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Getting Started|Wiki|Commands|Permissions|FAQ|How To|Troubleshooting


HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and showcase style item displays. Read below or check out the wiki for more information.



  • Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
  • Supports the addition of unlimited custom items.
  • Integrated economy plugin.
  • Player to player, player to shop, and shop to player trading.
  • Dynamic pricing system based on a hyperbolic curve.
  • Item price linking (price of recipe item is based on price of component items)
  • Player owned shops and chest shops.
  • Item frame shops.
  • Showcase style item displays.
  • Localization.
  • GUI Editor for easy manipulation of price settings.
  • Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
  • Dynamic tax rates. (Rich players can be taxed more than poor ones.)
  • Supports MySQL and SQLite.
  • Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
  • Supports command-free economies using transaction signs.
  • Price information, history, and more can be displayed on automatically updating information signs.
  • Price update notifications for any or all items.
  • Experience and enchantment trading.
  • When a player enters and leaves a shop, HyperConomy displays a customizable message.
  • Nearly everything can be changed while the server is running.
  • Unwanted features can be disabled.




Versions and Development Builds

  • Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
  • Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
  • Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
  • Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
  • Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
  • The latest development builds can be found here.



  • HyperMerchant
    HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
    It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops.
  • HyperConomy Web
    HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.


New Features, Bugs, Problems, etc.

  • If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
  • If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
  • If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.





  • pr4xt3roy -> CapricaTown
  • Baamoink -> Mantle-Craft
  • Thanks as well to all of the other donors that haven't requested a listing here.


Basic Tutorial

New tutorial videos to come...

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  • Avatar of shmancelot shmancelot Jul 30, 2015 at 06:14 UTC - 0 likes

    @broluigi: Go

    Please provide more details. What version of spigot are you using? What version of HyperConomy and HyperMerchant?
    There is no reason people's inventory should be deleted "at random". Can you figure out what events lead to an inventory being deleted?

    Worldguard has settings that prevent people from interacting with item frames, chests, doors, etc.


  • Avatar of broluigi broluigi Jul 30, 2015 at 02:04 UTC - 0 likes

    cannot make frame shops with worldguard. people cannot click the frames


    Website: lorecase.org

  • Avatar of ShawnDaGeek ShawnDaGeek Jul 29, 2015 at 13:55 UTC - 0 likes

    HC gui does not launch in windows 2012 server r2 - java 1.8.04x / 1.8.051 No errors are created when trying to launch just no gui window.

    Where the gods of Minecraft play and troll.
    server ip: play.MinecraftGods.com
  • Avatar of broluigi broluigi Jul 29, 2015 at 09:34 UTC - 0 likes

    hypermerchant can delete people's inventory at random.

  • Avatar of ShawnDaGeek ShawnDaGeek Jul 28, 2015 at 20:48 UTC - 0 likes

    Bug disabling dynamic eco for server shop.

    I have reset to the config to a new default, tried disabling and enabling, restarted server but no end the server is still using the dynamic economy.

    /setstaticall ['true' or 'false' or 'copy'] is unknown command.

    Using current version. with spigot / craftbukkit 1.8.7, hooked into current vault.

    Is there something else i can do to get it to for static for the server shop?

    Last edited Jul 28, 2015 by ShawnDaGeek
  • Avatar of Blackyvk Blackyvk Jul 28, 2015 at 05:42 UTC - 0 likes

    @RegalOwl: Go

    It happens randomly, the first time it happened to me was deleting the whole database but the frameshop table... I didnt want to place them all again but, had to anyways...

    today happened after a server restart, and sometimes just... happen for no reason... not sure why. _

    It could be useful to change the way frameshops and others shops show what you bought or sold, the chat spam is too much sometimes, could try to implement the action bar messages maybe ? i have seen auctions plugins that done it, or this plugin http://www.spigotmc.org/resources/actionannouncer.1320/

    Last edited Jul 28, 2015 by Blackyvk
  • Avatar of RegalOwl RegalOwl Jul 28, 2015 at 02:38 UTC - 0 likes

    @Blackyvk: Go

    If you could give me the steps to duplicate them or get them to stop working I can work on a fix. I'll do some testing as well.

  • Avatar of RegalOwl RegalOwl Jul 28, 2015 at 02:36 UTC - 0 likes

    @wookiefever: Go

    Make sure to click the commands link at the top of this page to get command information. Many commands were changed a while ago.

  • Avatar of RegalOwl RegalOwl Jul 28, 2015 at 02:35 UTC - 1 like

    @Blackyvk: Go

    Yep, to make an item use initial pricing again just do /hcset initiation [name]. This will toggle it on or off. To do it for all items do /hcset initiation all:true (or all:false to disable it)

  • Avatar of Blackyvk Blackyvk Jul 27, 2015 at 11:30 UTC - 0 likes

    frameshops stop working sometimes and i have to create them again, they dont update the stock and prices, any way to fix it ?

    also i think they get duplicated when I try to create them again http://i.imgur.com/9lLW5c0.png

    Last edited Jul 27, 2015 by Blackyvk


Date created
Mar 29, 2012
Last update
Mar 04, 2015
Development stage
  • enUS
  • frFR
  • ruRU
GNU General Public License version 3 (GPLv3)
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