HyperConomy

Icon 3

http://dev.bukkit.org/media/images/75/621/hyperconomybanner4.jpg
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Getting Started|Wiki|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction

  • HyperConomy is the all in one economy plugin. It can run using its integrated economy plugin, or connect to an external Vault based economy plugin. HyperConomy supports chest shops, Showcase style item displays, sign shops, information signs which can display price changes like a stock market, region based shops, global shops, and much more. HyperConomy even includes an integrated web page which can display all of your item and enchantment prices. For data storage, HyperConomy uses either MySQL or SQLite, allowing easy manipulation of data. If you're running Tekkit, HyperConomy supports that as well; it should allow the addition of an unlimited number of custom items to the shop, allowing Tekkit servers to trade custom items.

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Features

  • Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
  • Integrated economy plugin.
  • Allows player to player, player to shop, and shop to player trading.
  • Dynamic pricing system based on a hyperbolic curve.
  • Item price linking (price of recipe item is based on price of component items)
  • Player owned shops.
  • Item frame shops.
  • Showcase style item displays.
  • Localization.
  • Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, and more.
  • Unlimited stock option.
  • Dynamic tax rates. (Rich players can be taxed more than poor ones.)
  • Supports MySQL and SQLite.
  • Allows an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
  • No need to spawn items or "stock" your shop.
  • Supports command-free economies using transaction signs.
  • Price information, history, and more can be displayed on information signs
  • Price update notifications for any item, or all items.
  • Experience trading.
  • You can update HyperConomy yourself if new items are released.
  • Custom item names. Both capital and lower case letters are supported.
  • Shop detection. When a player enters and leaves a shop, HyperConomy displays a customizable message.
  • Powerful and easy to use commands.
  • Nearly everything can be changed while the server is running.
  • Unwanted features can be disabled.

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Requirements

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Versions and Development Builds

  • Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
  • Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
  • Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
  • Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
  • Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
  • The latest development builds can be found here.

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Add-ons

  • HyperMerchant
    HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
    It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops.
  • HyperConomy Web
    HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.

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New Features, Bugs, Problems, etc.

  • If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
  • If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
  • If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.

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Donate

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Donors

  • Baamoink -> Mantle-Craft
  • Thanks as well to all of the other donors that haven't requested a listing here.

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Basic Tutorial

New tutorial videos to come...

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  • Avatar of timsavage timsavage Aug 28, 2014 at 22:15 UTC - 0 likes

    I finally got around to trying player owned shops on my server, which uses component pricing. It seems that players cannot override prices for composite items, only their component items. Even if players had a way to discover the component items of each composite item (they don't), this would be far too complex for the average player to understand. Is it possible to allow price overriding for all items in player shops?

    Thanks again!

  • Avatar of xBlueXFoxx xBlueXFoxx Aug 26, 2014 at 17:24 UTC - 0 likes

    Oh, I also wanted to ask if another feature could be added, I'm kind of surprised there's not a lot of plugins that do this already, but possibly make it to where every online user gets x amount of money every x (time), (IE, $1 per hour, as a reward for being active/online on the server.)

    Last edited Aug 26, 2014 by xBlueXFoxx
  • Avatar of xBlueXFoxx xBlueXFoxx Aug 26, 2014 at 16:26 UTC - 0 likes

    Hey, be sure to drop me a response when you have a build with the feature I suggested, I'll definitely test it out when it's ready.

  • Avatar of RegalOwl RegalOwl Aug 22, 2014 at 22:25 UTC - 0 likes

    @johndcastro: Go

    Try restarting HyperConomy to see if the ms create error goes away. If not check the troubleshooting page and export your shop data and player data. The error seems to be caused by a shop having an owner that doesn't exist. Let me know if that helps. Id offer more help but the only computer I will have access to for the next week is my cell phone.

  • Avatar of johndcastro johndcastro Aug 22, 2014 at 17:47 UTC - 0 likes

    @RegalOwl

    Thanks for the quick response. It got further this time I am still getting this on load in the errors log:

    http://pastebin.com/mFzn8w96

    I fixed that by switching uuid-support back to true (we are upgrading to 1.7.10 so it was false)

    Then when I try to do /ms create ShopName I get the following:

    http://pastebin.com/bXiMV5Bd

    Thanks for your continued support and quick responses.

  • Avatar of RegalOwl RegalOwl Aug 22, 2014 at 10:17 UTC - 0 likes

    @johndcastro: Go

    Please try dev build #436. It should be working for MySQL. I can't test it to be sure so let me know if it worked.

  • Avatar of RegalOwl RegalOwl Aug 22, 2014 at 10:13 UTC - 0 likes

    @Milk_milk: Go

    Just set use-shops to false in config.yml to enable the global shop.

  • Avatar of johndcastro johndcastro Aug 21, 2014 at 17:54 UTC - 0 likes

    Hey @RegalOwl:

    Thanks for your hardware on the plugin. I am trying out your Dev plugin for 1.7.10 (trying to get any of them to work on it) and we are getting these errors in the error.log for HC

    http://pastebin.com/DADinv6q

    It seems there may be some SQL create errors or something.

    Thanks for looking and keep up the good work.

    Last edited Aug 21, 2014 by johndcastro
  • Avatar of Mhcraft Mhcraft Aug 20, 2014 at 20:32 UTC - 0 likes

    @shmancelot: Go

    Thanks!

  • Avatar of xBlueXFoxx xBlueXFoxx Aug 20, 2014 at 13:46 UTC - 0 likes

    @RegalOwl: Go

    Alright, awesome!

Facts

Date created
Mar 29, 2012
Category
Last update
Aug 14, 2014
Development stage
Beta
Language
  • enUS
  • frFR
  • ruRU
License
GNU General Public License version 3 (GPLv3)
Curse link
HyperConomy
Downloads
42,638
Recent files

Authors