MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:
- Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
- Cooldowns (the amount of time a player must wait between uses)
- Durations (how long certain effects last)
- Ranges (how far away spells can be used from their target)
- Many more options, depending on the spell
Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.
Usage
Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:
- Taught with the teach spell
- Learned from a spellbook
- Learned from a tome
- Gained from a grant permission
- Purchased from a shop
- Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.
Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.
If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.
If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.
Useful Links
- Source
- Development Builds (CI)
- Disclaimer: Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Frequently Asked Questions
Help me! Why isn't it working?
If - after reading through the information available on this website - you can't figure out why something isn't working, please take the time to submit a proper help request. You can post your request either on the Bukkit Forums thread or in the MagicSpells forum. You should provide the following information:
- The CraftBukkit version you're using.
- The MagicSpells version you're using.
- Which permissions plugin (if any) you are using.
- The error in the console, if there is one.
- Your config file(s). Please don't put them directly into the post, use a service like http://pastebin.com and just post the link here.
But I need help urgently!
You can try joining the IRC channel #magicspells on EsperNet.
It says I need reagents whenever I cast a spell! Where do I get reagents?
One of the main ideas behind this plugin is to give players cool abilities, but with a cost. The reagents are the spell's cost. This can be configured in the config.yml file individually for every spell. The config option name is "cost". You can also give yourself the magicspells.noreagents permission node.
Why can't my players cast spells? Why does it say "You cannot cast that spell right now" when I try to cast any spell?
Please make sure your permissions are all set up correctly. Look at the permission page for more information. This is usually caused when you are missing magicspells.cast permissions.
Why can't I target players with spells?
There are two main reasons this occurs. Most targetable spells have a target-players option that usually defaults to false. You will need to change this to true to be able to target players with spells. Also make sure your players don't have the magicspells.notarget permission node.
Why don't temporary permissions work with WorldEdit/WorldGuard/CommandBook?
Open the wepif.yml file in your server's root folder. In the section under resolvers, remove all of the entries except DinnerPermsResolver. Then restart your server and see if it works now.
I have a great spell idea! Will you add it?
Please tell me about it by posting in the spell request forum! I can't guarantee that I'll make it, but if it's a feasible idea, I'll definitely consider it. I'm always looking for new spell ideas. Note that I may not respond directly to your idea, but I always read the suggestions.
I know some Java, can I write my own spells?
Yes, you can! Please look at this custom spell creation guide to learn how.
I've found a bug! What do I do?
Please submit a ticket! Please include your CraftBukkit build number, any error in the console, the situation that caused the error (if known), and if you think it's applicable, the list of plugins you use.
Videos
Recent Changes
View the complete change log.
Facts
- Date created
- Aug 25, 2011
- Categories
- Last update
- Jun 11, 2013
- Development stage
- Release
- Language
- enUS
- License
- GNU General Public License version 3 (GPLv3)
- Curse link
- MagicSpells
- Downloads
- 166,108
- Recent files
Authors
Relationships
- Optional dependency
- BookWorm
- WorldGuard
- Reply
- #1886
xlii1356 Jun 18, 2013 at 19:10 UTC - 0 likes@TheBloodyTalons: Go
In the general.yml config file, theres a line that reads :ignore-cast-item-durability: and a list of item IDS just add your boots to it and you're good
- Reply
- #1885
NemesisMate Jun 17, 2013 at 22:56 UTC - 0 likesExplosive arrow is not working any more. It worked on v2.14 (but it killed at once) but is not working on v2.15.
It cast the explosion right where the arrow lands but doesn't do damage at all. Explosion by it self do damage well, but combining it with the projectile doesn't work.
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- Reply
- #1884
Kloudstrifer Jun 17, 2013 at 19:41 UTC - 0 likes@nisovin Aahh, there's the problem. In the help section on multispells, it lists it as str-cast-random-spell-instead, which is what was tripping me up. Thanks a ton for clearing that up!
- Reply
- #1883
BerryMe Jun 17, 2013 at 16:17 UTC - 0 likesI am trying to make an area effect spell that triggers a conjure spell, but because conjure is not targeted it won't work. Is there any way I can make a targeted conjure spell?
- Reply
- #1882
TheBloodyTalons Jun 17, 2013 at 15:44 UTC - 0 likes@TheBloodyTalons: Go
Even when i specified the durability on the boots it did not function correctly.
- Reply
- #1881
TheBloodyTalons Jun 17, 2013 at 15:39 UTC - 0 likes@xlii1356: Go
I've just tested cost: 313 (for diamond boots because i had that on me) and that let me free cast it again, and then the cost: - 313
works correctly but it still doesn't like the durability.
- Reply
- #1880
xlii1356 Jun 17, 2013 at 15:20 UTC - 0 likes@TheBloodyTalons: Go
I believe you just specify the item number without a colon, say cost:257 for an iron pick
- Reply
- #1879
TheBloodyTalons Jun 17, 2013 at 14:39 UTC - 0 likesDoes anyone know how to make the cost for a spell ignore durability? I've tried 1-1024 and * but it returns as an error and allows me to cast the spell with no cost, basically I want to allow used tools as reagents.
- Reply
- #1878
gabrielmaennl5 Jun 17, 2013 at 13:10 UTC - 0 likesHey how do we add Fire work effects to each spell?
- Reply
- #1877
Expodium Jun 17, 2013 at 08:24 UTC - 0 likesIm taking fall damage of leap! Please help! I have set the cancel-damage or what it is to true! So its a bug i guess! Please help!