339 - Support for Anvils
Add support for gaining experience when using Anvils. Configuration for repairing should be per-item, similar to crafting.
- 7 comments
- 7 comments
Facts
- Last updated
- Mar 25, 2013
- Reported
- Nov 04, 2012
- Status
- Fixed - Developer made requested changes. QA should verify.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- High - Strongly want to resolve in the specified milestone.
- Votes
- 11
- Reply
- #8
lANTHONYl Apr 03, 2013 at 04:32 UTC - 0 likes@phrstbrn: Go
That's fantastic
Check our Forum Post

- Reply
- #7
phrstbrn Mar 25, 2013 at 14:59 UTC - 0 likeshttps://github.com/phrstbrn/Jobs/commit/75e680c3ef831e67691e82d23692012b9f9e2940
Should be in 2.10.0.beta2 or 2.10.0 release
- Reply
- #6
lANTHONYl Feb 12, 2013 at 19:43 UTC - 0 likes@jmx116: Go
This comment should have been posted in it's own ticket. I have opened one as i too have received this error.
- Reply
- #5
jmx116 Feb 11, 2013 at 17:13 UTC - 0 likes18:04:24 [SEVERE] java.util.concurrent.CancellationException 18:04:24 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftFuture.get(CraftFuture.java:68) 18:04:24 [SEVERE] at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftFuture.get(CraftFuture.java:42) 18:04:24 [SEVERE] at me.zford.jobs.bukkit.tasks.BufferedPaymentThread.run(BufferedPaymentThread.java:58) 18:04:25 [SEVERE] [Jobs] Exception in BufferedPaymentThread, stopping economy payments! fix plz
- Reply
- #3
tdbruce34 Nov 28, 2012 at 19:44 UTC - 0 likes@gustebeast: Go
Just like everything else you could probably set the repair price per item? I wouldn't think as much work and thought he's put into it this far he'd make every item worth the same. Repairing a diamond sword and a wooden sword should naturally hold different levels of worth and experience.
I don't know how hard this would be to implement but since we have CRAFT, PLACE, BREAK, SMELT, FISH, etc..would REPAIR be fairly difficult to add? I know in McMMO I had a server set it up so that you could repair chain, when bought from the store, with iron bars.
Would a REPAIR be hard to add into the plugin?
- Reply
- #2
phrstbrn Nov 25, 2012 at 00:07 UTC - 0 likes<<reply 1085847>>
For one, it's not even implemented, and two, even if I did implement it, you can choose not to use it if you don't like the implementation.
- Reply
- #1
gustebeast Nov 24, 2012 at 20:21 UTC - 0 likesno no no no no no. Players will just repair wooden tools over and over to get money. Unless there was a way to distinguish a high level repair from a low lever repair this would be stupid.