Jobs

339 - Support for Anvils

Add support for gaining experience when using Anvils.  Configuration for repairing should be per-item, similar to crafting.

User When Change
phrstbrn Mar 25, 2013 at 14:59 UTC Changed status from Accepted to Fixed
phrstbrn Nov 04, 2012 at 17:04 UTC Changed name from Minecraft Anvil Support to Support for Anvils
phrstbrn Nov 04, 2012 at 17:03 UTC Create

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  • 7 comments
  • Avatar of lANTHONYl lANTHONYl Apr 03, 2013 at 04:32 UTC - 0 likes

    @phrstbrn: Go

    That's fantastic

  • Avatar of phrstbrn phrstbrn Mar 25, 2013 at 14:59 UTC - 0 likes
  • Avatar of lANTHONYl lANTHONYl Feb 12, 2013 at 19:43 UTC - 0 likes

    @jmx116: Go

    This comment should have been posted in it's own ticket. I have opened one as i too have received this error.

  • Avatar of jmx116 jmx116 Feb 11, 2013 at 17:13 UTC - 0 likes

    18:04:24 [SEVERE] java.util.concurrent.CancellationException 18:04:24 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftFuture.get(CraftFuture.java:68) 18:04:24 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftFuture.get(CraftFuture.java:42) 18:04:24 [SEVERE] at me.zford.jobs.bukkit.tasks.BufferedPaymentThread.run(BufferedPaymentThread.java:58) 18:04:25 [SEVERE] [Jobs] Exception in BufferedPaymentThread, stopping economy payments! fix plz

  • Avatar of tdbruce34 tdbruce34 Nov 28, 2012 at 19:44 UTC - 0 likes

    @gustebeast: Go

    Just like everything else you could probably set the repair price per item? I wouldn't think as much work and thought he's put into it this far he'd make every item worth the same. Repairing a diamond sword and a wooden sword should naturally hold different levels of worth and experience.

    I don't know how hard this would be to implement but since we have CRAFT, PLACE, BREAK, SMELT, FISH, etc..would REPAIR be fairly difficult to add? I know in McMMO I had a server set it up so that you could repair chain, when bought from the store, with iron bars.

    Would a REPAIR be hard to add into the plugin?

  • Avatar of phrstbrn phrstbrn Nov 25, 2012 at 00:07 UTC - 0 likes

    <<reply 1085847>>

    For one, it's not even implemented, and two, even if I did implement it, you can choose not to use it if you don't like the implementation.

  • Avatar of gustebeast gustebeast Nov 24, 2012 at 20:21 UTC - 0 likes

    no no no no no no. Players will just repair wooden tools over and over to get money. Unless there was a way to distinguish a high level repair from a low lever repair this would be stupid.

  • 7 comments

Facts

Last updated
Mar 25, 2013
Reported
Nov 04, 2012
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
High - Strongly want to resolve in the specified milestone.
Votes
11

Reported by

Possible assignees