IslandCraft

Cold Taiga


Overview


IslandCraft changes the biome distribution of the world to create an endless ocean filled with randomly generated islands.


Screenshots


Savanna Plains Mesa Extreme Hills Desert Cold Taiga

Full size images can be found here.


News


8 August 2014: 1.0.0-beta is now available! Please refer to this wiki page and please provide feedback in this forum thread. Thanks!

2 August 2014: Updated this page for 1.0.0-beta release which should be here early next week!

Older news can be found in the News Archive.


Roadmap


Updates will be released within a few weeks of any significant CraftBukkit updates to add compatibility for the new versions. In addition, the following releases are planned.

IslandCraft-1.0.0

  • To be released within the next few weeks
  • Minor bug fix
  • More informative logging and error messages in console

IslandCraft-1.1.0

  • To be released within the next few months
  • Rivers

IslandCraft-RealEstate-0.1.0-alpha (separate plugin)

  • To be released within the next 6 months
  • Buy and sell islands
  • Grief protection
  • Welcome and farewell messages
  • Vault, WorldGuard and Dynmap compatibility


Installation


IMPORTANT: As IslandCraft heavily modifies the terrain generation, it can destroy your worlds if you're not careful with the configuration. BACK UP EVERYTHING BEFORE INSTALLING. You have been warned.

Instructions can be found here.


Configuration


IMPORTANT: After changing "ocean" or "island-distribution" you must reset your IslandCraft world. So make sure you get these right before spending much time playing on the world. To reset the IslandCraft world, you need to delete the file "server/plugins/IslandCraft/IslandCraft.db" and the folder "server/world_islandcraft". And then recreate the world using Multiverse or Multiworld.

You can safely add/remove/modify the "island-generators" without needing to reset your world. Islands which have already been generated or partially generated will continue to use whatever settings you had when they were created. Islands in newly explored chunks will adopt the new settings.

Instructions can be found here.


Plugin Developers Guide to the IslandCraft API


DISCLAIMER: Consider the API features of IslandCraft to be in Beta. They have not been thoroughly tested and are subject to change in the future. I would love to hear any feedback you have if you try to use this!

Information for plugin developers who wish to integrate with or modify/extend IslandCraft can be found here.


What happened to the other features?


While in alpha, IslandCraft included some chat and other miscellaneous features. These have all been removed as there are other plugins you can use for this purpose. Going forward, IslandCraft will have a much narrower feature set focusing on just the islands.

The RealEstate features (including Vault, WorldGuard and Dynmap integration) will be making a return in a new separate plugin. Separating these from the terrain generation provides a number of benefits. It helps me to keep them on separate release cycles, so I can release updates for the terrain generation very quickly as new versions come out. It has forced me to create an API so the plugins can cooperate, this will also allow others to make plugins which integrate with IslandCraft.


More


More information can be found on the IslandCraft wiki.

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  • Avatar of hoqhuuep hoqhuuep Aug 19, 2014 at 00:14 UTC - 0 likes

    @iT5Ace: Go

    If you have suggestions for new types of islands I would love to hear them! Did you have anything in mind?

    I do not expect to have the real-estate plugin ready to release for at least 3-6 months. So don't hold your breath.

    BFAK:90940649,7e62f9ffba4a48a75bcc0279560bccec20c3d223bac26d9366c56101554b744b

  • Avatar of iT5Ace iT5Ace Aug 18, 2014 at 20:32 UTC - 1 like

    Will more types of islands be implemented to the plugin? if so any idea when? and is there a date on the Realestate plugin?

    Last edited Aug 18, 2014 by iT5Ace
  • Avatar of hoqhuuep hoqhuuep Aug 11, 2014 at 12:03 UTC - 0 likes

    @MaxRet: Go

    From Google Translate I think your comment means "I do not understand". Perhaps if you explain more I can help?

  • Avatar of hoqhuuep hoqhuuep Aug 11, 2014 at 11:59 UTC - 0 likes

    @koonkon: Go

    I'm sorry but I'm most likely not the best person to help you set up those plugins. I'm not a server owner myself and so I do not have nearly as much experience in setting them up as others. You may get better advice if you try asking on the forums for those plugins.

    All I can do is point you to their plugin pages:
    http://dev.bukkit.org/bukkit-plugins/worldguard/
    http://dev.bukkit.org/bukkit-plugins/factions/

    Their forums:
    http://forum.enginehub.org/
    http://forums.massivecraft.com/

    And their wikis:
    http://wiki.sk89q.com/wiki/WorldGuard
    http://www.massivecraft.com/factions-owner

    If anyone else reading this knows some good video tutorials, please feel free to link them here. I do not know any myself. Also if you know any other quality plugins which offer similar functionality, feel free to link them too.

  • Avatar of koonkon koonkon Aug 08, 2014 at 20:05 UTC - 0 likes

    i want video Training

  • Avatar of koonkon koonkon Aug 08, 2014 at 19:38 UTC - 0 likes

    @hoqhuuep

    Thank you very much, but I do not know what to do or how to set up WorldGuard or Factions., You will help a little.

  • Avatar of MaxRet MaxRet Aug 08, 2014 at 02:13 UTC - 0 likes

    看不懂-=

  • Avatar of hoqhuuep hoqhuuep Aug 05, 2014 at 07:03 UTC - 1 like

    @koonkon: Go

    I'm sorry, the translation is not very clear.

    I think you may be asking: "Why are the real-estate features being removed? (e.g. only owner of island can cut trees)"

    There are a few reasons, I hope you can understand.

    1) With the real-estate features included I felt like I could not release any updates until I had finished developing the real-estate features. I am finding the design of the real-estate features to be more complicated than the terrain generation. Therefore, if i remove them from this plugin, I can update the terrain generation without worrying about the state of the real-estate features.

    2) It is best if each plugin focuses on one core feature. For IslandCraft this core feature is the terrain generation. This allows server owners to more easily pick and choose the features they want for their server.

    3) I will be working on releasing the real-estate features again, but as a separate plugin. In the meantime I suggest using another plugin for this purpose such as WorldGuard or Factions.

    If this was not what you were asking, please try to explain differently.

  • Avatar of koonkon koonkon Aug 04, 2014 at 23:09 UTC - 0 likes

    Instruction set must be the owner of the island's trees were cut, please.

    Sorry, I use Google Translate.

  • Avatar of technowix technowix Aug 02, 2014 at 23:05 UTC - 1 like

    Yeah ! *grab the release on githb* >:D

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Facts

Date created
Jun 15, 2013
Category
Last update
Aug 02, 2014
Development stage
Beta
Language
  • enUS
License
BSD License
Curse link
IslandCraft
Downloads
2,230
Recent files

Authors

Relationships

Optional dependency
Multiverse-Core
Multiworld