Lift

Description

A simple elevator plugin.

Primary features:

  • Command free
  • No configuration needed (but there if you want it!)
  • Database free (Lifts are determined by block arrangements, nothing more)
  • Multi floor elevators
  • Multi passenger elevators, including mobs and dropped items
  • Abstract elevator shaft shapes
  • Redstone triggers
  • Carpets can now be placed in any elevator floor. No more unsightly glass!
  • All rails can now be put in shafts. Minecarts will now go up and down lifts and resume their previous speed upon arrival (this is largely untested, more feedback here is needed!)

More video tutorials - English, Deutsch, Português

How it works

No commands! No save file to worry about! It is easy to add, remove, or change floors. Just place or remove blocks! Lifts are made by scanning block arrangements are not saved or stored in memory after they are used. With the default configuration this is a fast process, less than 20 milliseconds.

Installation

Just drop the plugin in the plugin folder and play! No permissions to set up and the configuration is set up with defaults that will work for most servers. If you use a permission manager you might have to add add the permission "lift" and "lift.change" This is a bug in some managers

Here is the default configuration if you wish to play with the settings or language:

# Note: Smaller values result in less lag. Lift speed less than 0.4 may not work well for non spout servers.
maxLiftArea: 16
maxHeight: 256
debug: false
autoPlace: false
preventEntry: false
preventLeave: false
checkFloor: false
floorBlocks:
- GLASS
- STAINED_GLASS
baseBlockSpeeds:
  IRON_BLOCK: 0.5
redstone: false
STRING_oneFloor: "There is only one floor silly."
STRING_currentFloor: "Current Floor:"
STRING_dest: "Dest:"
STRING_cantEnter: "Can't enter elevator in use"
STRING_cantLeave: "Can't leave elevator in use"
  • maxLiftArea is the number of connected blocks the lift can be. Larger values will result in a longer start up time when using a lift. Super large values can even freeze your server for a moment.
  • maxHeight limits how tall an elevator can be.
  • debug prints out extra information that can help me track down errors
  • autoPlace will automatically position entities over the center of the base blocks which can prevent them from hitting edges and getting stuck
  • preventEntry blocks players from entering moving lift.
  • preventLeave blocks players from leaving a moving lift.
  • checkFloor prevents glass duping. With it false the plugin will NOT check to make sure all the floors have all the glass blocks filled it, but will have better performance for busy servers.
  • redstone can start a lift by using a redstone signal to the block behind the lift button. This can result in some lag on servers with a lot of pulsing redstone signals.
  • baseBlockSpeeds is a list of blocks you wish to use in the elevator base and how fast they make the lift. Multiple block types can be added. For example:
baseBlockSpeeds:
  IRON_BLOCK: 0.5
  GOLD_BLOCK: 0.75
  DIAMOND_BLOCK: 1.0

This example has three different blocks that can be used as a base, with faster lifts being more expensive. Make sure there are two spaces for proper yaml formatting!

Permission

There are two permission nodes. By default both are set to true allowing anyone to use lifts right away:

  • "lift" allow players be passengers and use lifts. To not let players use the lift, set lift to false in your permission plugin of choice.
  • "lift.change" allow players to change destination floors of any lift. To not allow players to change the floor signs, set lift.change to false in your permission plugin of choice.

I will not be adding permissions to individual lifts. It is not possible with how the code works.

Usage With Default Config

1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag. Make sure the lift iron blocks don't touch any other iron in the building the plugin doesn't know the difference!

2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.

- Required sign, leave blank for now

- Button

- Optional sign with floor name on first or second line

- Iron floor block you just placed.

3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.

- Required sign, leave blank for now

- Button

- Optional sign with floor name on second line

4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches and vines are also allowed in the elevator shaft.

5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.

Important Notes

If you find a bug or a feature not working as advertised please report to the ticket page. Bug reports in the comments will (probably) be ignored.

There is a config to adjust max lift area, lift height, lift speed, and a few other options. The defaults are sane and most people wont need to change them.

FAQ

Q: Will you add build permissions?

A: No. Permissions are attached to players. An elevator is created by scanning a chunk for specific blocks in specific places. There is no easy way to stop a player from finishing an elevator without doing expensive, lag-causing calculations. To prevent a player from building an elevator you must prevent them from placing one of the elevator block types (iron block, sign, glass, or button). There are other plugins with this functionality.

Q: What are valid blocks to use inside the shaft?

A: Other than the glass blocks for the lift floors you play places torches, signs (ideal for sensors), buttons, vines, ladders, carpets, redstone, rails, and water.

Q: Will you add economy?

A: No. There are too many variations on how to do this and I want to keep the plugin focused and simple. There are other plugins you can use to add economy. One example is charging for button pressing:

Troubleshooting

For Lift versions < 50

You are getting errors with block X473 like:

1:34:32 [INFO] [Lift] [DEBUG] Starting elevator gen caused by: MXPLRS_Kirill v42
21:34:32 [INFO] ==Unknown Error==
21:34:32 [INFO] Yscan: 64
21:34:32 [INFO] Block: X473
21:34:32 [INFO] Is Valid Block: false
21:34:32 [INFO] Is Base Block: false
21:34:32 [INFO] [Lift] Player elevator generation returned a null object. Please report circumstances that generated this error.

The issue you are having is exceptionally likely to be due to Railcraft's tracking block (visible with the goggles as the tracking aura), you can disable it by setting block.hidden to 0 in Railcraft's config. The default ID of this block is 473.

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  • Avatar of chadack chadack Apr 25, 2016 at 04:28 UTC - 0 likes

    Great plugin needs to update to 1.9

  • Avatar of RazihelCraft RazihelCraft Apr 06, 2016 at 01:30 UTC - 1 like

    If anyone wants to run this plugin on spigot 1.9 or later, you will need to remap some legacy methods as mentioned here in this post (under craftbukkit).

    Basically, download the jar file from bukkitdev (should be named lift.jar). Then put the jar in spigot's buildtools folder and run this command from a terminal like GitBash (command prompt, etc.):

    java -jar BuildData/bin/SpecialSource-2.jar map -m CraftBukkit/deprecation-mappings.csrg -i Lift.jar -o Lift-1.9.jar
    

    Then simply install the Lift-1.9.jar file on your server, and delete the previous file. Everything should work fine when you load up the plugin. I've done this in order in continue using a stable version of the Lift plugin on my server, I have had no issues thus so far. Good luck!

    Last edited Apr 06, 2016 by RazihelCraft

    Join my server at 108.60,193.203 | http://disrupted-dimensions.enjin.com/home | Survival - PvP - MobArena - TARDISes

  • Avatar of ZwingGX ZwingGX Apr 05, 2016 at 06:17 UTC - 0 likes

    Plz 1.9 update :)

  • Avatar of DannyPokemon DannyPokemon Mar 03, 2016 at 17:45 UTC - 0 likes

    @Erwanserveur: Go

    I'm getting that too.

    03.03 10:41:24 [Server] INFO java.lang.NullPointerException 03.03 10:41:24 [Server] WARN Task #27 for Lift v52 generated an exception 03.03 10:41:23 [Server] INFO java.lang.NullPointerException 03.03 10:41:23 [Server] WARN Task #27 for Lift v52 generated an exception 03.03 10:41:23 [Server] INFO java.lang.NullPointerException

    Signature

  • Avatar of Erwanserveur Erwanserveur Feb 19, 2016 at 09:53 UTC - 0 likes

    [Lift] Task#56 for Lift v52 generated an exception Help me i dont understand

  • Avatar of malbosia2013 malbosia2013 Dec 02, 2015 at 09:53 UTC - 0 likes

    its not working for me. its correctly installed. but when i go to link the signs, it just shows a blank entry in chat everytime i right click the sign. and it does not show any errors in the console log.

  • Avatar of Ebins Ebins Sep 26, 2015 at 23:42 UTC - 0 likes

    Reporting to Ticket Page

    Last edited Sep 27, 2015 by Ebins

    http://signaturecraft.us/serverstatus/eJwrzs9JLMosLc7NzEtNLkpMKylOLSpLLdJLzs_lMjI1NTPlCoaqUPCFKVEIBqvhggtwBRdkpqQWKbhWphaDdMGxsXmKkUWaYap5apqhYZqlYZpFSrKZRZKxuYWpsYFFiqleVkE6AJlnKco~.png

  • Avatar of zainmz zainmz Aug 26, 2015 at 10:52 UTC - 0 likes

    26.08 06:52:09 [Server] WARN Task #5 for Lift v52 generated an exception 26.08 06:52:09 [Server] INFO java.lang.NullPointerException

    This constantly appears in the console, any solution?

  • Avatar of FraazT0 FraazT0 Aug 18, 2015 at 12:25 UTC - 0 likes

    There is a little bug (I'm using the latest version of both Citizens and Lift): if a Citizens 2 NPC stands with you in the elevator, there is a pretty high probability of getting stuck in the elevator. The only way out of this is disconnect and reconnect.

  • Avatar of JK82NL JK82NL Aug 17, 2015 at 10:25 UTC - 0 likes

    Because the 1.7.9 version works with 1.7.10.

Facts

Date created
Dec 01, 2011
Categories
Last update
Mar 09, 2015
Development stage
Release
Language
  • enUS
License
MIT License
Curse link
Lift
Downloads
505,816
Recent files
  • R: Lift 52 for 1.8.1 Mar 09, 2015
  • R: Lift 51 for CB 1.7.9-R0.2 Jul 29, 2014
  • R: Lift 50 for CB 1.7.9-R0.1 May 27, 2014
  • R: LIft 49 for CB 1.7.2-R0.3 Apr 06, 2014
  • R: Lift 48 for CB 1.7.2-R0.3 Feb 14, 2014

Authors