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  • HyperConomy is the all in one shop and economy plugin. It can run using its integrated economy plugin, or connect to an external Vault based economy plugin. HyperConomy supports chest shops, Showcase style item displays, sign shops, information signs which can display price changes like a stock market, region based shops, global shops, and much more. HyperConomy even includes an integrated web page which can display all of your item and enchantment prices. For data storage, HyperConomy uses either MySQL or SQLite, allowing easy manipulation of data. If you're running Tekkit, HyperConomy supports that as well; it should allow the addition of an unlimited number of custom items to the shop, allowing Tekkit servers to trade custom items.



  • Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
  • Integrated economy plugin.
  • Allows player to player, player to shop, and shop to player trading.
  • Dynamic pricing system based on a hyperbolic curve.
  • Item price linking (price of recipe item is based on price of component items)
  • Player owned shops.
  • Item frame shops.
  • Showcase style item displays.
  • Localization.
  • Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, and more.
  • Unlimited stock option.
  • Dynamic tax rates. (Rich players can be taxed more than poor ones.)
  • Supports MySQL and SQLite.
  • Allows an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
  • No need to spawn items or "stock" your shop.
  • Supports command-free economies using transaction signs.
  • Price information, history, and more can be displayed on information signs
  • Price update notifications for any item, or all items.
  • Experience trading.
  • You can update HyperConomy yourself if new items are released.
  • Custom item names. Both capital and lower case letters are supported.
  • Shop detection. When a player enters and leaves a shop, HyperConomy displays a customizable message.
  • Powerful and easy to use commands.
  • Nearly everything can be changed while the server is running.
  • Unwanted features can be disabled.




Versions and Development Builds

  • Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
  • Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
  • Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
  • Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
  • Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
  • The latest development builds can be found here.



  • HyperMerchant
    HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
    It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops.
  • HyperConomy Web
    HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.


New Features, Bugs, Problems, etc.

  • If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
  • If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
  • If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.





  • Baamoink -> Mantle-Craft
  • Thanks as well to all of the other donors that haven't requested a listing here.


Basic Tutorial

New tutorial videos to come...

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  • Avatar of CodeCreations CodeCreations Oct 22, 2014 at 17:17 UTC - 0 likes

    @RegalOwl: Go

    Ok cool. If you need anymore info from me I can pm you anything that might be of assistance. including the server that is giving me grief.

  • Avatar of Miyukifei Miyukifei Oct 22, 2014 at 15:26 UTC - 0 likes

    @RegalOwl: Go

    hyperconomy-0.974.57-SNAPSHOT and spigot-1.7.10-R0.1 with everyone playing 1.7.10 client version.

  • Avatar of RegalOwl RegalOwl Oct 22, 2014 at 14:22 UTC - 0 likes

    @CodeCreations: Go

    I'll check it out. Something must have changed recently.

  • Avatar of RegalOwl RegalOwl Oct 22, 2014 at 14:21 UTC - 0 likes

    @Miyukifei: Go

    Which HyperConomy build and server software are you using?

  • Avatar of CodeCreations CodeCreations Oct 22, 2014 at 06:31 UTC - 0 likes

    Hey, I'm having an issue where upon entering a shop area, players get spammed repeatedly about a message a second "welcome to the store, type /hc...". We're using spigot 1.7.10 with the newest protocol patch. I have no idea what happened cause it works flawlessly on the carbon copy Dev server. Thanks

    Last edited Oct 22, 2014 by CodeCreations
  • Avatar of Miyukifei Miyukifei Oct 21, 2014 at 23:12 UTC - 0 likes

    @RegalOwl: Go

    I tried it and now every enchanted item can be taken from the chestshop without paying anything. You take the item, close the chest and the item is dropped on the ground.... no message is shown on chat or console, any other idea please? thank you.

  • Avatar of RegalOwl RegalOwl Oct 21, 2014 at 14:31 UTC - 0 likes

    @Miyukifei: Go

    Probably the best way to do this is to just remove all enchantments from the database. This can be done easily by exporting your tradeable objects with /hcdata exportcsv objects, edit the CSV in the import_export folder, removing all enchantments, and then reimport it with /hcdata importcsv objects. Just make sure not to change the formatting of the CSV. Chest shops should already be able to trade complete enchanted items when they have a price set on the top sign line.

  • Avatar of Miyukifei Miyukifei Oct 19, 2014 at 13:13 UTC - 0 likes

    I want players to sell enchanted items but, they will abuse the chestshops to create perfect items trading the enchant over and over using low prices or just $0 until they get what they want, 1 player cant do it but 2 players (friends) can, and there is no way that I know to stop it.... or is there a way? It could be nice to just sell the whole item instead of the enchantment.... if you notice, they wont need to use any experience to get the enchants, it's like creating a item in creative thus losing the purpose of enchanting :/. everyone will have perfect items. I know they need exp to make the enchants first but not while trading with chestshops.... and thats a problem.

    if there isnt a feature like that I think it could be nice to have it, like a switch... buy enchant from enchanted item or buy the whole item, in the config.


    Last edited Oct 20, 2014 by Miyukifei
  • Avatar of RegalOwl RegalOwl Oct 16, 2014 at 18:40 UTC - 0 likes

    @iluvcheez: Go

    What server software are you using?

  • Avatar of RegalOwl RegalOwl Oct 16, 2014 at 18:40 UTC - 1 like

    @Miyukifei: Go

    Not currently but I can add that to the todo list.


Date created
Mar 29, 2012
Last update
Sep 03, 2014
Development stage
  • enUS
  • frFR
  • ruRU
GNU General Public License version 3 (GPLv3)
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