Logo by Sy_Gibbon

MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:

  • Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
  • Cooldowns (the amount of time a player must wait between uses)
  • Durations (how long certain effects last)
  • Ranges (how far away spells can be used from their target)
  • Many more options, depending on the spell

Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.


Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:

  • Taught with the teach spell
  • Learned from a spellbook
  • Learned from a tome
  • Gained from a grant permission
  • Purchased from a shop
  • Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.

Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.

If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.

If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.

Frequently Asked Questions

Help me! Why isn't it working?

If - after reading through the information available on this website - you can't figure out why something isn't working, please take the time to submit a proper help request. You can post your request in the MagicSpells forum. You should provide the following information:

  • The CraftBukkit version you're using.
  • The MagicSpells version you're using.
  • Which permissions plugin (if any) you are using.
  • The error in the console, if there is one.
  • Your config file(s). Please don't put them directly into the post, use a service like and just post the link here.

But I need help urgently!

You can try joining the IRC channel #magicspells on EsperNet.

It says I need reagents whenever I cast a spell! Where do I get reagents?

One of the main ideas behind this plugin is to give players cool abilities, but with a cost. The reagents are the spell's cost. This can be configured in the config.yml file individually for every spell. The config option name is "cost". You can also give yourself the magicspells.noreagents permission node.

Why can't my players cast spells? Why does it say "You cannot cast that spell right now" when I try to cast any spell?

Please make sure your permissions are all set up correctly. Look at the permission page for more information. This is usually caused when you are missing magicspells.cast permissions.

Why can't I target players with spells?

There are two main reasons this occurs. Most targetable spells have a target-players option that usually defaults to false. You will need to change this to true to be able to target players with spells. Also make sure your players don't have the magicspells.notarget permission node.

Why don't temporary permissions work with WorldEdit/WorldGuard/CommandBook?

Open the wepif.yml file in your server's root folder. In the section under resolvers, remove all of the entries except DinnerPermsResolver. Then restart your server and see if it works now.

I have a great spell idea! Will you add it?

Please tell me about it by posting in the spell request forum! I can't guarantee that I'll make it, but if it's a feasible idea, I'll definitely consider it. I'm always looking for new spell ideas. Note that I may not respond directly to your idea, but I always read the suggestions.

I know some Java, can I write my own spells?

Yes, you can! Please look at this custom spell creation guide to learn how.

I've found a bug! What do I do?

Please submit a ticket! Please include your CraftBukkit build number, any error in the console, the situation that caused the error (if known), and if you think it's applicable, the list of plugins you use.


Upcoming Changes

Coming in version 3.0:

Recent Changes

View the complete change log.

Questions and Comments

You are welcome to post comments here, but if you would like to ask a question or have any kind of discussion, I would prefer if you post on the MagicSpells forums. It is easier to keep track of posts and discussions there.

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  • Avatar of ahxr1290 ahxr1290 Mar 09, 2015 at 21:11 UTC - 0 likes


    MagicSpells I use all the time and I love it but it just doesnt show the particles for block break anymore and it also doesnt show the fireworks right other then the fireworks being at the caster they fly up words please tell me how to fix this.

  • Avatar of tehgarin tehgarin Mar 09, 2015 at 20:34 UTC - 0 likes

    Does anyone know how to make tomes drop off mobs using Otherdrops.?

    They already have a way to drop scrolls by using a predefined-scroll command in the spells-command.yml and simply listing the scrolls you want with numbers and uses.

    But what about a Tome.? The written book that actually teaches the spell when right clicked.

    there is no predefined-tome command for magicspells that I know of. Any OTHER way to drop a tome from a mob..? While hopefully using Otherdrops plugin.

    Or could we maybe get a predefined-tome command added to magicspells like the scrolls one.? Thank you if you help. This is very frustrating.

  • Avatar of videodrone81 videodrone81 Mar 08, 2015 at 07:43 UTC - 0 likes

    Shadowandroid12 :

    Give all players the ability to cast the spell through permissions.


    the signs grant them the spell forever .

  • Avatar of Shadowandroid12 Shadowandroid12 Mar 05, 2015 at 01:27 UTC - 0 likes

    if I had a sign that sold spells such as firenova and cripple what would I have to do to make them become permanent on the player that bought them? They are currently temporary

  • Avatar of coolkid2879 coolkid2879 Mar 02, 2015 at 12:07 UTC - 0 likes

    Can i link this plugin up to votifier? ty.

  • Avatar of DivinityCraft DivinityCraft Mar 02, 2015 at 09:54 UTC - 0 likes

    Is there any way to buff horses with a spell? Like making them unkillable as long as you're riding them?

  • Avatar of jrdnlsk jrdnlsk Feb 11, 2015 at 00:38 UTC - 0 likes

    @BerryMe: Go

    thank you so much. i completely forgot about all of the new features

  • Avatar of BerryMe BerryMe Feb 11, 2015 at 00:02 UTC - 0 likes

    @jrdnlsk: Go

    mode= (full) on each of the spells.

  • Avatar of jrdnlsk jrdnlsk Feb 10, 2015 at 23:28 UTC - 0 likes

    is there any way to set cooldowns for the spells used by a multi spell separately? so the whole multispell does not run off of only the one cost

  • Avatar of BerryMe BerryMe Jan 25, 2015 at 16:28 UTC - 0 likes

    @sandlin006: Go

    It's a spell effect sound changed with a resource pack.


Date created
Aug 25, 2011
Last update
May 27, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: v3.3 for CB 1.7.9-R0.1 May 27, 2014
  • R: v3.1 for CB 1.7.2-R0.2 Jan 24, 2014
  • B: v3.0-b6 for CB 1.6.4-R1.0 Oct 24, 2013
  • B: v3.0-b5 for 1.6.4 Oct 01, 2013
  • B: v3.0-b4 for CB 1.6.2-R1.0 Sep 20, 2013



Optional dependency