MagicSpells

Logo by Sy_Gibbon

MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:

  • Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
  • Cooldowns (the amount of time a player must wait between uses)
  • Durations (how long certain effects last)
  • Ranges (how far away spells can be used from their target)
  • Many more options, depending on the spell

Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.

Usage

Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:

  • Taught with the teach spell
  • Learned from a spellbook
  • Learned from a tome
  • Gained from a grant permission
  • Purchased from a shop
  • Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.

Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.

If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.

If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.

Frequently Asked Questions

Help me! Why isn't it working?

If - after reading through the information available on this website - you can't figure out why something isn't working, please take the time to submit a proper help request. You can post your request in the MagicSpells forum. You should provide the following information:

  • The CraftBukkit version you're using.
  • The MagicSpells version you're using.
  • Which permissions plugin (if any) you are using.
  • The error in the console, if there is one.
  • Your config file(s). Please don't put them directly into the post, use a service like http://pastebin.com and just post the link here.

But I need help urgently!

You can try joining the IRC channel #magicspells on EsperNet.

It says I need reagents whenever I cast a spell! Where do I get reagents?

One of the main ideas behind this plugin is to give players cool abilities, but with a cost. The reagents are the spell's cost. This can be configured in the config.yml file individually for every spell. The config option name is "cost". You can also give yourself the magicspells.noreagents permission node.

Why can't my players cast spells? Why does it say "You cannot cast that spell right now" when I try to cast any spell?

Please make sure your permissions are all set up correctly. Look at the permission page for more information. This is usually caused when you are missing magicspells.cast permissions.

Why can't I target players with spells?

There are two main reasons this occurs. Most targetable spells have a target-players option that usually defaults to false. You will need to change this to true to be able to target players with spells. Also make sure your players don't have the magicspells.notarget permission node.

Why don't temporary permissions work with WorldEdit/WorldGuard/CommandBook?

Open the wepif.yml file in your server's root folder. In the section under resolvers, remove all of the entries except DinnerPermsResolver. Then restart your server and see if it works now.

I have a great spell idea! Will you add it?

Please tell me about it by posting in the spell request forum! I can't guarantee that I'll make it, but if it's a feasible idea, I'll definitely consider it. I'm always looking for new spell ideas. Note that I may not respond directly to your idea, but I always read the suggestions.

I know some Java, can I write my own spells?

Yes, you can! Please look at this custom spell creation guide to learn how.

I've found a bug! What do I do?

Please submit a ticket! Please include your CraftBukkit build number, any error in the console, the situation that caused the error (if known), and if you think it's applicable, the list of plugins you use.

Videos

Upcoming Changes

Coming in version 3.0: http://nisovin.com/magicspells/upcomingchanges

Recent Changes

View the complete change log.

Questions and Comments

You are welcome to post comments here, but if you would like to ask a question or have any kind of discussion, I would prefer if you post on the MagicSpells forums. It is easier to keep track of posts and discussions there.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Wolfie_Waffle Wolfie_Waffle Oct 28, 2014 at 19:07 UTC - 0 likes

    I have a suggestion, or a bug fix, depending on how you look at it. On the passive spell, the givedamage trigger works with bows. The reason this is a problem is because lets say you use the poison sword example: you can fire a bow, then switch your selected item to a gold sword, and whatever you hit with the bow is poisoned. I suggest making it check whether it was arrow damage, or maybe making an option for bow damage. I think this is a great plugin, but this bug can be exploited, making it a bit less fun. Otherwise, I think this is actually the most owner-friendly plugin I have seen. So much config options!

  • Avatar of Adamismyname00 Adamismyname00 Oct 25, 2014 at 13:08 UTC - 0 likes

    I can't add particle effects to my spells...

  • Avatar of UnwrittenPaper UnwrittenPaper Oct 18, 2014 at 13:23 UTC - 0 likes

    The shop-addon on this page does not work.

    The download page doesn't exist.

    PapiCraft.mcalias.com Read More Here, here, here, or here.

  • Avatar of RenKyoKrishna RenKyoKrishna Oct 15, 2014 at 12:17 UTC - 0 likes

    Can mobs have buff spells applied to them, or is it only for players?

  • Avatar of DivinityCraft DivinityCraft Oct 15, 2014 at 06:27 UTC - 0 likes

    How do you prevent people's current mana level from resetting to default each restart/reload?

  • Avatar of MidnightChipmunk MidnightChipmunk Oct 10, 2014 at 01:41 UTC - 0 likes

    Hello, I am trying to make a spell and I need to spawn a sheep, but I would like it to be pink aswell as the wall that is also being spawned. How would I got about doing so? I've tried pink_wool, pink wool, wool_pink none of these works for the wall. For the sheep I've done the same but instead of wool just sheep none of them worked.

  • Avatar of Altyra Altyra Sep 29, 2014 at 14:38 UTC - 0 likes

    Hi,

    I'm very interresting in your 3.3 version with death grip, but I have a 1.7.2 Server, is it possible to add this spell for 1.7.2? It would be so nice for my gardian class which could tank !

    Thank you !

    Altyrah

  • Avatar of metalictom metalictom Sep 27, 2014 at 15:41 UTC - 0 likes

    Hello i would like to make the lightning spell stronger but when i change the variable additional-damage nothing happens , is anyone else having this issue?

  • Avatar of MCTylerPVP MCTylerPVP Sep 23, 2014 at 09:38 UTC - 0 likes

    @Bentze: Go

    You have to mke a command that makes them forget the spells.

    MC Client Link-EODSteven.org- WebPage http://MCTyler.Enjin.com

  • Avatar of xOmniDerpx xOmniDerpx Sep 22, 2014 at 15:37 UTC - 0 likes

    Recently, no particles in my spells have been playing. I primarily use Homing Missile spells. It is obvious that the spells work because they run messages in chat and play the spells when they meet their target, but the particles are invisible. This is a huge problem because the spells don't make sense, and I was planning on opening my server by next week. I am running Spigot Build #1649 and MagicSpells v3.3

    I found this message in Console:

    [10:26:34] [Server thread/INFO]: [MagicSpells] Enabling MagicSpells v3.3-release [10:26:34] [Server thread/WARN]: [MagicSpells] This MagicSpells version is not fully compatible with this server version. [10:26:34] [Server thread/WARN]: [MagicSpells] Some features have been disabled. [10:26:34] [Server thread/WARN]: [MagicSpells] See http://nisovin.com/magicspells/volatilefeatures for more information. [

    I visited http://nisovin.com/magicspells/volatilefeatures. The explanation was very confusing and unclear. What am I supposed to do?! It said to turn "this setting" off, but never said what "this setting" was. Among the features with the explanation "These effects will not work at all," there was particles. I am assuming this is the problem. Please reply to this as soon as possible. I had been planning to open my server up in a few days, but this is a major setback.

Facts

Date created
Aug 25, 2011
Categories
Last update
May 27, 2014
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
MagicSpells
Downloads
267,541
Recent files
  • R: v3.3 for CB 1.7.9-R0.1 May 27, 2014
  • R: v3.1 for CB 1.7.2-R0.2 Jan 24, 2014
  • B: v3.0-b6 for CB 1.6.4-R1.0 Oct 24, 2013
  • B: v3.0-b5 for 1.6.4 Oct 01, 2013
  • B: v3.0-b4 for CB 1.6.2-R1.0 Sep 20, 2013

Authors

Relationships

Optional dependency
BookWorm
WorldGuard