Capture mobs and get eggs legitimately:

Version: 3.16

MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!

v3.1 Video Preview

Additional Videos


  • Capturing configurable mob types
  • Saves mob data to specific spawn eggs (color, age, tamed, etc.)
  • Spout custom spawn eggs
    • Spout textures via automatic dropbox download. May be disabled in config file
  • Respects Towny regions
  • Getting spawn eggs without creative mode
  • Makes spawn eggs throwable
  • Configurable capture item, including projectiles
  • Configurable costs for every mob type
  • Sign-based mob protection
  • Vault Economy support!
  • Percent Chance for captures
  • Eggs are used up after spawning a mob
  • Dispensers can shoot spawn eggs at higher speeds
  • Doesn't interfere with players in Creative Mode

Help Pages

Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums


All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.

/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data

For help with the config file and permissions nodes, see the corresponding pages here.


Version 3.16

  • Updated for 1.7.5-R0.1 Dev #3039

Version 3.15

  • Updated for 1.7.2-R0.3 Beta
  • Mobs within protection sign radius are now also protected from player damage.
  • Fixed bug: spawning mobs from dispensers now works correctly
  • Fixed bug: mobc clean command doesn't work on eggs in the new ID system
  • Fixed bug: cost ammounts of 0 now work as expected

For earlier changes, see Files Page

MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.

Before posting a bug, check your server console for a giant red error message.

Top Supporters


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  • Avatar of Malikk65 Malikk65 Mar 24, 2014 at 15:46 UTC - 0 likes

    @abi07mode: Go

    Please don't post error codes in the comment section.

    I'll be updating to 1.7.5 when there is a beta build.

    My Plugins: MobCatcher, EpicGlass, Shield

  • Avatar of hutt132 hutt132 Mar 24, 2014 at 07:08 UTC - 0 likes

    Plugin does not work with Spigot-1350 which is on 1.7.5 I believe.

  • Avatar of Malikk65 Malikk65 Mar 23, 2014 at 09:21 UTC - 0 likes

    Just waiting on my bug testers to verify one little thing and I will upload the new version for the 1.7.2-R0.3 beta.

    I just cleaned out most of the ticket section. A lot of the tickets were not closed when they should have been, are very outdated, indefinitely waiting on the OP, or are not applicable anymore for whatever reason. If I accidentally deleted a ticket that should have remained open, please resubmit it.

    Sorry for the inconvenience.

  • Avatar of Malikk65 Malikk65 Mar 23, 2014 at 07:45 UTC - 0 likes

    @Stevie76: Go

    No, it doesn't. That feature has been requested and I'm hoping to look into adding it once I get the regular update and some additional bug fixes out of the way.

  • Avatar of Stevie76 Stevie76 Mar 22, 2014 at 22:13 UTC - 0 likes

    Hi, This plugin works with the mod Mo Creature?

  • Avatar of Malikk65 Malikk65 Mar 22, 2014 at 03:06 UTC - 0 likes

    @Malikk65: Go


    Buggier than I originally anticipated. Pushing this back so I can run some more tests tomorrow.

  • Avatar of Malikk65 Malikk65 Mar 21, 2014 at 17:37 UTC - 0 likes

    Will for 100% sure have this updated today

  • Avatar of Malikk65 Malikk65 Mar 16, 2014 at 03:56 UTC - 0 likes

    @echibahn: Go

    My apologies, the comment section is so full of spam that I didn't see your question.

    I could probably make it work with mo creatures, but it wont be able to distinguish between the different modded mobs. You could set the cost and chance and all that stuff for every vanilla mob, but all of the mo creatures ones would have to be considered the same mob, as far as the config file is concerned.

    That's all assuming that nothing weird happens when the version of bukkit isn't exactly the same as the one i built on. It's something i'd definitely like to look into.

    If you'd make a ticket and set it as an enhancement, I'll get right to work on this once I finish the regular update. Thanks for your patience.

  • Avatar of echibahn echibahn Mar 15, 2014 at 22:45 UTC - 0 likes

    So... could you kindly answer my question I posted a while ago? Mr. Author...

  • Avatar of Malikk65 Malikk65 Mar 15, 2014 at 16:02 UTC - 0 likes

    @BlackFing85: Go

    Probably not for the next release. The messages would be a colossal pain to change, since if I'm being perfectly honest, that section of code is rather unorganized. The prefix is doable, tho.

    If you would make a ticket, and post it as an enhancement, that will ensure that I get to this when I have time.


Date created
Feb 02, 2012
Last update
Apr 06, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Recent files