Mob Health

This simple but invaluable plugin lets you know the damage you just caused to a mob (including other players), and how much health it has left.

Now with ActionBars!

ActionBar If you have 1.8 bukkit/spigot then you can now enable actionbars by adding useActionBar: true to your config (or set to false to disable).


Mob Health has a range of useful options including:

  • Control over how messages are shown
  • When messages are shown
  • When messages are *not* shown (a useful feature!)
  • Exactly what is displayed - including your own custom messages...

Current Release Version: 9.1.0

Updater Information
Note that unless you edit MobHealth configuration it will automatically update as new versions are approved by the Bukkit team.

You can edit config.yml in the /plugins/MobHealth/ folder you can find the following settings.

updateCheck true
Show notification of available updates.
doUpdate true
Update MobHealth automatically when new download is available.

Change doUpdate to false to stop any file download, and updateCheck to false to stop notices about new versions in your startup log.

Curse Mod Spotlight

Got API?

MobHealth now has 100% more API included!

You can trigger damage notifications, if your plugin adds skills or spells for example. And far more usefully - you can query MobHealth to get the current health and max health of any Mob, regardless of which plugin is responsible for tracking it.

Think of it as Vault for mob health levels ;) You code for one plugin - I sort out the mess behind the scenes.

See the API page for more info.

NEW healthbars!!

As frequently requested, MobHealth can now display health bars above Mobs, and a health counter for players.

PLEASE NOTE: If enabled - these bars show above ALL players / mobs, regardless of any toggle or permissions settings.

Enable this feature with the following flags in config:

showPlayerHeadHealth: true

Enables health counter display below player names.

usePercentForPlayer: true

Changes health counter from HP to a percentage of health left (recommended).

showMobHeadHealth: true

Enable health bars for all mobs.

useBarForMobs: true

If true, use a health bar in format of [||||||||||] if false, show in format of "10/20"

Compatible Plugins


You shouted for it - here it is, Epic Boss support.
Thanks to ThaH3lper for adding in an entire API for MobHealth.


If Spout-plugin is installed and the client uses SpoutCraft (and disableSpout is on its default false setting) then notification will be shown with the achievement notification (as seen above).


Exclusive to Imagicraft's Zombie Apocalypse RP (Zarp) server, ZombieMod creates several variaties of Zombie to terrorise players trying to survive in this post-apocalyptic server.


MobHealth now supports the Client Mod simple notice. Lets you show the messages elsewhere so your chat is spam free.
Thanks to FeildMaster for the pull request :)


Heroes health and levelled up HP's are reported correctly as are mobs whose health levels have been adjusted in the config. Use of a Heroes skill will trigger a notification when it damages.


Mobs adjustments to health are now tracked and reported in MobHealth.
Thanks to coldandtired for adding in MaxHealth and an API for me :)

Mob Arena

Bosses in a currently running Mob Arena report correct health and max-health. As do waves with a modified reduced health.
Thanks to garbagemule for adding MaxHealth to mob area for me.


MobHealth detects wandering bosses and correctly reports their health and name.
Thanks to bm01 and Erackron for integration help.

Monster Apocalypse (6.0b+)

If Monster Apocalypse is set to handle mob's health then these values are used for MobHealth.
Thanks to blainicus for answering my queries.


See MobHealth in action here...

Thanks to WoopaGaming for the video.


/MobHealth reload

Reloads current configuration.

/MobHealth toggle [player]

Toggle notifications. [player] is ignored via chat and mandatory via the console.


See the configuration page for full details.


See the permissions page for full details.

Source Code

Stats Collection

Like many bukkit plugins, Mobhealth utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version
  • The number of damage notices displayed (but not their content)

Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.


9.0.0: New ActionBar notifications.

8.3.0: Adds Rabbit, Endermite and Guardian mobs

8.2.2: Added fallback code for potential missing new methods.

8.2.1: Rollback gettextresource to get resources

8.2.0: Filter rogue &f colour code prefix's. Add scoreboard event (so it can be cancelled to preserve scoreboards).

8.0.1: Cleanup - removed unused class, update metrics to V7

8.0.0: Reworked Heroes integration. 1.7.2 compatibility fixes.

Read full change log here.


Github no longer allows a "downloads" section, so I no longer mirror files there. If you'd like to test beta/dev versions follow me on twitter and ask there! But understand such files would not yet be approved by BukkitDev staff.

Known Bugs/Conflicts

  • Plugins that alter mobs health levels usually return false health levels.
    The plugins listed above are supported.


Donations of any amount are, of course appreciated :)

Contributions go towards maintaining my development server to encourage continued development, MobHealth is solo coded by me, and supporting so many other plugin takes a fair bit of time. So if you think that time is worth something then Hit the dontae button in the top right of this page :)

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  • Avatar of sheeeeeeets sheeeeeeets May 05, 2016 at 17:51 UTC - 0 likes

    I was digging through my old server to try and find what plugin I had that made it show how much damage a mob takes, and this little gem was it!

    Any ETA on 1.9 support?

    Edit: I re downloaded newest version, turned off player health and action bar and all is well on 1.9. I will be using SkillsAPI as well. Sorry, I wrote this comment before actually installing on my new spigot 1.9.2, but its working as well as I need it to. Thanks man!

    Last edited May 05, 2016 by sheeeeeeets
  • Avatar of SmallSansSerif SmallSansSerif Mar 09, 2016 at 16:19 UTC - 0 likes

    @SableDnah: Go

    Any updates on this? Sorry to bother if you are busy.

  • Avatar of SableDnah SableDnah Mar 06, 2016 at 15:51 UTC - 1 like

    @SmallSansSerif: Go

    Yeah - the Action bar disables if the NMS versions don't match. 1.9 support is in progress :)

    "All this technology and it still takes forever to get anywhere" [ Donate ] [ Twitter ]

    Mob HealthLegendQuest
    Mob Health: Simple damage reporting.LegendQuest: Complete RPG plugin.
  • Avatar of SmallSansSerif SmallSansSerif Mar 06, 2016 at 14:14 UTC - 0 likes

    Can you update or rebuild for 1.9? It seems to have broken the Action Bar messages which we use.


  • Avatar of SableDnah SableDnah Aug 09, 2015 at 14:33 UTC - 0 likes

    @awswolf1: Go

    Disable player health, That uses a scoreboard too so disabling it will stop it conflicting with SkillAPI :)

  • Avatar of awswolf1 awswolf1 Aug 09, 2015 at 13:58 UTC - 0 likes

    Can you add support to the plugin SkillAPI please? Because it has a scoreboard and it doesn't show when I use Mobhealth. Besides that, amazing plugin!

  • Avatar of SableDnah SableDnah Jul 26, 2015 at 13:13 UTC - 0 likes

    @HSIkMy: Go

    Display of info under a player name is handled by scoreboard objectives. I use a score board cause that's the only way to display in information on a player.

    If youve diabled playe rhealth then mobhealth is not useing the board space any more, and something else is clashing.

  • Avatar of SableDnah SableDnah Jul 26, 2015 at 13:11 UTC - 0 likes

    @Chris_lions: Go

    Soory can't do that, Mobs dont have an under the name scrore only players.

    There not even a newline to force it onto another line.

    Should be able to remove the colon tho i'll look at adding an option

  • Avatar of HSIkMy HSIkMy Jul 26, 2015 at 00:45 UTC - 0 likes

    @SableDnah: Go

    Why does it use a scoreboard? For storing data a HashMap would be enough. Also the scoreboards still disappear after turning off player health.

  • Avatar of Chris_lions Chris_lions Jul 24, 2015 at 21:13 UTC - 0 likes

    @SableDnah: Go

    I was wondering if it was possible to move the health representation under the mob name? Also is it possible to remove the semi colon that is separating the name from the health?



Date created
Jan 10, 2012
Last update
May 21, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
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