HyperConomy

Icon 3

http://dev.bukkit.org/media/images/75/621/hyperconomybanner4.jpg
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Getting Started|Wiki|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction

  • HyperConomy is the all in one economy plugin. It can run using its integrated economy plugin, or connect to an external Vault based economy plugin. HyperConomy supports chest shops, Showcase style item displays, sign shops, information signs which can display price changes like a stock market, region based shops, global shops, and much more. HyperConomy even includes an integrated web page which can display all of your item and enchantment prices. For data storage, HyperConomy uses either MySQL or SQLite, allowing easy manipulation of data. If you're running Tekkit, HyperConomy supports that as well; it should allow the addition of an unlimited number of custom items to the shop, allowing Tekkit servers to trade custom items.

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Features

  • Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
  • Integrated economy plugin.
  • Allows player to player, player to shop, and shop to player trading.
  • Dynamic pricing system based on a hyperbolic curve.
  • Item price linking (price of recipe item is based on price of component items)
  • Player owned shops.
  • Item frame shops.
  • Showcase style item displays.
  • Localization.
  • Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, and more.
  • Unlimited stock option.
  • Dynamic tax rates. (Rich players can be taxed more than poor ones.)
  • Supports MySQL and SQLite.
  • Allows an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
  • No need to spawn items or "stock" your shop.
  • Supports command-free economies using transaction signs.
  • Price information, history, and more can be displayed on information signs
  • Price update notifications for any item, or all items.
  • Experience trading.
  • You can update HyperConomy yourself if new items are released.
  • Custom item names. Both capital and lower case letters are supported.
  • Shop detection. When a player enters and leaves a shop, HyperConomy displays a customizable message.
  • Powerful and easy to use commands.
  • Nearly everything can be changed while the server is running.
  • Unwanted features can be disabled.

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Requirements

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Versions and Development Builds

  • Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
  • Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
  • Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
  • Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
  • Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
  • The latest development builds can be found here.

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Add-ons

  • HyperMerchant
    HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
    It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops.
  • HyperConomy Web
    HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.

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New Features, Bugs, Problems, etc.

  • If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
  • If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
  • If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.

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Donate

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Donors

  • Baamoink -> Mantle-Craft
  • Thanks as well to all of the other donors that haven't requested a listing here.

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Basic Tutorial

New tutorial videos to come...

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  • Avatar of RegalOwl RegalOwl Sep 15, 2014 at 14:11 UTC - 0 likes

    @KingOfHunting: Go

    If you're talking about a server shop, the economy settings will have to be changed. A server shop is essentially just a window to an economy. The economy is what holds all of the settings. You can make a new economy for each shop, however, if you'd like them all to be separate. The easiest way to reset an economy is to just set the stock to 0 with "/hcs stock all 0". A player shop currently doesn't have a quick reset option. Remaking the shop would be the easiest way.

  • Avatar of shmancelot shmancelot Sep 14, 2014 at 18:21 UTC - 0 likes

    @iarepande: Go

    That sounds like a plugin conflict. Is your server running any other economy or shop type plugins?

    BFAK:90709223,a01af5c3a2a229e9cf522c67f08275a5f79815de2d709b8674048b52bba318d9

  • Avatar of iarepande iarepande Sep 13, 2014 at 22:18 UTC - 0 likes

    @RegalOwl: Go

    When I try to use /buy it pulls up a GUI and says select a shop, but instead of having the shop I am standing in, it's empty.

  • Avatar of KingOfHunting KingOfHunting Sep 11, 2014 at 21:41 UTC - 0 likes

    So.. How do I reset the shops, without making the signs that are placed unusable, and without toching the economy? Just setting the prices, and stocks, to how it is by default

  • Avatar of RegalOwl RegalOwl Sep 10, 2014 at 23:56 UTC - 0 likes

    @underestimate1984: Go

    Could you give an example of this? I'm not sure I understand what you mean.

    And yes, it sounds like Spigot is still going for now so I'll look into that.

  • Avatar of underestimate1984 underestimate1984 Sep 10, 2014 at 20:08 UTC - 0 likes

    Hi i have a slight issue with users manipulating the dynamic server shop prices to take advantage of players shops that are buying from players.

    The server shop has a 25% tax charge and the player shops are tax free.

    Any help or ideas of how i can stop this from happening I have lost over 1.5million and had to remove all the [trade] and [sell] signs :)

    Will Hypereconomy be made available @ spigot resources?

    www.adultcraft.net test

  • Avatar of RegalOwl RegalOwl Sep 07, 2014 at 20:29 UTC - 0 likes

    It looks like the entire bukkit project may be dead. I'll be working on abstracting HyperConomy from the bukkit API so that it can easily be moved to whatever server software comes to replace it. (Sponge/Forge?) If this site somehow goes down it will be accessible on my github. I'll likely be moving as much as possible to Github to distance HyperConomy from bukkit.

  • Avatar of RegalOwl RegalOwl Sep 07, 2014 at 20:18 UTC - 0 likes

    @xBlueXFoxx: Go

    I've got a setup working such that modifications to item settings such as stock are transferred between servers, and modifications to players such as changes in account balance are transferred as well. Those are the only things I have working so far. I'm not sure how useful other things would be such as shops or signs. I don't think some features such as signs will work properly when running multiple servers, but many things should. Do you need anything else to be transferred in real time between servers besides player balances and item settings?

  • Avatar of shmancelot shmancelot Sep 05, 2014 at 08:20 UTC - 0 likes

    @xSilica: Go HyperMerchant 1.56 is already outdated. Please advise the server owner to update to the latest development build (#98) of HyperMerchant.
    A link to HyperMerchant development builds can be found here: http://dev.bukkit.org/bukkit-plugins/hypermerchant/

    Also the menubuttons.yml should be compared to the default file here: http://dev.bukkit.org/bukkit-plugins/hypermerchant/pages/menubuttons-yml/

    If any error still persists please share it with me on the HyperMerchant page, and I will be happy to fix it.

  • Avatar of xSilica xSilica Sep 04, 2014 at 19:34 UTC - 0 likes

    Okay sorry I'm a bit late, I'm not the owner of the server so I don't have access to the console, but here is the error the console gave:

    [20:28:00 INFO]: TwistedLemons issued server command: /shopmenu [20:28:00 ERROR]: null org.bukkit.command.CommandException: Unhandled exception executing command 'shopmenu' in plugin HyperMerchant v1.56 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:181) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at org.bukkit.craftbukkit.v1_7_R4.CraftServer.dispatchCommand(CraftServer.java:767) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at net.minecraft.server.v1_7_R4.PlayerConnection.handleCommand(PlayerConnection.java:1016) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at net.minecraft.server.v1_7_R4.PlayerConnection.a(PlayerConnection.java:846) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at net.minecraft.server.v1_7_R4.PacketPlayInChat.a(PacketPlayInChat.java:28) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at net.minecraft.server.v1_7_R4.PacketPlayInChat.handle(PacketPlayInChat.java:65) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at net.minecraft.server.v1_7_R4.NetworkManager.a(NetworkManager.java:184) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at net.minecraft.server.v1_7_R4.ServerConnection.c(ServerConnection.java:81) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at net.minecraft.server.v1_7_R4.MinecraftServer.v(MinecraftServer.java:731) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at net.minecraft.server.v1_7_R4.DedicatedServer.v(DedicatedServer.java:289) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at net.minecraft.server.v1_7_R4.MinecraftServer.u(MinecraftServer.java:584) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at net.minecraft.server.v1_7_R4.MinecraftServer.run(MinecraftServer.java:490) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] at net.minecraft.server.v1_7_R4.ThreadServerApplication.run(SourceFile:628) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564] Caused by: java.lang.NullPointerException at grokswell.hypermerchant.ShopMenu.UpdateSortingIcon(ShopMenu.java:286) [?:?] at grokswell.hypermerchant.ShopMenu.<init>(ShopMenu.java:88) [?:?] at grokswell.hypermerchant.HyperMerchantPlugin.onCommand(HyperMerchantPlugin.java:130) [?:?] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) [spigot-1.7.10-R0.1-SNAPSHOT.jar:git-Spigot-1564]

Facts

Date created
Mar 29, 2012
Category
Last update
Sep 03, 2014
Development stage
Beta
Language
  • enUS
  • frFR
  • ruRU
License
GNU General Public License version 3 (GPLv3)
Curse link
HyperConomy
Downloads
43,451
Recent files

Authors