MineralManager

MineralManager Action Shot

Mineral Manager

This plugin is designed to allow server administrators to have tighter control over their server's economy as well as introduce new and interesting experiences for their players. MineralManager is the second generation of the MineralVein plugin; with improved performance, customization, control, and reliability it makes a big jump forward from the original concept.

This plugin works by allowing specified blocks to regenerate after they've been broken. From Cactus to Diamond, from Dirt to Logs, admins can control which blocks are allowed to respawn, where they're allowed to respawn, and what should take their place when they're broken. This plugin also allows for a bit of randomness in its regeneration by using a degradation parameter that causes blocks to sometimes forgo respawning when they're broken.

Mineral Manager Action Shot

You can do anything from creating public mines near spawn filled with iron and coal that never breaks so new players get started quicker to having secret forests that regenerate completely after enough time as passed. Diamonds would become something for your players to guard and protect rather than something to find, mine and move on. An innocent patch of grass could even have gold ore hidden inside. The possibilities are endless and the excitement is contagious! Make your server unique and fun with this easy, yet intricate plugin.

Compatibility

News

  • [June 2, 2013] MineralManager 2.2 is out! This is a major release which has a number of cleanups and performance tweaks that paves the way for the future of MineralManager, by making it much easier for us to add new features in as we go forward.
  • [January 2, 2013] MineralManager is looking for another developer to take over maintenance and updating of the plugin! If you're an experienced Java programmer with at least 2 years of experience and at least 1 moderately successful bukkit plugin please contact me via PM if you're interested in working on the MineralManager plugin. You must also be familiar with VCS's like GitHub since we have the project hosted there. Thank you all for your support and I hope with another developer working on the project you will see more consistent updates.
  • [September 9, 2012] It's over 9000!!!!!!!!!!!!!! downloads. Thank you all for supporting MineralManager / MineralVein! We really appreciate all the feedback and hope you'll continue to stick with this plugin as it grows and improves in the future! :)
  • [August 17, 2012] A Setup and Usage section has been added to the MineralManager v2.1 links!
  • [August 13, 2012] MineralManager v2.1, a substantially rewritten and improved version, has been released finally!
  • [August 3rd, 2012] The old MineralVein documentation has been moved here in preparation for upcoming MineralManager documentation and updates!
  • [July 21st, 2012] This project is on haitus right now as I'm extremely busy with work and family. I apologize for the slow update and the lack of information and transparency with the project. Hopefully as time goes on I'll be able to continue development and get back to updating and maintaining the plugin! If you are interested in picking up the project as a developer please send me a personal message and we can discuss the particulars. Thanks for all your support and I hope to get back to this project as time allows! Crastor is currently maintaining MineralManager!
  • [April 18th, 2012] MineralVein is looking for a name change! I mistakenly named my plugin after an already existing one so I'm looking for your help to pick out another awesome name! Vote in the poll or add your own submission in the comments section! There will be 2 rounds of voting, this first initial round and then another round with the top choices from round 1 and any fan submissions that have a lot of likes! Results here!

ore respawn, block respawn, renewable, renewable resources, renewable blocks, respawning ores, cooldown ores, runescape, mining, mines, remine, blocks go on cooldown after they're mined, mined blocks respawn, blocks respawn, ore respawn, ore generator, blocks degrade, minerals respawn, mineral generator, mineral cooldown, mineralvein, mineral vein, public mines, public mining, group mines, ores respawn, ores regenerate, persistence, persistent, development, man-made

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  • Avatar of HDPower HDPower Jul 22, 2014 at 15:38 UTC - 0 likes

    1.7.9 BETA CB don`t work can you fix an Update?

  • Avatar of hellfire212 hellfire212 Jul 12, 2014 at 05:02 UTC - 0 likes

    @iSleepzZz: Go

    This is likely because the default setting of "MineOriginalOnly" is "True" which means MineralManager will only respawn blocks that occur naturally in the world. If you'd like to place a "natural" block type /mm creative to enter MineralManager creative mode were you can add natural blocks and destroy blocks without causing them to respawn.

    @Jo11yWombat: Go

    You should be able to use /mineralmanager to access the MineralManager commands. If there is another problem with the plugin conflicting with MobManager I am not aware and any details would be helpful!

    @AGiantPie: Go

    This is usually caused by a problem with your config.yml file. Make sure you have no "tab" characters and only spaces. Also make sure there are no spaces in your configuration / region names.

    @Pidjey: Go

    This is a feature that has been requested a couple of times, and while we don't have much time to update the plugin "hopefully" this will be implemented some day but I can't make any guarantees.

    @WizardCM: Go

    This is a great find! We will have to look at that and make sure its reading and storing all names in their original case. Thanks!

    @confuz3d: Go

    To completely remove messages when you mine / prospect a block. Set the OnBlockBreak and OnBlockProspect field under displayMessages in the config.yml file to "false".

    Last edited Jul 12, 2014 by hellfire212

    My Plugins

    • MineralManager BFAK:Paradox,11909,176f2962d0afc7b56ec4bed8e12b4c52b14fdff0158e712e4982dff461b5c492
  • Avatar of confuz3d confuz3d Jul 02, 2014 at 01:22 UTC - 0 likes

    Anyone know how to completely remove the messages when you mine?

    New RPG server in the works!

    Quest for the Nether Star

    The all new MMO Minecraft adventure for the real RPG fans!

  • Avatar of WizardCM WizardCM May 21, 2014 at 05:36 UTC - 0 likes

    GUYS I FIGURED OUT THE ISSUE

    If you're having trouble with the plugin loading your region as "DEFAULT" on launch, lowercase all of your configurations. Hilariously, the plugin stores the regions correctly categorised, but only when when saving. In memory it lowercases it. This means it thinks they're different, and doesn't find a match when recreating them.

  • Avatar of iSleepzZz iSleepzZz May 17, 2014 at 19:55 UTC - 0 likes

    Tested and working for BETA 1.7.9 CB.

    Last edited May 17, 2014 by iSleepzZz
  • Avatar of Pidjey Pidjey Apr 07, 2014 at 04:18 UTC - 0 likes

    Could you configure to be random the block regenerated (with a percentage of each material)

  • Avatar of AGiantPie AGiantPie Apr 04, 2014 at 18:57 UTC - 0 likes

    Everything works fine until I type "Yes" to create a region. When I do that, it kicks me and gives me this error.

    Internal Exception: java.lang.IllegalArgumentException: The validated object is null

  • Avatar of Jo11yWombat Jo11yWombat Apr 01, 2014 at 02:14 UTC - 0 likes

    @iSleepzZz: Go

    This is probably a stupid question but you have assigned regions that you're doing this in, right? you know it's not a global system?

  • Avatar of iSleepzZz iSleepzZz Mar 31, 2014 at 21:57 UTC - 0 likes

    I'm confused why this is not working at all... No errors whatsoever but when I place a coal down and it has the degreation of 0.00 (not ever degrating) and I mine it, it doesnt replace with bedrock (like i put in config) nor does it every respawn in 30sec? I'm using the 1.7.2 build of bukkit.

  • Avatar of Jo11yWombat Jo11yWombat Mar 22, 2014 at 01:05 UTC - 0 likes

    Is there any simple way to get this mod to work properly with mob manager? They seem to conflict over the /mm command, but even setting up aliases, this mod won't work properly if mob manager is also installed, and I don't know why.

Facts

Date created
Mar 12, 2012
Categories
Last update
Jul 15, 2013
Development stage
Release
Language
  • enUS
License
GNU General Public License version 2 (GPLv2)
Curse link
MineralManager
Downloads
16,985
Recent files

Authors