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Getting Started|Wiki|Commands|Permissions|FAQ|How To|Troubleshooting


HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and showcase style item displays. Read below or check out the wiki for more information.



  • Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
  • Supports the addition of unlimited custom items.
  • Integrated economy plugin.
  • Player to player, player to shop, and shop to player trading.
  • Dynamic pricing system based on a hyperbolic curve.
  • Item price linking (price of recipe item is based on price of component items)
  • Player owned shops and chest shops.
  • Item frame shops.
  • Showcase style item displays.
  • Localization.
  • GUI Editor for easy manipulation of price settings.
  • Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
  • Dynamic tax rates. (Rich players can be taxed more than poor ones.)
  • Supports MySQL and SQLite.
  • Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
  • Supports command-free economies using transaction signs.
  • Price information, history, and more can be displayed on automatically updating information signs.
  • Price update notifications for any or all items.
  • Experience and enchantment trading.
  • When a player enters and leaves a shop, HyperConomy displays a customizable message.
  • Nearly everything can be changed while the server is running.
  • Unwanted features can be disabled.




Versions and Development Builds

  • Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
  • Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
  • Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
  • Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
  • Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
  • The latest development builds can be found here.



  • HyperMerchant
    HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
    It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops.
  • HyperConomy Web
    HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.


New Features, Bugs, Problems, etc.

  • If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
  • If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
  • If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.





  • Baamoink -> Mantle-Craft
  • Thanks as well to all of the other donors that haven't requested a listing here.


Basic Tutorial

New tutorial videos to come...

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  • Avatar of RegalOwl RegalOwl Jan 28, 2015 at 15:47 UTC - 0 likes

    @simon44556: Go

    Yes, set unlimited-stock-for-static-items to true in config.yml and then make the items you want to have unlimited stock static. (/hcs static)

  • Avatar of RegalOwl RegalOwl Jan 28, 2015 at 15:46 UTC - 0 likes

    @snakemansos: Go

    Not yet. If you know where the current repository is for it that would be helpful. I'm not even sure where to find it.

  • Avatar of jessefjxm jessefjxm Jan 28, 2015 at 15:37 UTC - 0 likes

    There seems no wiki about multi-server? I'm looking for a economy plugin support cross-server synchronize, wondering if this amazing plugin can make it :)


  • Avatar of shmancelot shmancelot Jan 28, 2015 at 09:57 UTC - 0 likes

    @xs0lidus: Go

    I think the way to do that is the tax system in the HyperConomy config.yml.

    Last edited Jan 28, 2015 by shmancelot


  • Avatar of shmancelot shmancelot Jan 27, 2015 at 12:40 UTC - 1 like

    All users, be advised that this bug is now fixed in HyperMerchant dev build #18
    I strongly recommend that you upgrade asap.

    @Dutch_Boy: Go

    Regarding the lost money, this is due to a bug in HyperMerchant.
    Currently shop owners are not receiving items that are sold to them, but they are still paying for the items. A fix will be released soon.

    Last edited Jan 27, 2015 by shmancelot
  • Avatar of simon44556 simon44556 Jan 27, 2015 at 08:09 UTC - 0 likes


    Is it possible to set unlimited stock with this plugin because I can't figure out how to set it?


  • Avatar of xs0lidus xs0lidus Jan 27, 2015 at 02:02 UTC - 0 likes

    Hey there.

    I'm using dynamic pricing, but I'd like the sell price to be much lower than the buy price. Currently, something bought for 3000 sells for like 2950. Any way to change that?

  • Avatar of snakemansos snakemansos Jan 27, 2015 at 01:30 UTC - 0 likes

    Any notice of Blacksmith trait developer?

  • Avatar of RegalOwl RegalOwl Jan 26, 2015 at 06:06 UTC - 0 likes

    @Wilbo1234: Go

    I've had several people report this but I've never been able to reproduce it. If you can figure out any way to reproduce it let me know. Also if you have a short list of plugins on your server it might help narrow down plugin conflicts.


Date created
Mar 29, 2012
Last update
Jan 13, 2015
Development stage
  • enUS
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  • ruRU
GNU General Public License version 3 (GPLv3)
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