Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.

The Possible Minigame types are:

  • Single Player - for jump puzzles, mazes etc.
  • Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
  • Race - A Multiplayer race Minigame
  • Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
  • Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
  • Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
  • Treasure Hunt - A global treasure finding Minigame that is always running
  • CTF - An expansion to the Team Deathmatch Minigame.
  • Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.


  • Prizes for completing a Minigame
  • Economy support (Requires Vault)
  • All command configuration for creating Minigames
  • Completely customisable, lots of settings to create your own styled Minigame.
  • Ability to create multiple loadouts
  • Inventory saving
  • XP saving
  • Minigame regeneration (slightly limited)
  • Timers
  • An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
  • SQL completion data storage for websites or more informative data (Requires SQLibrary)
  • And lots more!

Click here for videos of this plugin in action.


Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.

These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.

Minigames Wiki

Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.


A list of permissions for the plugin.

Command List

A full command list for the plugin.

Minigame Signs

All Minigame signs that can be used


Donate to the Minigames project to show your support! Every little bit helps!


Frequently Asked Questions.

Please report any major bugs, issues or suggestions here

DO NOT post them in the comments as I will lose track of them there.

Development Builds

Development builds for public access. Keep up to date with the newest builds of Minigames.

NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version
  • And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.

Source (GitHub)

Minigame Mashup:

We Be Pirates (Teaser)

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  • Avatar of ShadowDragon7015 ShadowDragon7015 Oct 28, 2014 at 23:06 UTC - 0 likes

    Is there any way to make sure that a player will always get a reward for winning a minigame?

  • Avatar of DexterT28 DexterT28 Oct 28, 2014 at 16:43 UTC - 0 likes

    Important Bug

    The block break and block whitelist and blacklist don't work. I have an item I made using the crackshot plugin, when you shoot someone with it, a cob web spawns by their feet, but if you are unable to break it, it will take a long time to get out and will be too overpowered.

  • Avatar of Gelgoog135 Gelgoog135 Oct 26, 2014 at 11:34 UTC - 0 likes

    And can you add the function of counting the time used by players

  • Avatar of Gelgoog135 Gelgoog135 Oct 25, 2014 at 14:22 UTC - 0 likes

    Can I reset my minigame? Like resetting the primary reward

  • Avatar of RaphaelSimon RaphaelSimon Oct 24, 2014 at 23:25 UTC - 0 likes

    There's a very problematic bug. The permissions are not fully working, i've -minigame.* negative node, but my users have the minigame.set.* working, i don't know why.

  • Avatar of Archmohaa Archmohaa Oct 24, 2014 at 22:07 UTC - 0 likes

    @Trustinlies - as in a certain item will drop on the ground so you can pick it up? Nah sadly though i really want that :o

  • Avatar of Trustinlies Trustinlies Oct 22, 2014 at 21:00 UTC - 0 likes

    is it possible to setup random item spawns during a match?

  • Avatar of ChillerKraft ChillerKraft Oct 20, 2014 at 20:02 UTC - 0 likes

    ok np ty :)

  • Avatar of Archmohaa Archmohaa Oct 20, 2014 at 07:28 UTC - 0 likes

    @Mac_Attack_Minecraft - it should, though technically it was built against 1.7.9 but it should.

    @ChillerKraft - A command trigger like what? My previous comment? Its a bit trickier but its with the new dev stuff with regions and nodes. It would take alot of mucking about. Basically just set a region around the game, and have it trigger on *insert trigger name* and make its action be Console command *command* If you havent played with the new devs then that wont make any sense haha.

    Same with deaths. It maybe possible with the new devs but the current stable build there isnt anything there that does anything with it

  • Avatar of ChillerKraft ChillerKraft Oct 19, 2014 at 21:05 UTC - 0 likes

    seems to


Date created
Jul 15, 2012
Last update
Jun 11, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
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