Cold Taiga


IslandCraft changes the biome distribution of the world to create an endless ocean filled with randomly generated islands.


Savanna Plains Mesa Extreme Hills Desert Cold Taiga

Full size images can be found here.


12 July 2015: Updated for 1.8.7! (Thanks to Empire92!)

10 March 2015: Updated for 1.8.3!

30 January 2015: Updated for 1.8!

8 August 2014: 1.0.0-beta is now available! Please refer to this wiki page and please provide feedback in this forum thread. Thanks!

2 August 2014: Updated this page for 1.0.0-beta release which should be here early next week!

Older news can be found in the News Archive.


Updates will be released within a few weeks of any significant CraftBukkit updates to add compatibility for the new versions. In addition, the following releases are planned.


  • To be released within the next few weeks
  • Minor bug fix
  • More informative logging and error messages in console


  • To be released within the next few months
  • Rivers

IslandCraft-RealEstate-0.1.0-alpha (separate plugin)

  • To be released within the next 6 months
  • Buy and sell islands
  • Grief protection
  • Welcome and farewell messages
  • Vault, WorldGuard and Dynmap compatibility


IMPORTANT: As IslandCraft heavily modifies the terrain generation, it can destroy your worlds if you're not careful with the configuration. BACK UP EVERYTHING BEFORE INSTALLING. You have been warned.

Instructions can be found here.


IMPORTANT: After changing "ocean" or "island-distribution" you must reset your IslandCraft world. So make sure you get these right before spending much time playing on the world. To reset the IslandCraft world, you need to delete the file "server/plugins/IslandCraft/IslandCraft.db" and the folder "server/world_islandcraft". And then recreate the world using Multiverse or Multiworld.

You can safely add/remove/modify the "island-generators" without needing to reset your world. Islands which have already been generated or partially generated will continue to use whatever settings you had when they were created. Islands in newly explored chunks will adopt the new settings.

Instructions can be found here.

Plugin Developers Guide to the IslandCraft API

DISCLAIMER: Consider the API features of IslandCraft to be in Beta. They have not been thoroughly tested and are subject to change in the future. I would love to hear any feedback you have if you try to use this!

Information for plugin developers who wish to integrate with or modify/extend IslandCraft can be found here.

What happened to the other features?

While in alpha, IslandCraft included some chat and other miscellaneous features. These have all been removed as there are other plugins you can use for this purpose. Going forward, IslandCraft will have a much narrower feature set focusing on just the islands.

The RealEstate features (including Vault, WorldGuard and Dynmap integration) will be making a return in a new separate plugin. Separating these from the terrain generation provides a number of benefits. It helps me to keep them on separate release cycles, so I can release updates for the terrain generation very quickly as new versions come out. It has forced me to create an API so the plugins can cooperate, this will also allow others to make plugins which integrate with IslandCraft.

Public Servers Running IslandCraft

Running a public server with IslandCraft? Feel free to advertise in the comments below or on the forums.

Lately I've been playing on Anvil Network's PlunderSeas. A great server which combines IslandCraft with MoveCraft for the ultimate pirating experience!

  • Website: link
  • Dynmap: link
  • IP:

Also check out The Homestead server, looks like a great community of mature players!

  • Minecraft Server List: link
  • Dynmap: link
  • IP:

Data Collection

This plugin sends statistics about the usage to If you wish to disable this data collection, follow the instructions to server owners for opting-out which can be found here.

Global Statistics


More information can be found on the IslandCraft wiki.

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  • Avatar of kukelekuuk00 kukelekuuk00 Sep 29, 2015 at 16:21 UTC - 0 likes

    @hoqhuuep: Go

    Thank you for that information. I'll see if I can figure out how world gen works. It would indeed create an amazing world.

  • Avatar of hoqhuuep hoqhuuep Sep 29, 2015 at 08:26 UTC - 0 likes

    @kukelekuuk00: Go

    Ah right, I see.

    IslandCraft does some NMS stuff to replace the code which decides which biomes go where. This step is done before the rest of the terrain generation. If another plugin uses Bukkit's terrain generator API it will be passed the biome information created by IslandCraft. If it uses this information to both shape the terrain and populate it then it will work well with IslandCraft. The vanilla terrain generator does use this biome information, which is how IslandCraft usually works.

    I imagine SkylandsPlus would require significant rework to work with IslandCraft if it currently ignores the biome information for shaping the terrain. It really would make an amazing world though!


  • Avatar of kukelekuuk00 kukelekuuk00 Sep 28, 2015 at 17:51 UTC - 1 like

    @hoqhuuep: Go

    I tested it and it doesn't work. SkylandsPlus completely ignores biomes in generation. And only uses it to populate (with the majority being Ocean, so no population).

    It's a shame. I would make my own version, but bukkit's terrain generation API confuses me. (NMS confuses me even more)

    What are the requirements for any world generation plugin to work properly with IslandCraft?

    Last edited Sep 28, 2015 by kukelekuuk00
  • Avatar of hoqhuuep hoqhuuep Sep 28, 2015 at 08:37 UTC - 0 likes

    @kukelekuuk00: Go

    @JamieSinn: Go

    Depending on how SkylandsPlus handles biomes it might work already... I'll look into it when I find some time.

  • Avatar of JamieSinn JamieSinn Sep 27, 2015 at 23:35 UTC - 0 likes

    @kukelekuuk00: Go

    @hoqhuuep This is the skylands+ repo. I can push to it if you decide to merge it.

    Last edited Sep 27, 2015 by JamieSinn


  • Avatar of kukelekuuk00 kukelekuuk00 Sep 26, 2015 at 13:10 UTC - 1 like

    Would it be possible to combine this with skylands+ (Or at least floating islands of some sort)? I want your kind of setup of islands, but with floating islands instead.

    Last edited Sep 27, 2015 by kukelekuuk00
  • Avatar of hoqhuuep hoqhuuep Sep 20, 2015 at 03:04 UTC - 0 likes

    @ManBeastPigDev: Go

    Try it and see ;-)

    I know other people have made pre-generated worlds without issue, not sure what plugins they used to do it though.

  • Avatar of hoqhuuep hoqhuuep Sep 20, 2015 at 03:03 UTC - 0 likes

    @matt123777: Go

    No I was not using multiverse. I was just replacing the default world. To do that you need to replace "world_islandcraft" with "world" on line 16 of plugins/IslandCraft/config.yml

  • Avatar of ManBeastPigDev ManBeastPigDev Sep 19, 2015 at 13:46 UTC - 0 likes

    @hoqhuuep: Go

    Thanks I made a world and it looks fantastic for my pirates map. One more question that you may be able to answer though. I am thinking If i use world boarder I can issue the FILL command to make the map generate. Do you think your plugin will be used to do it? If so i can generate the map and then remove the islandcraft plugin as the map is not that big and wont be expanded. I just replace it when it gets messy as its a free-for-all world.

    Thanks great plugin , and i've tried all the old island gens and they were all crap.

    Fires Of Titan Server

  • Avatar of matt123777 matt123777 Sep 17, 2015 at 15:06 UTC - 0 likes

    @hoqhuuep: Go

    Thanks for the help, I'm trying to use mountain madness for the custom preset. I followed the steps, but when the world generates as the server starts up, it just generates as a normal world instead of an islandcraft world. I tried deleting the world with multiverse AND in the server files but when I reload or restart the server it just regenerates the world and it is exactly the same as when I started... Were you using multiverse when you tried it?

What should I work on next?

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Date created
Jun 15, 2013
Last update
Jul 12, 2015
Development stage
  • enUS
BSD License
Curse link
Recent files



Optional dependency