IslandCraft
Overview
IslandCraft changes the biome distribution of the world to create an endless ocean filled with randomly generated islands.
Screenshots
Full size images can be found here.
News
21 June 2017: Updated for 1.12!
5 December 2016: Updated for 1.11!
26 June 2016: Updated for 1.10!
14 May 2016: Updated for 1.9.4!
4 March 2016: Updated for 1.9!
23 February 2016: Released BETA version for Sponge: here!
12 July 2015: Updated for 1.8.7! (Thanks to Empire92!)
10 March 2015: Updated for 1.8.3!
30 January 2015: Updated for 1.8!
8 August 2014: 1.0.0-beta is now available! Please refer to this wiki page and please provide feedback in this forum thread. Thanks!
2 August 2014: Updated this page for 1.0.0-beta release which should be here early next week!
Older news can be found in the News Archive.
Roadmap
Updates will be released within a few weeks of any significant CraftBukkit updates to add compatibility for the new versions. In addition, the following releases are planned.
IslandCraft-1.1.0
- To be released within the next few months
- Rivers
IslandCraft-2.0.0
- To be released within the next 12 months
- More natural distribution of islands (probably API breaking to allow polygonal islands)
IslandCraft-RealEstate-0.1.0-alpha (separate plugin)
- To be released within the next 12 months
- Buy and sell islands
- Grief protection
- Welcome and farewell messages
- Vault, WorldGuard and Dynmap compatibility
Installation
IMPORTANT: As IslandCraft heavily modifies the terrain generation, it can destroy your worlds if you're not careful with the configuration. BACK UP EVERYTHING BEFORE INSTALLING. You have been warned.
Instructions can be found here.
Configuration
IMPORTANT: After changing "ocean" or "island-distribution" you must reset your IslandCraft world. So make sure you get these right before spending much time playing on the world. To reset the IslandCraft world, you need to delete the file "server/plugins/IslandCraft/IslandCraft.db" and the folder "server/world_islandcraft". And then recreate the world using Multiverse or Multiworld.
You can safely add/remove/modify the "island-generators" without needing to reset your world. Islands which have already been generated or partially generated will continue to use whatever settings you had when they were created. Islands in newly explored chunks will adopt the new settings.
Instructions can be found here.
Plugin Developers Guide to the IslandCraft API
DISCLAIMER: Consider the API features of IslandCraft to be in Beta. They have not been thoroughly tested and are subject to change in the future. I would love to hear any feedback you have if you try to use this!
Information for plugin developers who wish to integrate with or modify/extend IslandCraft can be found here.
What happened to the other features?
While in alpha, IslandCraft included some chat and other miscellaneous features. These have all been removed as there are other plugins you can use for this purpose. Going forward, IslandCraft will have a much narrower feature set focusing on just the islands.
The RealEstate features (including Vault, WorldGuard and Dynmap integration) will be making a return in a new separate plugin. Separating these from the terrain generation provides a number of benefits. It helps me to keep them on separate release cycles, so I can release updates for the terrain generation very quickly as new versions come out. It has forced me to create an API so the plugins can cooperate, this will also allow others to make plugins which integrate with IslandCraft.
Public Servers Running IslandCraft
Are you running a public server with IslandCraft? Feel free to advertise in the comments below or on the forums.
Lately I've been playing on Anvil Network's PlunderSeas. A great server which combines IslandCraft with MoveCraft for the ultimate pirating experience!
Also check out The Homestead server, looks like a great community of mature players!
Data Collection
This plugin sends statistics about the usage to http://mcstats.org/plugin/IslandCraft. If you wish to disable this data collection, follow the instructions to server owners for opting-out which can be found here.
More
More information can be found on the IslandCraft wiki.
What is the Resourcepack used in the picture above? Thank you :D
I am working on updating this for 1.14 if interested you can join https://discord.gg/jDnUn9p
Waiting for a 1.13 update... my players are being impatient while waiting for an update. :(
this is really cool! do you have plans to update this for 1.13, since it adds on a tonne of ocean stuff?
can someone help me fix so that the islandcraft world is my main world, So you dont have to tp to it. you just spawn in and thats it?
In reply to Forge_User_07058140:
mc.anvilnet.com is a great server that uses this plugin. The server does a great job of implementing this plugin to the pirate themed server. The server not only uses island craft, but also movecraft, which allows people to sail from island to island! mc.anvilnet.com is a great example of a great use of this plugin!
This does not work with the latest version of Epic World Generator (v8-Snapshot). I know that may not be this plugin's problem, but I figured I'd report as much so others who come here might save some time.
Command?
Glad you're enjoying it :D
Thank goodness for a decent world generator!! All the other world generators are old and not updated, unlike this one. Thanks for maintaining such an epic plugin!
fantastic work :)
Awesome! Thank you.
Update for 1.12 is here!
https://dev.bukkit.org/projects/islandcraft/files/2437434
<insert usual disclaimer about backing up your world before updating>
Awww too bad it doesnt work with Spigot 1.12
In reply to Grrevous:
In reply to hoqhuuep:
Hi hoqhuuep! Is it possible to create only random generated Sky-Islands?
Hey there!
Thanks for the amazing plugin, I've been using it years now and never had any bugs! I do have some questions however. I am currently in the process of making a custom gamemode. One of my plans with this gamemode is to make it so that you can own an island, just like it is with plots for something like PlotMe. So, for that, I am developing a custom plugin. Now, I took a look at your API and I can't really figure out how to detect where an island starts and ends. I also took a look at the SQLite database that was in the plugin folder and didn't find anything there. Is there any easy way of doing this? Otherwise, I could just track for anywhere that it isn't a Deep Ocean biome.
Also, I was planning on having a flag spawn at the middle of the island (out of wool and fence probably). That seems to be possible with your API, and I'll try doing it! If you have any tips, let me know.
Thank you for not giving up on this plugin and still offering support! :)
-chrismin13