Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.

The Possible Minigame types are:

  • Single Player - for jump puzzles, mazes etc.
  • Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
  • Race - A Multiplayer race Minigame
  • Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
  • Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
  • Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
  • Treasure Hunt - A global treasure finding Minigame that is always running
  • CTF - An expansion to the Team Deathmatch Minigame.
  • Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.


  • Prizes for completing a Minigame
  • Economy support (Requires Vault)
  • All command configuration for creating Minigames
  • Completely customisable, lots of settings to create your own styled Minigame.
  • Ability to create multiple loadouts
  • Inventory saving
  • XP saving
  • Minigame regeneration (slightly limited)
  • Timers
  • An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
  • SQL completion data storage for websites or more informative data (Requires SQLibrary)
  • And lots more!

Click here for videos of this plugin in action.


Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.

These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.

Minigames Wiki

Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.


A list of permissions for the plugin.

Command List

A full command list for the plugin.

Minigame Signs

All Minigame signs that can be used


Donate to the Minigames project to show your support! Every little bit helps!


Frequently Asked Questions.

Please report any major bugs, issues or suggestions here

DO NOT post them in the comments as I will lose track of them there.

Development Builds

Development builds for public access. Keep up to date with the newest builds of Minigames.

NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version
  • And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.

Source (GitHub)

Minigame Mashup:

We Be Pirates (Teaser)

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  • Avatar of Archmohaa Archmohaa Nov 27, 2014 at 06:40 UTC - 0 likes

    @SanguinaryGames - I actually requested this also ;) But if you really really put your mind to it, you could possibly achieve this anyways. Using vault, an economy system and some other plugin to use as a shop in the lobby etc..

    Yeah it would be a little bit of mucking around but otherwise not possible currently (until i annoy razz some more about doing it lol)

  • Avatar of SanguinaryGames SanguinaryGames Nov 23, 2014 at 15:43 UTC - 0 likes

    Is it possible to make a shop for the match? Like Hive has or Hypixel and all those big Minigames servers? If not you should add that into the plugin. Which would make the plugin much more awesome.

  • Avatar of Prodkid Prodkid Nov 16, 2014 at 10:32 UTC - 0 likes

    I came across this weird bug. I am using flans mod with the server and I have set up loadouts so the weapons are preloaded, however after a restart, the guns are not loaded anymore. I created a ticket about this issue. Another bug is that it seems that after every flans mod update, loadouts don't save the right data. I think the issue with that is that is reads the id number instead of name, not sure. I will look into it later.

  • Avatar of Prodkid Prodkid Nov 16, 2014 at 00:04 UTC - 0 likes

    @Archmohaa: Go

    Thanks for the feedback, already made backups before updating and was aware of of /mg loadout. You should join our beta run. I am planning to have a public beta run with our latest modpack using the newest version of minigames tomorrow at 6PM EST.

    Last edited Nov 16, 2014 by Prodkid
  • Avatar of Archmohaa Archmohaa Nov 15, 2014 at 08:39 UTC - 0 likes

    @nhoxfaycau520 - when you create your minigame go /mg edit minigame and then click on the loadout icon (Down bottom left, next to diamond sword it says additional loadouts. Unless of course you want to edit the default loadout then hit the diamondsword) From there just hit add loadout, give it a name then drag and drop the items you want the loadout to have.

    @piggogade - technically there is no spleef specific tutorial anymore. If you are using the latest stable build on here you just create a new minigame, set its type to Free For All and set score type to custom. Then just adjust your settings to allow breaking of snow blocks for EG, give everyone a shovel. Set everyones lives to 1, put a regen area around the arena to roll it back and done :D I do think i will make some updated tutorial videos for razz sometime hopefully, i just need the time myself ><

    @Vecteur - Vecteurs problem was solved with their ticket :) Thanks! (If anyone else is curious it is because the language file is formatted as plyFound and it is looking for plyfound. Just change the language file to be plyfound and it will read it again. This has been fixed in the latest dev)

    @Prodkid - The latest dev is stable-ish enough. We are currently running it on our live server over at addstar and dont have a single issue (That we are aware of) There are a few minor hiccups here and there but nothing drastic. If you are planning on updating your server to the latest devs i really recommend backing up your entire minigames folder and database because you cannot downgrade from the devs back to the 1.6.4 stable. (So you would have to delete everything, put your backups back in and then rerun the 1.6.4 again)

    The devs have sooooo many cool new things that i think its well worth it anyways. Just be aware with all devs, there might be some issues.

    Also the devs have a feature for typing /mg loadout while in a game and it opens up a GUI so you can select the loadouts from a menu. As for using the command to select specific loadouts by name you could always make a ticket suggesting that and see what _Razz_ says :)

    Last edited Nov 15, 2014 by Archmohaa
  • Avatar of Prodkid Prodkid Nov 13, 2014 at 05:56 UTC - 0 likes

    How stable is the latest dev build? When do you think it will pushed to recommended ? Also can i recommend a feature. Have a command that selects a specific loadout. For example there is a loadout called sniper, have a command like /mg loadout sniper to select it.

    Last edited Nov 13, 2014 by Prodkid
  • Avatar of Vecteur Vecteur Nov 11, 2014 at 09:21 UTC - 0 likes

    Hello, nice plugin ! But when I found the treasure in treasure hunt, it says "No path found for: minigame.treasurehunt.plyfound". I need help please. EDIT: Solved. Thank you for the great support.

    Last edited Nov 15, 2014 by Vecteur
  • Avatar of piggogade piggogade Nov 11, 2014 at 02:24 UTC - 0 likes

    Where is the page to get the spleef tutorial?

  • Avatar of nhoxfaycau520 nhoxfaycau520 Nov 08, 2014 at 14:14 UTC - 0 likes

    How to add new loadout ?

    Last edited Nov 10, 2014 by nhoxfaycau520
  • Avatar of Archmohaa Archmohaa Nov 07, 2014 at 07:24 UTC - 0 likes

    @RaphaelSimon - Hmm sounds like a permission plugin fault. I just tested this on my server using Pex and it still blocked its usage.

    @Gelgoog135 - Yes you can reset the primary reward you have to clear the database so there are no players in there "finishing" it. Then they will be treated like new again and will get the primary reward.

    As for the function of counting the time used by players. Already requested. Possibly looked into.

    @DexterT28 - It should work fine.. Make sure you dont have worldguard or something stopping you from breaking blocks, then make sure the minigame is setup to firstly have "blockbreak true" and if using a whitelist make sure to add web to the whitelist

    @ShadowDragon7015 - yeah just add a reward AND a secondary reward as normal and dont change its rarity or anything. Leave them on normal and the players will always get the secondary reward after each successful play through.

    @playstation455 - minigames.sign.use.loadout is just for allowing your players to use your loadout signs. if you do minigames.sign.use.loadout.loadoutnamehere and if you change the setting for that loadout to "use permission" it means no one can use that loadout unless they have that specific permission with its name in it


Date created
Jul 15, 2012
Last update
Jun 11, 2014
Development stage
  • enUS
All Rights Reserved
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