LoreLocks is a plugin which allows you to physically secure your chests with chest locks and traps.


  • Physical, Craftable Locks
  • Lockpicking
    • Innovative system to pick locks
    • Pickproof locks
  • Keys for locks



Default Locks

Locks come in 6 difficulties, 1-5 change the cylinder count of the lock and the 6th difficulty makes the lock unpickable, or in other words only the person which has the key can open the lock.

To create a key of a lock simply drop a lockpick on it.

Depending on the difficulty locks have a different amount of cylinders

  • Difficulty 1 has 3 cylinders
  • Difficulty 2 has 4 cylinders
  • Difficulty 3 has 5 cylinders
  • Difficulty 4 has 6 cylinders
  • Difficulty 5 has 7 cylinders

Then place it in the first slot of the chest (upper left slot) to lock the chest. Make sure to create a key by dropping a lockpick onto the lock before locking the chest if you want to avoid picking your own chest every time.

If you forget to create a key from an unpickable lock ask an admin for help, he can bypass the lock and open the chest for you.


Default Traps

Traps are items which will secure your chest even more, to add a trap to a chest place it in the second slot, right next to the lock.

They are triggered when a player fails to pick the chest, i.E. whenever he clicks the wrong cylinder and the lock gets reset.

Types of traps

The damage trap

Damage traps damage the player which is trying to pick the lock every time he fails to pick the right cylinder. Power determines the amount of hearts (not half hearts) which are taken away.

The explosive trap

Explosive traps create an explosion on the location of the player failing to pick the lock. The explosion does not damage any blocks. For the power of explosive traps check this wiki article.

The poison trap

Poison traps apply the poison potion effect to the player failing, the power attribute determines the level of the poison effect.

The power attribute ranges from 1-127.


Two videos to show the basics with the default configuration by EricAutopsy

Making locks and keys

Picking a lock

Video covering the plugin by Fat_Thumbs from SoulFire

Fat_Thumbs updated video

German tutorial by ModdyLP

Servers using this plugin

Due to request I'll add a list with servers using this plugin :)


A british minecraft server

Homepage: *click*


Owner: Debzy86


A modern zombie survival server

Homepage: *click*

IP/Hostname: necropolis-mc.com

Owner: docwho123456


The most epik Minecraft survival experience. Ever.

Homepage: *click*

IP/Hostname: epikwestmc.no-ip.org

Owner: Zoroark173

Rise of Kings

Rise of Kings - The challenging roleplay server!

Homepage: *click*


Owner: Imjoebaker

Home of the Weary Travelers

Home of the Weary Travelers - The next MMO experience!

Homepage: *click*


Owner: Famlen

[PVE] Medieval Survival Roleplay

[PVE] Medieval Survival Roleplay

IP/Hostname: arrawn1306.no-ip.biz:25565

Owner: Arrawn1306

Kings and Glory

Kings and Glory is a hard core roleplay server.

Homepage: *click*


Owner: mr_T87

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  • Avatar of Der_Wisch Der_Wisch Apr 13, 2014 at 08:41 UTC - 0 likes

    @n0nnie: Go

    This seems pretty weird to me could I join your server to check this firsthand?

    LoreLocks | PaperMail (Development passed to DrkMatr1984) BFAK:90748974,e60d159f8c0358240a99cf269cc1a77ba6b48e5164b499ea4ca7cca3c8034519

  • Avatar of n0nnie n0nnie Apr 12, 2014 at 08:18 UTC - 0 likes


    Thank you for your reply.

    I followed the instructions you gave me and I am able to hand out an Item (blazerod) with the Name Schluessel (=German für key I changed that in config) and the lore with the identifier. I did name it like a normal crafted key on purpose for testing.

    Sad thing: It does not open the lock =( Quests can hand out an Item with Name and Lore, but it does not open the lock. In fact if I compare the working key with the "Questgiven" Key they look identical. See this screenshot. Slot 0 is the given Key and Slot 2 is the crafted key.

    EDIT: Funny thing btw: I can stack both keys. The working one and the crafted one seem to be equal for Minecraft oO

    EDIT2: After stacking the keys it works. Before not oO

    Last edited Apr 12, 2014 by n0nnie
  • Avatar of Der_Wisch Der_Wisch Apr 10, 2014 at 14:59 UTC - 0 likes

    @n0nnie: Go

    It is a bit more complicated to generate keys from another plugin but it's kinda like this.

    Here the steps how to do it:

    1. Craft your lock and drop a lockpick on it to create a key.
    2. Rightclick the door with the lock to lock it
    3. Clear your inventory from everything remaining except the key
    4. Disconnect from the server
    5. Download your player file (ServerRootDir\<world>\players\<name>.dat)
    6. Open the player file with an NBT-Editor like NBT-Explorer
    7. Navigate to the list tag "Inventory"
    8. Open the first (and only) tag compound in it
    9. Navigate to display->Lore
    10. Copy the first (and also only) line in it

    Image showing the way to the identificator

    The line you got starts with "§0#§k" followed by some numbers and ends with "§r"

    This is the identificator of the key, this identificator needs to be one line of the lore, it can be at the start, at the end or even in between other lines.

    So you can make add a line of text saying "It opens the doors to Justice" and add the identificator as next line.

    If you have further questions feel free to ask :)

  • Avatar of n0nnie n0nnie Apr 10, 2014 at 07:57 UTC - 0 likes

    Regarding to THIS Page it is possible to hand out items with a custom Lore and Name. So you are saying, I can hand out a stick with the name "Key to Policestation" and the Lore "It opens the doors to Justice" and it will open the doors? Is this opening EVERY door then?

    Sorry this might be a stupid Question but I am quite confused ^^

  • Avatar of Der_Wisch Der_Wisch Apr 09, 2014 at 22:21 UTC - 0 likes

    @n0nnie: Go

    Problem #1: You could change your serverrules and allow stealing (or maybe if you don't want to be too hard allow stealing from unprotected chests ;) ). After some time there WILL be players trying to steal and the other players will start using locks.

    Problem #2: I haven't used Quests yet, generally it will work when you can add an item with custom name and lore as quest reward.

    Keys are generally only items with a custom lore (even the name is not important).

  • Avatar of n0nnie n0nnie Apr 09, 2014 at 07:51 UTC - 0 likes


    I am using your Plugin for a couple of months now and it is great! I just got a few Problems with "handling" it and I am hoping you can help me with some tips:

    First Problem: Nobody uses locks =( Either they do not know about locks or they are to lazy to create them. Do you have an idea, how I can force my players to use locks? The only idea I have is to sneak round their houses and doing grand theft chest ;)

    Second Problem: I do have a Questsystem on my Server (Plugin is called Quests). Is there any way to give keys for doors as a reward? That would make Quests possible where you can get an Policemen or Reward Players with horses etc

    Please help me, it would be very sad if I would have to dump your great Plugin because of this two Problems =(

  • Avatar of Der_Wisch Der_Wisch Apr 08, 2014 at 16:22 UTC - 0 likes

    @FlOppythp: Go

    Multiplying keys is indeed a problem.

    I'll add a way to create keys from other keys (like it is done in reality), most likely it will be just dropping a lockpick onto a key.

    About the tutorials: When I do a video I'll for sure also add everything in textform ;)

  • Avatar of FlOppythp FlOppythp Apr 08, 2014 at 15:40 UTC - 0 likes

    @Der_Wisch: Go

    I apreciate your kindness :)

    Ok i don't need help but i admit i hate your tutorial in video it sucks i prefer to read a tutorial than watch it.

    But again for your plugin i don't need it i am just saying how can we multiply a key for a lock when they lock is in door Do we have to break the door each time ?

    For the chest it is simple because we have to open it with the key and put another lockpick to create a new key.

    Thank you, for the time you take to respond and the quickness of your answers.

    Magestia Private Server. The freedom has never been so real.

  • Avatar of Der_Wisch Der_Wisch Apr 08, 2014 at 13:48 UTC - 0 likes

    @FlOppythp: Go

    I'm really sorry that it sounds to you like I want to hide from something I couldn't fix, I just don't really understand where your problem lies. :s

    You CAN have keys for your doors, they are created for doors like they are created for chests. Just drop a single lockpick onto the lock in your inventory.

    The reason why doors are not set up like chests is that it doesn't make much sense to me to have an inventory for something that in reallity has none. It just doesn't fit into the flow of the game. When you rightclick a chest you expect an inventory to open up, when rightclicking on a door (independent on wheter you have an item in your hand or not) you don't expect the game to show you some kind of inventory. So I thought of the most simple and intuitive way to add a lock to a door: simply rightclick it with the lock.

    If you still have problems I'm planing to make some tutorial videos in the near future to clear things up :)

  • Avatar of FlOppythp FlOppythp Apr 08, 2014 at 10:44 UTC - 0 likes

    @Der_Wisch: Go

    It is like you don't want to answer me sorry but, Why do doors not work like chest ?

    Please if you could fix it, we would have a wonderful plugin, at the moment what you say is not clear, because you say doors have no key but you can lockpick and put a lock as a chest ?

    Yes i already know that but to me what is the goal to put a lock if you can't have a key, so you have to lockpick your door all the time ?

    Can you give me a real answer and not trying to hide behind what you can't do or fix please ?


Date created
Jan 29, 2013
Last update
Mar 27, 2014
Development stage
  • enUS
Beer Ware License
Curse link
Recent files