mega-aggro system - Mobs can smell you from miles away and attack!
  • Spawn Points - Set up virtual spawners with custom timers!
  • True damage - Allow mobs to pierce that pesky diamond armor!
  • Wolf and PigZombie aggressiveness control.
  • Control which blocks mobs spawn on.
  • Permissions nodes to make certain players immune to monster aggro and damage.

Video

Warning, videos below contain mild mature language.

http://www.youtube.com/watch?v=rHwaBpXT8vo

http://www.youtube.com/watch?v=SwRKtiQ3aLM

http://www.youtube.com/watch?v=iwLW0YtUXZc

http://www.youtube.com/watch?v=y3JjjCYv4sk

http://www.youtube.com/watch?v=estgRv4ZnLY

http://www.youtube.com/watch?v=1P5NNDAU3AA

Download Version 17.0!

Version 17.0 is out!

It will appear here once it's approved:

http://dev.bukkit.org/server-mods/monster-apocalypse/files/

If you need it earlier than this (it can take up to 5 days), send me a private message.

Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS

Version 17.0 notes:

  • Updated to Minecraft 1.7.10.

Config

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/

(Is partially updated)

You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:

http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html

You may want to play with Spawn Points, you can find the info here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/

If you wish to develop your own plugin with my health API, check this page:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/

For Nightmare Mode, check here:

http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/

Need multiple configs?

How to set up multiple installations, for different custom difficulties on multiple worlds:

  1. Copy the MA jar and rename it.
  2. Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
  3. Disable registering the /MA command in the second copy's config.
  4. Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.

You now have two separate installations.

Fear the Darkness: Adds an element of terror to dark areas of minecraft!

http://dev.bukkit.org/server-mods/fear-darkness/

Simple Starvation: For when you really want to emphasize long term survival!

http://dev.bukkit.org/server-mods/simple-starvation/

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  • Avatar of MisterChe MisterChe Dec 18, 2014 at 02:51 UTC - 0 likes

    Hi, maybe you can put sources to github?

    Thanks!

  • Avatar of WackyWocky WackyWocky Dec 08, 2014 at 14:27 UTC - 0 likes

    Is there a possibility of MA working on Spigot 1.8? It seems to work partially, but Mega-Aggro seems to be broken, and block breaking, sometimes.

  • Avatar of blainicus blainicus Dec 07, 2014 at 22:02 UTC - 0 likes

    @devilons297: Go

    Check the description under "Need multiple configs?"

  • Avatar of devilons297 devilons297 Dec 06, 2014 at 21:43 UTC - 0 likes

    Hello is there a way to do different config on different world? if not may u consider adding that feature?

    Last edited Dec 06, 2014 by devilons297
  • Avatar of SableDnah SableDnah Dec 04, 2014 at 09:41 UTC - 0 likes

    @blainicus: Go

    The spigiot 1.8 also updates craftbukkit to 1.8.

    The builtool.jar from this file http://www.spigotmc.org/threads/bukkit-craftbukkit-spigot-1-8.36598/ compiles bukkit, craftbukkit and spigoit builds for 1.8. You can then build against CB. Community consensus (i.e. everyone wants 1.8) has pretty much made this CB fork official.

    "All this technology and it still takes forever to get anywhere" [ Donate ] [ Twitter ]

    Mob HealthLegendQuest
    Mob Health: Simple damage reporting.LegendQuest: Complete RPG plugin.
  • Avatar of blainicus blainicus Dec 02, 2014 at 09:30 UTC - 0 likes

    @Dutch_Boy: Go

    Slimes are not tracked by MA. There could be a number of things interfering, most likely the vanilla mob cap.

    @Icefang23: Go

    MA does not use Spigot and craftbukkit doesn't seem to be updating any more. I can't give an answer. MA is updated to the newest craftbukkit I have access to.

    @NeoForce04: Go

    No.

  • Avatar of NeoForce04 NeoForce04 Nov 29, 2014 at 19:45 UTC - 0 likes

    Hey, is it possible to make zombies break blocks from other mods? I have new trees from other mods for example and I want to make zombies break those as well.

  • Avatar of Icefang23 Icefang23 Nov 28, 2014 at 15:37 UTC - 0 likes

    because spigot released 1.8 do you have an ETA on when this plugin will update?

    Aztec Empire

  • Avatar of Dutch_Boy Dutch_Boy Nov 27, 2014 at 18:06 UTC - 0 likes

    Some how slimes are not spawning at all.

    Any idea what can cause this?

  • Avatar of Dutch_Boy Dutch_Boy Nov 26, 2014 at 17:50 UTC - 0 likes

    Oke thanks :)

Facts

Date created
Jan 01, 2012
Categories
Last update
Jul 22, 2014
Development stage
Mature
Language
  • enUS
License
All Rights Reserved
Curse link
Monster Apocalypse
Downloads
136,013
Recent files

Authors