Kill the Bat


Spawns crazy creatures. Who will be the first to take them down? Everyone on the server will know.

Admins can use this plugin to entertain the players on their server, or to run mini-competitions. For example, they can reward the first player that kills a crazy bat, or the player who has killed more crazy bats than others. Killing those bats, as you must know, can be tricky.

The plugin can also be used as a full-fledged boss plugin, allowing you to spawn and control customs mobs of any kind.


There is only one command.

  • /killthebat - Spawn one crazy bat at players location.
  • /killthebat ride - Bat view camera :)

You may spawn other types of creatures, like so:

  • /killthebat Cow
  • /killthebat Wolf
  • /killthebat Giant
  • /killthebat Zombie careful, OP ;)

See config.yml for more info.

You may also control the creatures with the following commands (Since v2.7):

  • /killthebat tp <player> - Teleport all creatures within range to <player>'s location (which could just be you).
  • /killthebat target <player> - Set <player> as the target of all creatures in the area (if applicable).

Another useful way of spawning custom mobs is with the likeme keyword (Since v2.8):

  • /killthebat <creature> likeme - Spawns the creature with the armor you are wearing and the item that you are holding. All the enchantments and effects will be copied from you to the crazy creature. The name, health and drops will be taken normally from the configuration file.


There is only one permission setting.

  • killthebat.spawn - Allows you to spawn the bat. Defaults to ops only.


You may change a lot of stuff in the configuration files (config.yml) of the plugin, such as the creatures' name, health, custom kill messages, equipment, effects, skills and custom drops. Starting with version 2.3 (new configuration settings) you can also edit the equipment of the mob (if applicable). See here for more configuration info.


Profiles are a set of available creatures and their configurations. The default profile is loaded from the config.yml file and is called 'default'. There is another profile, called 'extreme', which is loaded from a different file called 'extreme.yml'. To switch to the extreme profile, use the following command:

/killthebat profile extreme

After doing so, the plugin will load the creatures' configurations from the extreme.yml file, so when you type /killthebat Zombie, all the details about the zombie (displayname, armor, skills, etc.) will be taken from extreme.yml file.

If you want to switch back to the default profile, use the command:

/killthebat profile default

Please note that you can add new profiles by cloning the extreme.yml file in the plugin's folder and renaming it. For example, you can create a file called animals.yml with a few creatures and then switch to it with /killthebat profile animals.

Scoreboard Integration

You may also add a new scoreboard objective called "killthebat" to your world. Each kill will then grant 1 point (or more, if "points" is specified in the config file under the creature).

The easiest way to add such a scoreboard in-game is to type the commands:

/scoreboard objectives add killthebat dummy Points
/scoreboard objectives setdisplay sidebar killthebat

Redstone support

Setting the the following line in config.yml will enable spawning the creatures with a sign and redstone:

# Please reload the server after changing this value
enablesign: yes

When this is done, a sign on which the first line is "[killthebat]" will spawn the bat, whenever it receives redstone power. The second line on the sign can specify a different mob type (e.g. Cow). With this mechanism you can spawn the bat automatically at night (using a daylight detector, of course). You may also create a mob arena, combing a redstone clock, the sign and the scoreboard integration.

Please note:

  • Spawning with redstone and sign is disabled by default. You must enable it in config.yml if you want to use it.
  • Only ops can place the sign but any user can press a button to spawn the bat if you create one.
  • Spawning only works when the sign is placed on the ground ("sign post").
  • The sign will not spawn more than 1 mob per second.

Known Issues

  • To spawn the creatures in protected WorldGuard regions, set the flag 'block-plugin-spawning' to 'false' in the config.yml of WorldGuard and reload the server.
  • To kill all bats with a command, try Essential's '/killall bat'.
  • Health Bar compatibility - In the newest version of "Health Bar" you may set "show-on-named-mobs" to "false" and preserve in that way the crazy creatures' names.

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  • Avatar of xxxwonderxxx xxxwonderxxx Jun 26, 2014 at 15:47 UTC - 0 likes

    I also forgot to add the long shoot skill too.

  • Avatar of xxxwonderxxx xxxwonderxxx May 27, 2014 at 18:07 UTC - 0 likes

    The skills are throughout the config what you can do to one mob u can do to another

    all health and armor customizable and enchant-able (except mobs who don't do Armour or weapons)

    effect( spawning potion effect on mob ) all potions work, variable time and strength. pounce( jump towards target player ) variable distance. push( push players away ) variable damage, variable distance. spawn( spawns a mob for limited time targeting the original mobs target ) time lived for

    Any weapons given to mobs will increase their power ie flame bow on the bowman with power 5 hurts.

    With the new setup you can even spawn these guys in the wild like normal mobs at a chance set spawn rate.

  • Avatar of grouNDfx grouNDfx May 26, 2014 at 15:56 UTC - 0 likes

    This looks really cool but I was wondering if there was a way to see what all the different skills did because in the Congifig FAQ it only goes over some of the more basic ones. Other than that I am enjoying this plugin and how customizable it is.

  • Avatar of eyalzh eyalzh May 16, 2014 at 13:46 UTC - 0 likes

    @Airos18: Go

    Ah, do you want that Slime to fly around? That's not possible at the moment with this plugin. But it is possible with other plugins or by using the /summon command. Generally, you want to spawn a bat, make it invisible and then spawn a slime and make it ride the bat.

    If you have the Essentials plugin, try this:

    /spawnmob bat,slime

  • Avatar of Airos18 Airos18 May 16, 2014 at 09:57 UTC - 0 likes

    @eyalzh: Go

    no, i mean , i would like kill slim, no bat then i can use this like quiditch from harry potter, a game where teams need catch a "balls", balls run away like bat ;)do u understand me?

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  • Avatar of eyalzh eyalzh May 15, 2014 at 06:02 UTC - 0 likes

    @Airos18: Go

    I don't think I follow. Are you asking how to change the kill message?

  • Avatar of Airos18 Airos18 May 14, 2014 at 22:04 UTC - 0 likes

    Its possible change by kill mm slime, because we can use this for do Quidittch for Harry Potter ;D?

  • Avatar of Out2 Out2 Apr 01, 2014 at 10:31 UTC - 0 likes

    Plugin is good, but would do well to add a chance to drop items and a random the amount of items. Example:

    - 1:2 260 0.25

    means 1-2 apples with 25% a chance to drop.

    I use CB1.7.5 and KillTheBat 2.32. In config file I add options 'spawn-chance' all mobs. When a player kills the natural spawned mob (example: "Itchy"), do not drop any items. But when mob is spawned command '/killthebat ...', drop all items who defined option 'drops'.

    Last edited Apr 02, 2014 by Out2

    Sorry for my English, it's not my mother tounge.

  • Avatar of GlitchFinder01 GlitchFinder01 Mar 09, 2014 at 15:43 UTC - 0 likes

    Can you make it so you can spawn monsters on somebody els? This would be good with command blocks.

  • Avatar of sammyturbo123 sammyturbo123 Dec 08, 2013 at 13:43 UTC - 0 likes

    add a feature where only the person who killed the bat/cow etc can pick up the loot.


Date created
Apr 15, 2013
Last update
May 22, 2014
Development stage
All Rights Reserved
Curse link
Kill the Bat
Recent files