Capture mobs and get eggs legitimately:

Version: 3.18

MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!

This plugin collects basic usage information for You may opt out in the generated pluginMetrics config file.

v3.1 Video Preview

Additional Videos


  • Capturing configurable mob types
  • Saves mob data to specific spawn eggs (color, age, tamed, etc.)
  • Spout custom spawn eggs
    • Spout textures via automatic dropbox download. May be disabled in config file
  • Respects Towny regions
  • Getting spawn eggs without creative mode
  • Makes spawn eggs throwable
  • Configurable capture item, including projectiles
  • Configurable costs for every mob type
  • Sign-based mob protection
  • Vault Economy support!
  • Percent Chance for captures
  • Eggs are used up after spawning a mob
  • Dispensers can shoot spawn eggs at higher speeds
  • Doesn't interfere with players in Creative Mode

Help Pages

Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums


All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.

/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data

For help with the config file and permissions nodes, see the corresponding pages here.


Version 3.18

  • Updated for 1.7.10-R0.1 #3105
  • Fixed bug: MustBeKilled now working properly
  • Fixed bug: Mob drops are now properly cancelled for killed captures
  • Fixed bug: Mobs captured with MustBeKilled now spawn back with full health

Version 3.17

  • Updated for 1.7.9-R0.1 #3078

Version 3.16

  • Updated for 1.7.5-R0.1 Dev #3039

For earlier changes, see Files Page

MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.

Before posting a bug, check your server console for a giant red error message.

Top Supporters


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  • Avatar of armanisbeast armanisbeast Apr 10, 2014 at 13:39 UTC - 0 likes

    Very awesome plugin my friend, donors can't get enough of catching mobs haha

    I understand you're really busy but an update for MC version 1.7.6 would be ultra appreciated, once again thanks for making this!

  • Avatar of GoldenEagle1995 GoldenEagle1995 Apr 10, 2014 at 12:57 UTC - 0 likes

    can you update this to spigot #1379

  • Avatar of Malikk65 Malikk65 Apr 08, 2014 at 10:05 UTC - 0 likes

    @Azekio: Go

    That means you're not using MobCatcher with the version of bukkit it was intended for, so it's throwing errors. Check your server console at startup if you're not sure what CB version you should be using, it should say in red.

    My Plugins: MobCatcher, EpicGlass, Shield

  • Avatar of Azekio Azekio Apr 08, 2014 at 01:51 UTC - 0 likes

    I have no idea what these errors mean but MobCatcher isn't working? Any help would be greatly appreciated! =]

  • Avatar of Malikk65 Malikk65 Apr 08, 2014 at 01:20 UTC - 0 likes

    @dreamrdawn: Go

    You can already capture charged creepers and it will save that.

    I don't think I can currently support modded mobs, as bukkit doesn't know what to do with them. At least that's how it was last time I tried.

  • Avatar of dreamrdawn dreamrdawn Apr 07, 2014 at 23:13 UTC - 0 likes

    Would it be possible to make a way to add a custom mobs to the config?  For example we have giants in our server. It would be great if we could capture one to be able to use in a special event or game. Also, maybe an option to capture "charged creepers" too?
    Thank you

  • Avatar of Mysticforce12345 Mysticforce12345 Apr 07, 2014 at 21:09 UTC - 0 likes

    @Malikk65: Go

    ok thanks!

  • Avatar of Malikk65 Malikk65 Apr 07, 2014 at 02:45 UTC - 0 likes

    @Drew_Man66: Go

    Seriously tho, ask around on the plugin development forum. Someone will help you. If you have a specific question PM me

  • Avatar of anotherfahlman anotherfahlman Apr 07, 2014 at 02:12 UTC - 0 likes

    @Drew_Man66: Go

    There are other plugins that store NBT data that because they are open source you could see how they store it, such as Portable Horses.


  • Avatar of Malikk65 Malikk65 Apr 07, 2014 at 01:32 UTC - 0 likes

    @Mysticforce12345: Go

    You can set the chance that a capture is successful per mob in the config file.


Date created
Feb 02, 2012
Last update
Jul 19, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Recent files