Example Configuration

# --------------------
#  Weapon Definitions
# --------------------
# key for your weapon (doesn't matter, just make it unique):
#     weapon-name: name of your weapon
#     description:
#     - details for the weapon
#     - can put multiple lines
#     mob-source: the mob that drops the weapon
#     drop-chance: change of the item dropping (out of 100)
#     item-name: the in-game item
#     enchantments:
#     - enchantment1,level
#     - enchantment2,level
# --------------------------------------------------------------------------------------
# Mob names are based off of the bukkit api
#    Most are normal (name with no spaces or punctuation) with the following exceptions:
#        PigZombie = ZombiePigman
#        MushroomCow = Mooshroom
#        Snowman = SnowGolem
# --------------------------------------------------------------------------------------
# You can use colors in the weapon-name and description. The codes are as follows:
#    c0 = black
#    c1 = dark blue
#    c2 = dark green
#    c3 = dark aqua
#    c4 = dark red
#    c5 = dark purple
#    c6 = gold
#    c7 = gray
#    c8 = dark gray
#    c9 = blue
#    c10 = green
#    c11 = aqua
#    c12 = red
#    c13 = light purple
#    c14 = yellow
#    c15 = white
# ----------------------------------------------------------------
# Enchantments you can use are the following (not case-sensitive):
#     ARROW_DAMAGE             (Power)
#     ARROW_FIRE               (Flame)
#     ARROW_INFINITE           (Infinity)
#     ARROW_KNOCKBACK          (Punch)
#     DAMAGE_ALL               (Sharpness)
#     DAMAGE_ARTHROPODS        (Bane of Arthropods)
#     DAMAGE_UNDEAD            (Smite)
#     DURABILITY               (Unbreaking)
#     FIRE_ASPECT              (Fire Aspect)
#     KNOCKBACK                (Knockback)
#     LOOT_BONUS_MOBS          (Looting)
#     PROTECTION_ENVIRONMENTAL (Protection)
#     PROTECTION_FIRE          (Fire Protection)
#     PROTECTION_FALL          (Feather Falling)
#     PROTECTION_EXPLOSIONS    (Blast Protection
#     PROTECTION_PROJECTILE    (Projectile Protection)
#     OXYGEN                   (Respiration)
#     WATER_WORKER             (Aqua Affinity)
#     THORNS                   (Thorns)
#     DIG_SPEED                (Efficiency)
#     SILK_TOUCH               (Silk Touch)
#     LOOT_BONUS_BLOCKS        (Fortune)
# --------------------------------------------------
# You can also use any custom enchantment names that
# any plugins have added to EnchantmentAPI
# ---------------------------------------------
# Maximum enchantment level is 10, Minimum is 1
# ------------------------------------------------------
weapon1:
    weapon-name: c13Psycho Rageblade
    description:
    - c7The creator used this against
    - c7his pet velociraptor
    mob-source:
    - zombie
    - pigzombie
    drop-chance: 1
    item-name: iron_sword
    enchantments:
    - durability,10
    - knockback,10
    - fire_aspect,2
weapon2:
    weapon-name: c2Troll Bow
    description:
    - c10When you want to just
    - c10laugh as something tries
    - c10so hard to get near you
    mob-source:
    - skeleton
    - witherskeleton
    drop-chance: 1
    item-name: bow
    enchantments:
    - durability,10
    - arrow_knockback,10
    - arrow_infinite,1
weapon3:
    weapon-name: c4Catalyst of Destruction
    description:
    - c7Something was there...
    - c7Then it was not...
    mob-source:
    - creeper
    drop-chance: 1
    item-name: diamond_sword
    enchantments:
    - durability,10
    - damage_all,10
    - damage_arthropods,10
    - damage_undead,10
weapon4:
    weapon-name: c12Torch of Sol
    description:
    - c12A torch capable of taking
    - c12down a giant
    mob-source:
    - spider
    - cavespider
    drop-chance: 0.5
    item-name: torch
    enchantments:
    - damage_all,10
    - damage_arthropods,10
    - damage_undead,10
    - knockback,10
    - fire_aspect,2
weapon5:
    weapon-name: c14Bone of Power
    description:
    - And we wondered why dogs
    - liked bones so much...
    mob-source:
    - wolf
    - skeleton
    - witherskeleton
    drop-chance: 5
    item-name: bone
    enchantments:
    - damage_all,10
    - damage_arthropods,10
    - damage_undead,10
    - durability,10
weapon6:
    weapon-name: c6Gambler Blade
    description:
    - c6Used to get treasure from
    - c6where you never thought it
    - c6could be
    mob-source:
    - zombie
    drop-chance: 1
    item-name: gold_sword
    enchantments:
    - loot_bonus_mobs,7
    - knockback,7
    - fire_aspect,7
weapon7:
    weapon-name: c11Mysterious Wool
    description:
    - c11The sheep this came from
    - c11must have ate something
    - c11quite extraordinary
    mob-source:
    - sheep
    drop-chance: 1
    item-name: wool
    enchantments:
    - knockback,10
    - durability,10
weapon8:
    weapon-name: c14Boiled Egg
    description:
    - c14Careful not to throw
    - c14this egg as it spoils
    - c14easily
    mob-source:
    - chicken
    drop-chance: 1
    item-name: egg
    enchantments:
    - fire_aspect,10
weapon9:
    weapon-name: c12Rage Stick
    description:
    - c12A creeper put all
    - c12of its rage into
    - c12 this one stick
    mob-source:
    - creeper
    drop-chance: 1
    item-name: stick
    enchantments:
    - damage_all,10
    - fire_aspect,10
    - durability,10
weapon10:
    weapon-name: c11Diving Helmet
    description:
    - c11And we thought squids
    - c11could breathe underwater...
    mob-source:
    - squid
    drop-chance: 5
    item-name: iron_helmet
    enchantments:
    - oxygen,10
    - durability,10
    - water_worker,10

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