MobManager


Description:

  • MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
  • MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
  • MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
  • MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.

Component Features:

Limiter

  • Stop mobs from spawning when no players are nearby
  • Stop mobs from spawning when no players are on or near the same height
  • Limit the number of mobs allowed to spawn per world
  • Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
  • Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
  • Automagically despawns mobs which move out of range of players
  • Does not despawn animals with are in farms Read more
  • Does not despawn mobs which have picked up players armor or weapons
  • Has the option to stop mobs from spawning near players in creative mode
  • Can prevent mobs from spawning which you don't want
  • Can allow mobs to spawn without counting towards the mob limits
  • Super efficient!
  • Optional Multi-Threaded despawner

Abilities

  • Customisable Mob Abilities!!
  • Customisable Mob SpawnRates
  • Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
  • Customisable Mob Bonus Health
  • Customisable Mob Damage Multipliers
  • Customisable Mob Potion effects (Last for the life of the mob)
  • Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
  • Customisable Mob Armour sets (Per position, with enchantments)
  • Customisable Mob Starting Items/Weapons
  • Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
  • Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
  • Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
  • Highly configurable!

Bounty

  • Give players rewards for killing mobs
  • Supports fines (Loss of money or experience)
  • Customizable message upon receiving a reward/fine
  • Rewards can be Money (Requires vault), Item drops or experience
  • Set min/max reward values for each mob
  • Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
  • Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast

Spawner

  • Spawns custom mobs around players
  • Create specific regions with different sets of mobs which spawn within
  • Control max/min distances for spawning in different regions
  • Extensive mob limit system. Limit per player, region and specific mob type
  • Default config similar to vanilla spawning (To use as a guide/template)
  • Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
  • Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.

What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.yml
To do
  • Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: The above are just ideas, not all of them may happen (If you particularly want one done let me know)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)

Commands:

  • /mm help - Prints information about all the available commands
  • /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
  • /mm count <WorldName> - Prints mob counts and limits for the specific world
  • /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
  • /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
  • /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
  • /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
  • /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
  • /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
  • /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
  • /mm mobtypes - Lists all valid EntityTypes for use in configs
  • /mm reload - Reloads MobManagers configs
  • /mm version - Tells you MobMangers current version + Checks my website for new versions
Note: the count command prints single letters to represent the different categories of mobs.
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers

Permissions:

  • mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
  • mobmanager.count - Gives permission to use the /mm count command
  • mobmanager.butcher - Gives permission to use the /mm butcher command
  • mobmanager.version - Gives permission to use the /mm version command
  • mobmanager.reload - Gives permission to use the /mm reload command
  • mobmanager.spawn - Gives permission to use the /mm spawn command
  • mobmanager.pspawn - Gives permission to use the /mm pspawn command
  • mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
  • mobmanager.mobtypes - Gives permission to use the /mm mobtypes command

Configuration:

As of v2.2 MobManagers configuration files consists of three parts
  • config.yml - Contains settings to enable/disable MobManager components
  • Global configs - Contains global configs for each component, located in MobManager/<component>.yml
  • World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml

Every config file contains a header block explaining every setting.

When you first install MobManager world and global configs are auto-magically generated.
By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled
The defaults for the limiter are pretty conservative. So you may wish to increase the limits.
If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev.
The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false
The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to true

Statistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version
  • MobManager components enabled
All information is publicly available and can be viewed at http://mcstats.org/plugin/Mob-Manager

Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the future
Feel free to join and have a look for yourself what MobManager does. Server has two worlds one with MobManager enabled, the other with it disabled. You are allowed to use /time to set the world to night, so monsters spawn on the surface. This server uses default settings for all configs.
Address: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled

Please, if you have and questions or feature requests, do not hesitate to ask
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds

Configuration | Statistics | Reading

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  • Avatar of EpicBeasto11 EpicBeasto11 Dec 24, 2014 at 05:03 UTC - 0 likes

    It would seem that for some reason I cannot get any type of mob other than monsters to spawn. Only things such as zombies, skeletons, etc will spawn. Nothing else. Any way to fix this? I'm running MC v1.7.2 and I've tried everything I know to do in the configs.

    Update: Resolved the issue. Wasn't the fault of MobManager, but the idiocy of me forgetting to check my server host's control panel and check the Enable Animal Spawning box. Great plugin, easy to use and configure!

    Last edited Dec 24, 2014 by EpicBeasto11
  • Avatar of xtomyserrax xtomyserrax Dec 21, 2014 at 00:11 UTC - 0 likes

    How can i create a kind of setspawn, that monsters spawns there forever?

    I setspawn the ability mob, or a mob, and these mobs spawns there forever when a player is near...

    If you have any plugin idea, just PM me. Si tienes una idea de plugin solamente enviame un mensaje privado.

    Are you looking for a good Minecraft Server Host? With the best DDoS protection? Click here and have a look!

  • Avatar of xtomyserrax xtomyserrax Dec 20, 2014 at 21:25 UTC - 0 likes
    Last edited Dec 20, 2014 by xtomyserrax
  • Avatar of WhosHenry WhosHenry Dec 13, 2014 at 16:11 UTC - 0 likes

    I can't seem to get this working as I'd like. I want animals to be able to be spawned by a Mob Spawner but still count towards the Mob Cap, just in case it gets too much.

    The hostile mobs are spawning correctly, but the animals don't seem to spawn at all from the spawners.

    Here's my config: http://pastebin.com/Xqqphp3K Here's my world config: http://pastebin.com/CGCuYp0q

    Any help to get this working would be great, thanks.

  • Avatar of WhosHenry WhosHenry Dec 10, 2014 at 15:15 UTC - 0 likes

    When I remove the Iron Golem mob from the 'ignored mobs' list. No Iron Golems spawn from a Mob Spawner. All worlds don't have a limit on the Iron Golems, they just don't spawn from spawners.

    Only when they are in the ignored mobs list that they spawn.

  • Avatar of jgdecimus jgdecimus Nov 20, 2014 at 04:59 UTC - 0 likes

    Im trying to stop chicken jockeys from spawning and Im not quite sure if this plugin will do it. I see there are two different spawn reasons for it, 'jockey' and 'mount'. I see this plugin is designed for 1.7.2 and the 'mount' didnt come till 1.7.5 I believe. Is there a way to work this out with the current version. Im wondering because this plugin along side of towny has wild chickens running around everywhere and some of them, 'within a town', seem to behave like they still have the baby zombie on their back.

  • Avatar of Wbfw Wbfw Nov 18, 2014 at 11:38 UTC - 0 likes

    I have used Spigot-1.7.10_R0.1_SNAPSHOT(Build_-_1649).

    This plugin is not error! It's perfect except for [ability.yml -> MobAbilities: EquipmentSet: DropChance: ]. I killed many mob(ex. zombie) , but I can't obtain item.( Custom Item:)..

    Help me!!! :)... Also Craftbukkit_1.7.9_R0.1(Build_-_3076) yes..

  • Avatar of ZwPBerserk ZwPBerserk Nov 15, 2014 at 11:21 UTC - 0 likes

    @ZwPBerserk: Go

    I got everything to work except for Regions. Ugh. Does anyone has an example region with a set applied on it?

    http://minestatus.net/8355-worldcraft/image/original.png

  • Avatar of ZwPBerserk ZwPBerserk Nov 14, 2014 at 13:53 UTC - 0 likes

    Hi,

    How can i make monsters spawn at day? And give mobs a custom name?

  • Avatar of GermanElectronix GermanElectronix Nov 08, 2014 at 20:45 UTC - 0 likes

    Hey,

    I was very happy when I found this plugin. But when I do "/mm abilitysets" Im getting this error message:

    [21:41:56] [Server thread/ERROR]: null
    org.bukkit.command.CommandException: Unhandled exception executing command 'mm' in plugin MobManager v3.0.3
    	at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) ~[spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:181) ~[spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at org.bukkit.craftbukkit.v1_7_R4.CraftServer.dispatchCommand(CraftServer.java:767) ~[spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at net.minecraft.server.v1_7_R4.PlayerConnection.handleCommand(PlayerConnection.java:1043) [spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at net.minecraft.server.v1_7_R4.PlayerConnection.a(PlayerConnection.java:880) [spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at net.minecraft.server.v1_7_R4.PacketPlayInChat.a(PacketPlayInChat.java:28) [spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at net.minecraft.server.v1_7_R4.PacketPlayInChat.handle(PacketPlayInChat.java:65) [spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at net.minecraft.server.v1_7_R4.NetworkManager.a(NetworkManager.java:186) [spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at net.minecraft.server.v1_7_R4.ServerConnection.c(ServerConnection.java:81) [spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at net.minecraft.server.v1_7_R4.MinecraftServer.v(MinecraftServer.java:734) [spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at net.minecraft.server.v1_7_R4.DedicatedServer.v(DedicatedServer.java:289) [spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at net.minecraft.server.v1_7_R4.MinecraftServer.u(MinecraftServer.java:584) [spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at net.minecraft.server.v1_7_R4.MinecraftServer.run(MinecraftServer.java:490) [spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	at net.minecraft.server.v1_7_R4.ThreadServerApplication.run(SourceFile:628) [spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    Caused by: java.lang.NullPointerException
    	at com.forgenz.mobmanager.commands.MMCommandAbilitySetList.run(MMCommandAbilitySetList.java:66) ~[?:?]
    	at com.forgenz.mobmanager.commands.MMCommandListener.onCommand(MMCommandListener.java:75) ~[?:?]
    	at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ~[spigot.jar:git-Spigot-1.7.9-R0.2-207-g03373bb]
    	... 13 more
    

    I use the latest patched Spigot. Would be great if you update this plugin :)

    Last edited Nov 08, 2014 by GermanElectronix

Facts

Date created
Dec 21, 2012
Categories
Last update
Feb 24, 2014
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Curse link
MobManager
Downloads
25,323
Recent files

Authors