Capture mobs and get eggs legitimately:
So after looking into spigot a bit, I've decided that when I am back in town from visiting my family at the end of next week I'll be moving this project over to spigot!
I've not decided on my price point yet, but allowing you guys to buy my work will really help support me, keep me motivated, and it should be a good thing for everyone. You guys will get your updates faster, better content overall, and better support with my attention being back on this project.
Thank you all for your support on Bukkit and for 181,000+ downloads so far! I hope to see you all soon on SpigotMC!
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
v3.1 Video Preview
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
- Updated for 1.7.9-R0.1 #3078
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
- Date created
- Feb 02, 2012
- Last update
- Jul 19, 2014
- Development stage
- All Rights Reserved
- Curse link
- Recent files
- R: MobCatcher 3.18 for 1.7.10.R0.1 #3105 for CB 1.7.9-R0.1 Jul 19, 2014
- R: MobCatcher 3.17 for 1.7.9-R0.1 #3078 for 1.7.4 May 08, 2014
- R: MobCatcher 3.16 for 1.7.5-R0.1 #3039 for CB 1.7.2-R0.3 Apr 06, 2014
- R: MobCatcher 3.15 for CB 1.7.2-R0.3 Mar 30, 2014
- R: MobCatcher 3.14 for CB 1.7.2-R0.2 Dec 30, 2013