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  • HyperConomy is the all in one shop and economy plugin. It can run using its integrated economy plugin, or connect to an external Vault based economy plugin. HyperConomy supports chest shops, Showcase style item displays, sign shops, information signs which can display price changes like a stock market, region based shops, global shops, and much more. HyperConomy even includes an integrated web page which can display all of your item and enchantment prices. For data storage, HyperConomy uses either MySQL or SQLite, allowing easy manipulation of data. If you're running Tekkit, HyperConomy supports that as well; it should allow the addition of an unlimited number of custom items to the shop, allowing Tekkit servers to trade custom items.



  • Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
  • Integrated economy plugin.
  • Allows player to player, player to shop, and shop to player trading.
  • Dynamic pricing system based on a hyperbolic curve.
  • Item price linking (price of recipe item is based on price of component items)
  • Player owned shops.
  • Item frame shops.
  • Showcase style item displays.
  • Localization.
  • Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, and more.
  • Unlimited stock option.
  • Dynamic tax rates. (Rich players can be taxed more than poor ones.)
  • Supports MySQL and SQLite.
  • Allows an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
  • No need to spawn items or "stock" your shop.
  • Supports command-free economies using transaction signs.
  • Price information, history, and more can be displayed on information signs
  • Price update notifications for any item, or all items.
  • Experience trading.
  • You can update HyperConomy yourself if new items are released.
  • Custom item names. Both capital and lower case letters are supported.
  • Shop detection. When a player enters and leaves a shop, HyperConomy displays a customizable message.
  • Powerful and easy to use commands.
  • Nearly everything can be changed while the server is running.
  • Unwanted features can be disabled.




Versions and Development Builds

  • Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
  • Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
  • Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
  • Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
  • Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
  • The latest development builds can be found here.



  • HyperMerchant
    HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
    It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops.
  • HyperConomy Web
    HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.


New Features, Bugs, Problems, etc.

  • If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
  • If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
  • If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.





  • Baamoink -> Mantle-Craft
  • Thanks as well to all of the other donors that haven't requested a listing here.


Basic Tutorial

New tutorial videos to come...

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  • Avatar of Miyukifei Miyukifei Oct 19, 2014 at 13:13 UTC - 0 likes

    I want players to sell enchanted items but, they will abuse the chestshops to create perfect items trading the enchant over and over using low prices or just $0 until they get what they want, 1 player cant do it but 2 players (friends) can, and there is no way that I know to stop it.... or is there a way? It could be nice to just sell the whole item instead of the enchantment.... if you notice, they wont need to use any experience to get the enchants, it's like creating a item in creative thus losing the purpose of enchanting :/. everyone will have perfect items. I know they need exp to make the enchants first but not while trading with chestshops.... and thats a problem.

    if there isnt a feature like that I think it could be nice to have it, like a switch... buy enchant from enchanted item or buy the whole item, in the config.


    Last edited Oct 20, 2014 by Miyukifei
  • Avatar of RegalOwl RegalOwl Oct 16, 2014 at 18:40 UTC - 0 likes

    @iluvcheez: Go

    What server software are you using?

  • Avatar of RegalOwl RegalOwl Oct 16, 2014 at 18:40 UTC - 1 like

    @Miyukifei: Go

    Not currently but I can add that to the todo list.

  • Avatar of iluvcheez iluvcheez Oct 15, 2014 at 02:36 UTC - 0 likes

    I seem to be having a problem where people walking into a spawn zone are spammed with the welcome message. I wouldn't mind just turning off the message altogether, but I can't seem to fully disable it with just commands.

  • Avatar of Miyukifei Miyukifei Oct 13, 2014 at 02:51 UTC - 0 likes

    Is there a way to format money like this

    1.000.000,00 instead of 1000000.00, it's a bit hard to know if it's 1 millon or One hundred thousand...

  • Avatar of RegalOwl RegalOwl Oct 13, 2014 at 01:59 UTC - 0 likes

    @Flexo013: Go

    Not without making a new plugin. HyperConomy isn't really that intensive. You could just disable all of the features in config.yml and deny the hyperconomy.use permission for players so that no one can use it.

  • Avatar of Flexo013 Flexo013 Oct 12, 2014 at 00:15 UTC - 0 likes

    Is it possible to get the item displays as a standalone plugin? I love the way it works but for one of the subservers of my BungeeCord-server I don't need the economy part of the plugin. All I need is the part that handles item displays. Is there a place where I can get this as a separate plugin?

  • Avatar of RegalOwl RegalOwl Oct 10, 2014 at 20:13 UTC - 0 likes

    @jsgunman: Go

    Not a problem. The documentation still needs work, but I probably won't have time for a while. There is a lot of work to port HyperConomy to Sponge.

    To generate a list of all items just export your items table with "/hcdata exportcsv objects". This will create an import_export folder in the HyperConomy folder. Open the CSV with Excel to see all of the items and their settings.

    In game you can use /ti or /topitems [page] to view all items.

    For the setup you want you'll need Vault. You'll need to create two economies. This can be done with /he create [name]. One could be called global and the other shops. Set all of the shops to be in the shop economy with /ss economy [name]. The global shop will need to be a shop too, though you could make it cover a large area. Ban all of the items you don't want it to sell with /ss ban.

    Pricing is changed with /hcs value [object] [value], and /hcs startprice [object] [value], or /hcs staticprice [object] [value]. You can see all of the available options to change by typing /hcs.

  • Avatar of jsgunman jsgunman Oct 10, 2014 at 03:57 UTC - 0 likes

    Hey, Im sorry for being a noob, but is there a list of all the items in the economy? Also, how do I go about viewing the items in game? Finally, what I want to setup is a global economy where people can buy and sell items through an essentials economy, yet also, I want there to be server shops that buy and sell basic items, separately from the global market. How can I go about making this happen? Finally, how do I set the default pricing of the items in the economy?

  • Avatar of RegalOwl RegalOwl Sep 30, 2014 at 14:35 UTC - 0 likes

    @iarepande: Go

    Hmm, are you referring to sales or purchases? I think if you mean sales this can't be changed just with the language file. Is the issue that when you sell something it says something like: you sold 1 something for $10 and payed $5 in tax? And then players are confused because they only received $5 instead of $10?

    I can see how that would be a bit misleading. I'll see if I can just make an option to not display tax in messages.


Date created
Mar 29, 2012
Last update
Sep 03, 2014
Development stage
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  • frFR
  • ruRU
GNU General Public License version 3 (GPLv3)
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