HyperConomy

Icon 3

http://dev.bukkit.org/media/images/75/621/hyperconomybanner4.jpg
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Getting Started|Wiki|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction

HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and showcase style item displays. Read below or check out the wiki for more information.

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Features

  • Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
  • Supports the addition of unlimited custom items.
  • Integrated economy plugin.
  • Player to player, player to shop, and shop to player trading.
  • Dynamic pricing system based on a hyperbolic curve.
  • Item price linking (price of recipe item is based on price of component items)
  • Player owned shops and chest shops.
  • Item frame shops.
  • Showcase style item displays.
  • Localization.
  • GUI Editor for easy manipulation of price settings.
  • Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
  • Dynamic tax rates. (Rich players can be taxed more than poor ones.)
  • Supports MySQL and SQLite.
  • Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
  • Supports command-free economies using transaction signs.
  • Price information, history, and more can be displayed on automatically updating information signs.
  • Price update notifications for any or all items.
  • Experience and enchantment trading.
  • When a player enters and leaves a shop, HyperConomy displays a customizable message.
  • Nearly everything can be changed while the server is running.
  • Unwanted features can be disabled.

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Requirements

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Versions and Development Builds

  • Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
  • Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
  • Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
  • Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
  • Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
  • The latest development builds can be found here.

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Add-ons

  • HyperMerchant
    HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
    It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops.
  • HyperConomy Web
    HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.

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New Features, Bugs, Problems, etc.

  • If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
  • If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
  • If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.

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Donate

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Donors

  • pr4xt3roy -> CapricaTown
  • Baamoink -> Mantle-Craft
  • Thanks as well to all of the other donors that haven't requested a listing here.

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Basic Tutorial

New tutorial videos to come...

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  • Avatar of galacticwarrior galacticwarrior Feb 06, 2016 at 18:43 UTC - 0 likes

    @galacticwarrior: Go

    I fixed the issue for now by setting use-external economy to false, and enabling the internal hook to Vault.

  • Avatar of galacticwarrior galacticwarrior Feb 01, 2016 at 19:13 UTC - 0 likes

    @RegalOwl: Go

    Hey,

    I'm using regular PaperSpigot 1.8.8 with nothing special (such as BungeeCord).

    Here's my Essentials userdata folder: https://www.dropbox.com/s/foxxtzs3jrwq7tx/userdata.zip?dl=0

    Thanks!

  • Avatar of RegalOwl RegalOwl Feb 01, 2016 at 16:39 UTC - 0 likes

    @KyleLazo: Go

    There is an API available. If you're in need of something that's not already included in the API I could add it for you. Here's the API.

    Here's how to access the API:

    		Plugin hcPlugin = getServer().getPluginManager().getPlugin("HyperConomy");
    		MineCraftConnector mc = (MineCraftConnector)hcPlugin;
    		API hyperConomyAPI = mc.getHC().getAPI();
    
  • Avatar of RegalOwl RegalOwl Feb 01, 2016 at 16:26 UTC - 0 likes

    @ArmyStich: Go

    I'm not sure I understand the second part of your question. What is the problem you're experiencing?

    As far as server shops you cannot directly set the price for items at a server shop. The prices for items are based on the economy's prices. If you'd like two server shops to have different prices, you'll need to create a second economy and configure it differently than the default economy. (/hceconomy create [name]) You can then set your shops economy to the new economy with /ss economy [name of economy] The prices are based on stock levels unless you have initial or static pricing enabled.

    Last edited Feb 01, 2016 by RegalOwl
  • Avatar of RegalOwl RegalOwl Feb 01, 2016 at 16:23 UTC - 0 likes

    @galacticwarrior: Go

    It looks like something strange happened. What sort of server are you running? Using BungeeCord or anything special like that?

  • Avatar of KyleLazo KyleLazo Jan 30, 2016 at 17:22 UTC - 0 likes

    At now this is the best economic plugin I could ever find!
    But I just wonder if you're planning to make the API for this..

    Last edited Jan 30, 2016 by KyleLazo

    Lazo's Twitter, Facebook, Blog / Any question goes PM.
    http://huggle.jdf2.org/sig/Lazo.png

  • Avatar of Blackyvk Blackyvk Jan 30, 2016 at 04:35 UTC - 0 likes

    How can i set buy and start price the same with static price.

    tried with hcset startprice;staticprice and just sets the sell price

    Last edited Jan 30, 2016 by Blackyvk
  • Avatar of ArmyStich ArmyStich Jan 29, 2016 at 11:31 UTC - 0 likes

    I'm sure its been answered here but how do i make a server shop to have different prices? I see no config for prices I've looked over commands and player shops can set prices but not server? Also when I sell something this happens... here is whats going on in data base Edit Edit Copy Copy Delete Delete 136 2016-01-29 09:35:10 Armystich deposit 767.05 Essentials Economy

    Edit Edit Copy Copy Delete Delete 137 2016-01-29 09:35:10 Armystich withdrawal 767.05 Essentials Economy

    Edit Edit Copy Copy Delete Delete 138 2016-01-29 09:35:10 Armystich setbalance 0 Essentials Economy

    Last edited Jan 29, 2016 by ArmyStich
  • Avatar of galacticwarrior galacticwarrior Jan 28, 2016 at 20:23 UTC - 0 likes

    @RegalOwl: Go

    Thanks for the reply,

    Tried the latest dev build but it worked to no avail. Can't access the Essentials userdata folder atm due to a bizarre FTP issue, but I have retrieved the HyperConomy errors.log: http://pastebin.com/bASax4GE

    Last modified on Jan 22, which I'm guesstimating is when the shop went weird. Is this "aaron1998ish" a corrupted user?

    Thanks for going through all this trouble,

    galactic

    Last edited Jan 28, 2016 by galacticwarrior
  • Avatar of RegalOwl RegalOwl Jan 28, 2016 at 16:51 UTC - 0 likes

    @galacticwarrior: Go

    Interestingly, your HyperConomy database runs fine on my test server with the same version of EssentialsX. I suspect you may have some sort of corruption in your EssentialsX data. Either that or there is some sort of plugin conflict. I might be able to tell you which account is corrupted or causing the issues if you send me your EssentialsX data folder. When I run it on my server with just the database it generates new Essentials player files for all accounts, presumably bypassing the problem you're running into.

Facts

Date created
Mar 29, 2012
Category
Last update
Mar 04, 2015
Development stage
Beta
Language
  • enUS
  • frFR
  • ruRU
License
GNU General Public License version 3 (GPLv3)
Curse link
HyperConomy
Downloads
54,832
Recent files

Authors