MoarStuff is the key to creation in Bukkit. Without any external mods or libraries, you will have the power to create custom foods, drinks, bows, armour, swords, blocks, and fishing rods to your heart's descent. Ranging from creations such as a bow that shoots wither skulls, to a new type of soup that makes the user super fast, or even a sword that causes mobs hit to explode! It's all possible here!


NOTICE: All files before the 2.3 update will need to be updated to the new 2.3 file system or they will not work!

  1. Download the latest file here

  2. Drag and drop the plugin in your server's plugins folder

  3. Reload or restart the server

  4. (Optional) Edit the already-existent example files, or create your own!

  5. (Optional) Leave me a comment if you like it!

Custom Items

The whole new MoarStuff system revolves around custom items that you want. From bows that shoot ender pearls, to soups that give you potion effects, to fishing rods that can catch cooked fish - this plugin offers it all and much, much more.

Check it out: > here <

There is now a command to spawn in the item: /moarstuff give <player> <itemname>


<<center>Permissions are now 100% configurable, and per-item. Have fun!
But I suggest that you use the format MoarStuff.ItemType.ItemName so other plugins can easily check!<</center>>


Q) Why should I get this plugin?
A) Why not? :)

Q) I miss the old version! This new one sucks!
A) Sorry you feel that way, but you can always backtrack. Keep in mind when Bukkit has a major update, I will not offer support.

Q) Can you please create me a custom item, I don't understand this!
A) Sure, but I don't know how long it will take me, because I'm really busy in real life too! Just send me a PM on this website!

Q) Will there ever be a way to add textures to items and blocks and stuff?
A) Although the current version of Bukkit does not allow the creation of new items and blocks with new textures and item IDs and such, hopefully the new Modding API for Minecraft will come out soon which should allow all mod makers to port their stuff over and work from that, which would do just that. For the time being, the solution is just to use a custom texture pack and/or your imagination!

Q) I keep getting a Major.Minor error! PLEASE HELP!!!
A) Ouch.. Unfortunately, this plugin requires Java 7 to function correctly, and may not change for a long time. Either update your Java, or ask your host to!

Q) I really like this plugin, and I want to help support it a bit more with some extra funds. Where can I donate? :)
A) You can scroll down to the donate field below. Don't worry if you can't donate, I appreciate the thought!


If you donate, you keep the project updated, fun, and as lightweight as possible !


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  • Avatar of ZeusAllMighty11 ZeusAllMighty11 May 04, 2013 at 22:32 UTC - 0 likes

    Fixed foods, everything works. Make sure to update ALL your files to the new system!!! (NEW system, in the newest update)



  • Avatar of ZeusAllMighty11 ZeusAllMighty11 May 04, 2013 at 03:50 UTC - 0 likes

    Ok, I added in special effects. Multiple effects. Only problem is, foods are broken temporarily.

    Thanks for your patience!

  • Avatar of xKevinn xKevinn Apr 30, 2013 at 06:06 UTC - 0 likes

    Sounds great. :)

    Had some fun ideas for minigames once it comes out.

  • Avatar of ZeusAllMighty11 ZeusAllMighty11 Apr 30, 2013 at 01:46 UTC - 1 like


    - Added multiple effects , currently only on the bow. Others coming tomorrow or sometime this week - Added NEW effects! - Added FASTER loading times - Added color options in message broadcasts - Expanded imagination to infinity and beyond - Fixed NPE when shooting certain entities

  • Avatar of ZeusAllMighty11 ZeusAllMighty11 Apr 26, 2013 at 19:41 UTC - 0 likes

    @Machica38: Go

    You spelled 'SHOOT_ENTITY' wrong :)

    Edit: Also, you can't do multiple effects yet, and you can't spawn ocelots yet (next update)

    Last edited Apr 26, 2013 by ZeusAllMighty11
  • Avatar of Machica38 Machica38 Apr 26, 2013 at 16:18 UTC - 0 likes

    Hello my bow don't work You can 't help me

  • Avatar of ZeusAllMighty11 ZeusAllMighty11 Apr 23, 2013 at 03:11 UTC - 0 likes

    @Arkger: Go

    I'm not really sure what your plugin is asking. And by the way, armours and swords don't have customization yet, sadly :(

  • Avatar of ZeusAllMighty11 ZeusAllMighty11 Apr 23, 2013 at 03:11 UTC - 0 likes

    @xKevinn: Go

    Thank you for your reply! 1) Will be fixed 2,3,4) This MAY be improved next update, I'm not positive ye 5) I should probably note that, it only takes lowercase alphanumerical sequence

    As for your suggestions, I am working on the multiple effects.For the ideas for effects, I'll see I can do. Thanks for your suggestions!

  • Avatar of Arkger Arkger Apr 23, 2013 at 01:05 UTC - 0 likes

    Holy cow man, you have no idea how glad I am to come upon this plugin! Wow, I am thinking of donating if this works wonders for my server! However, I have one question. Lets say I make custom chainmail armor... will it stay "Chainmail" to any other plugins like armor restrictions?

    Anyways, I love the idea of this plugin. Hopefully I can tinkle with it and make it work for me :)

  • Avatar of xKevinn xKevinn Apr 23, 2013 at 00:35 UTC - 0 likes

    Can't wait for the new update then. :)

    I also have a few other bugs for custom bows:

    • /moarstuff reload does not work but instead gives the player a help book.
    • When using SPAWN_ENTITY_ON_IMPACT and having PRIMED_TNT as the entity, if you fire more than one shot at TNT entity it continuously spawns them, causing 50~ or so per two shots.
    • KILL_HIT_ENTITY sometimes doesn't kill an entity and has an AoE instead of direct hit.
    • HEAL_HIT_ENTITY will only heal an entity if fired beside it due to an AoE. Would be great if the arrow did no damage.
    • Bows do not work if the item "key" has uppercase letters in it.

    A few suggestions:

    • Allow multiple effects to be added to bows (such as allowing both SHOOT_ENTITY and PLAY_SOUND_ON_IMPACT).
    • Add new effects, such as:
    1. Spawn a placed block where the arrow lands or when an entity is hit.
    2. Destroy a block with an explosion where the arrow lands or when an entity is hit.
    3. Make an entity freeze upon impact for a defined duration of time in the config.
    4. Destroy an entities armor upon impact of arrow.
    5. Launch the entity into the air with a defined distance in the config.
    6. Allow blocks to be fired from the bow (have seen this in another plugin, not from a bow though).

    Great plugin though. :)

    Last edited Apr 23, 2013 by xKevinn


Date created
Feb 05, 2013
Last update
Jul 08, 2013
Development stage
  • enUS
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