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Getting Started|Wiki|Commands|Permissions|FAQ|How To|Troubleshooting


  • HyperConomy is the all in one economy plugin. It can run using its integrated economy plugin, or connect to an external Vault based economy plugin. HyperConomy supports chest shops, Showcase style item displays, sign shops, information signs which can display price changes like a stock market, region based shops, global shops, and much more. HyperConomy even includes an integrated web page which can display all of your item and enchantment prices. For data storage, HyperConomy uses either MySQL or SQLite, allowing easy manipulation of data. If you're running Tekkit, HyperConomy supports that as well; it should allow the addition of an unlimited number of custom items to the shop, allowing Tekkit servers to trade custom items.



  • Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
  • Integrated economy plugin.
  • Allows player to player, player to shop, and shop to player trading.
  • Dynamic pricing system based on a hyperbolic curve.
  • Item price linking (price of recipe item is based on price of component items)
  • Player owned shops.
  • Item frame shops.
  • Showcase style item displays.
  • Localization.
  • Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, and more.
  • Unlimited stock option.
  • Dynamic tax rates. (Rich players can be taxed more than poor ones.)
  • Supports MySQL and SQLite.
  • Allows an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
  • No need to spawn items or "stock" your shop.
  • Supports command-free economies using transaction signs.
  • Price information, history, and more can be displayed on information signs
  • Price update notifications for any item, or all items.
  • Experience trading.
  • You can update HyperConomy yourself if new items are released.
  • Custom item names. Both capital and lower case letters are supported.
  • Shop detection. When a player enters and leaves a shop, HyperConomy displays a customizable message.
  • Powerful and easy to use commands.
  • Nearly everything can be changed while the server is running.
  • Unwanted features can be disabled.




Versions and Development Builds

  • Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
  • Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
  • Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
  • Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
  • Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
  • The latest development builds can be found here.



  • HyperMerchant
    HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
    It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops.
  • HyperConomy Web
    HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.


New Features, Bugs, Problems, etc.

  • If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
  • If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
  • If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.





  • Baamoink -> Mantle-Craft
  • Thanks as well to all of the other donors that haven't requested a listing here.


Basic Tutorial

New tutorial videos to come...

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  • Avatar of johndcastro johndcastro Aug 21, 2014 at 17:54 UTC - 0 likes

    Hey @RegalOwl:

    Thanks for your hardware on the plugin. I am trying out your Dev plugin for 1.7.10 (trying to get any of them to work on it) and we are getting these errors in the error.log for HC


    It seems there may be some SQL create errors or something.

    Thanks for looking and keep up the good work.

    Last edited Aug 21, 2014 by johndcastro
  • Avatar of Mhcraft Mhcraft Aug 20, 2014 at 20:32 UTC - 0 likes

    @shmancelot: Go


  • Avatar of xBlueXFoxx xBlueXFoxx Aug 20, 2014 at 13:46 UTC - 0 likes

    @RegalOwl: Go

    Alright, awesome!

  • Avatar of Milk_milk Milk_milk Aug 20, 2014 at 03:09 UTC - 0 likes

    Is there a global shop, that is accessable anywhere. I know before there was but I can't find it anymore.

  • Avatar of shmancelot shmancelot Aug 19, 2014 at 19:13 UTC - 0 likes

    @Mhcraft: Go

    Yes. In the HyperConomy config.yml, set sales tax to 100. Everything will then cost 100% more than players can sell it for.


  • Avatar of Mhcraft Mhcraft Aug 19, 2014 at 12:38 UTC - 0 likes

    Hi !

    Is it possible with dynamic prices (server shops) to have a 2 ratio between the sales and the purchases ?

    Per example, if we can sell a diamond $4, i'd like we could buy it $8.

  • Avatar of Leroy74 Leroy74 Aug 19, 2014 at 10:48 UTC - 0 likes

    <<reply 2315244>>

    Thank you    :)

  • Avatar of shmancelot shmancelot Aug 18, 2014 at 22:38 UTC - 1 like

    @Leroy74: Go

    In playershops use the /ms status command. In server shops use the /ss allow command. Please see the commands page for more info. https://github.com/RegalOwl/HyperConomy-Documentation/blob/master/Wiki/Commands/Commands.creole

  • Avatar of Leroy74 Leroy74 Aug 18, 2014 at 15:14 UTC - 0 likes

    can some one tell me what the command is  to   make an item  ie:  bookshelf  to

    buy - sell  or trade   

    ive got some items in shop stocks at 1000  but   not available   to buy  or sell

    Last edited Aug 18, 2014 by Leroy74
  • Avatar of shmancelot shmancelot Aug 17, 2014 at 23:30 UTC - 0 likes

    @blablus: Go

    hold the special lore item in hand and use command /ai [name] [value]
    where name is what you want the item to be named in the shopmenu and value is the base value for the new item.


Date created
Mar 29, 2012
Last update
Aug 14, 2014
Development stage
  • enUS
  • frFR
  • ruRU
GNU General Public License version 3 (GPLv3)
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