What steps will reproduce the problem?
1. Configure Mobcatcher to require a diamond to catch a mob
2. Obtain a stack of diamonds.
3. Rename them in an anvil.
4. Catch a mob with the renamed diamonds in your inventory.
5. Catch mobs all day without losing diamonds
What is the expected output?
There are two acceptable results: Refusing to catch the mob because you lack the material, or catching the mob and decrementing the player's material.
What do you see instead?
Catching the mob without decrementing the player's material, though it otherwise would if the item were not renamed.
What versions MobCatcher, CraftBukkit, and Spout (if any) are you using?
MobCatcher v. 3.12
Craftbukkit - Tested on 1.6.2-R0.1 builds #2815 and #2812
Have you previously had any older versions of MobCatcher on your server?
Yes, but not since the minecraft 1.6 update.
Do you have an error log of what happened?
No errors are thrown in console.
Please provide any additional information below.
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