This plugin is no longer in active development by me (Nighteyes604). LordPhrozen has picked it up and you can continue to receive updates here: http://dev.bukkit.org/bukkit-plugins/lore-attrubites-revival/
This plugin allows players to increase affect their stats (health, damage, regen, and attack speed) based on the lore of their items. All lore also applies to mobs - so you challenge your players by giving mobs better stats!
Note: This plugin does not add lore to items, it just reads the lore and affects the player based on it.
Currently lore can be applied to: attack damage, attack speed, health, health regeneration, dodge chance, critical chance, critical damage, life steal, armor, and even a restriction of items based on permissions!
Read the sections below to see how to boost the stats of your items.
Damage boosting can be applied to items in one of two ways - a random range, or a fixed increase.
"+5 Damage" on an item will increase damage dealt by 5 "2-6 Damage" on an item will set the player's damage to be a minimum of 2, maximum of 6.
Damage looks at the sum of all items equipped, and the item in the player's hand. Every range applied to an item is summed together, and then boosts are applied afterwards.
- Helm: 2-3 Damage, Chest: +5 Damage, Sword: 5-10 Damage
- Overall Damage: 12-18
Max health can be increased by fixed values and can be applied to any item the player has equipped.
+50 Health will increase the player's health by 50.
This action just sets the max health, not current health. If the player removes boosting armor and would have more health than their new max, their health will be lowered to their new max.
Health regeneration can be increased by fixed values and can be applied to any item the player has equipped.
+50 Regen will increase their regeneration by 50.
Regeneration boosts are applied when health would typically be regenerated - the player is satiated / has a high food bar.
Attack speed can be limited / increased and can be applied to any item the player has equipped, and the item in the player's hand.
+2 Attack Speed will increase the player's attack speed by 2.
All player's have a default attack speed of 1, and the "cooldown" between attacks is determined by "base-delay" in the config / attack speed, in seconds.
- Sword: +1 Attack Speed. Base-Delay in config: 2
- Attack Speed: Can deal damage once per second (2 / 2 = 1)
Attacks faster than the player's cooldown time will display the message in the config. If the message is set to "none" nothing will display. To use attack speed as a lore, it must be enabled in the config. It is disabled by default.
A player can gain a % chance to dodge damage taken from another entity. The dodge attribute can be applied to any equipment the player is wearing, and the item in the player's hand.
Example: +5% Evasion will increase the chance to dodge damage from another living entity (such as monster or another player) by 5% (players start at 0%).
Critical Chance and Critical Damage
On dealing damage to another player or entity, players can be given a chance to have a critical attack - which deals critical damage. Players will need both the critical chance lore and the critical damage lore for crits to be noticable.
Example: +5% Critical Chance +10 Critical Damage
Means the player will deal an extra 10 damage on average 5% of the time.
Life steal lore gives players and monsters the ability to heal when they attack. Anyone with the life steal attribute will heal a maximum of their life steal bonus or the damage dealt, whichever is smaller.
Example: +10 Life Steal Any attacks done by this player will heal the attack damage, up to a maximum of 10.
Armor lore adds defensive traits to the player or monster, and reduces damage done by other entities based on the armor value.
Example: +10 Armor Any damage this player would have taken from another player or monster will be reduced by 10.
You can use item restrictions to prevent players from using certain items based on their permissions! Restrictions are checked for players only (so mobs are safe), and are checked: on inventory close, when they try to shoot a bow or damage another entity, and when they craft.
Players trying to equip a restricted armor piece will find the armor moves to their inventory when they close the screen. If their inventory is full it will be dropped at their feet.
Players trying to shoot a bow or deal damage with an item that is restricted will find they deal no damage (though arrows will still be used when trying to shoot a bow).
Players trying to craft using a restricted item will find they're unable to and the items will be reverted. The MineCraft client briefly lets the player think the item has been crafted, but it will change back.
Anytime a player tries to use a restricted item, if enabled the plugin will send them the message from the config. %itemname% will be replaced with the item name that is restricted.
The default permissions to use are "loreattributes." + whatever the restriction is in the lore. The default keyword in the configuration is "type", and the keyword will need to be followed with a colon (:).
Example: Type: Thief Player will need the "loreattributes.thief" permission.
Type: Super.Thief Player will need the "loreattributes.super.thief" permission.
When does Lore get applied?
- Health - Applied on login, closing inventory, respawn, targeting (for mobs).
- Damage, life steal, attack speed, critical chance, critical damage - Applied on attack.
- Regen - Applied when player would normally regenerate health.
- Item Restriction - Checked on inventory close, shooting bow / attacking, and crafting
- Dodge, Armor - Applied on taking damage from another player or mob
How do I change the keywords the plugin is searching for to apply lore attributes?
In the configuration file, under each type of lore there is a "keyword" attribute. The plugin will search for the keyword (with a few other conditions, such as + or % based on the type of lore it is).
Dodge and critical chance require a % sign after the value.
Can I stack multiple lore / have other words in my lore?
The plugin will search the entire lore for the particular strings mentioned above, but will only apply the first of each type.
- Sword: "+50 Health, +2 Attack Speed this sword will never let you down!" would apply +50 health, +2 attack speed.
- Sword: "+50 Health +500 Health you'll be OP with this" would only apply +50 health.
Permissions are used dynamically based on the item restrictions you add to items, as mentioned above. There are no other restrictions in this plugin - anyone that can use the item that has lore will have the lore applied to them.
/hp - Players can type this to find out their current health, and maximum health. /lorestats - Players can type this to list all of the lore that is applied to them.
- This plugin can build off of health defined from PermissionsHealth. Just enable "permissionshealth" under integration in the config.yml.
- Thank you to davidilite for the inspiration behind this plugin!
- Heroes integration
- Command to view all lore attributes applied (possible revision of formatting or colors - any suggestions?
- Support for negative values
Table of contents
- 1 Lore Stats
- 1.1 Damage
- 1.2 Health
- 1.3 Regeneration
- 1.4 Attack Speed
- 1.5 Dodge
- 1.6 Critical Chance and Critical Damage
- 1.7 Life Steal
- 1.8 Armor
- 1.9 Item Restrictions
- 1.10 When does Lore get applied?
- 1.11 How do I change the keywords the plugin is searching for to apply lore attributes?
- 1.12 Can I stack multiple lore / have other words in my lore?
- 2 Permissions
- 3 Commands
- 4 Plugin Integration
- 5 Misellaneous
- 6 Upcoming Features
- Date created
- Apr 12, 2013
- Last update
- May 10, 2013
- Development stage
- Public Domain
- Curse link
- Lore Attributes
- Recent files