ImgMap: Render any image on an in-game map!

By Evangon, Maximdv, and JohnnyBlu

Originally coming from a picture of a troll face by md_5, this plugin allows a user with a map in hand (obviously with the proper permissions) to essentially put an image onto the map. The image could be anything: Instructions, rules, messages, warnings, a very nice picture of a cat, whatever you want! All images are resized to the proper dimension of 128x128. The image is then sent over to a rendering process (Devs: Check the source on how it's done if you want), which then the map renders the image for that map. Anyone with a map with the same ID (Typically, it says when you hover over it, e.g "Map #0") to see the same image too! The only downside to all of this is that due to the nature of Minecraft maps, they do not support full color. This is due to a limitation on the clients themselves.


Just drop it into the /plugins/ folder! No special configuration needed!

How to use

  1. Give yourself a map with a specific ID. This ID can be anything, but remember, once you draw an image on it, it will pertain only to that specific ID!
  2. Get the URL of the desired image! This is where some people mess up. In order for the plugin to successfully render it, it has to be a direct link to the image. Simply right click on the image and hit "Copy Image Location".
  3. Hold the map with the super specific ID and type in "/drawimage" and paste it! For most users, to paste, you do "CTRL+V".
  4. Wait a bit; rendering can take a bit. You'll notice several segments appear on the map; this it indicating that it's loading. If nothing happens, you're either met with a message that says something along the lines of "Server Internal Error" or you're staring a blank map. If you get kicked with the message with "Server Internal Error", simply type, in console, "fixmap <your super specific id>". This basically fixes the map with the old over world rendering. Try again; if it doesn't work, report it in the comments! However, if you are getting nothing, be sure the image is accessible directly from your browser (clear your cache before you do so!) Sometimes, what happens is that the owner of the website has set privileges denying anyone from accessing the image directly. A bit bothersome, but you can probably save the image and upload it somewhere else. However, when doing so, please follow the copyright usage on said images!
  5. Viola! Your map now has that pretty picture of a kitty or something!


  • /drawimage <image url> Draws the specified image to the map you're holding. If you want to "save" the picture to the map, you add "-s" to the end of the command. The reason why "save" is written in quotations is because it doesn't actually save the map's picture; it simply saves the URL and it's corresponding ID to a flatfile and is loaded on start up.
  • /drawanimatedimage <gif url> Experimental. Attempts to draw an animated gif image. A little buggy here and there, but it works for the most part! Please be warned that this takes up a lot of bandwith (You're sending anywhere between 0 to 16kilobytes nearly every second!) and that it also is resource intensive!
  • /clearmap With a map in hand, this command wipes the image off of it and puts the old Minecraft map rendering back.
  • /fixmap <id> A debug command, Caused an issue with a map that psudo-bans them? No worries! Simply get the ID of the problematic map, and type this command in, replacing <id> with the map's id. It's like /clearmap, only this time, you can target maps!
  • /getmap <id> More of a debug command, but can be helpful for some, it allows you to get a map by almost any ID. The reason why this is "almost" is because if you try to get a map that is above the number that exists, it merely just goes over and gets the next ID, rather than the one you want. This is something that's within Minecraft that I cannot fix.


  • imgmap.*: Grants almost all rights to ImgMap. This does not include debug commands.
  • imgmap.debug: Grants debugging rights to ImgMap. Does not include drawing or restoring capabilities.
  • imgmap.drawimage: Allows you to draw an image to a map.
  • imgmap.drawanimatedimage: Allows you to draw an animated image to a map.
  • imgmap.clearmap: Allows you to clear a map and restores the overworld rendering.
  • imgmap.debug.fixmap: Debug command. Allows you to remove all renderers on a given map ID.
  • imgmap.debug.getmap: Debug command. Allows you to get a map by any ID.

Source for Developers/Contributors

Found a bug that you want to squash yourself? Go ahead and fork me! (Please don't actually stab me with a fork!)


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  • Avatar of Remi_Scarlet Remi_Scarlet Apr 16, 2014 at 09:26 UTC - 0 likes

    hi fgt

  • Avatar of Evangon Evangon Apr 15, 2014 at 23:13 UTC - 0 likes

    @Mine5397: Go

    /getmap requires you to provide the map ID along with it. For instance, if you wanted map ID 0: /getmap 0 or map ID 3232: /getmap 3232

    Do note that for some reason if you have not created a map (by crafting/getting Empty Maps and using them to create a Map) with a specific ID, it goes to the next map available map ID. This is something to do with Minecraft or Bukkit; I'm not sure myself.

    Life is a turn-based game. Screw up a turn, you screw your life up. However, I have all the time to decide what to do. BFAK:90605958,092f233e0971d1f4e789deca64d1356b912a82925512cccc9acc39197018137d

  • Avatar of Mine5397 Mine5397 Apr 15, 2014 at 21:13 UTC - 0 likes

    I got this error when typing /getmap

    [16:47:31] [Server thread/ERROR]: null org.bukkit.command.CommandException: Unhandled exception executing command 'getmap' in plugin ImgMap v1a at org.bukkit.command.PluginCommand.execute( [spigot.jar:git-Spigot-1372] at org.bukkit.command.SimpleCommandMap.dispatch( [spigot.jar:git-Spigot-1372] at org.bukkit.craftbukkit.v1_7_R2.CraftServer.dispatchCommand( [spigot.jar:git-Spigot-1372] at net.minecraft.server.v1_7_R2.PlayerConnection.handleCommand( [spigot.jar:git-Spigot-1372] at net.minecraft.server.v1_7_R2.PlayerConnection.a( [spigot.jar:git-Spigot-1372] at net.minecraft.server.v1_7_R2.PacketPlayInChat.a( [spigot.jar:git-Spigot-1372] at net.minecraft.server.v1_7_R2.PacketPlayInChat.handle( [spigot.jar:git-Spigot-1372] at net.minecraft.server.v1_7_R2.NetworkManager.a( [spigot.jar:git-Spigot-1372] at net.minecraft.server.v1_7_R2.ServerConnection.c( [spigot.jar:git-Spigot-1372] at net.minecraft.server.v1_7_R2.MinecraftServer.v( [spigot.jar:git-Spigot-1372] at net.minecraft.server.v1_7_R2.DedicatedServer.v( [spigot.jar:git-Spigot-1372] at net.minecraft.server.v1_7_R2.MinecraftServer.u( [spigot.jar:git-Spigot-1372] at [spigot.jar:git-Spigot-1372] at [spigot.jar:git-Spigot-1372] Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 at net.yukkuricraft.tenko.ImgMap.onCommand( [?:?] at org.bukkit.command.PluginCommand.execute( [spigot.jar:git-Spigot-1372] ... 13 more

  • Avatar of jozefmery jozefmery Mar 29, 2014 at 09:43 UTC - 0 likes

    you should add a command /imgmap reload or something, cause sometime sit fails to render and needs reload, this way it would be easier

  • Avatar of cameronkaye35 cameronkaye35 Mar 14, 2014 at 16:49 UTC - 0 likes

    I use /map <URL> -s and after i restart my server it shows the map for a little then it goes back to the original map please help me. I appreciate it.

  • Avatar of JeremyZh JeremyZh Mar 09, 2014 at 21:19 UTC - 0 likes

    @PrivCraftAssociates: Go

    @Migael1995: Go

    Do /drawimage <URL> -s

    dont forget -s to save the map!!!!!!


  • Avatar of yanniclord yanniclord Mar 01, 2014 at 21:51 UTC - 0 likes

    Awesome, you finally added in the ID specific maps. Thanks :D (See it made stuff easier didnt it? XD)

  • Avatar of 97WaterPolo 97WaterPolo Feb 19, 2014 at 02:47 UTC - 0 likes

    @Migael1995: Go

    I can second this.

  • Avatar of MonarchServer MonarchServer Feb 18, 2014 at 16:13 UTC - 0 likes

    Awesome! Going to have lot of fun with this plugin.

  • Avatar of Migael1995 Migael1995 Feb 15, 2014 at 01:47 UTC - 1 like

    When I reboot my server the maps are turned into normal maps.


Date created
Jul 21, 2012
Last update
Feb 16, 2014
Development stage
GNU Lesser General Public License version 2.1 (LGPLv2.1)
Curse link
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