Cold Taiga


IslandCraft changes the biome distribution of the world to create an endless ocean filled with randomly generated islands.


Savanna Plains Mesa Extreme Hills Desert Cold Taiga

Full size images can be found here.


8 August 2014: 1.0.0-beta is now available! Please refer to this wiki page and please provide feedback in this forum thread. Thanks!

2 August 2014: Updated this page for 1.0.0-beta release which should be here early next week!

Older news can be found in the News Archive.


Updates will be released within a few weeks of any significant CraftBukkit updates to add compatibility for the new versions. In addition, the following releases are planned.


  • To be released within the next few weeks
  • Minor bug fix
  • More informative logging and error messages in console


  • To be released within the next few months
  • Rivers

IslandCraft-RealEstate-0.1.0-alpha (separate plugin)

  • To be released within the next 6 months
  • Buy and sell islands
  • Grief protection
  • Welcome and farewell messages
  • Vault, WorldGuard and Dynmap compatibility


IMPORTANT: As IslandCraft heavily modifies the terrain generation, it can destroy your worlds if you're not careful with the configuration. BACK UP EVERYTHING BEFORE INSTALLING. You have been warned.

Instructions can be found here.


IMPORTANT: After changing "ocean" or "island-distribution" you must reset your IslandCraft world. So make sure you get these right before spending much time playing on the world. To reset the IslandCraft world, you need to delete the file "server/plugins/IslandCraft/IslandCraft.db" and the folder "server/world_islandcraft". And then recreate the world using Multiverse or Multiworld.

You can safely add/remove/modify the "island-generators" without needing to reset your world. Islands which have already been generated or partially generated will continue to use whatever settings you had when they were created. Islands in newly explored chunks will adopt the new settings.

Instructions can be found here.

Plugin Developers Guide to the IslandCraft API

DISCLAIMER: Consider the API features of IslandCraft to be in Beta. They have not been thoroughly tested and are subject to change in the future. I would love to hear any feedback you have if you try to use this!

Information for plugin developers who wish to integrate with or modify/extend IslandCraft can be found here.

What happened to the other features?

While in alpha, IslandCraft included some chat and other miscellaneous features. These have all been removed as there are other plugins you can use for this purpose. Going forward, IslandCraft will have a much narrower feature set focusing on just the islands.

The RealEstate features (including Vault, WorldGuard and Dynmap integration) will be making a return in a new separate plugin. Separating these from the terrain generation provides a number of benefits. It helps me to keep them on separate release cycles, so I can release updates for the terrain generation very quickly as new versions come out. It has forced me to create an API so the plugins can cooperate, this will also allow others to make plugins which integrate with IslandCraft.

Public Servers Running IslandCraft

Running a public server with IslandCraft? Feel free to advertise in the comments below or on the forums.

I've been hanging out on a great server by iT5Ace

  • Minecraft forum post: link
  • Facebook: link
  • IP:

Drop by if you'd like to hang out on a server with IslandCraft :)


More information can be found on the IslandCraft wiki.

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  • Avatar of iT5Ace iT5Ace Oct 11, 2014 at 07:40 UTC - 1 like

    I'm very excited for Sponge. Bukkit has been getting really old and boring. Now that it can run a mix of Vanilla and Forge clients, it is going to be incredible for servers and clients. I am really looking forward to the future of hosting as well as Islandcraft being update for it!

  • Avatar of Melonking Melonking Oct 01, 2014 at 11:16 UTC - 0 likes

    @hoqhuuep: Go

    I did some destructive testing and I can clarify it does work :)

  • Avatar of hoqhuuep hoqhuuep Oct 01, 2014 at 11:04 UTC - 0 likes

    @Melonking: Go

    I've not tried it, but by looking at Carbon's features it should be compatible.

    Yes I will definitely be supporting this on Sponge.


  • Avatar of antikx antikx Oct 01, 2014 at 02:23 UTC - 0 likes

    @Toorgmot That post is by a retired staff member and all the links are dead in the OP of the link you posted. Please see here: Feel free to correct me if I'm wrong but the bukkit website no longer offers links to CraftBukkit.

  • Avatar of Toorgmot Toorgmot Sep 30, 2014 at 05:55 UTC - 0 likes

    1.8.1 bukkit release. I am really looking forward to the real estate plugin!

  • Avatar of Melonking Melonking Sep 29, 2014 at 21:39 UTC - 0 likes

    If this was used in conjunction with this would the new ores spawn naturally? Or does this have a completely separate ore spawn system.

    Also you plan to support this on Sponge correct?

  • Avatar of hoqhuuep hoqhuuep Sep 11, 2014 at 23:30 UTC - 0 likes

    @iT5Ace: Go

    I'm quite certain it will not! And what is this Bukkit 1.8 you speak of?

  • Avatar of iT5Ace iT5Ace Sep 11, 2014 at 19:42 UTC - 0 likes

    Does anyone know if the " IslandCraft-1.0.0-beta for CB 1.7.9-R0.2 Aug 02, 2014" runs stably with bukkit 1.8?

  • Avatar of hoqhuuep hoqhuuep Sep 07, 2014 at 07:03 UTC - 0 likes

    Just a quick update. I've been hesitant to work on the project these last couple weeks as the future of Bukkit is not looking bright. At this point in time, the most likely progression is that I will port IslandCraft to Forge. But I'm going to give the whole situation a while to sort itself out before I make a final decision and start committing time to it. Thank you for your patience!

    @Jax_Macky: Go

    Wither skeletons only spawn in nether fortresses. I do not think they'll generate in the overworld. You would probably see magma cubes, though they're a rarer spawn.

    DB per world is a great suggestion. I would have to make it optional though as people using real database servers (rather than SQLite) would want to have it in a single database.

    @thelastlokean: Go

    I'll wait and see which direction Terrain Control decides to take given the current situation. They do have forge support but it's a bit primitive and doesn't play well with other Forge mods.

    Any specific features of acidisland you are interested in?

  • Avatar of Jax_Macky Jax_Macky Aug 31, 2014 at 01:20 UTC - 0 likes

    @hoqhuuep: Go

    - Removing the data base on restart/reset noted. May have been part of my initial world gen issues during testing as well. - Non Nether World Gen (netherrack, soul sand ect) Comfirmed. As well as Comfirmed Zombie Pigmen and Ghast spawning on those "plains' type islands. Where are the Wither Skelie's? lol - Adjusting my work flow for creating a NEW server/island world after initial testing of configs, so not to break the database. - Suggestion: Seperate DB's for each named world in config. For ease of seperation.

    Thanks for THAT "not alot of time" anwser. It always amazes me the extra mile you Dev's take in sorting out problems for us noobs.

What should I work on next?

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Date created
Jun 15, 2013
Last update
Aug 02, 2014
Development stage
  • enUS
BSD License
Curse link
Recent files



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