KingKits

KingKitsSpecial v1.0.2

Change log

KingKitsSpecial v1.0.2

- Removed Barbarian

- New kit special ability "Viper". If a player attacks another player with a stone/wooden sword (with the lore "Poison" on the top line (use ItemRenamer plugin to add lores to items)).

- New kit special ability "Stomper". If a player jumps onto another player (the player must get fall damage), the target player instantly dies. If the target player is blocking or sneaking, they get damaged seriously but don't die and if they are blocking and sneaking at the same time, they don't get damaged at all. Also, Stompers can jump of really high buildings without getting killed (reduced fall damage).

- New kit special ability "Monk". If a player right clicks another player with a blaze rod, the target player's item goes into their inventory in a random slot and the item in their hand is set to air. If the target player's inventory is full, it swaps a random item in the target player's inventory with the item in their hand. There is a 5 second cool down per monk (configurable time).

- New kit special ability "Thor". If a player right clicks on the floor with a wooden axe, lightning is cast down at that location. There is a 5 second cool down per thor (configurable time).

KingKits v1.1.4

- Fixed quick soup 100% working.

- Fixed a major typo in scores that made the scores not save.

- Attempted to "fix" the Money per kill and money per death feature. It should work by now. If it doesn't, it's definitely something wrong on your side. This feature has been tested several times by me on 3 different servers. The top reason as to why it doesn't work is because you put a symbol for the currency. The configuration doesn't allow symbols such as £ and $.

KingKits v1.1.3

- Minor bug fixes.

- Fixed a typo in the enchantments configuration. The enchantments config should be working perfectly now.

- Made a new config option "Requires kit to use refill". If true, the player must be using a kit to use /refill.

- If the economy is not working for you, it most likely will in this update.

KingKits v1.1.2

- Fixed quick soup hunger bug.

- Fixed lock hunger bug.

- Fixed /refill all.

- Increased performance by rewriting a lot of code.

- Made the "Check for updates" message inform the console the current version of the plugin.

- Made a new economy config option called "Enable money per kill" that allows players to get money everytime they kill another player. If "Use vault" is set to 'false', this will reset back to 'false'.

- Made a new economy config option called "Money per kill" that controls the above feature and sets the amount of money to give to the player.

- Made a new economy config option called "Money per kill message" that controls the above feature and allows you to change the message sent to the player that kills another player.

- Made a new economy config option called "Enable money per death" that makes players lose money everytime they die by another player. If "Use vault" is set to 'false', this will reset back to 'false'.

- Made a new economy config option called "Money per death" that controls the above feature and sets the amount of money to take from the player.

- Made a new economy config option called "Money per death message" that controls the above feature and allows you to change the message sent to the player that died.

- Made the default message in the economy config have an '&a' prefix to give it a default light green look.

- Seperated "Use vault" into two config options which are "Enable cost per kit" and "Enable cost per refill". If "Use vault" is 'false' then these 2 will automatically be reset to 'false'.

- Made a new command "/kingkits" that controls a lot of stuff such as configurations.

- Made a new permission node "kingkits.command.config" that controls the above feature for using /kingkits config

- Added in-game config management using /kingkits config. Check the KingKits Command page for help/information.

- Changed /reloadkits to /kingkits reload.

- Added economy config to /kingkits reload.

- Added a new feature where kits and potion effects are removed from a player when they change to a non PvPKit world. (Note: It doesn't clear the player's inventory as this is your responsibility to get a plugin that has mutli world inventory support thingy).

- Made /refill and /refill all use separate nodes so if a player has /refill all but not /refill, /refill all will still work.

KingKits v1.1.1

- Minor big fixes.

- Added hunger lock.

- Economy support (requires Vault).

- Custom messages when a player changes kits. Leave as 2 apostrophes (not quotation mark) if you don't want a message to be sent to them.

KingKits v1.1.0

- Fixed every bug that occurs in this plugin such as config errors, command errors and internal errors.

- Fixed the "One kit per life" feature.

- Fixed the "Command to run when changing kits" feature. Now runs the command fine without getting the "Unknown command" error.

- Changed "{kit}" and "[kit]" to "<kit>" only.

- Changed "{player}" and "[player]" to "<player>" only.

- Added a new command "/refill [<all>]" that refills bowl(s) in the player's hand/inventory. The "[<all>]" is optional and you can just use "/refill" but "/refill" refills the bowl in their hand whereas "/refill all" refills every bowl in the player's inventory.

- Added a new permission node for the 'refill' command: kingkits.refill.single

- Added a new permission node for the 'refill <all>' command: kingkits.refill.all

- Added a "PvP Worlds" option in the config. If the list of pvp worlds contains "All", it means that any world is read as a KingKits world. Just type every world as a list that you want to allow KingKits in. All commands and most player events use this feature.

KingKits v1.0.9

- Added a "Command to run when changing kits" option in the config. A command will run when the play sets his/her kit. Just type in a command to run without the forward slash. If you want the kit they chose to be included, type "<kit>". If you want their player's name, type "<player>".

- Added a "Disable block placing and breaking" option in the config. If true, no one can place or break blocks except OPs (if OP Bypass is enabled).

- Added a "Disable death messages" option in the config. If true, Minecraft death messages wont appear when someone dies.

KingKitsSpecial v1.0.1

- Added a new special ability called "Barbarian". This feature has not been finished yet and wont work. I'm just uploading it with this version because I already had it in the code.

- Added a new special ability called "Carrotman". If a player eats a carrot, they get night vision effect for a configurable amount of time.

- Added a new special ability called "Zombie". A zombie can never attack a player that is using this kit (without another plugin/command) and the zombie will never follow the player when they see him/her.

KingKits v1.0.8

- Attempted to fix "One kit per life" option. Don't know if it is fixed or not, not tested.

- Fixed potion effects not being reset when a player changes kits.

- Minimized the chance of getting the error message: "Couldn't register the permission node: ".

- Added a "Remove potion effects on leave" option in the config. If true, all active potion effects will be removed from a player when they leave the server or get kicked.

- Added a new feature where when a player right clicks with a compass, the compass points to the nearest player around him.

- Added a "Set compass target to nearest player" option in the config that controls the above feature.

- Added a new permission node for the above feature: kingkits.compass

- Added a new feature called "FastSoup" or "QuickSoup" where when a player right clicks with mushroom stew, it swaps their stew for a bowl and either heals them or feeds them. To feed them, the player's health must be above a certain number which is currently 14.

- Added a "Quick soup" option in the config that controls the above feature.

- Added a new permission node for the above feature: kingkits.quicksoup

KingKits v1.0.7

- Fixed ? instead of & error in the lores configuration.

- Added a scores option, adding prefixes to players with their score (customisable), with lots of customisable features in the configuration,

- Added an "illegal character" checker in the create kit command. Prevents errors in the kit configuration.

KingKits v1.0.6

- Finally fixed ALL permissions and made kits kingkits.kits.<kit>

- Added a "Drop items" option in the config. If false, players using kits cannot drop items.

KingKits v1.0.5

- Changed /rlconfig to /reloadkits

- Added leather dye support.

- Made /reloadkits reload potion effects config and dye config.

KingKits v1.0.4

- Fixed a few bugs.

- Fixed the permission node and now it is finally kingkits.kits.<kit>

- Added an Auto Update feature. (Configurable)

KingKits v1.0.3

- Fixed kits list not showing up when joining.

- Fixed kit sign creating.

- Fixed kit sign using.

- Fixed remove kit on death.

- Fixed remove kit on leave/kick.

- Fixed clearing inventory on leave/kick.

KingKits v1.0.2

- Fixed all known bugs such as you can now choose a kit without getting 10000 errors.

- Fixed Potion Effects.

- Fixed ArrayOutOfBoundsException error.

- Fixed player's unable to use kits again.

- Fixed kit signs.

- Added an update checker. (Configurable in /plugins/KingKits/config.yml)

- Added "One kit per life" option in the config.

- Kits are no longer case sensitive!

- Removed accidental credits on /createkit, /deletekit and /kit!

KingKits v1.0.1

- Added potion effect support to kits.

KingKitsSpecial v1.0.0

- First release of this plugin!

KingKits v1.0.0

- First release of this plugin!

Known caveats

None.

Facts

Uploaded on
May 31, 2013
Game version
  • CB 1.5.2-R0.1
Filename
KingKits_Special.jar
Size
12.8 KiB
MD5
b775fb8f4a7759c53e5ae305c325b5e1
Type
Release
Status
Semi-normal
Downloads
297

Authors