Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.

The Possible Minigame types are:

  • Single Player - for jump puzzles, mazes etc.
  • Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
  • Race - A Multiplayer race Minigame
  • Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
  • Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
  • Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
  • Treasure Hunt - A global treasure finding Minigame that is always running
  • CTF - An expansion to the Team Deathmatch Minigame.
  • Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.


  • Prizes for completing a Minigame
  • Economy support (Requires Vault)
  • All command configuration for creating Minigames
  • Completely customisable, lots of settings to create your own styled Minigame.
  • Ability to create multiple loadouts
  • Inventory saving
  • XP saving
  • Minigame regeneration (slightly limited)
  • Timers
  • An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
  • SQL completion data storage for websites or more informative data (Requires SQLibrary)
  • And lots more!

Click here for videos of this plugin in action.


Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.

These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.

Minigames Wiki

Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.


A list of permissions for the plugin.

Command List

A full command list for the plugin.

Minigame Signs

All Minigame signs that can be used


Donate to the Minigames project to show your support! Every little bit helps!


Frequently Asked Questions.

Please report any major bugs, issues or suggestions here

DO NOT post them in the comments as I will lose track of them there.

Development Builds

Development builds for public access. Keep up to date with the newest builds of Minigames.

NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version
  • And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.

Source (GitHub)

Minigame Mashup:

We Be Pirates (Teaser)

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of ChillerKraft ChillerKraft Oct 20, 2014 at 20:02 UTC - 0 likes

    ok np ty :)

  • Avatar of Archmohaa Archmohaa Oct 20, 2014 at 07:28 UTC - 0 likes

    @Mac_Attack_Minecraft - it should, though technically it was built against 1.7.9 but it should.

    @ChillerKraft - A command trigger like what? My previous comment? Its a bit trickier but its with the new dev stuff with regions and nodes. It would take alot of mucking about. Basically just set a region around the game, and have it trigger on *insert trigger name* and make its action be Console command *command* If you havent played with the new devs then that wont make any sense haha.

    Same with deaths. It maybe possible with the new devs but the current stable build there isnt anything there that does anything with it

  • Avatar of ChillerKraft ChillerKraft Oct 19, 2014 at 21:05 UTC - 0 likes

    seems to

  • Avatar of Mac_Attack_Minecraft Mac_Attack_Minecraft Oct 19, 2014 at 16:36 UTC - 0 likes

    Does this work in 1.7.10?

  • Avatar of ChillerKraft ChillerKraft Oct 19, 2014 at 02:12 UTC - 0 likes

    how do we make a command trigger like that? also, is there a way to have deaths count against a team?

  • Avatar of Archmohaa Archmohaa Oct 18, 2014 at 03:09 UTC - 0 likes

    @TheBaconator156 - nah there isnt sorry. If you have an external plugin like clear lagg or something that you can run a command to remove the ground items. You could use the latest devs and setup a region around the game. It's trigger would be GAME_END and then you could get it to run the console command to remove dropped items.

    Apart from that there isnt a way. You could always suggest it in a ticket, though i wouldnt expect it quickly

  • Avatar of TheBaconator156 TheBaconator156 Oct 17, 2014 at 16:35 UTC - 0 likes

    Hello, Is there a way to make ground items delete automatically when the game has finished?

  • Avatar of Archmohaa Archmohaa Oct 15, 2014 at 04:04 UTC - 0 likes

    @XgodofwarX - dealt with your problem in your ticket you created

    @simpi91 You can actually set different defaults for red and blue by doing /mg set gamename loadout create Red etc.. (I think its that way... wiki is down for me atm to check and im running devs which are vastly different now) If you are running the devs then you can create what ever loadout name you want and in the /mg edit settings you can "lock" a specific loadout to a team

    @Muaath - you will need to make a ticket with your config for the game that happens in along with any and all helpful info. (minigames version, server version any errors in console etc etc) The more info the better

    @ChillerKraft - answered your problem in your ticket. Need much much more info

  • Avatar of ChillerKraft ChillerKraft Oct 11, 2014 at 20:08 UTC - 0 likes

    im havin a problem where my start isnt being detected when i try to join the game..

  • Avatar of ChillerKraft ChillerKraft Oct 11, 2014 at 20:06 UTC - 0 likes

    im thinking maybe u gotta put start (player#) like /mg set (name) start (player#) ? i just had this problem, and i think i figured it out too...


Date created
Jul 15, 2012
Last update
Jun 11, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Recent files