Inception

1.5.2-R1.0 [R1]

Change log

#2644 R5 -> #2788 R1

  • Updated to 1.5.2-R1.0
  • Added support for simple permissions (Teleporting and Overlapping).
  • Added support for subcommands (configuration and update).
  • Added overlapping trigger for LeavesDecayEvent, SignTextChangeEvent and BlockPhysicsEvent. Should make Overlapping react to any block that has a physics trigger.
  • Renamed a few configuration nodes: Upper->Above, Lower->Below, SyncTimeWith->SynchronizeWith, SafeGlass->Platform, TickTaskTime->TaskWaitTime, PositionPrediction->PredictPosition.
  • Changed Overlapping events from global configuration to being per-world and renamed it to World.OverlapEvents.
  • Changed the way Inception generates configurations, it is now much more flexible and allows us to have a configuration command (WIP).
  • Changed WorldHandler to be self-contained so that it doesn't spawn more instances of itself.
  • Changed WorldHandler to selectively register EventHandlers, instead of having all of them listening.
  • Fixed WorldHandler processing events from other worlds.
  • Fixed not being able to overlap blocks that have a delayed data value by delaying the action TaskWaitTime ticks.
  • Removing manual entity tracking code, Minecraft does this for us now.

UpdateNotifier enabled!

Known caveats

#2754 (Beta) R3 -> #2771 (Beta) R1

  • inception update and inception cfg are not yet implemented, so their permissions are currently useless.
  • Inception currently registers a lot of Listeners when Overlapping is enabled: This is going to change in the future for the sake of speed and efficiency.
  • There is currently no caching involved when overlapping is enabled. This will be changed in the future, to be more efficient.
  • Inventories are not yet mirrored across worlds, as these interactions are complex.

Facts

Uploaded on
Jun 17, 2013
Game version
  • CB 1.5.2-R1.0
Filename
Inception-1.5.2-R1.0.jar
Size
35.9 KiB
MD5
5542e44cfb1c8d981b6bd845f89feeb0
Type
Release
Status
Semi-normal
Downloads
678

Authors