A simple elevator plugin.

Primary features:

  • Command free
  • No configuration needed (but there if you want it!)
  • Database free (Lifts are determined by block arrangements, nothing more)
  • Multi floor elevators
  • Multi passenger elevators, including mobs and dropped items
  • Abstract elevator shaft shapes
  • Redstone triggers
  • Carpets can now be placed in any elevator floor. No more unsightly glass!
  • All rails can now be put in shafts. Minecarts will now go up and down lifts and resume their previous speed upon arrival (this is largely untested, more feedback here is needed!)

More video tutorials - English, Deutsch, Português

How it works

No commands! No save file to worry about! It is easy to add, remove, or change floors. Just place or remove blocks! Lifts are made by scanning block arrangements are not saved or stored in memory after they are used. With the default configuration this is a fast process, less than 20 milliseconds.


Just drop the plugin in the plugin folder and play! No permissions to set up and the configuration is set up with defaults that will work for most servers. If you use a permission manager you might have to add add the permission "lift" and "lift.change" This is a bug in some managers

Here is the default configuration if you wish to play with the settings or language:

# Note: Smaller values result in less lag. Lift speed less than 0.4 may not work well for non spout servers.
maxLiftArea: 16
maxHeight: 256
debug: false
autoPlace: false
preventEntry: false
preventLeave: false
checkFloor: false
redstone: false
STRING_oneFloor: "There is only one floor silly."
STRING_currentFloor: "Current Floor:"
STRING_dest: "Dest:"
STRING_cantEnter: "Can't enter elevator in use"
STRING_cantLeave: "Can't leave elevator in use"
  • maxLiftArea is the number of connected blocks the lift can be. Larger values will result in a longer start up time when using a lift. Super large values can even freeze your server for a moment.
  • maxHeight limits how tall an elevator can be.
  • debug prints out extra information that can help me track down errors
  • autoPlace will automatically position entities over the center of the base blocks which can prevent them from hitting edges and getting stuck
  • preventEntry blocks players from entering moving lift.
  • preventLeave blocks players from leaving a moving lift.
  • checkFloor prevents glass duping. With it false the plugin will NOT check to make sure all the floors have all the glass blocks filled it, but will have better performance for busy servers.
  • redstone can start a lift by using a redstone signal to the block behind the lift button. This can result in some lag on servers with a lot of pulsing redstone signals.
  • baseBlockSpeeds is a list of blocks you wish to use in the elevator base and how fast they make the lift. Multiple block types can be added. For example:
  GOLD_BLOCK: 0.75

This example has three different blocks that can be used as a base, with faster lifts being more expensive. Make sure there are two spaces for proper yaml formatting!


There are two permission nodes. By default both are set to true allowing anyone to use lifts right away:

  • "lift" allow players be passengers and use lifts. To not let players use the lift, set lift to false in your permission plugin of choice.
  • "lift.change" allow players to change destination floors of any lift. To not allow players to change the floor signs, set lift.change to false in your permission plugin of choice.

I will not be adding permissions to individual lifts. It is not possible with how the code works.

Usage With Default Config

1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag. Make sure the lift iron blocks don't touch any other iron in the building the plugin doesn't know the difference!

2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.

- Required sign, leave blank for now

- Button

- Optional sign with floor name on first or second line

- Iron floor block you just placed.

3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.

- Required sign, leave blank for now

- Button

- Optional sign with floor name on second line

4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches and vines are also allowed in the elevator shaft.

5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.

Important Notes

If you find a bug or a feature not working as advertised please report to the ticket page. Bug reports in the comments will (probably) be ignored.

There is a config to adjust max lift area, lift height, lift speed, and a few other options. The defaults are sane and most people wont need to change them.


Q: Will you add build permissions?

A: No. Permissions are attached to players. An elevator is created by scanning a chunk for specific blocks in specific places. There is no easy way to stop a player from finishing an elevator without doing expensive, lag-causing calculations. To prevent a player from building an elevator you must prevent them from placing one of the elevator block types (iron block, sign, glass, or button). There are other plugins with this functionality.

Q: What are valid blocks to use inside the shaft?

A: Other than the glass blocks for the lift floors you play places torches, signs (ideal for sensors), buttons, vines, ladders, carpets, redstone, rails, and water.

Q: Will you add economy?

A: No. There are too many variations on how to do this and I want to keep the plugin focused and simple. There are other plugins you can use to add economy. One example is charging for button pressing:


For Lift versions < 50

You are getting errors with block X473 like:

1:34:32 [INFO] [Lift] [DEBUG] Starting elevator gen caused by: MXPLRS_Kirill v42
21:34:32 [INFO] ==Unknown Error==
21:34:32 [INFO] Yscan: 64
21:34:32 [INFO] Block: X473
21:34:32 [INFO] Is Valid Block: false
21:34:32 [INFO] Is Base Block: false
21:34:32 [INFO] [Lift] Player elevator generation returned a null object. Please report circumstances that generated this error.

The issue you are having is exceptionally likely to be due to Railcraft's tracking block (visible with the goggles as the tracking aura), you can disable it by setting block.hidden to 0 in Railcraft's config. The default ID of this block is 473.

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  • Avatar of Slipswhitley Slipswhitley Mar 06, 2015 at 11:00 UTC - 0 likes

    @Exagerate: Go

    The author has stated above he will not be adding permissions. It also appears he is inactive. If this plugin does become inactive I will keep it updated and add permissions for you. :)

    Hire a Developer @

  • Avatar of Exagerate Exagerate Mar 05, 2015 at 15:03 UTC - 0 likes

    Is there a permission to stop people being able to create lifts?

  • Avatar of Slipswhitley Slipswhitley Mar 04, 2015 at 09:46 UTC - 0 likes

    Hey would you be interested in adding another author to help out with updates?

    Last edited Mar 04, 2015 by Slipswhitley
  • Avatar of xion87 xion87 Feb 28, 2015 at 21:54 UTC - 0 likes

    player are able to fly with 1.8 ....

  • Avatar of BryanChung BryanChung Feb 06, 2015 at 12:05 UTC - 1 like

    Are you guys aware that there's a bug with the plugin that allow users to be fly enabled?

  • Avatar of Tobi7889 Tobi7889 Feb 02, 2015 at 22:42 UTC - 0 likes

    @croxis: Go

    works fine with spigot 1.8 ;)

  • Avatar of croxis croxis Jan 31, 2015 at 23:47 UTC - 0 likes

    @psirusa: Go

    I am very much interested in porting this plugin to spigot.

  • Avatar of psirusa psirusa Jan 16, 2015 at 15:24 UTC - 0 likes

    @croxis: Go

    Any plans to move this plugin to a spigot page? This has bar-none been one of the most useful plugins I've ever used.

  • Avatar of psirusa psirusa Jan 16, 2015 at 15:22 UTC - 0 likes

    @Kristian295: Go

    That would require a lot of configuration because floors would have to be static entities across pre-determined horizontal planes, rather than dependent only on the placement of blocks in a vertical column. You're just going to have to place a sign off the elevator telling people what floor they're on.

  • Avatar of croxis croxis Jan 10, 2015 at 17:42 UTC - 0 likes

    @Kristian295: Go

    It is not possible. Use the lower sign to label your floors.


Date created
Dec 01, 2011
Last update
Mar 09, 2015
Development stage
  • enUS
MIT License
Curse link
Recent files
  • R: Lift 52 for 1.8.1 Mar 09, 2015
  • R: Lift 51 for CB 1.7.9-R0.2 Jul 29, 2014
  • R: Lift 50 for CB 1.7.9-R0.1 May 27, 2014
  • R: LIft 49 for CB 1.7.2-R0.3 Apr 06, 2014
  • R: Lift 48 for CB 1.7.2-R0.3 Feb 14, 2014