LeveledMobs is a Plugin that adds mob levels to your server. Mob levels are calculated based on the distance to the nearest location that is defined in the config, thus making it possible to start at Lvl 1 at all Citys, Spawns, etc, these mobs have increased health. Level and Health are displayed above the mobs head and will allways show the mbos current health. LeveledMobs furthermore implements some cool and niffty mechanics based on its level system, that are sure to bring awsomeness to any RPG server!

Version to be used!
At all times please use the Download link under the current version header to download the latest plugin version, the bukkit staff have a very hard job here so it might take them a few days to verifie the new versions, which means that maybe the version for download on the right isnt the latest!

Current Version V16.0
Download: http://dev.bukkit.org/bukkit-plugins/leveledmobs/files/23-leveled-mobs-v16-0/

Looking for Work
Im currently looking for some work. I do not work for free, i do not do world generation plugins and i do not code minigames. If you got something you want me to do you can contact me on skype under maltedrogemuller or send me a pm here. Prices can be discussed later.

LeveledMobs is very easy to setup, just drag and drop the jar into your servers plugin diretory and reload your server. Now before you do anything it is recommended that you issue the server commands /lm setup, to generate the config to customize some of the plugins values, and /lm refreshmobs, which will delete all mobs on the server. This is somewhat necessary as the server will throw exeptions if the mobs arent using the new names given by the plugin. This sadly is a necessary evil but is only needed of you change anything in the config.

Supported Plugins
- Citizens2
- Infernal Mobs

For McMMO users
To be able to use this plugin with McMMO you will have to disable McMMOs mob healthbars. To do this simply go to your McMMO folder in the plugins folder, open the config, scroll to Mob_Healthbar and set it to disabled. You can then use McMMO together with this plugin! However if this does not work, do the following command ingame /mobhealth DISABLED, this should work 100% of the time.

There are currently two commands for LeveledMobs
- /lm refreshmobs deltes all mobs on the server to properly initialize the plugin without error
- /lm setup copys the default config to your plugin directory so you can customize your LeveledMobs Experience

- LeveledMobs.setup
Needed to issue the setup command
- LeveledMobs.refreshmobs
Needed for a full mob swipe to properly initiate the plugin

The config currently has two values you can edit, this will increase once i add more features which are planned. You can edit the distance from spawn it takes for mobs to increase in level, and you can change the amount of health that gets added per level.

Known Bugs
Heroes will overwrite health of mobs that dont use my lvl system

For Devs:
If you want to code something that hooks into my plugin, just set my plugin jar in the buildpath and import mainLeveledMobs.LeveledMobs. I have build in a hook that fetches the level of a given entity, just use getCreatureLevel(LivingEntity ent)!

The GitHub page for this project can be found under the link provided, please post any issues there or any idea you want to express.
https://github.com/Arcros/LeveledMobs. Also q uicker way is to post on the plugin forum at http://dev.bukkit.org/bukkit-plugins/leveledmobs/forum.

Comming Features:
Im working towards adding more features in the future, you can take a vote on these on the right hand side under poll. If you have a idea on what i could add please post it in the comments and i will add it to the poll!


Proudly sponsored by:

If anyone would like to help me with this project please contat me on skype, maltedrogemuller, or on GitHub, im quite new at coding plugins so any help is appreciated!

I hope you give this plugin a try, it is one of my first ones but i think it turned out great, if you have a suggesions a problem or a question please dont hesitate to contact me or leave a ticket. ALso if you use this, you can send me a msg with your servers ip i want to check them out ! :D

Just In Case Coding this plugin took quite some time and effort, so if you want to support me and my work please considere donating 1$, cheaper than a cookie :D

This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Sincerly, Silent.

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  • Avatar of XDSILeNtKillXD XDSILeNtKillXD Dec 24, 2013 at 11:07 UTC - 0 likes

    @SilentCrafter347: Go

    If you dont use a second spawnpoint, eg your spawn2 in the config, remove it from the list.

    @xppoint: Go

    Yes this works on 1.6.4

    @wiedzmin137: Go

    Ill try, but the only mehod with which i see this happening might cause severe lag, ill test and report

    @Faldonboy: Go

    Yes i know of the skeleton, its a bug in my coding itll be fixed for the next version

    I will try to add the multipliers foe each world, however this might take a bit more coding but well see

    Lastly the regions, im not going to do this this way, theres a lot to take into accout like overlapping reagions and such and im fairly new to this, what i am planning though is to be able to spawn mobspawners that spawn mobs of specific levels.



  • Avatar of wiedzmin137 wiedzmin137 Dec 24, 2013 at 11:07 UTC - 0 likes

    @xppoint: Go

    Yes, indeed.

    (Here you'll find name) Universe - Your kingdom is coming!

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  • Avatar of xppoint xppoint Dec 24, 2013 at 09:35 UTC - 0 likes

    its work on ver 1.6.4?

  • Avatar of wiedzmin137 wiedzmin137 Dec 24, 2013 at 08:47 UTC - 0 likes

    Hello. Can you upgrade constantly Visible by disabling that in mobs which are in x < y (y can be 64, but configurable will ge better). Why? Becouse all players can see caves, mob spawners etc.

  • Avatar of SilentCrafter347 SilentCrafter347 Dec 24, 2013 at 05:55 UTC - 0 likes
  • Avatar of Faldonboy Faldonboy Dec 24, 2013 at 04:40 UTC - 0 likes

    I already had done this via another plugin but yours is much easier to use, a few things I've noticed though.(and some suggestions)


    1: Skeleton(using a bow) damage doesn't appear to get increased.


    1: Per world settings for distance, exp multiplier, damage multiplier and health multipliers

    2: Worldguard region support, allow us to create special rules for specific regions like having them have increased levels inside that region or do extra damage only in that region.

    3: Per mob settings for exp, damage and health multipliers


  • Avatar of XDSILeNtKillXD XDSILeNtKillXD Dec 24, 2013 at 00:36 UTC - 0 likes

    @SilentCrafter347: Go

    What you mean, yre you trying to use /set spawnpoint ? Please post your config in pastebin and post a link so i can check it out :D!

  • Avatar of SilentCrafter347 SilentCrafter347 Dec 24, 2013 at 00:30 UTC - 0 likes

    The mobs on my server are ignoring my set spawnpoint :/ Help

  • Avatar of XDSILeNtKillXD XDSILeNtKillXD Dec 23, 2013 at 22:57 UTC - 0 likes

    @Canibecool: Go

    Theres V9 already actually, please read the whole post it gives you the download to the latest dowload. The Bukkit staff is very busy so they cant instantly verifir builds of plugins so the downloads on the right might be already outdated.

  • Avatar of Canibecool Canibecool Dec 23, 2013 at 22:47 UTC - 0 likes

    i see for some reason i didnt see v7 on the download list i had v6

What should i add next?

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Date created
Dec 15, 2013
Last update
Mar 27, 2014
Development stage
  • enUS
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