Logo by Sy_Gibbon

MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:

  • Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
  • Cooldowns (the amount of time a player must wait between uses)
  • Durations (how long certain effects last)
  • Ranges (how far away spells can be used from their target)
  • Many more options, depending on the spell

Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.


Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:

  • Taught with the teach spell
  • Learned from a spellbook
  • Learned from a tome
  • Gained from a grant permission
  • Purchased from a shop
  • Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.

Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.

If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.

If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.

Frequently Asked Questions

Help me! Why isn't it working?

If - after reading through the information available on this website - you can't figure out why something isn't working, please take the time to submit a proper help request. You can post your request in the MagicSpells forum. You should provide the following information:

  • The CraftBukkit version you're using.
  • The MagicSpells version you're using.
  • Which permissions plugin (if any) you are using.
  • The error in the console, if there is one.
  • Your config file(s). Please don't put them directly into the post, use a service like and just post the link here.

But I need help urgently!

You can try joining the IRC channel #magicspells on EsperNet.

It says I need reagents whenever I cast a spell! Where do I get reagents?

One of the main ideas behind this plugin is to give players cool abilities, but with a cost. The reagents are the spell's cost. This can be configured in the config.yml file individually for every spell. The config option name is "cost". You can also give yourself the magicspells.noreagents permission node.

Why can't my players cast spells? Why does it say "You cannot cast that spell right now" when I try to cast any spell?

Please make sure your permissions are all set up correctly. Look at the permission page for more information. This is usually caused when you are missing magicspells.cast permissions.

Why can't I target players with spells?

There are two main reasons this occurs. Most targetable spells have a target-players option that usually defaults to false. You will need to change this to true to be able to target players with spells. Also make sure your players don't have the magicspells.notarget permission node.

Why don't temporary permissions work with WorldEdit/WorldGuard/CommandBook?

Open the wepif.yml file in your server's root folder. In the section under resolvers, remove all of the entries except DinnerPermsResolver. Then restart your server and see if it works now.

I have a great spell idea! Will you add it?

Please tell me about it by posting in the spell request forum! I can't guarantee that I'll make it, but if it's a feasible idea, I'll definitely consider it. I'm always looking for new spell ideas. Note that I may not respond directly to your idea, but I always read the suggestions.

I know some Java, can I write my own spells?

Yes, you can! Please look at this custom spell creation guide to learn how.

I've found a bug! What do I do?

Please submit a ticket! Please include your CraftBukkit build number, any error in the console, the situation that caused the error (if known), and if you think it's applicable, the list of plugins you use.


Upcoming Changes

Coming in version 3.0:

Recent Changes

View the complete change log.

Questions and Comments

You are welcome to post comments here, but if you would like to ask a question or have any kind of discussion, I would prefer if you post on the MagicSpells forums. It is easier to keep track of posts and discussions there.

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  • Avatar of tcarey2015 tcarey2015 Aug 29, 2015 at 02:06 UTC - 0 likes

    @ MasterMithrandr :

    Someone posted they tried to update magicspells for 1.8.7 :

    I update to github 06.06 base. Use this version

    this build work 1.7.6 - 1.8.7 but maybe have somebug to 1.8.4+

    Maybe try that one see if it works? I am using it and so far everything works (but i dont use disguises)

  • Avatar of zarakh01 zarakh01 Aug 25, 2015 at 03:20 UTC - 0 likes

    @tcarey2015: Go

    Im not sure how to do what you are asking for, but in the past when i have wanted flying to be "Fair" i set it to remove the flying spell from the player when they take or deal damage. Its an option in the core spell.

  • Avatar of tcarey2015 tcarey2015 Aug 20, 2015 at 02:12 UTC - 0 likes

    Looking to remove the ability to cast spells on flying players. Want flying players to build in peace , as they cannot attack others while flying either.

    is this correct? There is no info about * and if it would include the "air block"

    target-modifiers: - onblock * required str-modifier-failed: You cannot hit flying players.

  • Avatar of RedDan7 RedDan7 Aug 16, 2015 at 17:33 UTC - 0 likes

    The resist spell isn't fully working, I can't add a normal-damage-types, when I do, the spell doesn't exist, I can use spell-damage-types, arcane, I can also do normal-damage-types and put arcane, but when I try a normal damage type like contact or fire, the spell just doesn't exist and won't work. I have several other resist spells already in that work to test using arcane damage type. Possible fix for this?

    Craftbukkit Version: 1.7.9 R0.1 MagicSpells version 1.7.9 3.3

    arcaneresist: spell-class: ".buff.ResistSpell" spell-damage-types: - arcane multiplier: 0.5 duration: 60 testresist: spell-class: ".buff.ResistSpell" normal-damage-types: - arcane multiplier: 0.5 duration: 60 testresist1: spell-class: ".buff.ResistSpell" normal-damage-types: - contact multiplier: 0.5 duration: 60

    The testresist1 is the one which won't exist in the server, no matter what. The testresist does

    Last edited Aug 16, 2015 by RedDan7
  • Avatar of MasterMithrandir MasterMithrandir Aug 13, 2015 at 16:05 UTC - 0 likes

    @ModingMinecraft: Go

    Spigot version: 1.8.8 MagicSpells version: 3.4.2-dev-1504171457 (The latest from April) ProtocolLib version: 3.6.4

    Disguise spells are still broken using all software up to date.

    [18:01:48 WARN]: [MagicSpells] DisguiseManager could not be created!

    Last edited Aug 13, 2015 by MasterMithrandir

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  • Avatar of ModingMinecraft ModingMinecraft Aug 12, 2015 at 03:18 UTC - 0 likes

    @BODOCITY111: Go GivePermissionTrigger: spell-class: ".PassiveSpell" xp-required: - fire 8000 triggers: - ticks 500 spells: - GivePermission GivePermission: spell-class: ".ExternalCommandSpell" can-cast-by-command: true can-cast-with-item: false command-to-execute: - "{command to give the player a permission with %a as their name}" - "{command to give the player a permission with %a as their name}" execute-on-console-instead: true

    Bukkit Forums will probably screw up the spacing on this but I thought I would help anyway. The magicspells community has moved away from the bukkit forums to nisovin's forums and if you have any further questions I would ask them there. Good Luck

  • Avatar of ModingMinecraft ModingMinecraft Aug 12, 2015 at 03:09 UTC - 0 likes

    @MasterMithrandir: Go

    The plugin does work in 1.8 but there are only dev builds which you can find on Nisovin's website (Just google nisovin & Magicspells) It is a bit finicky but you can find help for that on Nisovin's Forums. If you are using 1.7 then please try protocol lib that should help

  • Avatar of MasterMithrandir MasterMithrandir Aug 09, 2015 at 22:04 UTC - 0 likes

    Please fix this plugin! All transformation spell functionalities are broken!

  • Avatar of MasterMithrandir MasterMithrandir Aug 09, 2015 at 22:03 UTC - 0 likes

    @odat: Go

    Magic is currently extremely rare on my server... sorry >:D

  • Avatar of odat odat Aug 09, 2015 at 17:00 UTC - 0 likes

    Wow cool plugin, looks really cool!

    Does anyone know of a 1.8 magicspells cracked server? I'm really excited to try this plugin but I can't find a server to play...


Date created
Aug 25, 2011
Last update
May 27, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: v3.3 for CB 1.7.9-R0.1 May 27, 2014
  • R: v3.1 for CB 1.7.2-R0.2 Jan 24, 2014
  • B: v3.0-b6 for CB 1.6.4-R1.0 Oct 24, 2013
  • B: v3.0-b5 for 1.6.4 Oct 01, 2013
  • B: v3.0-b4 for CB 1.6.2-R1.0 Sep 20, 2013



Optional dependency