Logo by Sy_Gibbon

MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:

  • Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
  • Cooldowns (the amount of time a player must wait between uses)
  • Durations (how long certain effects last)
  • Ranges (how far away spells can be used from their target)
  • Many more options, depending on the spell

Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.


Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:

  • Taught with the teach spell
  • Learned from a spellbook
  • Learned from a tome
  • Gained from a grant permission
  • Purchased from a shop
  • Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.

Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.

If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.

If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.

Frequently Asked Questions

Help me! Why isn't it working?

If - after reading through the information available on this website - you can't figure out why something isn't working, please take the time to submit a proper help request. You can post your request in the MagicSpells forum. You should provide the following information:

  • The CraftBukkit version you're using.
  • The MagicSpells version you're using.
  • Which permissions plugin (if any) you are using.
  • The error in the console, if there is one.
  • Your config file(s). Please don't put them directly into the post, use a service like and just post the link here.

But I need help urgently!

You can try joining the IRC channel #magicspells on EsperNet.

It says I need reagents whenever I cast a spell! Where do I get reagents?

One of the main ideas behind this plugin is to give players cool abilities, but with a cost. The reagents are the spell's cost. This can be configured in the config.yml file individually for every spell. The config option name is "cost". You can also give yourself the magicspells.noreagents permission node.

Why can't my players cast spells? Why does it say "You cannot cast that spell right now" when I try to cast any spell?

Please make sure your permissions are all set up correctly. Look at the permission page for more information. This is usually caused when you are missing magicspells.cast permissions.

Why can't I target players with spells?

There are two main reasons this occurs. Most targetable spells have a target-players option that usually defaults to false. You will need to change this to true to be able to target players with spells. Also make sure your players don't have the magicspells.notarget permission node.

Why don't temporary permissions work with WorldEdit/WorldGuard/CommandBook?

Open the wepif.yml file in your server's root folder. In the section under resolvers, remove all of the entries except DinnerPermsResolver. Then restart your server and see if it works now.

I have a great spell idea! Will you add it?

Please tell me about it by posting in the spell request forum! I can't guarantee that I'll make it, but if it's a feasible idea, I'll definitely consider it. I'm always looking for new spell ideas. Note that I may not respond directly to your idea, but I always read the suggestions.

I know some Java, can I write my own spells?

Yes, you can! Please look at this custom spell creation guide to learn how.

I've found a bug! What do I do?

Please submit a ticket! Please include your CraftBukkit build number, any error in the console, the situation that caused the error (if known), and if you think it's applicable, the list of plugins you use.


Upcoming Changes

Coming in version 3.0:

Recent Changes

View the complete change log.

Questions and Comments

You are welcome to post comments here, but if you would like to ask a question or have any kind of discussion, I would prefer if you post on the MagicSpells forums. It is easier to keep track of posts and discussions there.

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  • Avatar of pepper82 pepper82 Jul 27, 2014 at 16:39 UTC - 0 likes

    I wonder if this plugin is compatible and can blend nicely into Heroes (which is a nice rpg/mmo plugin)?
    Basically I want to use heroes mana bar instead of magic spells bar.

    Last edited Jul 27, 2014 by pepper82

    German Minecraft Server [RPG][PVP][SURVIVAL][+MANY FEATURES]
    Minecraft RPG Survival PvP Server

  • Avatar of ThatOneHuman ThatOneHuman Jul 25, 2014 at 05:37 UTC - 0 likes

    Is there a plugin that can detect magicspells kills, because now, if you set someone on fire like with combust and they die, the kill message is

    "<Player> burned to death"

    or something like that. It doesn't say who killed them, like when you normally kill someone, you get

    "<Player> was slain by <Player>"

    If a normal blow is dealt before hand, at best you can get a

    "<Player> has burned to death, while fighting <Player>"

    Is there some kind of plugin, that can do a better job detecting magic kills?

  • Avatar of Wolfie_Waffle Wolfie_Waffle Jul 23, 2014 at 18:32 UTC - 0 likes

    @Mordrogg: Go I know, but I think it should detect whether its melee or bow because if you have a givedamage passive spell with a modifier holding a certain item, you can shoot a bow then hold that item and it will trigger it. Or, more preferably, you should be able to use predefined items in givedamage modifiers instead of just id's

  • Avatar of MCTylerPVP MCTylerPVP Jul 21, 2014 at 09:09 UTC - 0 likes

    <<reply 2274439>>

    Here ya go, You probably want to be more restrictive than me but this is my setup.

    I have a menu system where users can change their own rank depending on the particular group of Spells.

    This is permissions bukkit but i'm sure they all work similar.

    Last edited Jul 21, 2014 by MCTylerPVP

    MC Client WebPage

  • Avatar of deadly124 deadly124 Jul 20, 2014 at 18:38 UTC - 0 likes

    Hi, I am using your plugin but am having a VERY hard time setting up the permissions... No matter what I do my groups can't cast spells... If someone could help me, I would GREATLY appreciate it.

    Permissions.yml: Config:

    Last edited Jul 20, 2014 by deadly124
  • Avatar of Mordrogg Mordrogg Jul 20, 2014 at 09:45 UTC - 0 likes

    @Wolfie_Waffle: Go

    It work quite different then you think. Actually "givedamage" active when you deal any kind of damage(not poison) while holding selected item.

  • Avatar of Wolfie_Waffle Wolfie_Waffle Jul 19, 2014 at 20:29 UTC - 0 likes

    I noticed something that I think would be good to fix:
    The modifier givedamage activates with both bow hit and melee. I think it should have different ones for bow and melee as it would be more precise and could give bow skills or something like that, and would also be helpful if you didn't want bows to activate a certain spell.

    Not sure if this is the right place to post this, but I know things posted here get noticed, so I can move it if its the wrong place.

  • Avatar of MCTylerPVP MCTylerPVP Jul 19, 2014 at 14:13 UTC - 0 likes

    @Mordrogg: Go

    Your version III is the exact way I set them up on the server!

  • Avatar of Mordrogg Mordrogg Jul 19, 2014 at 13:49 UTC - 0 likes

    @MCTylerPVP: Go

    actually version are just way they are package.

    • I version is best version to check them out, no option like mana or cooldown are set.
    • II version is balanced (with mana and cooldown) but it also change balance of minecraft. It was made for ppl who play on small (own) server and don't want to use any advance method for servers
    • III version is one that have every spell separated from each other.

    So to just check them it is better to download I version.

  • Avatar of MCTylerPVP MCTylerPVP Jul 19, 2014 at 12:53 UTC - 0 likes

    I grabbed your final spells III, can't wait to check those out!

    EDIT: Ok I just went thru them, you just put them in a neater package...

    Last edited Jul 19, 2014 by MCTylerPVP


Date created
Aug 25, 2011
Last update
May 27, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: v3.3 for CB 1.7.9-R0.1 May 27, 2014
  • R: v3.1 for CB 1.7.2-R0.2 Jan 24, 2014
  • B: v3.0-b6 for CB 1.6.4-R1.0 Oct 24, 2013
  • B: v3.0-b5 for 1.6.4 Oct 01, 2013
  • B: v3.0-b4 for CB 1.6.2-R1.0 Sep 20, 2013



Optional dependency