Event API

Event API

Current working functions

event.addHooks(eventType,callback)
event.addCommand(command,callback)

Current working values

event.pass -- Returning this value does nothing for other hooks
event.grab -- Returning this value avoid the other hooks to be executed
event.cancel -- Returning this value cancel the current event (for example : onBlockBreak will stop breaking of the block)

Event hooks available

  • onPlayerJoin - called when a player joined the game - args = player
  • onPlayerLeft - called when a player left the game - args = player
  • onBlockBreak - called when a block is broken in the world - args = player,pos(as table)

Planned functions


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