Change Log

 

v7.71 - Build 171115

This will only work with Minecraft 1.10 and above.

 

Vanilla damage is now used when an item doesn't contain any stats.

Increased the base values when using the /ils setmultiplier command as they were still using values for the old formula.

Increased the base value for blocksPerLevel when using /ils setmultiplier.


v7.67 - Build 171110

This will only work with Minecraft 1.10 and above.

 

Fixed a minor bug on the Soulbound check.


v7.65 - Build 171109

This will only work with Minecraft 1.10 and above.

 

Fixed 9 minor bugs on disabled worlds.

 

Fixed a FileNotFoundException bug.

 

Fixed a bug causing ILS_ to be in the items name if the Items Looted message was disabled.

 

Fixed a minor bug that would sometimes cause the level requirement message to displayed when switching to a weapon that is bound to another player.

 

Fixed a minor bug when ILS would select an incorrect damage value for an item.

 

A message is now displayed when a player tries to pick an item up that is too high level for them to hold when their inventory is full but active slot isn't.

 

The level requirement can now be displayed in the message players receive when they try to equip an item they're not high enough level to equip.

 

The level requirement can now be displayed in the message players receive when they try to hold a weapon/tool they're not high enough level to hold.

 

A message is now displayed when a player tries to pick an item up that is bound to someone else when their inventory is full but active slot isn't.

 

The bound player name can now be displayed in the message players receive when they try to use an item that is bound to someone else.

 

The bound player name can now be displayed in the message players receive when they try to hold a weapon/tool that is bound to someone else.

 

A message is now displayed when a player tries to pick an item up that is different to their class and their inventory is full but active slot isn't.

 


v7.51 - Build 171102

This will only work with Minecraft 1.10 and above.

 

Temporarily disabled ProtocolLib support.

 

Possibly fixed the "Asynchronous player tracker update!" error that appears in console.

 


v7.49 - Build 170824

This will only work with Minecraft 1.10 and above.

 

Removed some debug code that was left in the last build.

 

Added an option to allow MythicMobs to override the ILS damage. Set usingMythicMobs to true to allow MythicMobs to override ILS damage.

 


v7.47 - Build 170801

This will only work with Minecraft 1.10 and above.

 

Fixed a minor bug with the damage.

 

Fixed a minor bug on the damage received message.

 

Fixed a minor bug that would sometimes cause a null error message when a wolf attacked an enemy.

 

Fixed a minor bug causing the console to be spammed with a null message when crafting an item in v1.11 and above.

 

Fixed a major bug causing mob's level to be 2147483647 in other worlds when /ils SetMultiplier has been set in the default world.

 

Fixed a minor bug with the rarity colour forcefully having priority over nameColour in the SavedMobs configs.

 

New If ProtocolLib is enabled on the server, players won't receive a damage effect when an event is called to increase a player's health. A comparison video can be seen here https://www.youtube.com/watch?v=h_U8-g2uhSs

 

New Command /ils BlocksPerLevel X - will increase a mob's level by 1 every X blocks. If this command is not used then the default value will be 10.

 


v7.38 - Build 161212

This will only work with Minecraft 1.10 and above.

 

Fixed a bug with includeVanilla.damage.

 

Removed minor debug code.

 

Added option to toggle Off Hand damage.

 


 v7.36 - Build 161219

This will only work with Minecraft 1.10 and above.

 

Fixed a bug causing health the be incorrectly calculated for mobs spawned in regions using ILS levelling system for mobs.

 

Fixed a bug with the durability calculation on items.

 

Fixed a bug with Health potions not calculating correct amount to heal.

 

Fixed a bug preventing off hand from receiving item upgrades.

 

Fixed a bug preventing Splash Potions from healing the correct amount.

 

Fixed a major bug causing item duplication if main hand was empty whilst holding and item in off hand.

 

Fixed a major bug causing SetMultiplier to drastically increase difficulty in specific directions.

 

The SetMultiplier feature has been completely redesigned and will now assign a level for every mob based on the new blocksPerLevel value in the config. The Health, Damage and EXP modifiers now go off the mobs level allowing a more gradual difficulty increase the further you go.

 

If the SetMultiplier has been enabled for that world then the mobs level will be displayed in the chat log.

 

If the SetMultiplier has been set then the XP level on item drops will be based on the mobs level rather than the players level to prevent low level mob farming for high level items.

 

Instant and Splash Health potions have had their default values reduced from 15% to 10% and 35% to 20%

potions.instantHealthI, potions.instantHealthII etc has changed to potions.heal.instantHealthI, potions.heal.instantHealthII and so on.

 

Harming potions have been added so the damage can now be customised. The instant potions are a % based on the holders max health. The splash potions are a % based on the entity it hits max health. Values can be altered under potions.damage.instantHarmingI, potions.damage.instantHarmingII.

 

Lingering of Harming potions have been added. Their damage value is a % based on the entity that stands in the clouds max health. The value can be changed in the config at potions.damage.lingerHarmingI, potions.damage.lingerHarmingII. Default values are 5% and 10%.

 

Adjusted base damage values for items.

 


 v7.19 - Build 161214

This will only work with Minecraft 1.10 and above.

 

Stat properties in the mob configs can now be a multiplication or division of the entities level e.g. mob/1.4-mob/1.1 or mob*1.2-mob*1.9 or you can replace mob with player.

 

Stat properties in the mob configs can now be set to the entities level e.g. mob or player.

 

Fixed a bug that could allow players to farm XP from none naturally spawned mobs when the expMultiplier had been set.

 

Fixed a bug that could sometimes display an incorrect name in the combat log.

 


 v7.15 - Build 161211

This will only work with Minecraft 1.10 and above.


Fixed a bug causing the /ils stats command to incorrectly show 0 for most stats.

 

Fixed a bug that would cause an error to occur when a mob spawned.

 


v7.12 - Build 161210

This will only work with Minecraft 1.10 and above.


Fixed a major bug preventing  max health from going above 20.

 


v7.11 - Build 161205

This will only work with Minecraft 1.10 and above.

Fixed a bug causing the /ils stats command to show 0 Health.


Fixed an InventoryClickEvent some users have been seeing.

Command list now requires the player to either be an OP or have the "ils.commandlist" permission.


v7.09 - Build 161130

This will only work with Minecraft 1.10 and above.

Fixed a bug that caused Crit Damage for items held in hands to be ignored.

Fixed a bug that would shows the incorrect item name for an item that has been upgraded through levelling.

Fixed a bug that would sometimes occur when changing world without having BarAPI plugin installed.

PvP and PvE bonus stats has been re-coded for 1.10 and is working again.

"npcDropEquippedGear.dropChance.itemInHand" changed to "npcDropEquippedGear.dropChance.itemInMainHand".

NPC can now drop their Off hand item. Added "npcDropEquippedGear.dropChance.itemInOffHand" to the config.


v7.05 - Build 161127

This will only work with Minecraft 1.10 and above.

New feature Durability warning colours now configurable within the config for > 75%, > 50%, > 25% and above 0%.

Fixed a major bug on the damage event.

"displayDurabilityWarnings.enableX%DurabilityWarning" changed to "displayDurabilityWarnings.enableAboveX%DurabilityWarning".

Optimised durability calculator slightly.

Added support for ArmorWeight plugin https://dev.bukkit.org/bukkit-plugins/armorweight.


v7.02 - Build 161122

This will only work with Minecraft 1.10 and above.

Fixed a bug that would sometimes prevent ILS from loading.


v7.01 - Build 161121

This will only work with Minecraft 1.10 and above.

Fixed a bug causing the stats to display an incorrect amount when holding a bow with the Power enchant.

All base damage for vanilla items have been readjusted to match 1.10 values.

Off hand item stats are now correctly calculated and added to the overall stats.

Attacking will reduce Main hand and Off hand durability.

Blocking an attack will reduce Main hand and Off hand durability.

Main hand events only reduce main hand durability.

Heroes support disabled.

PvP and PvE bonus stats temporarily disabled.

Weapon speed stat temporarily disabled.


v6.21 - Build 161108

As newer versions of ILS will only support 1.10+ update checks have been disabled if the server build is less than v1.10.

Fixed a bug preventing lightning from causing damage.

Fixed a bug that caused an internal error when attempting to use the sell command without having Vault installed.

Crafted Shields will now have the Armour and Durability stats applied automatically.

Naturally dropped Shields will now have the Armour and Durability stats applied automatically.

Weapon Speed now works for MC 1.9+. Doesn't work for any version below 1.9 and probably never will. Will be in next update.

Weapon Speed can now be enabled/disabled from the config. By default it is disabled. Will be in next update.


v6.07 - Build 151028

Fixed 2 bugs causing a null error when right clicking.


v6.05 - Build 271015

New feature Rarity feature implemented using SavedMobs drop percentages. Rarity is customisable from the main config any drop that is less than or equal to the value in both configs will receive the specified title format.

Fixed a bug causing a null error to occur when right clicking with certain items.


v6.01 - Build 151026

New feature Spell system completely redone allowing full customisation over the spell such as projectile type, projectile velocity, projectile hit effect (player/entity only), cooldown, direct heal amount, aoe heal amount, aoe heal range, direct damage amount, aoe damage amount, aoe damage range and executing commands on right click.

New feature Spells no longer damage/heal for a specific %. The new spell system allows for maximum customisation so spells damage/heal for a specified amount e.g. the Fireball spell hits for 5 damage but Fireball III hits for 14 damage.

New feature Potions can now include the Level, Soulbound, Class stats. So potion use can be restricted by Level, Class, Soulbound.

Added more support for the Russian language.

Fixed a few bugs preventing stats from updating in certain inventories.

Fixed a bug causing fall damage to be incorrect when equipped boots had Feather Falling.

Items will spawn below the player when using the ILS give command from the console and will notify them that their inventory is full.

Slightly optimised the interact event to perform less checks.

Optimised drop system.


v5.82 - Build 150910

New feature The damage bonus from the vanilla Power and Sharpness enchants is now included in the ILS stats menu.

Fall damage is now much more accurate and should deal the same % value as vanilla per block. Also changed fall.damage to 5 to match this change.

Optimised some stat checks to slightly improve performance.

Fixed a bug preventing the Reflect and Block stats from working correctly.

Fixed a bug causing Fall damage to return an incorrect value.


v5.75 - Build 150830

New feature Added support for Korean language.

Fall damage is much more accurate and scaled similar to vanilla values as a %.

Changed a few words in the default language-en.yml file.

Automatically update default spigot caps on Health, Speed and Damage.

New feature It's now easier to add custom items to the config with the new commands. For example, if you wanted to add a custom sword as a tool you would hold the item in your hand and enter /ils custom tool Ultimate Sword or if you wanted to add a custom chestplate to the armour list you would hold the item in your hand and enter /ils custom armour chest Unbreakable Chestplate.

New feature The /ils repair command has been changed to allow everyone with the ils.repair permission to use it but if the player is not an OP or doesn't have the ils.admin permission then it will charge the player similar to if they clicked the workbench to repair the item in their hand. If they don't have the ils.repair or ils.admin permission and they're not an OP then the command will do nothing.

Fixed a bug that was causing items with lore but without the Durability stat to be unbreakable.

Fixed a bug preventing fall damage from returning an incorrect value.


v5.66 - Build 150826

New feature Feather Fall support added. By default ILS will reduce fall damage by 10% per Feather Falling level.

New feature Additional durability loss can be configured on the following events; Block Explosion, Cactus, Drowning, Entity Explosion, Fall, Fire, Fire Tick, Lava, Lightning, Magic, Poison, Starvation, Suffocation and Thorns. All of the values to configure the durability loss can be found under environmentalDamage in the config.

Items will spawn below the player when using the ILS give command and notify them that their inventory is full.

Upgrade command will override the upgradeStatsOnLevelChange enabled check, which allows the command to be used to upgrade items.

Fixed a bug that could sometimes appear when taking damage from falling.

Fixed a bug preventing the Damage stat from upgrading correctly when an item upgrades.

Fixed a bug preventing Health Regen, Life Steal, Movement Speed, XP Multiplier, PvP Damage and PvE Damage from upgrading when the player levels up.


v5.57 - Build 150819

Changed the default upgrade values for stats so they're easier to read. Stats will still upgrade by the same amount.


v5.56 - Build 150818

Quick fix that caused ILS to fail when enabling on some versions.


v5.55 - Build 150818

Fixed a bug that would rarely cause a Zombie to spawn with large amounts of health.

Fixed a bug preventing heads from being placed in Creative mode.

Fixed a bug causing tools to deal 1 damage when in Creative mode.

Fixed a bug causing an error to occur on rare occasions when an item upgrades.


v5.49 - Build 150716

Fixed a bug preventing BarAPI and BossBarAPI from updating when experience changes.

Fixed a bug allowing players to bypass Class/Soulbound/Level check when attacking enemies. Damage will now be forced to 1 if they do not pass these checks.

New feature Item upgrading is back.


v5.43 - Build 150708

Fixed a bug causing items selected in the inventory to be removed when in creative.

Fixed a bug causing an error to occur when placing 2 of the same items into the crafting table.

Added support for BossBarAPI.

Added more unicode support.

New feature BarAPI and BossBarAPI can now be customised to include the Level and Experience. Like so Health | Level | Exp.


v5.33 - Build 150706

SkillAPI mana no longer supported.




v5.32 - Build 150706

Fixed a major bug causing items to be duplicated on pick up.

Fixed a bug in the PrepareItemCraft event.

Few changes to the recent SkillAPI changes in the last ILS update.

Hoes, Flint and Steel and Fishing rods no longer lose durability when breaking a block with that item.

Added an option to disable the mana stat updates from ILS for SkillAPI. Toggled under the skillAPIOnlyStats section.

Added an option to disable the mana stat updates from ILS for Heroes. Toggled under the heroesOnlyStatssection.


 

v5.25 - Build 150703

Mana is now recalculated when a player changes the item in their hand.

Minor bug fixes on a couple of messages.

Fixed a bug preventing ILS from grabbing the correct class for a player that has been set by SkillAPI.

Fixed a bug preventing ILS from grabbing the correct HealthPerLevel for the class that has been set by SkillAPI.

Fixed a bug preventing ILS from grabbing the correct amount of baseHealth for the class that has been set by SkillAPI.

Fixed a very rare issue that could prevent ILS durability from being updated.

Fixed a bug preventing ILS durability to be reduced when tilling the ground.

Fixed a bug causing stacked items to be sold for the same price as a single item.

Fixed a few bugs allowing players to bypass Class/Level/Soulbound checks on certain events.

Fixed a bug allowing players to move items to specific slots to bypass the Class/Level/Soulbound check if their inventories were full.

Fixed a bug allowing players to pick up an item with only 1 slot free to bypass the Class/Level/Soulbound check.

Fixed a bug causing ILS to force Item Meta on crafted items even when options had been disabled in the config.


 

v5.11 - Build 150529

Fixed 3 error messages when attempting to hold an item.

Fixed a bug allowing to bypass Soulbound/Class/Level restriction checks when shift clicking an item

Fixed a bug when a player is shot by a dispenser.


 

v5.09 - Build 150529

Fixed a bug that was preventing OPs from being notified when their Language-en.yml file was out of date.

Items with the same name will no longer be removed when attacking an enemy.

New feature Added support for Chinese language.


 

v5.07 - Build 150528

New feature Spigot 1.8.1 should now be supported.

WorldGuard 6 is now required (if you wish to use WorldGuard) for Item Lore Stats integration. WorldGuard 5.9 and below will no longer work correctly with Item Lore Stats. If you don't have WorldGuard installed then there won't be any issues.

Updated support for SkillAPI. Item Lore Stats now works with the latest version of SkillAPI.

Mana stat now works with SkillAPI.

New feature Stats are now calculated when an item is equipped/unequipped rather than when a player closes their inventory.

Fixed a bug preventing spells from working.

Fixed a major exploit allowing players to heal themselves with Ender Pearls.

Fixed a bug preventing Vanilla Unbreaking to work with Item Lore Stats Durability stat.

Fixed a bug that would add multiple Level stats and return the total value. It will now return the first Level stat value.

Fixed a bug that would prevent some error messages from being generated correctly.

Fixed a bug that caused an error message to be sent to console from the EntityDamageByEntityEvent under rare circumstances when running v1.7.2 R0.3.

Fixed a list of bugs that only appeared when using v1.6.4.

Fixed a bug that prevented Stone items from obtaining the durability and damage stat when crafting.

Fixed a bug causing an error to be sent to the console when interacting with an armour stand.

Fixed a bug that prevented ILS items from dropping on mobs with custom names when ILSLootFromNaturalSpawnsOnly was set to true.

Fixed a bug that caused items with the same name to be removed when renaming an item.

Fixed a bug that caused items with the same name to be removed when adding/removing lore on an item.

Fixed a bug that would sometimes cause items to be duplicated in 1.8.1 when trying to equip them.

Fixed a bug that sometimes caused mobs to be immune to fire/lava/poison.

Fixed a bug allowing the Soulbound, Class or Level checks to be bypassed.

Soulbound restriction checks greatly optimised.

Class restriction checks greatly optimised.

Level restriction checks greatly optimised.

/ils stats will now include the base crit damage that has been set in the config.


v4.82 - Build 141210

Fixed an issue when a player joins the server and an error is sent to console.

Fixed a major bug when vanilla.includeDamage to set to false causing negative damage when attacking with bows that have less than 7 of the Damage stat.

Fixed a bug with classes on item held in hand. This caused the item to switch position even if the player was one of the required classes to hold that item.

Fixed a bug that was causing mobs/players to become immune to any other damage if they had a debuff (fire/poison/wither etc) on them.

Fixed a bug when a player used the /ils sell command when having an empty hand.

Damage event no longer adds an additional 1 damage.

New feature A message can now be toggled to alert players that they have looted an item. The message is customisable but by defailt it will say "You have looted <item>!". This message will only be displayed for items that have been created and dropped by ILS. If you use another plugin to control drops then this message will not be displayed unless you add ILS_ to the display name in the other plugins configs.

Skulls can be placed when in Creative mode.

Max health calculations will now include the health boosts from the Health Boost status effect.

BarAPI will display the players current health and max health more accurately.

BarAPI max health value will now include health boosts from the Health Boost status effect.

/ils stats Health stat value will now include health boosts from the Health Boost status effect.

The damage displayed when attacking or being attacked by an enemy is now much more accurate.

Item repairing can now be enabled/disabled.

The includeArmour feature has been completed and now fully works.

Similar to how the Armour stat is added to crafted armour, the Damage stat will now be added to crafted tools.

Similar to how the Armour stat is added to dropped armour, the Damage stat will now be added to dropped tools.

getItemInHandValue has been added to the API which will grab the currency value of the item the player is currently holding.

Improved Citizens support. The damage event will now check the vulnerability flag of the NPC rather than just checking if the entity has the NPC metadata. This will prevent any damage messages from being output if the entity isn't vulnerable.

BarAPI will now be disabled for any players that enter Creative mode. It will then reappear when they enter a different gamemode.

BarAPI should no longer send an error to the console if it attempts to update BarAPI for an NPC.

Default value for additional speed per level has been reduced from 0.002 to 0.001 for new configs.

Default value for additional health regen per level has been reduced from 0.005 to 0.004 for new configs.


v4.67 - Build 140817

Full support for 1.7.9.

Item upgrading should automatically correct any string errors if they were to occur. No more errors being sent to console when a player levels up and a stat on one of their items isn't in the correct format.

Slight optimisations to PvE Damage Modifier and PvP Damage Modifier.

Slight optimisations to Weapon Speed check.

Slight improvement to damage event.

Significantly reduced tool lookups on the damage event.

Fixed an issue with TnT explosions sending an error to console.

Parrying an attack with a sword will now cause durability loss.

Almost all of the stats have been optimised to improve efficiency.

Base health regen now shows the correct amount when set as a double in /ils stats.

Slight optimisations to durability calculation improving efficiency on checks.

The durabilityLoss section in the config has been changed to enchants.

The unbreakingLevelMultiplier key has been changed to levelMultiplier under unbreaking.

healthPerLevel in the config has been moved to health under additionalStatsPerLevel.

New change All stats except Class, Soulbound, Spells and Durability no longer need to follow a strict format. Example; 1 weapon could contain the damage stat as +50 - 75 Damage, whilst another weapon could contain the damage stat as Damage +50 - 75. Both ways will work.

New change The Item Lore Stats Health stat can now be used alongside the SkillAPI plugin without any conflicts to the players health. If there are any bugs with this please open a ticket.

New change Multiple lines of the same still will now be correctly calculated. This allows support for plugins that have a gem system. Example if a weapon has a +50 Damage on line 1 and +75 Damage on line 2 then the weapon will deal 125 Damage.

New config (vanilla.includeDamage) Vanilla damage for items can be included/excluded in the damage event. In v4.44 vanilla damage was removed from the damage event but there was no config for it.

New feature (additional stats on level up) Health, Health Regen and Speed can be awarded when the player increases their level. Similar to how a player is currently awarded additional health each time they level up. Players can now earn additional Health, Health Regen or Speed when they level up.

New feature (custom item armour/tools support) Item Lore Stats will now support custom items from mods. Just add the exact material name to the config and then reload the config.

New feature (custom item drops) Item Lore Stats will now allow any item to drop with stats. Useful for custom items from mods or a none default config. Set itemId in the drop table to the materials name(e.g. itemId: DIAMOND_SWORD).

New feature (multiple classes) The class lore can now contain multiple classes. By default the class lore on a weapon could look something like Class: Warrior, Paladin and this would allow either a Warrior or Paladin to use that weapon. The separator which by default is set to , can be changed to anything in the config.

New feature (Sharpness enchant supported) The Sharpness enchant is now supported by ILS which allows the damage increase from the Sharpness enchant to be modified in the ILS config. The damage increase is now % based and by default each Sharpness level increases the damage by an extra 5% (This allows plugins that add unsafe enchants such as Sharpness X to still work and correctly scale with ILS). All of these are calculated before crit so crit can now affect the new damage. This makes the Sharpness enchant much more appealing to players.


v4.44 - Build 140808

Fixed a major issue with the damage event allowing players to spam their attack.

Fixed an issue with the console being spammed when an NPC hits another NPC.

Fixed an issue causing an error to be sent to the console when a players item in hand levelled up.

Slight improvements to the /ils stats command.

If life is stolen from a player, BarAPI will update correctly for the defending player.

/ils stats will no longer include the vanilla weapon damage.

Vanilla damage is no longer included in the attack event. If an item doesn't contain the damage stat it will only do 1 damage.

Vanilla damage is no longer included in attacks or the /ils stats command.

Stats correctly update if the players level/soulbound/class doesn't match the requirement after right clicking a piece of armour.

Stats correctly update if the players level/soulbound/class doesn't match the requirement on a piece of equipped armour after closing the inventory.

NPCs will now drop their gear even if dropCustomILSLoot is set to false.

API to retrieve stats has been slightly updated to always return the correct format for the value.

API to set values of any item and stat has been added.

New feature (Mobs drop their gear) Mobs can now drop the armour they have equipped and the item they wield. The drop chance of each individual slot can be controlled by the config, so the helmet could have a higher drop chance than the boots for example. By default all slots will have a 100% drop chance. Video preview of this feature using MythicMobs plugin to spawn the mobs and equip the mobs with gear.

New config (itemReceived message) The message that is displayed to the player when they receive an item through the /ils give command can now be enabled/disabled within the config.


v4.33 - Build 140616

2 Minor bug fixes.

Slight optimisation when a player leaves the server.

Fixed 2 issues with doubles returning in an incorrect format due to locale.

Fixed an issue when crafting sticks, causing problems when repairing items.

Fixed an issue with mobs not causing damage to players if the pvp flag in WorldGuard was set to deny.

/ils repair will no longer send an error to the player and console.

Health on BarAPI will be shown as an Integer again.

Players items will now only upgrade if their level increases. Their items will no longer upgrade if they lose levels through enchanting or other means.

New feature (Duration and amplification of effects) The effect duration and amplification of effects can now be changed in the configs. The Ice, Poison, Wither, Harming and Blind effects can have their duration and amplification changed, and the Fire effect can have it's duration changed.

New feature (Toggle combat log) The combat log that shows how much damage you hit for or was hit for can now be toggled on or off by using the /ils combatlog command (This requires combatMessages damageDone or damageTaken to be set to true).


v4.25 - Build 140527

The layout of the config has been drastically changed to make it easier to understand, modify and future additions. You MUST delete your old config otherwise there will be a lot of errors in the console and the plugin will not function correctly.

23 Minor bug fixes.

Exploit fixed that allowed players to dupe their experience.

Exploit fixed that allowed players to right click items when they shouldn't have been allowed to.

Mobs that spawn with items that have the Health lore will now have their health altered appropriately.

Some support added for 1.7.9.

Health values in BarAPI will now always be displayed as a formatted double.

Optimised keepXPOnDeath.

Players can no longer use items if they don't have the required level/soulbound/class if their inventory is full.

Players can now attack mobs in a region even if the Worldguard PVP flag is set to deny.

Citizens support added.

ILS no longer takes priority on adding stats to crafted/dropped items that are generated from other plugins.

Few more fixes for different locales.

Items with less than 10 max durability will no longer be unbreakable.

Slight update to the version check on the updater.

Weapon speed is no longer interrupted and cleared during combat.

Damage done/taken are correctly synced with the attack speed of the entity no longer causing damage to be spammed.

Damage done/taken messages are now correctly synced with the attack speed of the entity no longer causing it to be spammed.

Damage done/taken messages are much more accurate.

Item durability messages are no longer spammed multiple times at 75%, 50% and 25% durability.

Vanilla item durability will stay synced correctly to the ILS durability lore through environmental damage.

Minor Heal and Major Heal spells added to item drops.

Trying to repair an item that doesn't have a custom name will no longer return null error.

Slight improvements to the repair event.

Harming will no longer heal undead mobs.

Minor improvements to interact events.

Tooltips should no longer contain to blank lines under rare occurrences.

Damage is the correct amount even if the player has no tool in their hand.

Repairing an item with currency will no longer cause a null error if the item doesn't have a custom name.

Spell name in the tooltip can be a different colour to the "Right-click to cast" text.

randomApplyChance in the config has been tweaked slightly for new configs (changed from 40 to 45).

The Heroes specific Mana stat can now be included in the list of stats that can be increased when an item upgrades.

Armour values in the default loot table have been raised.

Damage setting in the mob configs has been fixed so that it can be a flat range like the other stats and doesn't have to contain the player's level.

/ils upgrade hand, /ils upgrade armour, /ils upgrade all and /ils sell added to the /ils command. New config (baseMovementSpeed) The base movement speed can be changed in the config. The default value is 0.2 which is the same as vanilla.

New config (internal cooldowns on stats) Dodge, Block, Critical Chance, Life Steal, Reflect, Fire, Ice, Poison, Wither, Harming and Blind can now have an individual internal cooldown so they can no longer by applied continuously if the stat value gets/is set really high. The Default configs apply a 3 second cooldown to these though the values can be changed.

New config (addSellValueToDrops) This will attach a sell value to the item as a lore line at the bottom of the tooltip.

New command (sell command) This will sell the item in your hand for the price listed in the tooltip of the item.

New feature (Sell value) Items that drop will now contain a sell value if the boolean above is set to true. The value is calculated using (sellValuePerStat x StatAmount = ValueOfStat), and this is done for every stat on the item. Then that value is added to a material value (e.g. Iron Sword or Leather Chestplate).

New feature (Drop saved items) Mobs can now drop SavedItems from the configs in the /SavedItems/ folder. If you want an item to drop you simply add the drop chance, add an id and then under the id add "savedItem:" and then you include the file name. If I had a SavedItem saved as "GodSword" then I would enter savedItem: GodSword.

New feature (Experience multiplier) The built in mob scaling system based on the distance the players are from the set point can now also scale the exp, promoting exploration and reward players that go further. This value should be very low, by default it is set to 0.004 and the calculation is (distance x expMultiplier) + baseExp = newExp.

New feature (Armour stat on crafted) The Armour stat will be added to crafted items so that players have some basic protection for crafting armour. The values used for the Armour stat is specified from a range in the config. By default the max value in the range is close to vanilla and the min value is half of the max value rounded. The range for a diamond piece is 11 % to 21%, so 4 pieces of diamond armour at 21% would give you 84% damage reduction (vanilla is 83.3%).

New change (Config layout changed) The layout of the config has been drastically changed to make it easier to understand, modify and future additions.

New change (Customisable damage messages) The damage done/taken messages can be customised in the language file. These can contain colours etc.

New change (Weapon Speed) The Weapon Speed stat can now include Very Fast and Very Slow.

New stat (Increase max mana(Heroes ONLY)) If Heroes is installed you can increase the players max mana with the "Mana: +X" lore. This stat ONLY works with Heroes.


v3.95 - Build 140430

1 Minor bug fix.

Health regen works correctly.

/ils stats now shows the correct damage.

Items with a single value for damage will now upgrade correctly.


v3.93 - Build 140426

12 Minor bug fixes.

Durability on tools will now be reduced correctly when attacking mobs/players.

Slight improvement to BarAPI updates.

Healing commands from other plugins will correctly heal the player again.

Slightly improved upgrade system.

Items in hand that contain the Damage stat will not include the vanilla damage for that item.

Unbreaking enchant is now (unbreakingLevelMultiplier(config value) x EnchantLevel = chanceToPreventDurabilityLoss). This adds support for unsafe enchants.

No more spam in the console from some projectiles.

Console notifications on server enable if WorldGuard, Heroes, BarAPI or Vault is enabled or disabled.

Item type is now obtained from the language file when an item drops allowing customisable types and more language support.

addRandomLore changed to false for new configs.

Chainmail items can now be repaired correctly.

Block and Dodge messages are now shown for non players that dodge player attacks.

Health stat correctly upgrades when other stats upgrade.

Health Regen stat now heals for the correct amount when Heroes is enabled.

Life steal event slightly updated.

Life steal notification can now include the amount stolen.

BarAPI correctly updates when life is successfully stolen.

Language-en has been updated, but due to this, language-pl and language-de creation have been disabled as I no longer have anyone that can translate them. If you are able to offer translation please PM with a translated config.

Spells have been optimised and are now working again.

Messages in the language files can now contain {attacker}, {defender}, {value1} and {value2}. {attacker} will retrieve the attackers name if possible, {defender} will retrieve the defenders name if possible, {value1} will retrieve any values if possible and {value2} will retrieve any secondary values if possible.

New stat (Minor Heal spell) Adding Right-click to cast Minor Heal will allow players to use a healing spell which will heal 15% (value set in the config) of the targets health and will trigger a 30 second cooldown (value set in the config).

New stat (Major Heal spell) Adding Right-click to cast Major Heal will allow players to use a healing spell which will heal 35% (value set in the config) of the targets health and will trigger a 60 second cooldown (value set in the config).

New permission (upgrade) Players/groups with the ils.upgrade permission will now be able to use the /ils upgrade command.

New command (upgrade armour) You can now type /ils upgrade armour to upgrade the armour you're currently wearing by 1 level.

New command (upgrade hand) You can now type /ils upgrade hand to upgrade the item in your hand by 1 level.

New command (upgrade all) You can now type /ils upgrade all to upgrade the armour you're currently wearing and the item in your hand by 1 level.

New config (repair with currency) Items can now be repaired with Materials or Currency. Set repairCostType in the config to either Material or Currency. All of the costs can be changed under the repairCurrencyCost. The currency function requires Vault.

New config (upgradeSuccessful message) If this is set to true and an item successfully upgrades then a message will be displayed to the player.

New config (upgradeCapReached message) If this is set to true and an item attempts to upgrade but has hit the upgrade cap then a message will be displayed to the player.


v3.76 - Build 140411

Major improvements to the damage event.

disableVanillaDamageReduction removed from the config as it's no longer required.

Small fix for setting the damage of Fireball/Arrow/Small Fireball/Snowball/Egg.

Items without lore will now hit for their vanilla damage.

Base damage of item in hand is now included with the damage shown in the /ils stats command.


v3.72 - Build 140408

13 Minor bug fixes.

Slight improvement on one of the durability checks.

Code cleanup.

Stats will always be correctly formatted as X.X.

Level/Class/Soulbound restriction messages added when player changes item in hand.

BarAPI will update correctly with environmental damage events.

BarAPI will be correctly disabled for the worlds listed in disabledInWorlds.

BarAPI and health are now updated correctly when right clicking armour.

Damage event has been greatly optimised over previous versions.

Slightly improved WorldGuard checks.

Random stats will be added to items more often.

Players are no longer healed back to full health when they log out and then back in.

Default value for fall damage tweaked for new configs (from 15 to 12).

New change (damage reduction) Armour types no longer have a base damage reduction. This means that all armour types will not reduce any incoming damage (e.g. diamond is no longer better than leather when they both hold no stats).

New change (exact damage) The damage displayed on the weapon is the amount you will actually hit a player for (if they don't have any mitigation stats). The damage will no longer be reduced by the type of armour they're wearing.

New change (toggle-able crafted/drop durability) Adding durability to crafted or dropped items can now be individually enabled/disabled.

New feature (Stats affect mobs) Most stats will now improve a mobs attributes as well. So any plugin that allows you to equip mobs with items that can contain lore will make the mobs much more challenging, random and enjoyable. The stats that mobs are improved by currently include Armour, Dodge, Block, Crit Chance, Crit Damage, Damage, Life Steal, Reflect, Fire, Ice, Poison, Wither, Harming and Blind. Video here showing this feature.

New feature (keepXPOnDeath) Setting this to true will allow players to keep their level and XP when they die.

New feature (upgradeable items) As the player levels up their items will also upgrade(amount each stat upgrades by is configurable) with them until they reach the configurable cap. It only requires that the item has the "Level" lore attached to it. Once the amount of upgrades reach the cap it won't upgrade any further. When a player levels up the items that they have equipped will be the items that upgrade. Video here showing this feature or here.

New config (Healing potions scale) The values for Instant Health I/II and Splash Health I/II can be set in the config. The values are a percentage of the players health.

New config (ILSLootFromNaturalSpawnsOnly) Setting this to true will only allow Item Lore Stats loot to drop from mobs spawned naturally into the world (mobs spawned through mob spawners, eggs, commands etc will not drop Item Lore Stats loot).

New config (disableVanillaDamageReduction) Setting this to true will put all armour types damage reduction to 0 allowing ILS to have full control on how powerful an item is.


v3.35 - Build 1903140319

2 Major bug fixes.

2 Minor bug fixes.

Greater improvements to the durability system.

Small improvement to the detection of out of date language files. No longer requiring them to be deleted on every Item Lore Stats update.

Soulbound/Level/Class and Weapon speed checks have been moved from the pickup event to the damage event (Will no longer add temp buttons /move items from hot bar to bag).

Wither Skeleton, Zombie Villager and Zombie Baby now have seperate config files for loot tables.

Damage done and Damage taken now include the name of custom mobs (e.g. if a mob is called Bob it will say "You hit Bob for X damage.").

New config (usingBarAPI) Setting this to true will force ILS to have priority on the BarAPI. If you disable this it will let other plugins use the BarAPI.


v3.13 - Build 140317

5 Minor bug fixes.

Small code cleanup

Better error notification to alert ops that the language files are out of date and are the cause of some errors (You will have to delete all language configs before updating).

Durability stat is now displayed correctly on the vanilla durability bar video here.

Health can now be displayed visually on the Boss bar when using BarAPI plugin alongside Item Lore Stats video here. You will need to install BarAPI with Item Lore Stats to have this feature.

"Blaze Rod", "Shears" and "String" have been added to the tool list for available stats.

Default durability no longer applied to sticks when crafting as it didn't make much sense to the player.

Weapon speed can now have random value applied (slow, fast or normal) by setting weaponspeed in the mob configs to random.


v2.91 - Build 140315

1 Major bug fix.

1 Minor bug fix.

Player heads/head items can now contain stats.

New config (loreSuccessfullyAdded) The message returned when successfully adding lore to an item can now be toggled on or off.


v2.84 - Build 140302

1 Major bug fix for owners on a none EN locale

5 Minor bug fixes.

Update checks are now more often.

As Item Lore Stats checks for updates the seperate notification to remove the /SavedMobs/ files has been removed.

A melee attack whilst holding a bow will no longer deal the amount of damage displayed on the bow; it will now deal 1 damage.

Rewrote the import/export feature so it's much more accurate and efficient, also future proofed for any new stats/enchants (Unfortunately all of the items saved with the old system will no longer import correctly (If you have items you want to save I recommend importing the items to your inventory then update the plugin and re-export them with the new system)). This change will now import/export all lore on the tooltip, this includes any lore that is added by other plugins.

"Sticks" and "Flint and Steel" have been added to the tool list for available stats (If you give stats a durability that is generated from a range it will cause any sticks with different durability to become unstackable).

New change The Item Lore Stats Health stat can now be used alongside the Heroes plugin without any conflicts to the players health. If there are any bugs with this please open a ticket.

New change When switching items you're no longer healed to full health.

New config (randomApplyChance) This is the percentage chance that a stat will be applied when using STATRandomApply in the Mob configs that can now be customised.

New config (baseCritDamage) This is the default percentage of crit damage every player will have without any gear equipped (If a weapon crit with 100 damage, the damage dealt would be 150).

New stat (Crit Damage) You can now add the Crit Damage stat to items. When you land a critical strike the damage dealt is (WeaponDamage + (baseCritDamage + CritDamage Stat) If you had a weapon with 100 damage and 25% crit damage and you successfully landed a critical strike you would hit for 175 damage)). The value shown is the additional crit damage to the base value of 150% (150% by default but can be changed in the config).

New stat (XP Bonus) You can now add the XP Bonus stat to items. The value shown on the tooltip is the amount of bonus XP you will receive. If the XP bonus is 200% and you kill a mob for 5 xp then you will receive 15 xp.

New stat (Reflect) You can now add the Reflect stat to items. The chance of reflecting an attack is the percentage displayed on the tooltip. If a player successfully reflects an attack it will reflect all of that damage back to the attacker.

New feature (prefix/suffix based on highest stat)Setting the prefix and/or suffix in the mob configs to "stat" will now randomly set the prefix and/or suffix to the highest stat generated on that item(except damage and health) from a specific list of prefixes/suffixes from a list specifically for that stat.

New feature (class items) Items can now be locked to Classes based on their permissions. If an item has the lore "Class: Warrior" then that item will only be useable by players who have the "ils.use.Warrior" permission (ops will need these permissions negated to restrict them).


v2.49 - Build 140214

8 Minor bug fixes.

Spell usage and checks are now much more efficient.

New stat (Blind) This is a percentage and the value displayed is the chance it will blind the target for 3 seconds.

New command (Repair item in hand) Type /ils repair to repair the item you are currently holding (requries ils.admin permission). New feature (Disable health scaling) Health scaling can now be disabled by setting healthScale to 0 in the config.yml.

New feature (Stats to 1 decimal place) Any stat can now be to 1 decimal place (5.1 instead of 5 or 29.8 instead of 29).

New feature (Multiple drops from same drop chance) Mobs can now support multiple items under the same drop chance. For example, if there are 2 items with a 30% drop chance then it will randomly select one to drop.


v2.18 - Build 140208

3 Minor bug fixes.

New stat (Block) You can now add the Block stat to items. When you block an attack you stagger and become slowed for 1.5 seconds. The value shown is the percentage chance of blocking an attack.

New stat (PvE Damage Modifier) This is a modifier for PvE damage, setting the tooltip to +300 would add 300 to the players damage if they hit a none player entity, but if set to -300 then it will remove 300 from the players damage when hitting a none player entity.

New feature (Check for updates) As I update Item Lore Stats often I've noticed that there are quite a lot running out-of-date versions of Item Lore Stats. This will help server owners keep Item Lore Stats up to date. If there is an update available it will notify any Ops or any players with the ils.admin permission that there is an update available. This will NEVER automatically download any updates, it will always require an op or player/group with ils.admin permission to type /ils update to download the update.


v2.07 - Build 140206

1 Major bug fix.

2 Minor bug fixes.


v2.00 - Build 140205

5 Minor bug fixes.

Small code cleanup

Huge optimisations to the stat checks greatly improving server performance (Comparison video here graphs on the latency difference can also be found here ILS v1.8 graph || ILS v2.0 graph).

New stat (Dodge) You can now add the Dodge stat to items. The value shown is the percentage chance of dodging an attack.

New config (combatMessages) This allows full control of all of the combat messages. This offers individual messages for the attacker and a message for the victim. Either can be enabled or disabled.

New config (*stat*RandomApply) This now offers even more unique items as there is a 50% chance that the stat will not be added to the item that drops.

New change (durability on naturally dropped items) enableDurabilityOnCrafted will now control whether items that drop naturally from mobs (e.g. iron sword, leather helmet or anything that is a tool or armour that is not specified in one of the mobs configs) will have durability automatically added to them. This settings is enabled/disabled with the "enableDurabilityOnCrafted" value.

New change (environmentalDamage) The values can now be set to 0 to disable Item Lore Stats from updating these values and will allow other plugins to alter the damage taken.

New change (baseHealth) The value can now be set to 0 to disable Item Lore Stats from updating these values and will allow other plugins to alter the health. Disabling this will also disable the Health stat.

New change (baseHealthRegen) The value can now be set to 0 to disable Item Lore Stats from updating these values and will allow other plugins to alter the health regen. Disabling this will also disable the Health Regen stat.

New language file (language-pl) Thanks to Artqs for Polish translation. Set "languageFile" in the config to "language-pl" to use the Polish translation for in-game messages.


v1.80 - Build 140125

1 Minor bug fix.

1 Major bug fix.

Small code cleanup

New feature (randomLore) You can now add random lore to dropped loot. When an item drops it will check the type and then grab a random lore from the appropriate category for that item under "randomLore". If you add {item} to one of the lores it will replace it with the item type (sword, axe, helmet, boots etc).

New Config (addRandomLore) This will add some random lore from "randomLore" in the config to the item that drops.

New Config (dropCustomILSLoot) This will generate loot from the mob configs in /SavedMobs/ and add them to the loot list when a mob is killed.


v1.766 - Build 140121

2 Minor bug fixes.

MaxHealth and Health is now forced to 20 when the player leaves the server. This prevents any complaints about health bars being messed up if the plugin is removed.

New Config (languageFile) Now has multiple language files for in-game messages. Set languageFile to "language-en" for English or "language-de" for German. Thanks to MARODEUR2 for German translation.

New Config (usingMcMMO) This will disable the durability stat and all durability features ItemLoreStats offers to work correctly with McMMO.


v1.759 - Build 140120

Now works with 1.6.4 and 1.7.2

Lots of bug fixes.

A lot of changes have been made to the code.

Stats no longer require a specific colour and can have different colours for each stat if preferred.

Movement speed and health checks are much more accurate when switching items.

npcDamageMultiplier removed as it's no longer used with the npcModifier feature.

The stats displayed when using the /ils stats command is now much, much more accurate. This section includes the colours from the config to represent each stat.

Unbreaking enchant updated to support new durability system.

New config (displayDurabilityWarnings) To go with the new durability system, this will alert players at 75%, 50% and 25% of an items durability (Item in hand or equipped armour).

New config (Increase dropped XP) You can set specific amounts of XP to drop with custom drops in each of the mobs configs.

New config (Thorns damage) This allows the server owner to scale the Thorns damage with the players health. This can be changed under environmentalDamage in the config.yml.

New config (Block explosion damage) This allows the server owner to scale the block explosion (TnT explosion) damage with the players health. This can be changed under environmentalDamage in the config.yml.

New config (Entity explosion damage) This allows the server owner to scale the entity explosion (Creeper explosion) damage with the players health. This can be changed under environmentalDamage in the config.yml.

New config (Magic damage) This allows the server owner to scale the magic (damage potion) damage with the players health. This can be changed under environmentalDamage in the config.yml.

New config (Bonus health per level) You can now set bonus health for each level which is added to the baseHealth. When a player changes level they will gain/lose health health based on that config (level x healthPerLevel = bonus health).

New feature (durability) The durability system has been recoded and durability is now on each item as a stat. This can include colours in the config. If the item doesn't have the durability stat it will be unbreakable. This value can be set at anything and will remove 1 durability after each use/hit. The stat is automatically added to crafted items.

New feature (WorldGuard regions) If the server is running WorldGuard, ItemLoreStats now check the region a player is stood in for the PvP flag.

New feature (Repair items) With the new durability system you can now repair items. The amount that is added when repairing an item is within the config under repairCosts in the config.yml. To repair an item you will need the materials required to craft the vanilla item and then left-click on a workbench with the item you want to repair.


v1.591 - Build 140111

3 Major bug fixes.

9 Minor bug fixes.

Updated to 1.7.2.

The permission node ils.disabled.<world> has been removed and replaced with a list of the worlds the plugin is disabled on in the config. This prevents Ops from thinking the plugin is broke and requires less effort from the admin to add all the permission nodes.

Greatly improved checking methods and is now much more accurate in detecting stats and updating them appropriately.

Greatly improved player detection when an entity is killed by a player for loot drops.

Greatly improved death notifications when players are killed.

New feature (health and damage of npcs can be multiplied by the distance from a specified location) All of the Npc's health and damage will multiply the distance they are from this point by the value specified in the config with world specific values. Kiting the mobs away from their spawn point will not make the mobs weaker.

New command (/ils setMultiplier) This will set the point in which distance will be calculated from.

New command (/ils) This will now show a list of available commands in-game.

New command (/ils version) This will show the current version of Item Lore Stats that's running.

New stat (Weapon speed) With the default value as "Weapon Speed" within the config the command to add this stat would be /ils lore <line#> Weapon Speed: <speed>. There are only 2 values to this besides normal. You can set the speed to Fast, Slow or Normal.

New config (set projectile speed) The projectile speed for each spell can be modified in the config.yml.


v1.446 - Build 131229

2 Minor bug fixes.

New stat (Soulbound). Items can now be bound to players. With the default value as "Bound to" within the config the command to add this stat would be /ils lore <line_number> Bound to Supavitax. This stat can be imported/exported but it will bind the item imported to the new player it has been given to.
New feature (Damage range) The Damage stat can now be set as a range (Damage: +150-250).

New feature (language file (Includes most messages)) This allows messages to be changed.
New feature (Import items with a different name) This allows items to be imported with a different name to the one stored within the config. Seperate names with a comma in the command (/ils give Supavitax <old_item_name>, <new_item_name>)

New feature (Loot tables) Totally rewrote entity drops to allow loot tables(new configs for each mob in ItemLoreStats\SavedMobs\) and should be lighter on cpu/ram on any lookups.

New feature (Loot tables for custom mobs) If the mob has a custom name this will allow completely different drops from the default mob config.

New feature (Custom death messages (Inside language file)) This allows custom messages to be returned when a player dies.
New feature (Spells with right-click) Spell name in config under statNames which also includes internal cooldown for each spell. You add it to an item the same way you add any other lore (/ils lore 1 Lightning).

New feature (Durability system) This allows more control over the durability loss, no longer based on the amount of damage taken, instead the amount of hits taken.
Lighter exporting code to reduce cpu/ram usage.
Enchants are now imported/exported with the item.

Unbreaking enchant effect has been rewrote and acts differently on armour/sword/axe and this system is only in affect when in combat (Unbreaking 1 = unbreakingOne value in config is % chance to bypass durability loss, Unbreaking 2 = unbreakingTwo value in config is % chance to bypass durability loss, Unbreaking 3 = unbreakingThree value in config is % chance to bypass durability loss).
No longer required to enter the tooltipFormatting colour code when using the /ils lore command, though you can still include a colour code if you wish for a specific line to be different colour such as a line for lore.

Default value for baseHealth changed from 100 to 20.

Default value for npcDamageMultiplier changed from 20 to 4, to reflect the change made to the default value on baseHealth.


v1.23 - Build 131211

1 Major bug fix.


v1.21 - Build 131210

2 Minor bug fixes.


v1.2 - Build 131208

6 Minor bug fixes.

New stat (Poison). This is a percentage and the value displayed is the chance it will poison the target for 3 seconds.

New stat (Wither). This is a percentage and the value displayed is the chance it will wither the target for 3 seconds.

New stat (Harming). This is a percentage and the value displayed is the chance it will harm the target for 3 seconds.

New feature (scalable stat ranges depending on player's level under entityManagement) These values can now be #-player+#. So if you wanted a weapon to drop and the level requirement could be 5 levels below or 10 levels above the player that picked the item up then you would set this to 5-player+10. If the player was level 25 it could drop an item with the level requirement between 20 and 35.

New feature (/ils lore <player_name> <line#> <text>) The /ils lore command can now include a player's name. This player must be online at the time the command is entered.

New feature (/ils stats) Type /ils stats in-game to see how powerful your character is. As the stats can include the item in your hand you must enter the command when you have that item in your hand otherwise those stats won't be included.


v1.015 - Build 131204

2 Minor bug fixes.


v1.01 - Build 131201

New feature (Custom drops from mobs). All of the settings for each mob are stored in the config.yml (more info here). This allows custom items to drop from mobs without the use of another plugin.

New feature (Store item configs and reload them) With the /ils give <player_name> <item_name> this will generate the weapon from the <item_name> config and place it in the specified players hand. With the /ils export <item_name> this will export the item in hand to a config file and allow it to be duplicated or given to other players (more info on the config here).

New feature (Reload the config in-game). Type /ils reload in-game to reload the ItemLoreStats config. This requires the permission node ils.admin.

New stat (Fire). This is a percentage and the value displayed is the chance it will ignite the target for 3 seconds.

New stat (Ice). This is a percentage and the value displayed is the chance it will slow the target for 3 seconds.
1 Minor bug fix.


v0.949 - Build 131126

2 Major bug fixes.

2 Minor bug fixes.
Much lighter checking method on level stat.

Greatly improved the in-game error notification when a command is incorrect.


v0.943 - Build 131123

2 Minor bug fixes.

New feature (ils.disabled.<WORLDNAME> in permissions) Give players/groups the permission node ils.disabled.<WORLDNAME> to disable Item Lore Stats for that player/group on the specified world.


v0.94 - Build 131121

2 Minor bug fixes.

1 Exploit fix.

New feature (haseHealthRegen in config) This is the default health regen of every player before equipping gear. It is also added to the value gained from gear.

Stats will now update if the item in your hand changes and contains lore.

Greatly improved level checking.


v0.925 - Build 131115

Minor bug fix.

New feature (environmentalDamage in config) these values or a percentage of the players max health and are required due to the health increase from the stats on gear.


v0.915 - Build 131112

Minor bug fix.

Major bug fix.

New feature (displayDamageNumbers in config) display the damage the player has done to their target in the chat box. Can get quite spammy. displayDamageNumbers true/false in the config.


v0.90 - Build 131111

New feature (command to set display name) /ils name <text> e.g. /ils name &6Flaming Sword

New feature (command to set lore line) /ils lore <line#> <text> e.g. /ils lore 3 &a&oDamage: +400


v0.865 - Build 131110

Minor bug fix.


v0.86 - Build 131107

Minor bug fix.

Able to disable health by setting "baseHealth" to 0 in the config but this will prevent any Health stat from gear or weapons from updating the health.

New feature (xplevel in config) this is to restrict players from wearing/using the item if they don't have the required Experience level.


v0.80 - Build 131105

Major bug fix.

New feature (pvpdamage in config) this is a modifier for PvP damage, setting the tooltip to +300 would add 300 to the players damage if they hit another player, but if set to -300 then it will remove 300 from the players damage when hitting another player.


v0.76 - Build 131103

Minor bug fix.

New feature (tooltipFormatting in config) can now change completely change the look of the text on the tooltip.

New feature (statNames in config) completely customisable names for each stat such as HP instead of Health or even translate it to a different language.


v0.55 - Build 131101

Minor bug fix.

New feature (npcDamageMultiplier in config) to increase default NPC damage.

New stat (Movement Speed: <VALUE>%).


v0.40 - Build 131026

Initial Release